WIP - add extractor, generate snippet_data
This commit is contained in:
699
node_modules/scheduler/cjs/scheduler.development.js
generated
vendored
Normal file
699
node_modules/scheduler/cjs/scheduler.development.js
generated
vendored
Normal file
@ -0,0 +1,699 @@
|
||||
/** @license React v0.13.6
|
||||
* scheduler.development.js
|
||||
*
|
||||
* Copyright (c) Facebook, Inc. and its affiliates.
|
||||
*
|
||||
* This source code is licensed under the MIT license found in the
|
||||
* LICENSE file in the root directory of this source tree.
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
|
||||
|
||||
|
||||
if (process.env.NODE_ENV !== "production") {
|
||||
(function() {
|
||||
'use strict';
|
||||
|
||||
Object.defineProperty(exports, '__esModule', { value: true });
|
||||
|
||||
var enableSchedulerDebugging = false;
|
||||
|
||||
/* eslint-disable no-var */
|
||||
|
||||
// TODO: Use symbols?
|
||||
var ImmediatePriority = 1;
|
||||
var UserBlockingPriority = 2;
|
||||
var NormalPriority = 3;
|
||||
var LowPriority = 4;
|
||||
var IdlePriority = 5;
|
||||
|
||||
// Max 31 bit integer. The max integer size in V8 for 32-bit systems.
|
||||
// Math.pow(2, 30) - 1
|
||||
// 0b111111111111111111111111111111
|
||||
var maxSigned31BitInt = 1073741823;
|
||||
|
||||
// Times out immediately
|
||||
var IMMEDIATE_PRIORITY_TIMEOUT = -1;
|
||||
// Eventually times out
|
||||
var USER_BLOCKING_PRIORITY = 250;
|
||||
var NORMAL_PRIORITY_TIMEOUT = 5000;
|
||||
var LOW_PRIORITY_TIMEOUT = 10000;
|
||||
// Never times out
|
||||
var IDLE_PRIORITY = maxSigned31BitInt;
|
||||
|
||||
// Callbacks are stored as a circular, doubly linked list.
|
||||
var firstCallbackNode = null;
|
||||
|
||||
var currentDidTimeout = false;
|
||||
// Pausing the scheduler is useful for debugging.
|
||||
var isSchedulerPaused = false;
|
||||
|
||||
var currentPriorityLevel = NormalPriority;
|
||||
var currentEventStartTime = -1;
|
||||
var currentExpirationTime = -1;
|
||||
|
||||
// This is set when a callback is being executed, to prevent re-entrancy.
|
||||
var isExecutingCallback = false;
|
||||
|
||||
var isHostCallbackScheduled = false;
|
||||
|
||||
var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
|
||||
|
||||
function ensureHostCallbackIsScheduled() {
|
||||
if (isExecutingCallback) {
|
||||
// Don't schedule work yet; wait until the next time we yield.
|
||||
return;
|
||||
}
|
||||
// Schedule the host callback using the earliest expiration in the list.
|
||||
var expirationTime = firstCallbackNode.expirationTime;
|
||||
if (!isHostCallbackScheduled) {
|
||||
isHostCallbackScheduled = true;
|
||||
} else {
|
||||
// Cancel the existing host callback.
|
||||
cancelHostCallback();
|
||||
}
|
||||
requestHostCallback(flushWork, expirationTime);
|
||||
}
|
||||
|
||||
function flushFirstCallback() {
|
||||
var flushedNode = firstCallbackNode;
|
||||
|
||||
// Remove the node from the list before calling the callback. That way the
|
||||
// list is in a consistent state even if the callback throws.
|
||||
var next = firstCallbackNode.next;
|
||||
if (firstCallbackNode === next) {
|
||||
// This is the last callback in the list.
|
||||
firstCallbackNode = null;
|
||||
next = null;
|
||||
} else {
|
||||
var lastCallbackNode = firstCallbackNode.previous;
|
||||
firstCallbackNode = lastCallbackNode.next = next;
|
||||
next.previous = lastCallbackNode;
|
||||
}
|
||||
|
||||
flushedNode.next = flushedNode.previous = null;
|
||||
|
||||
// Now it's safe to call the callback.
|
||||
var callback = flushedNode.callback;
|
||||
var expirationTime = flushedNode.expirationTime;
|
||||
var priorityLevel = flushedNode.priorityLevel;
|
||||
var previousPriorityLevel = currentPriorityLevel;
|
||||
var previousExpirationTime = currentExpirationTime;
|
||||
currentPriorityLevel = priorityLevel;
|
||||
currentExpirationTime = expirationTime;
|
||||
var continuationCallback;
|
||||
try {
|
||||
continuationCallback = callback();
|
||||
} finally {
|
||||
currentPriorityLevel = previousPriorityLevel;
|
||||
currentExpirationTime = previousExpirationTime;
|
||||
}
|
||||
|
||||
// A callback may return a continuation. The continuation should be scheduled
|
||||
// with the same priority and expiration as the just-finished callback.
|
||||
if (typeof continuationCallback === 'function') {
|
||||
var continuationNode = {
|
||||
callback: continuationCallback,
|
||||
priorityLevel: priorityLevel,
|
||||
expirationTime: expirationTime,
|
||||
next: null,
|
||||
previous: null
|
||||
};
|
||||
|
||||
// Insert the new callback into the list, sorted by its expiration. This is
|
||||
// almost the same as the code in `scheduleCallback`, except the callback
|
||||
// is inserted into the list *before* callbacks of equal expiration instead
|
||||
// of after.
|
||||
if (firstCallbackNode === null) {
|
||||
// This is the first callback in the list.
|
||||
firstCallbackNode = continuationNode.next = continuationNode.previous = continuationNode;
|
||||
} else {
|
||||
var nextAfterContinuation = null;
|
||||
var node = firstCallbackNode;
|
||||
do {
|
||||
if (node.expirationTime >= expirationTime) {
|
||||
// This callback expires at or after the continuation. We will insert
|
||||
// the continuation *before* this callback.
|
||||
nextAfterContinuation = node;
|
||||
break;
|
||||
}
|
||||
node = node.next;
|
||||
} while (node !== firstCallbackNode);
|
||||
|
||||
if (nextAfterContinuation === null) {
|
||||
// No equal or lower priority callback was found, which means the new
|
||||
// callback is the lowest priority callback in the list.
|
||||
nextAfterContinuation = firstCallbackNode;
|
||||
} else if (nextAfterContinuation === firstCallbackNode) {
|
||||
// The new callback is the highest priority callback in the list.
|
||||
firstCallbackNode = continuationNode;
|
||||
ensureHostCallbackIsScheduled();
|
||||
}
|
||||
|
||||
var previous = nextAfterContinuation.previous;
|
||||
previous.next = nextAfterContinuation.previous = continuationNode;
|
||||
continuationNode.next = nextAfterContinuation;
|
||||
continuationNode.previous = previous;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function flushImmediateWork() {
|
||||
if (
|
||||
// Confirm we've exited the outer most event handler
|
||||
currentEventStartTime === -1 && firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority) {
|
||||
isExecutingCallback = true;
|
||||
try {
|
||||
do {
|
||||
flushFirstCallback();
|
||||
} while (
|
||||
// Keep flushing until there are no more immediate callbacks
|
||||
firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority);
|
||||
} finally {
|
||||
isExecutingCallback = false;
|
||||
if (firstCallbackNode !== null) {
|
||||
// There's still work remaining. Request another callback.
|
||||
ensureHostCallbackIsScheduled();
|
||||
} else {
|
||||
isHostCallbackScheduled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function flushWork(didTimeout) {
|
||||
// Exit right away if we're currently paused
|
||||
|
||||
if (enableSchedulerDebugging && isSchedulerPaused) {
|
||||
return;
|
||||
}
|
||||
|
||||
isExecutingCallback = true;
|
||||
var previousDidTimeout = currentDidTimeout;
|
||||
currentDidTimeout = didTimeout;
|
||||
try {
|
||||
if (didTimeout) {
|
||||
// Flush all the expired callbacks without yielding.
|
||||
while (firstCallbackNode !== null && !(enableSchedulerDebugging && isSchedulerPaused)) {
|
||||
// TODO Wrap in feature flag
|
||||
// Read the current time. Flush all the callbacks that expire at or
|
||||
// earlier than that time. Then read the current time again and repeat.
|
||||
// This optimizes for as few performance.now calls as possible.
|
||||
var currentTime = exports.unstable_now();
|
||||
if (firstCallbackNode.expirationTime <= currentTime) {
|
||||
do {
|
||||
flushFirstCallback();
|
||||
} while (firstCallbackNode !== null && firstCallbackNode.expirationTime <= currentTime && !(enableSchedulerDebugging && isSchedulerPaused));
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// Keep flushing callbacks until we run out of time in the frame.
|
||||
if (firstCallbackNode !== null) {
|
||||
do {
|
||||
if (enableSchedulerDebugging && isSchedulerPaused) {
|
||||
break;
|
||||
}
|
||||
flushFirstCallback();
|
||||
} while (firstCallbackNode !== null && !shouldYieldToHost());
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
isExecutingCallback = false;
|
||||
currentDidTimeout = previousDidTimeout;
|
||||
if (firstCallbackNode !== null) {
|
||||
// There's still work remaining. Request another callback.
|
||||
ensureHostCallbackIsScheduled();
|
||||
} else {
|
||||
isHostCallbackScheduled = false;
|
||||
}
|
||||
// Before exiting, flush all the immediate work that was scheduled.
|
||||
flushImmediateWork();
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_runWithPriority(priorityLevel, eventHandler) {
|
||||
switch (priorityLevel) {
|
||||
case ImmediatePriority:
|
||||
case UserBlockingPriority:
|
||||
case NormalPriority:
|
||||
case LowPriority:
|
||||
case IdlePriority:
|
||||
break;
|
||||
default:
|
||||
priorityLevel = NormalPriority;
|
||||
}
|
||||
|
||||
var previousPriorityLevel = currentPriorityLevel;
|
||||
var previousEventStartTime = currentEventStartTime;
|
||||
currentPriorityLevel = priorityLevel;
|
||||
currentEventStartTime = exports.unstable_now();
|
||||
|
||||
try {
|
||||
return eventHandler();
|
||||
} finally {
|
||||
currentPriorityLevel = previousPriorityLevel;
|
||||
currentEventStartTime = previousEventStartTime;
|
||||
|
||||
// Before exiting, flush all the immediate work that was scheduled.
|
||||
flushImmediateWork();
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_next(eventHandler) {
|
||||
var priorityLevel = void 0;
|
||||
switch (currentPriorityLevel) {
|
||||
case ImmediatePriority:
|
||||
case UserBlockingPriority:
|
||||
case NormalPriority:
|
||||
// Shift down to normal priority
|
||||
priorityLevel = NormalPriority;
|
||||
break;
|
||||
default:
|
||||
// Anything lower than normal priority should remain at the current level.
|
||||
priorityLevel = currentPriorityLevel;
|
||||
break;
|
||||
}
|
||||
|
||||
var previousPriorityLevel = currentPriorityLevel;
|
||||
var previousEventStartTime = currentEventStartTime;
|
||||
currentPriorityLevel = priorityLevel;
|
||||
currentEventStartTime = exports.unstable_now();
|
||||
|
||||
try {
|
||||
return eventHandler();
|
||||
} finally {
|
||||
currentPriorityLevel = previousPriorityLevel;
|
||||
currentEventStartTime = previousEventStartTime;
|
||||
|
||||
// Before exiting, flush all the immediate work that was scheduled.
|
||||
flushImmediateWork();
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_wrapCallback(callback) {
|
||||
var parentPriorityLevel = currentPriorityLevel;
|
||||
return function () {
|
||||
// This is a fork of runWithPriority, inlined for performance.
|
||||
var previousPriorityLevel = currentPriorityLevel;
|
||||
var previousEventStartTime = currentEventStartTime;
|
||||
currentPriorityLevel = parentPriorityLevel;
|
||||
currentEventStartTime = exports.unstable_now();
|
||||
|
||||
try {
|
||||
return callback.apply(this, arguments);
|
||||
} finally {
|
||||
currentPriorityLevel = previousPriorityLevel;
|
||||
currentEventStartTime = previousEventStartTime;
|
||||
flushImmediateWork();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function unstable_scheduleCallback(callback, deprecated_options) {
|
||||
var startTime = currentEventStartTime !== -1 ? currentEventStartTime : exports.unstable_now();
|
||||
|
||||
var expirationTime;
|
||||
if (typeof deprecated_options === 'object' && deprecated_options !== null && typeof deprecated_options.timeout === 'number') {
|
||||
// FIXME: Remove this branch once we lift expiration times out of React.
|
||||
expirationTime = startTime + deprecated_options.timeout;
|
||||
} else {
|
||||
switch (currentPriorityLevel) {
|
||||
case ImmediatePriority:
|
||||
expirationTime = startTime + IMMEDIATE_PRIORITY_TIMEOUT;
|
||||
break;
|
||||
case UserBlockingPriority:
|
||||
expirationTime = startTime + USER_BLOCKING_PRIORITY;
|
||||
break;
|
||||
case IdlePriority:
|
||||
expirationTime = startTime + IDLE_PRIORITY;
|
||||
break;
|
||||
case LowPriority:
|
||||
expirationTime = startTime + LOW_PRIORITY_TIMEOUT;
|
||||
break;
|
||||
case NormalPriority:
|
||||
default:
|
||||
expirationTime = startTime + NORMAL_PRIORITY_TIMEOUT;
|
||||
}
|
||||
}
|
||||
|
||||
var newNode = {
|
||||
callback: callback,
|
||||
priorityLevel: currentPriorityLevel,
|
||||
expirationTime: expirationTime,
|
||||
next: null,
|
||||
previous: null
|
||||
};
|
||||
|
||||
// Insert the new callback into the list, ordered first by expiration, then
|
||||
// by insertion. So the new callback is inserted any other callback with
|
||||
// equal expiration.
|
||||
if (firstCallbackNode === null) {
|
||||
// This is the first callback in the list.
|
||||
firstCallbackNode = newNode.next = newNode.previous = newNode;
|
||||
ensureHostCallbackIsScheduled();
|
||||
} else {
|
||||
var next = null;
|
||||
var node = firstCallbackNode;
|
||||
do {
|
||||
if (node.expirationTime > expirationTime) {
|
||||
// The new callback expires before this one.
|
||||
next = node;
|
||||
break;
|
||||
}
|
||||
node = node.next;
|
||||
} while (node !== firstCallbackNode);
|
||||
|
||||
if (next === null) {
|
||||
// No callback with a later expiration was found, which means the new
|
||||
// callback has the latest expiration in the list.
|
||||
next = firstCallbackNode;
|
||||
} else if (next === firstCallbackNode) {
|
||||
// The new callback has the earliest expiration in the entire list.
|
||||
firstCallbackNode = newNode;
|
||||
ensureHostCallbackIsScheduled();
|
||||
}
|
||||
|
||||
var previous = next.previous;
|
||||
previous.next = next.previous = newNode;
|
||||
newNode.next = next;
|
||||
newNode.previous = previous;
|
||||
}
|
||||
|
||||
return newNode;
|
||||
}
|
||||
|
||||
function unstable_pauseExecution() {
|
||||
isSchedulerPaused = true;
|
||||
}
|
||||
|
||||
function unstable_continueExecution() {
|
||||
isSchedulerPaused = false;
|
||||
if (firstCallbackNode !== null) {
|
||||
ensureHostCallbackIsScheduled();
|
||||
}
|
||||
}
|
||||
|
||||
function unstable_getFirstCallbackNode() {
|
||||
return firstCallbackNode;
|
||||
}
|
||||
|
||||
function unstable_cancelCallback(callbackNode) {
|
||||
var next = callbackNode.next;
|
||||
if (next === null) {
|
||||
// Already cancelled.
|
||||
return;
|
||||
}
|
||||
|
||||
if (next === callbackNode) {
|
||||
// This is the only scheduled callback. Clear the list.
|
||||
firstCallbackNode = null;
|
||||
} else {
|
||||
// Remove the callback from its position in the list.
|
||||
if (callbackNode === firstCallbackNode) {
|
||||
firstCallbackNode = next;
|
||||
}
|
||||
var previous = callbackNode.previous;
|
||||
previous.next = next;
|
||||
next.previous = previous;
|
||||
}
|
||||
|
||||
callbackNode.next = callbackNode.previous = null;
|
||||
}
|
||||
|
||||
function unstable_getCurrentPriorityLevel() {
|
||||
return currentPriorityLevel;
|
||||
}
|
||||
|
||||
function unstable_shouldYield() {
|
||||
return !currentDidTimeout && (firstCallbackNode !== null && firstCallbackNode.expirationTime < currentExpirationTime || shouldYieldToHost());
|
||||
}
|
||||
|
||||
// The remaining code is essentially a polyfill for requestIdleCallback. It
|
||||
// works by scheduling a requestAnimationFrame, storing the time for the start
|
||||
// of the frame, then scheduling a postMessage which gets scheduled after paint.
|
||||
// Within the postMessage handler do as much work as possible until time + frame
|
||||
// rate. By separating the idle call into a separate event tick we ensure that
|
||||
// layout, paint and other browser work is counted against the available time.
|
||||
// The frame rate is dynamically adjusted.
|
||||
|
||||
// We capture a local reference to any global, in case it gets polyfilled after
|
||||
// this module is initially evaluated. We want to be using a
|
||||
// consistent implementation.
|
||||
var localDate = Date;
|
||||
|
||||
// This initialization code may run even on server environments if a component
|
||||
// just imports ReactDOM (e.g. for findDOMNode). Some environments might not
|
||||
// have setTimeout or clearTimeout. However, we always expect them to be defined
|
||||
// on the client. https://github.com/facebook/react/pull/13088
|
||||
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
|
||||
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
|
||||
|
||||
// We don't expect either of these to necessarily be defined, but we will error
|
||||
// later if they are missing on the client.
|
||||
var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;
|
||||
var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;
|
||||
|
||||
// requestAnimationFrame does not run when the tab is in the background. If
|
||||
// we're backgrounded we prefer for that work to happen so that the page
|
||||
// continues to load in the background. So we also schedule a 'setTimeout' as
|
||||
// a fallback.
|
||||
// TODO: Need a better heuristic for backgrounded work.
|
||||
var ANIMATION_FRAME_TIMEOUT = 100;
|
||||
var rAFID;
|
||||
var rAFTimeoutID;
|
||||
var requestAnimationFrameWithTimeout = function (callback) {
|
||||
// schedule rAF and also a setTimeout
|
||||
rAFID = localRequestAnimationFrame(function (timestamp) {
|
||||
// cancel the setTimeout
|
||||
localClearTimeout(rAFTimeoutID);
|
||||
callback(timestamp);
|
||||
});
|
||||
rAFTimeoutID = localSetTimeout(function () {
|
||||
// cancel the requestAnimationFrame
|
||||
localCancelAnimationFrame(rAFID);
|
||||
callback(exports.unstable_now());
|
||||
}, ANIMATION_FRAME_TIMEOUT);
|
||||
};
|
||||
|
||||
if (hasNativePerformanceNow) {
|
||||
var Performance = performance;
|
||||
exports.unstable_now = function () {
|
||||
return Performance.now();
|
||||
};
|
||||
} else {
|
||||
exports.unstable_now = function () {
|
||||
return localDate.now();
|
||||
};
|
||||
}
|
||||
|
||||
var requestHostCallback;
|
||||
var cancelHostCallback;
|
||||
var shouldYieldToHost;
|
||||
|
||||
var globalValue = null;
|
||||
if (typeof window !== 'undefined') {
|
||||
globalValue = window;
|
||||
} else if (typeof global !== 'undefined') {
|
||||
globalValue = global;
|
||||
}
|
||||
|
||||
if (globalValue && globalValue._schedMock) {
|
||||
// Dynamic injection, only for testing purposes.
|
||||
var globalImpl = globalValue._schedMock;
|
||||
requestHostCallback = globalImpl[0];
|
||||
cancelHostCallback = globalImpl[1];
|
||||
shouldYieldToHost = globalImpl[2];
|
||||
exports.unstable_now = globalImpl[3];
|
||||
} else if (
|
||||
// If Scheduler runs in a non-DOM environment, it falls back to a naive
|
||||
// implementation using setTimeout.
|
||||
typeof window === 'undefined' ||
|
||||
// Check if MessageChannel is supported, too.
|
||||
typeof MessageChannel !== 'function') {
|
||||
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
|
||||
// fallback to a naive implementation.
|
||||
var _callback = null;
|
||||
var _flushCallback = function (didTimeout) {
|
||||
if (_callback !== null) {
|
||||
try {
|
||||
_callback(didTimeout);
|
||||
} finally {
|
||||
_callback = null;
|
||||
}
|
||||
}
|
||||
};
|
||||
requestHostCallback = function (cb, ms) {
|
||||
if (_callback !== null) {
|
||||
// Protect against re-entrancy.
|
||||
setTimeout(requestHostCallback, 0, cb);
|
||||
} else {
|
||||
_callback = cb;
|
||||
setTimeout(_flushCallback, 0, false);
|
||||
}
|
||||
};
|
||||
cancelHostCallback = function () {
|
||||
_callback = null;
|
||||
};
|
||||
shouldYieldToHost = function () {
|
||||
return false;
|
||||
};
|
||||
} else {
|
||||
if (typeof console !== 'undefined') {
|
||||
// TODO: Remove fb.me link
|
||||
if (typeof localRequestAnimationFrame !== 'function') {
|
||||
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
|
||||
}
|
||||
if (typeof localCancelAnimationFrame !== 'function') {
|
||||
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
|
||||
}
|
||||
}
|
||||
|
||||
var scheduledHostCallback = null;
|
||||
var isMessageEventScheduled = false;
|
||||
var timeoutTime = -1;
|
||||
|
||||
var isAnimationFrameScheduled = false;
|
||||
|
||||
var isFlushingHostCallback = false;
|
||||
|
||||
var frameDeadline = 0;
|
||||
// We start out assuming that we run at 30fps but then the heuristic tracking
|
||||
// will adjust this value to a faster fps if we get more frequent animation
|
||||
// frames.
|
||||
var previousFrameTime = 33;
|
||||
var activeFrameTime = 33;
|
||||
|
||||
shouldYieldToHost = function () {
|
||||
return frameDeadline <= exports.unstable_now();
|
||||
};
|
||||
|
||||
// We use the postMessage trick to defer idle work until after the repaint.
|
||||
var channel = new MessageChannel();
|
||||
var port = channel.port2;
|
||||
channel.port1.onmessage = function (event) {
|
||||
isMessageEventScheduled = false;
|
||||
|
||||
var prevScheduledCallback = scheduledHostCallback;
|
||||
var prevTimeoutTime = timeoutTime;
|
||||
scheduledHostCallback = null;
|
||||
timeoutTime = -1;
|
||||
|
||||
var currentTime = exports.unstable_now();
|
||||
|
||||
var didTimeout = false;
|
||||
if (frameDeadline - currentTime <= 0) {
|
||||
// There's no time left in this idle period. Check if the callback has
|
||||
// a timeout and whether it's been exceeded.
|
||||
if (prevTimeoutTime !== -1 && prevTimeoutTime <= currentTime) {
|
||||
// Exceeded the timeout. Invoke the callback even though there's no
|
||||
// time left.
|
||||
didTimeout = true;
|
||||
} else {
|
||||
// No timeout.
|
||||
if (!isAnimationFrameScheduled) {
|
||||
// Schedule another animation callback so we retry later.
|
||||
isAnimationFrameScheduled = true;
|
||||
requestAnimationFrameWithTimeout(animationTick);
|
||||
}
|
||||
// Exit without invoking the callback.
|
||||
scheduledHostCallback = prevScheduledCallback;
|
||||
timeoutTime = prevTimeoutTime;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (prevScheduledCallback !== null) {
|
||||
isFlushingHostCallback = true;
|
||||
try {
|
||||
prevScheduledCallback(didTimeout);
|
||||
} finally {
|
||||
isFlushingHostCallback = false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var animationTick = function (rafTime) {
|
||||
if (scheduledHostCallback !== null) {
|
||||
// Eagerly schedule the next animation callback at the beginning of the
|
||||
// frame. If the scheduler queue is not empty at the end of the frame, it
|
||||
// will continue flushing inside that callback. If the queue *is* empty,
|
||||
// then it will exit immediately. Posting the callback at the start of the
|
||||
// frame ensures it's fired within the earliest possible frame. If we
|
||||
// waited until the end of the frame to post the callback, we risk the
|
||||
// browser skipping a frame and not firing the callback until the frame
|
||||
// after that.
|
||||
requestAnimationFrameWithTimeout(animationTick);
|
||||
} else {
|
||||
// No pending work. Exit.
|
||||
isAnimationFrameScheduled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
|
||||
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
|
||||
if (nextFrameTime < 8) {
|
||||
// Defensive coding. We don't support higher frame rates than 120hz.
|
||||
// If the calculated frame time gets lower than 8, it is probably a bug.
|
||||
nextFrameTime = 8;
|
||||
}
|
||||
// If one frame goes long, then the next one can be short to catch up.
|
||||
// If two frames are short in a row, then that's an indication that we
|
||||
// actually have a higher frame rate than what we're currently optimizing.
|
||||
// We adjust our heuristic dynamically accordingly. For example, if we're
|
||||
// running on 120hz display or 90hz VR display.
|
||||
// Take the max of the two in case one of them was an anomaly due to
|
||||
// missed frame deadlines.
|
||||
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
|
||||
} else {
|
||||
previousFrameTime = nextFrameTime;
|
||||
}
|
||||
frameDeadline = rafTime + activeFrameTime;
|
||||
if (!isMessageEventScheduled) {
|
||||
isMessageEventScheduled = true;
|
||||
port.postMessage(undefined);
|
||||
}
|
||||
};
|
||||
|
||||
requestHostCallback = function (callback, absoluteTimeout) {
|
||||
scheduledHostCallback = callback;
|
||||
timeoutTime = absoluteTimeout;
|
||||
if (isFlushingHostCallback || absoluteTimeout < 0) {
|
||||
// Don't wait for the next frame. Continue working ASAP, in a new event.
|
||||
port.postMessage(undefined);
|
||||
} else if (!isAnimationFrameScheduled) {
|
||||
// If rAF didn't already schedule one, we need to schedule a frame.
|
||||
// TODO: If this rAF doesn't materialize because the browser throttles, we
|
||||
// might want to still have setTimeout trigger rIC as a backup to ensure
|
||||
// that we keep performing work.
|
||||
isAnimationFrameScheduled = true;
|
||||
requestAnimationFrameWithTimeout(animationTick);
|
||||
}
|
||||
};
|
||||
|
||||
cancelHostCallback = function () {
|
||||
scheduledHostCallback = null;
|
||||
isMessageEventScheduled = false;
|
||||
timeoutTime = -1;
|
||||
};
|
||||
}
|
||||
|
||||
exports.unstable_ImmediatePriority = ImmediatePriority;
|
||||
exports.unstable_UserBlockingPriority = UserBlockingPriority;
|
||||
exports.unstable_NormalPriority = NormalPriority;
|
||||
exports.unstable_IdlePriority = IdlePriority;
|
||||
exports.unstable_LowPriority = LowPriority;
|
||||
exports.unstable_runWithPriority = unstable_runWithPriority;
|
||||
exports.unstable_next = unstable_next;
|
||||
exports.unstable_scheduleCallback = unstable_scheduleCallback;
|
||||
exports.unstable_cancelCallback = unstable_cancelCallback;
|
||||
exports.unstable_wrapCallback = unstable_wrapCallback;
|
||||
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
|
||||
exports.unstable_shouldYield = unstable_shouldYield;
|
||||
exports.unstable_continueExecution = unstable_continueExecution;
|
||||
exports.unstable_pauseExecution = unstable_pauseExecution;
|
||||
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
|
||||
})();
|
||||
}
|
||||
Reference in New Issue
Block a user