re-add jump.js
This commit is contained in:
196
src/js/deps/jump.js
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196
src/js/deps/jump.js
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@ -0,0 +1,196 @@
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;(function(global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined'
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? (module.exports = factory())
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: typeof define === 'function' && define.amd ? define(factory) : (global.Jump = factory())
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})(this, function() {
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'use strict'
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// Robert Penner's easeInOutQuad
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// find the rest of his easing functions here: http://robertpenner.com/easing/
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// find them exported for ES6 consumption here: https://github.com/jaxgeller/ez.js
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var easeInOutQuad = function easeInOutQuad(t, b, c, d) {
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t /= d / 2
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if (t < 1) return c / 2 * t * t + b
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t--
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return -c / 2 * (t * (t - 2) - 1) + b
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}
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var _typeof =
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typeof Symbol === 'function' && typeof Symbol.iterator === 'symbol'
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? function(obj) {
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return typeof obj
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}
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: function(obj) {
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return obj &&
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typeof Symbol === 'function' &&
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obj.constructor === Symbol &&
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obj !== Symbol.prototype
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? 'symbol'
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: typeof obj
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}
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var jumper = function jumper() {
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// private variable cache
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// no variables are created during a jump, preventing memory leaks
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var element = void 0 // element to scroll to (node)
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var start = void 0 // where scroll starts (px)
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var stop = void 0 // where scroll stops (px)
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var offset = void 0 // adjustment from the stop position (px)
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var easing = void 0 // easing function (function)
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var a11y = void 0 // accessibility support flag (boolean)
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var distance = void 0 // distance of scroll (px)
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var duration = void 0 // scroll duration (ms)
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var timeStart = void 0 // time scroll started (ms)
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var timeElapsed = void 0 // time spent scrolling thus far (ms)
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var next = void 0 // next scroll position (px)
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var callback = void 0 // to call when done scrolling (function)
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// scroll position helper
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function location() {
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return window.scrollY || window.pageYOffset
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}
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// element offset helper
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function top(element) {
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return element.getBoundingClientRect().top + start
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}
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// rAF loop helper
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function loop(timeCurrent) {
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// store time scroll started, if not started already
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if (!timeStart) {
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timeStart = timeCurrent
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}
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// determine time spent scrolling so far
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timeElapsed = timeCurrent - timeStart
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// calculate next scroll position
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next = easing(timeElapsed, start, distance, duration)
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// scroll to it
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window.scrollTo(0, next)
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// check progress
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timeElapsed < duration
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? window.requestAnimationFrame(loop) // continue scroll loop
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: done() // scrolling is done
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}
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// scroll finished helper
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function done() {
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// account for rAF time rounding inaccuracies
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window.scrollTo(0, start + distance)
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// if scrolling to an element, and accessibility is enabled
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if (element && a11y) {
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// add tabindex indicating programmatic focus
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element.setAttribute('tabindex', '-1')
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// focus the element
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element.focus()
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}
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// if it exists, fire the callback
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if (typeof callback === 'function') {
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callback()
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}
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// reset time for next jump
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timeStart = false
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}
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// API
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function jump(target) {
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var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}
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// resolve options, or use defaults
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duration = options.duration || 1000
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offset = options.offset || 0
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callback = options.callback // "undefined" is a suitable default, and won't be called
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easing = options.easing || easeInOutQuad
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a11y = options.a11y || false
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// cache starting position
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start = location()
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// resolve target
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switch (typeof target === 'undefined' ? 'undefined' : _typeof(target)) {
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// scroll from current position
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case 'number':
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element = undefined // no element to scroll to
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a11y = false // make sure accessibility is off
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stop = start + target
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break
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// scroll to element (node)
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// bounding rect is relative to the viewport
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case 'object':
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element = target
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stop = top(element)
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break
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// scroll to element (selector)
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// bounding rect is relative to the viewport
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case 'string':
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element = document.querySelector(target)
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stop = top(element)
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break
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}
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// resolve scroll distance, accounting for offset
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distance = stop - start + offset
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// resolve duration
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switch (_typeof(options.duration)) {
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// number in ms
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case 'number':
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duration = options.duration
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break
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// function passed the distance of the scroll
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case 'function':
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duration = options.duration(distance)
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break
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}
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// start the loop
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window.requestAnimationFrame(loop)
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}
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// expose only the jump method
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return jump
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}
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// export singleton
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var singleton = jumper()
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return (() => {
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let scrolling
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const end = () => (scrolling = false)
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return (to, options = {}) => {
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if (scrolling) return
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const scrollY = window.scrollY || window.pageYOffset
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if (to !== '.header') location.hash = to
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scroll(0, scrollY)
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scrolling = true
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setTimeout(end, options.duration || 0)
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return singleton(to, options)
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}
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})()
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})
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