WIP - add extractor, generate snippet_data
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76
node_modules/xstate/es/State.d.ts
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76
node_modules/xstate/es/State.d.ts
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import { StateValue, ActivityMap, EventObject, StateInterface, HistoryValue, ActionObject, EventType, StateConfig, OmniEventObject } from './types';
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import { StateTree } from './StateTree';
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export declare function stateValuesEqual(a: StateValue | undefined, b: StateValue | undefined): boolean;
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export declare class State<TContext, TEvent extends EventObject = EventObject> implements StateInterface<TContext> {
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value: StateValue;
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context: TContext;
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historyValue?: HistoryValue | undefined;
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history?: State<TContext>;
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actions: Array<ActionObject<TContext, TEvent>>;
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activities: ActivityMap;
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meta: any;
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events: TEvent[];
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event: OmniEventObject<TEvent>;
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/**
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* Indicates whether the state has changed from the previous state. A state is considered "changed" if:
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*
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* - Its value is not equal to its previous value, or:
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* - It has any new actions (side-effects) to execute.
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*
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* An initial state (with no history) will return `undefined`.
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*/
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changed: boolean | undefined;
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/**
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* The state node tree representation of the state value.
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*/
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tree?: StateTree;
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/**
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* Creates a new State instance for the given `stateValue` and `context`.
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* @param stateValue
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* @param context
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*/
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static from<TC, TE extends EventObject = EventObject>(stateValue: State<TC, TE> | StateValue, context?: TC | undefined): State<TC, TE>;
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/**
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* Creates a new State instance for the given `config`.
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* @param config The state config
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*/
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static create<TC, TE extends EventObject = EventObject>(config: StateConfig<TC, TE>): State<TC, TE>;
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/**
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* Creates a new `State` instance for the given `stateValue` and `context` with no actions (side-effects).
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* @param stateValue
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* @param context
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*/
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static inert<TC, TE extends EventObject = EventObject>(stateValue: State<TC> | StateValue, context: TC): State<TC, TE>;
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/**
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* Returns a new `State` instance that is equal to this state no actions (side-effects).
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*/
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readonly inert: State<TContext, TEvent>;
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/**
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* Creates a new State instance.
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* @param value The state value
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* @param context The extended state
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* @param historyValue The tree representing historical values of the state nodes
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* @param history The previous state
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* @param actions An array of action objects to execute as side-effects
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* @param activities A mapping of activities and whether they are started (`true`) or stopped (`false`).
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* @param meta
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* @param events Internal event queue. Should be empty with run-to-completion semantics.
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* @param tree
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*/
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constructor(config: StateConfig<TContext, TEvent>);
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/**
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* The next events that will cause a transition from the current state.
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*/
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readonly nextEvents: EventType[];
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/**
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* Returns an array of all the string leaf state node paths.
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* @param stateValue
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* @param delimiter The character(s) that separate each subpath in the string state node path.
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*/
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toStrings(stateValue?: StateValue, delimiter?: string): string[];
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/**
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* Whether the current state value is a subset of the given parent state value.
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* @param parentStateValue
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*/
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matches(parentStateValue: StateValue): boolean;
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}
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