Linting
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@ -10,14 +10,13 @@ const hexToRGB = hex => {
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if (h.length === 3) h = [...h].map(x => x + x).join('');
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else if (h.length === 8) alpha = true;
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h = parseInt(h, 16);
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return 'rgb' + (alpha ? 'a' : '') + '('
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+ (h >>> (alpha ? 24 : 16)) + ', '
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+ ((h & (alpha ? 0x00ff0000 : 0x00ff00)) >>> (alpha ? 16 : 8)) + ', '
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+ ((h & (alpha ? 0x0000ff00 : 0x0000ff)) >>> (alpha ? 8 : 0))
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+ (alpha ? `, ${(h & 0x000000ff)}` : '') + ')';
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return 'rgb' + (alpha ? 'a' : '') + '(' +
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(h >>> (alpha ? 24 : 16)) + ', ' +
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((h & (alpha ? 0x00ff0000 : 0x00ff00)) >>> (alpha ? 16 : 8)) + ', ' +
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((h & (alpha ? 0x0000ff00 : 0x0000ff)) >>> (alpha ? 8 : 0)) +
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(alpha ? `, ${(h & 0x000000ff)}` : '') + ')';
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};
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// hexToRGB('#27ae60ff') -> 'rgba(39, 174, 96, 255)'
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// hexToRGB('27ae60') -> 'rgb(39, 174, 96)'
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// hexToRGB('#fff') -> 'rgb(255, 255, 255)'
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```
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