Travis build: 1019
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@ -13,11 +13,11 @@ const deepMapKeys = (obj, f) =>
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? obj.map(val => deepMapKeys(val, f))
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: typeof obj === 'object'
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? Object.keys(obj).reduce((acc, current) => {
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const val = obj[current];
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acc[f(current)] =
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const val = obj[current];
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acc[f(current)] =
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val !== null && typeof val === 'object' ? deepMapKeys(val, f) : (acc[f(current)] = val);
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return acc;
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}, {})
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return acc;
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}, {})
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: obj;
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```
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@ -10,9 +10,9 @@ const dig = (obj, target) =>
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target in obj
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? obj[target]
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: Object.values(obj).reduce((acc, val) => {
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if (acc !== undefined) return acc;
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if (typeof val === 'object') return dig(val, target);
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}, undefined);
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if (acc !== undefined) return acc;
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if (typeof val === 'object') return dig(val, target);
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}, undefined);
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```
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```js
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@ -11,8 +11,8 @@ Throws an exception if `n` is a negative number.
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const factorial = n =>
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n < 0
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? (() => {
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throw new TypeError('Negative numbers are not allowed!');
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})()
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throw new TypeError('Negative numbers are not allowed!');
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})()
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: n <= 1
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? 1
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: n * factorial(n - 1);
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@ -10,6 +10,5 @@ const mapNumRange = (num, inMin, inMax, outMin, outMax) =>
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```
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```js
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mapNumRange(5, 0, 10, 0, 100); // 50
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```
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@ -11,13 +11,14 @@ const pipeAsyncFunctions = (...fns) => arg => fns.reduce((p, f) => p.then(f), Pr
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```
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```js
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const sum = pipeAsyncFunctions(
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x => x + 1,
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x => new Promise(resolve => setTimeout(() => resolve(x + 2), 1000)),
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x => x + 3,
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async x => (await x) + 4
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);
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(async () => {
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(async() => {
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console.log(await sum(5)); // 15 (after one second)
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})();
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```
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@ -6,12 +6,13 @@ Use `Array.prototype.filter()` to find array elements that return truthy values
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The `func` is invoked with three arguments (`value, index, array`).
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```js
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const remove = (arr, func) =>
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Array.isArray(arr)
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? arr.filter(func).reduce((acc, val) => {
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arr.splice(arr.indexOf(val), 1);
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return acc.concat(val);
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}, [])
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arr.splice(arr.indexOf(val), 1);
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return acc.concat(val);
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}, [])
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: [];
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```
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@ -7,7 +7,9 @@ Use `Array.prototype.reduce()`, `Math.pow()` and `Math.sqrt()` to calculate the
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```js
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const vectorDistance = (...coords) => {
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let pointLength = Math.trunc(coords.length / 2);
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let sum = coords.slice(0, pointLength).reduce((acc, val, i) => acc + (Math.pow(val - coords[pointLength + i], 2)), 0);
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let sum = coords
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.slice(0, pointLength)
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.reduce((acc, val, i) => acc + Math.pow(val - coords[pointLength + i], 2), 0);
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return Math.sqrt(sum);
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};
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```
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