convert to use hooks

This commit is contained in:
le-mahf
2019-02-22 17:36:46 +00:00
committed by GitHub
parent c1fbc15a9d
commit e7e972b60e

View File

@ -3,86 +3,73 @@
Renders a countdown timer that prints a message when it reaches zero.
- The timer starts automatically with the initial value passed through the `props`
- Each second, `tick()` is called. It updates the timer, decreasing the time by one second each time.
- If the `pause` button is clicked, `tick()` refrains from updating the time until the `resume` button is clicked.
- Each second, `tick()` is called. It updates the timer, decreasing the time by one second each time
- If the `pause` button is clicked, `tick()` refrains from updating the time until the `resume` button is clicked
- If the `restart` button is clicked, the timer starts over from step 1
- If the time hits zero, the message 'Time's up!' is printed
```jsx
class CountDown extends React.Component {
constructor(props) {
super(props);
this.state = {
paused: false,
done: false,
s: parseInt(this.props.seconds),
m: parseInt(this.props.minutes),
h: parseInt(this.props.hours)
};
function CountDown(props) {
const [paused, setPaused] = useState(false);
const [over, setOver] = useState(false);
const [time, setTime] = useState({
hours: parseInt(props.hours),
minutes: parseInt(props.minutes),
seconds: parseInt(props.seconds)
});
this.tick = this.tick.bind(this);
this.pause = this.pause.bind(this);
this.reset = this.reset.bind(this);
this.timerID = setInterval(this.tick, 1000);
}
tick() {
if (this.state.paused) {
function tick() {
if (paused) {
return;
}
if (this.state.s === 0 && this.state.m === 0 && this.state.h === 0) {
clearInterval(this.timerID);
this.setState({
done: true
if (time.hours == 0 && time.minutes == 0 && time.seconds == 0) {
setOver(true);
} else if (time.minutes == 0 && time.seconds == 0) {
setTime({
hours: time.hours - 1,
minutes: 59,
seconds: 59
});
} else if (time.seconds == 0) {
setTime({
hours: time.hours,
minutes: time.minutes - 1,
seconds: 59
});
} else if (this.state.m === 0 && this.state.s === 0) {
this.setState(state => ({
h: state.h - 1,
m: 59,
s: 59
}));
} else if (this.state.s === 0) {
this.setState(state => ({
m: state.m - 1,
s: 59
}));
} else {
this.setState(state => ({
s: state.s - 1
}))
setTime({
hours: time.hours,
minutes: time.minutes,
seconds: time.seconds - 1
})
}
}
pause() {
this.setState(state => ({
paused: !state.paused
}))
}
reset() {
clearInterval(this.timerID);
this.setState({
paused: false,
done: false,
s: parseInt(this.props.seconds),
m: parseInt(this.props.minutes),
h: parseInt(this.props.hours)
function reset() {
setTime({
hours: parseInt(props.hours),
minutes: parseInt(props.minutes),
seconds: parseInt(props.seconds)
});
this.timerID = setInterval(this.tick, 1000);
setPaused(false);
setOver(false);
}
render() {
return (
<div>
<h1>{this.state.h.toString().padStart(2, '0') + ':' + this.state.m.toString().padStart(2, '0') + ':' + this.state.s.toString().padStart(2, '0')}</h1>
<button onClick={this.pause}>{this.state.paused ? 'RESUME' : 'PAUSE'}</button>
<button onClick={this.reset}>RESTART</button>
<h1>{this.state.done ? "Time's up!" : ''}</h1>
</div>
)
}
useEffect(() => {
let timerID = setInterval(() => tick(), 1000);
return () => clearInterval(timerID);
});
return (
<div>
<p>{`${time.hours.toString().padStart(2, '0')}:${time.minutes.toString().padStart(2, '0')}:${time.seconds.toString().padStart(2, '0')}`}</p>
<div>{over ? "Time's up!" : ''}</div>
<button onClick={() => setPaused(!paused)}>{paused ? 'RESUME' : 'PAUSE'}</button>
<button onClick={() => reset()}>RESTART</button>
</div>
);
}
```