/** @license React v0.20.4 * react-reconciler.development.js * * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ 'use strict'; if (process.env.NODE_ENV !== "production") { module.exports = function $$$reconciler($$$hostConfig) { 'use strict'; var _assign = require('object-assign'); var React = require('react'); var checkPropTypes = require('prop-types/checkPropTypes'); var tracing = require('scheduler/tracing'); var scheduler = require('scheduler'); /** * Use invariant() to assert state which your program assumes to be true. * * Provide sprintf-style format (only %s is supported) and arguments * to provide information about what broke and what you were * expecting. * * The invariant message will be stripped in production, but the invariant * will remain to ensure logic does not differ in production. */ var validateFormat = function () {}; { validateFormat = function (format) { if (format === undefined) { throw new Error('invariant requires an error message argument'); } }; } function invariant(condition, format, a, b, c, d, e, f) { validateFormat(format); if (!condition) { var error = void 0; if (format === undefined) { error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.'); } else { var args = [a, b, c, d, e, f]; var argIndex = 0; error = new Error(format.replace(/%s/g, function () { return args[argIndex++]; })); error.name = 'Invariant Violation'; } error.framesToPop = 1; // we don't care about invariant's own frame throw error; } } // Relying on the `invariant()` implementation lets us // preserve the format and params in the www builds. /** * Similar to invariant but only logs a warning if the condition is not met. * This can be used to log issues in development environments in critical * paths. Removing the logging code for production environments will keep the * same logic and follow the same code paths. */ var warningWithoutStack = function () {}; { warningWithoutStack = function (condition, format) { for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) { args[_key - 2] = arguments[_key]; } if (format === undefined) { throw new Error('`warningWithoutStack(condition, format, ...args)` requires a warning ' + 'message argument'); } if (args.length > 8) { // Check before the condition to catch violations early. throw new Error('warningWithoutStack() currently supports at most 8 arguments.'); } if (condition) { return; } if (typeof console !== 'undefined') { var argsWithFormat = args.map(function (item) { return '' + item; }); argsWithFormat.unshift('Warning: ' + format); // We intentionally don't use spread (or .apply) directly because it // breaks IE9: https://github.com/facebook/react/issues/13610 Function.prototype.apply.call(console.error, console, argsWithFormat); } try { // --- Welcome to debugging React --- // This error was thrown as a convenience so that you can use this stack // to find the callsite that caused this warning to fire. var argIndex = 0; var message = 'Warning: ' + format.replace(/%s/g, function () { return args[argIndex++]; }); throw new Error(message); } catch (x) {} }; } var warningWithoutStack$1 = warningWithoutStack; /** * `ReactInstanceMap` maintains a mapping from a public facing stateful * instance (key) and the internal representation (value). This allows public * methods to accept the user facing instance as an argument and map them back * to internal methods. * * Note that this module is currently shared and assumed to be stateless. * If this becomes an actual Map, that will break. */ /** * This API should be called `delete` but we'd have to make sure to always * transform these to strings for IE support. When this transform is fully * supported we can rename it. */ function get(key) { return key._reactInternalFiber; } function set(key, value) { key._reactInternalFiber = value; } var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED; // Prevent newer renderers from RTE when used with older react package versions. // Current owner and dispatcher used to share the same ref, // but PR #14548 split them out to better support the react-debug-tools package. if (!ReactSharedInternals.hasOwnProperty('ReactCurrentDispatcher')) { ReactSharedInternals.ReactCurrentDispatcher = { current: null }; } // The Symbol used to tag the ReactElement-like types. If there is no native Symbol // nor polyfill, then a plain number is used for performance. var hasSymbol = typeof Symbol === 'function' && Symbol.for; var REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7; var REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca; var REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb; var REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc; var REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2; var REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd; var REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace; var REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf; var REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0; var REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1; var REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3; var REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4; var MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator; var FAUX_ITERATOR_SYMBOL = '@@iterator'; function getIteratorFn(maybeIterable) { if (maybeIterable === null || typeof maybeIterable !== 'object') { return null; } var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]; if (typeof maybeIterator === 'function') { return maybeIterator; } return null; } var Pending = 0; var Resolved = 1; var Rejected = 2; function refineResolvedLazyComponent(lazyComponent) { return lazyComponent._status === Resolved ? lazyComponent._result : null; } function getWrappedName(outerType, innerType, wrapperName) { var functionName = innerType.displayName || innerType.name || ''; return outerType.displayName || (functionName !== '' ? wrapperName + '(' + functionName + ')' : wrapperName); } function getComponentName(type) { if (type == null) { // Host root, text node or just invalid type. return null; } { if (typeof type.tag === 'number') { warningWithoutStack$1(false, 'Received an unexpected object in getComponentName(). ' + 'This is likely a bug in React. Please file an issue.'); } } if (typeof type === 'function') { return type.displayName || type.name || null; } if (typeof type === 'string') { return type; } switch (type) { case REACT_CONCURRENT_MODE_TYPE: return 'ConcurrentMode'; case REACT_FRAGMENT_TYPE: return 'Fragment'; case REACT_PORTAL_TYPE: return 'Portal'; case REACT_PROFILER_TYPE: return 'Profiler'; case REACT_STRICT_MODE_TYPE: return 'StrictMode'; case REACT_SUSPENSE_TYPE: return 'Suspense'; } if (typeof type === 'object') { switch (type.$$typeof) { case REACT_CONTEXT_TYPE: return 'Context.Consumer'; case REACT_PROVIDER_TYPE: return 'Context.Provider'; case REACT_FORWARD_REF_TYPE: return getWrappedName(type, type.render, 'ForwardRef'); case REACT_MEMO_TYPE: return getComponentName(type.type); case REACT_LAZY_TYPE: { var thenable = type; var resolvedThenable = refineResolvedLazyComponent(thenable); if (resolvedThenable) { return getComponentName(resolvedThenable); } } } } return null; } var FunctionComponent = 0; var ClassComponent = 1; var IndeterminateComponent = 2; // Before we know whether it is function or class var HostRoot = 3; // Root of a host tree. Could be nested inside another node. var HostPortal = 4; // A subtree. Could be an entry point to a different renderer. var HostComponent = 5; var HostText = 6; var Fragment = 7; var Mode = 8; var ContextConsumer = 9; var ContextProvider = 10; var ForwardRef = 11; var Profiler = 12; var SuspenseComponent = 13; var MemoComponent = 14; var SimpleMemoComponent = 15; var LazyComponent = 16; var IncompleteClassComponent = 17; var DehydratedSuspenseComponent = 18; // Don't change these two values. They're used by React Dev Tools. var NoEffect = /* */0; var PerformedWork = /* */1; // You can change the rest (and add more). var Placement = /* */2; var Update = /* */4; var PlacementAndUpdate = /* */6; var Deletion = /* */8; var ContentReset = /* */16; var Callback = /* */32; var DidCapture = /* */64; var Ref = /* */128; var Snapshot = /* */256; var Passive = /* */512; // Passive & Update & Callback & Ref & Snapshot var LifecycleEffectMask = /* */932; // Union of all host effects var HostEffectMask = /* */1023; var Incomplete = /* */1024; var ShouldCapture = /* */2048; var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner; var MOUNTING = 1; var MOUNTED = 2; var UNMOUNTED = 3; function isFiberMountedImpl(fiber) { var node = fiber; if (!fiber.alternate) { // If there is no alternate, this might be a new tree that isn't inserted // yet. If it is, then it will have a pending insertion effect on it. if ((node.effectTag & Placement) !== NoEffect) { return MOUNTING; } while (node.return) { node = node.return; if ((node.effectTag & Placement) !== NoEffect) { return MOUNTING; } } } else { while (node.return) { node = node.return; } } if (node.tag === HostRoot) { // TODO: Check if this was a nested HostRoot when used with // renderContainerIntoSubtree. return MOUNTED; } // If we didn't hit the root, that means that we're in an disconnected tree // that has been unmounted. return UNMOUNTED; } function isFiberMounted(fiber) { return isFiberMountedImpl(fiber) === MOUNTED; } function isMounted(component) { { var owner = ReactCurrentOwner.current; if (owner !== null && owner.tag === ClassComponent) { var ownerFiber = owner; var instance = ownerFiber.stateNode; !instance._warnedAboutRefsInRender ? warningWithoutStack$1(false, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentName(ownerFiber.type) || 'A component') : void 0; instance._warnedAboutRefsInRender = true; } } var fiber = get(component); if (!fiber) { return false; } return isFiberMountedImpl(fiber) === MOUNTED; } function assertIsMounted(fiber) { !(isFiberMountedImpl(fiber) === MOUNTED) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0; } function findCurrentFiberUsingSlowPath(fiber) { var alternate = fiber.alternate; if (!alternate) { // If there is no alternate, then we only need to check if it is mounted. var state = isFiberMountedImpl(fiber); !(state !== UNMOUNTED) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0; if (state === MOUNTING) { return null; } return fiber; } // If we have two possible branches, we'll walk backwards up to the root // to see what path the root points to. On the way we may hit one of the // special cases and we'll deal with them. var a = fiber; var b = alternate; while (true) { var parentA = a.return; var parentB = parentA ? parentA.alternate : null; if (!parentA || !parentB) { // We're at the root. break; } // If both copies of the parent fiber point to the same child, we can // assume that the child is current. This happens when we bailout on low // priority: the bailed out fiber's child reuses the current child. if (parentA.child === parentB.child) { var child = parentA.child; while (child) { if (child === a) { // We've determined that A is the current branch. assertIsMounted(parentA); return fiber; } if (child === b) { // We've determined that B is the current branch. assertIsMounted(parentA); return alternate; } child = child.sibling; } // We should never have an alternate for any mounting node. So the only // way this could possibly happen is if this was unmounted, if at all. invariant(false, 'Unable to find node on an unmounted component.'); } if (a.return !== b.return) { // The return pointer of A and the return pointer of B point to different // fibers. We assume that return pointers never criss-cross, so A must // belong to the child set of A.return, and B must belong to the child // set of B.return. a = parentA; b = parentB; } else { // The return pointers point to the same fiber. We'll have to use the // default, slow path: scan the child sets of each parent alternate to see // which child belongs to which set. // // Search parent A's child set var didFindChild = false; var _child = parentA.child; while (_child) { if (_child === a) { didFindChild = true; a = parentA; b = parentB; break; } if (_child === b) { didFindChild = true; b = parentA; a = parentB; break; } _child = _child.sibling; } if (!didFindChild) { // Search parent B's child set _child = parentB.child; while (_child) { if (_child === a) { didFindChild = true; a = parentB; b = parentA; break; } if (_child === b) { didFindChild = true; b = parentB; a = parentA; break; } _child = _child.sibling; } !didFindChild ? invariant(false, 'Child was not found in either parent set. This indicates a bug in React related to the return pointer. Please file an issue.') : void 0; } } !(a.alternate === b) ? invariant(false, 'Return fibers should always be each others\' alternates. This error is likely caused by a bug in React. Please file an issue.') : void 0; } // If the root is not a host container, we're in a disconnected tree. I.e. // unmounted. !(a.tag === HostRoot) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0; if (a.stateNode.current === a) { // We've determined that A is the current branch. return fiber; } // Otherwise B has to be current branch. return alternate; } function findCurrentHostFiber(parent) { var currentParent = findCurrentFiberUsingSlowPath(parent); if (!currentParent) { return null; } // Next we'll drill down this component to find the first HostComponent/Text. var node = currentParent; while (true) { if (node.tag === HostComponent || node.tag === HostText) { return node; } else if (node.child) { node.child.return = node; node = node.child; continue; } if (node === currentParent) { return null; } while (!node.sibling) { if (!node.return || node.return === currentParent) { return null; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } // Flow needs the return null here, but ESLint complains about it. // eslint-disable-next-line no-unreachable return null; } function findCurrentHostFiberWithNoPortals(parent) { var currentParent = findCurrentFiberUsingSlowPath(parent); if (!currentParent) { return null; } // Next we'll drill down this component to find the first HostComponent/Text. var node = currentParent; while (true) { if (node.tag === HostComponent || node.tag === HostText) { return node; } else if (node.child && node.tag !== HostPortal) { node.child.return = node; node = node.child; continue; } if (node === currentParent) { return null; } while (!node.sibling) { if (!node.return || node.return === currentParent) { return null; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } // Flow needs the return null here, but ESLint complains about it. // eslint-disable-next-line no-unreachable return null; } // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef // This is a host config that's used for the `react-reconciler` package on npm. // It is only used by third-party renderers. // // Its API lets you pass the host config as an argument. // However, inside the `react-reconciler` we treat host config as a module. // This file is a shim between two worlds. // // It works because the `react-reconciler` bundle is wrapped in something like: // // module.exports = function ($$$config) { // /* reconciler code */ // } // // So `$$$config` looks like a global variable, but it's // really an argument to a top-level wrapping function. var getPublicInstance = $$$hostConfig.getPublicInstance; // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef // eslint-disable-line no-undef var getRootHostContext = $$$hostConfig.getRootHostContext; var getChildHostContext = $$$hostConfig.getChildHostContext; var prepareForCommit = $$$hostConfig.prepareForCommit; var resetAfterCommit = $$$hostConfig.resetAfterCommit; var createInstance = $$$hostConfig.createInstance; var appendInitialChild = $$$hostConfig.appendInitialChild; var finalizeInitialChildren = $$$hostConfig.finalizeInitialChildren; var prepareUpdate = $$$hostConfig.prepareUpdate; var shouldSetTextContent = $$$hostConfig.shouldSetTextContent; var shouldDeprioritizeSubtree = $$$hostConfig.shouldDeprioritizeSubtree; var createTextInstance = $$$hostConfig.createTextInstance; var scheduleDeferredCallback = $$$hostConfig.scheduleDeferredCallback; var cancelDeferredCallback = $$$hostConfig.cancelDeferredCallback; var shouldYield = $$$hostConfig.shouldYield; var scheduleTimeout = $$$hostConfig.setTimeout; var cancelTimeout = $$$hostConfig.clearTimeout; var noTimeout = $$$hostConfig.noTimeout; var schedulePassiveEffects = $$$hostConfig.schedulePassiveEffects; var cancelPassiveEffects = $$$hostConfig.cancelPassiveEffects; var now = $$$hostConfig.now; var isPrimaryRenderer = $$$hostConfig.isPrimaryRenderer; var supportsMutation = $$$hostConfig.supportsMutation; var supportsPersistence = $$$hostConfig.supportsPersistence; var supportsHydration = $$$hostConfig.supportsHydration; // ------------------- // Mutation // (optional) // ------------------- var appendChild = $$$hostConfig.appendChild; var appendChildToContainer = $$$hostConfig.appendChildToContainer; var commitTextUpdate = $$$hostConfig.commitTextUpdate; var commitMount = $$$hostConfig.commitMount; var commitUpdate = $$$hostConfig.commitUpdate; var insertBefore = $$$hostConfig.insertBefore; var insertInContainerBefore = $$$hostConfig.insertInContainerBefore; var removeChild = $$$hostConfig.removeChild; var removeChildFromContainer = $$$hostConfig.removeChildFromContainer; var resetTextContent = $$$hostConfig.resetTextContent; var hideInstance = $$$hostConfig.hideInstance; var hideTextInstance = $$$hostConfig.hideTextInstance; var unhideInstance = $$$hostConfig.unhideInstance; var unhideTextInstance = $$$hostConfig.unhideTextInstance; // ------------------- // Persistence // (optional) // ------------------- var cloneInstance = $$$hostConfig.cloneInstance; var createContainerChildSet = $$$hostConfig.createContainerChildSet; var appendChildToContainerChildSet = $$$hostConfig.appendChildToContainerChildSet; var finalizeContainerChildren = $$$hostConfig.finalizeContainerChildren; var replaceContainerChildren = $$$hostConfig.replaceContainerChildren; var cloneHiddenInstance = $$$hostConfig.cloneHiddenInstance; var cloneUnhiddenInstance = $$$hostConfig.cloneUnhiddenInstance; var createHiddenTextInstance = $$$hostConfig.createHiddenTextInstance; // ------------------- // Hydration // (optional) // ------------------- var canHydrateInstance = $$$hostConfig.canHydrateInstance; var canHydrateTextInstance = $$$hostConfig.canHydrateTextInstance; var canHydrateSuspenseInstance = $$$hostConfig.canHydrateSuspenseInstance; var getNextHydratableSibling = $$$hostConfig.getNextHydratableSibling; var getFirstHydratableChild = $$$hostConfig.getFirstHydratableChild; var hydrateInstance = $$$hostConfig.hydrateInstance; var hydrateTextInstance = $$$hostConfig.hydrateTextInstance; var getNextHydratableInstanceAfterSuspenseInstance = $$$hostConfig.getNextHydratableInstanceAfterSuspenseInstance; var clearSuspenseBoundary = $$$hostConfig.clearSuspenseBoundary; var clearSuspenseBoundaryFromContainer = $$$hostConfig.clearSuspenseBoundaryFromContainer; var didNotMatchHydratedContainerTextInstance = $$$hostConfig.didNotMatchHydratedContainerTextInstance; var didNotMatchHydratedTextInstance = $$$hostConfig.didNotMatchHydratedTextInstance; var didNotHydrateContainerInstance = $$$hostConfig.didNotHydrateContainerInstance; var didNotHydrateInstance = $$$hostConfig.didNotHydrateInstance; var didNotFindHydratableContainerInstance = $$$hostConfig.didNotFindHydratableContainerInstance; var didNotFindHydratableContainerTextInstance = $$$hostConfig.didNotFindHydratableContainerTextInstance; var didNotFindHydratableContainerSuspenseInstance = $$$hostConfig.didNotFindHydratableContainerSuspenseInstance; var didNotFindHydratableInstance = $$$hostConfig.didNotFindHydratableInstance; var didNotFindHydratableTextInstance = $$$hostConfig.didNotFindHydratableTextInstance; var didNotFindHydratableSuspenseInstance = $$$hostConfig.didNotFindHydratableSuspenseInstance; var BEFORE_SLASH_RE = /^(.*)[\\\/]/; var describeComponentFrame = function (name, source, ownerName) { var sourceInfo = ''; if (source) { var path = source.fileName; var fileName = path.replace(BEFORE_SLASH_RE, ''); { // In DEV, include code for a common special case: // prefer "folder/index.js" instead of just "index.js". if (/^index\./.test(fileName)) { var match = path.match(BEFORE_SLASH_RE); if (match) { var pathBeforeSlash = match[1]; if (pathBeforeSlash) { var folderName = pathBeforeSlash.replace(BEFORE_SLASH_RE, ''); fileName = folderName + '/' + fileName; } } } } sourceInfo = ' (at ' + fileName + ':' + source.lineNumber + ')'; } else if (ownerName) { sourceInfo = ' (created by ' + ownerName + ')'; } return '\n in ' + (name || 'Unknown') + sourceInfo; }; var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame; function describeFiber(fiber) { switch (fiber.tag) { case HostRoot: case HostPortal: case HostText: case Fragment: case ContextProvider: case ContextConsumer: return ''; default: var owner = fiber._debugOwner; var source = fiber._debugSource; var name = getComponentName(fiber.type); var ownerName = null; if (owner) { ownerName = getComponentName(owner.type); } return describeComponentFrame(name, source, ownerName); } } function getStackByFiberInDevAndProd(workInProgress) { var info = ''; var node = workInProgress; do { info += describeFiber(node); node = node.return; } while (node); return info; } var current = null; var phase = null; function getCurrentFiberOwnerNameInDevOrNull() { { if (current === null) { return null; } var owner = current._debugOwner; if (owner !== null && typeof owner !== 'undefined') { return getComponentName(owner.type); } } return null; } function getCurrentFiberStackInDev() { { if (current === null) { return ''; } // Safe because if current fiber exists, we are reconciling, // and it is guaranteed to be the work-in-progress version. return getStackByFiberInDevAndProd(current); } return ''; } function resetCurrentFiber() { { ReactDebugCurrentFrame.getCurrentStack = null; current = null; phase = null; } } function setCurrentFiber(fiber) { { ReactDebugCurrentFrame.getCurrentStack = getCurrentFiberStackInDev; current = fiber; phase = null; } } function setCurrentPhase(lifeCyclePhase) { { phase = lifeCyclePhase; } } var enableUserTimingAPI = true; // Helps identify side effects in begin-phase lifecycle hooks and setState reducers: var debugRenderPhaseSideEffects = false; // In some cases, StrictMode should also double-render lifecycles. // This can be confusing for tests though, // And it can be bad for performance in production. // This feature flag can be used to control the behavior: var debugRenderPhaseSideEffectsForStrictMode = true; // To preserve the "Pause on caught exceptions" behavior of the debugger, we // replay the begin phase of a failed component inside invokeGuardedCallback. var replayFailedUnitOfWorkWithInvokeGuardedCallback = true; // Warn about deprecated, async-unsafe lifecycles; relates to RFC #6: var warnAboutDeprecatedLifecycles = false; // Gather advanced timing metrics for Profiler subtrees. var enableProfilerTimer = true; // Trace which interactions trigger each commit. var enableSchedulerTracing = true; // Only used in www builds. var enableSuspenseServerRenderer = false; // TODO: true? Here it might just be false. // Only used in www builds. // Only used in www builds. // React Fire: prevent the value and checked attributes from syncing // with their related DOM properties // These APIs will no longer be "unstable" in the upcoming 16.7 release, // Control this behavior with a flag to support 16.6 minor releases in the meanwhile. // Prefix measurements so that it's possible to filter them. // Longer prefixes are hard to read in DevTools. var reactEmoji = '\u269B'; var warningEmoji = '\u26D4'; var supportsUserTiming = typeof performance !== 'undefined' && typeof performance.mark === 'function' && typeof performance.clearMarks === 'function' && typeof performance.measure === 'function' && typeof performance.clearMeasures === 'function'; // Keep track of current fiber so that we know the path to unwind on pause. // TODO: this looks the same as nextUnitOfWork in scheduler. Can we unify them? var currentFiber = null; // If we're in the middle of user code, which fiber and method is it? // Reusing `currentFiber` would be confusing for this because user code fiber // can change during commit phase too, but we don't need to unwind it (since // lifecycles in the commit phase don't resemble a tree). var currentPhase = null; var currentPhaseFiber = null; // Did lifecycle hook schedule an update? This is often a performance problem, // so we will keep track of it, and include it in the report. // Track commits caused by cascading updates. var isCommitting = false; var hasScheduledUpdateInCurrentCommit = false; var hasScheduledUpdateInCurrentPhase = false; var commitCountInCurrentWorkLoop = 0; var effectCountInCurrentCommit = 0; var isWaitingForCallback = false; // During commits, we only show a measurement once per method name // to avoid stretch the commit phase with measurement overhead. var labelsInCurrentCommit = new Set(); var formatMarkName = function (markName) { return reactEmoji + ' ' + markName; }; var formatLabel = function (label, warning) { var prefix = warning ? warningEmoji + ' ' : reactEmoji + ' '; var suffix = warning ? ' Warning: ' + warning : ''; return '' + prefix + label + suffix; }; var beginMark = function (markName) { performance.mark(formatMarkName(markName)); }; var clearMark = function (markName) { performance.clearMarks(formatMarkName(markName)); }; var endMark = function (label, markName, warning) { var formattedMarkName = formatMarkName(markName); var formattedLabel = formatLabel(label, warning); try { performance.measure(formattedLabel, formattedMarkName); } catch (err) {} // If previous mark was missing for some reason, this will throw. // This could only happen if React crashed in an unexpected place earlier. // Don't pile on with more errors. // Clear marks immediately to avoid growing buffer. performance.clearMarks(formattedMarkName); performance.clearMeasures(formattedLabel); }; var getFiberMarkName = function (label, debugID) { return label + ' (#' + debugID + ')'; }; var getFiberLabel = function (componentName, isMounted, phase) { if (phase === null) { // These are composite component total time measurements. return componentName + ' [' + (isMounted ? 'update' : 'mount') + ']'; } else { // Composite component methods. return componentName + '.' + phase; } }; var beginFiberMark = function (fiber, phase) { var componentName = getComponentName(fiber.type) || 'Unknown'; var debugID = fiber._debugID; var isMounted = fiber.alternate !== null; var label = getFiberLabel(componentName, isMounted, phase); if (isCommitting && labelsInCurrentCommit.has(label)) { // During the commit phase, we don't show duplicate labels because // there is a fixed overhead for every measurement, and we don't // want to stretch the commit phase beyond necessary. return false; } labelsInCurrentCommit.add(label); var markName = getFiberMarkName(label, debugID); beginMark(markName); return true; }; var clearFiberMark = function (fiber, phase) { var componentName = getComponentName(fiber.type) || 'Unknown'; var debugID = fiber._debugID; var isMounted = fiber.alternate !== null; var label = getFiberLabel(componentName, isMounted, phase); var markName = getFiberMarkName(label, debugID); clearMark(markName); }; var endFiberMark = function (fiber, phase, warning) { var componentName = getComponentName(fiber.type) || 'Unknown'; var debugID = fiber._debugID; var isMounted = fiber.alternate !== null; var label = getFiberLabel(componentName, isMounted, phase); var markName = getFiberMarkName(label, debugID); endMark(label, markName, warning); }; var shouldIgnoreFiber = function (fiber) { // Host components should be skipped in the timeline. // We could check typeof fiber.type, but does this work with RN? switch (fiber.tag) { case HostRoot: case HostComponent: case HostText: case HostPortal: case Fragment: case ContextProvider: case ContextConsumer: case Mode: return true; default: return false; } }; var clearPendingPhaseMeasurement = function () { if (currentPhase !== null && currentPhaseFiber !== null) { clearFiberMark(currentPhaseFiber, currentPhase); } currentPhaseFiber = null; currentPhase = null; hasScheduledUpdateInCurrentPhase = false; }; var pauseTimers = function () { // Stops all currently active measurements so that they can be resumed // if we continue in a later deferred loop from the same unit of work. var fiber = currentFiber; while (fiber) { if (fiber._debugIsCurrentlyTiming) { endFiberMark(fiber, null, null); } fiber = fiber.return; } }; var resumeTimersRecursively = function (fiber) { if (fiber.return !== null) { resumeTimersRecursively(fiber.return); } if (fiber._debugIsCurrentlyTiming) { beginFiberMark(fiber, null); } }; var resumeTimers = function () { // Resumes all measurements that were active during the last deferred loop. if (currentFiber !== null) { resumeTimersRecursively(currentFiber); } }; function recordEffect() { if (enableUserTimingAPI) { effectCountInCurrentCommit++; } } function recordScheduleUpdate() { if (enableUserTimingAPI) { if (isCommitting) { hasScheduledUpdateInCurrentCommit = true; } if (currentPhase !== null && currentPhase !== 'componentWillMount' && currentPhase !== 'componentWillReceiveProps') { hasScheduledUpdateInCurrentPhase = true; } } } function startRequestCallbackTimer() { if (enableUserTimingAPI) { if (supportsUserTiming && !isWaitingForCallback) { isWaitingForCallback = true; beginMark('(Waiting for async callback...)'); } } } function stopRequestCallbackTimer(didExpire, expirationTime) { if (enableUserTimingAPI) { if (supportsUserTiming) { isWaitingForCallback = false; var warning = didExpire ? 'React was blocked by main thread' : null; endMark('(Waiting for async callback... will force flush in ' + expirationTime + ' ms)', '(Waiting for async callback...)', warning); } } } function startWorkTimer(fiber) { if (enableUserTimingAPI) { if (!supportsUserTiming || shouldIgnoreFiber(fiber)) { return; } // If we pause, this is the fiber to unwind from. currentFiber = fiber; if (!beginFiberMark(fiber, null)) { return; } fiber._debugIsCurrentlyTiming = true; } } function cancelWorkTimer(fiber) { if (enableUserTimingAPI) { if (!supportsUserTiming || shouldIgnoreFiber(fiber)) { return; } // Remember we shouldn't complete measurement for this fiber. // Otherwise flamechart will be deep even for small updates. fiber._debugIsCurrentlyTiming = false; clearFiberMark(fiber, null); } } function stopWorkTimer(fiber) { if (enableUserTimingAPI) { if (!supportsUserTiming || shouldIgnoreFiber(fiber)) { return; } // If we pause, its parent is the fiber to unwind from. currentFiber = fiber.return; if (!fiber._debugIsCurrentlyTiming) { return; } fiber._debugIsCurrentlyTiming = false; endFiberMark(fiber, null, null); } } function stopFailedWorkTimer(fiber) { if (enableUserTimingAPI) { if (!supportsUserTiming || shouldIgnoreFiber(fiber)) { return; } // If we pause, its parent is the fiber to unwind from. currentFiber = fiber.return; if (!fiber._debugIsCurrentlyTiming) { return; } fiber._debugIsCurrentlyTiming = false; var warning = fiber.tag === SuspenseComponent || fiber.tag === DehydratedSuspenseComponent ? 'Rendering was suspended' : 'An error was thrown inside this error boundary'; endFiberMark(fiber, null, warning); } } function startPhaseTimer(fiber, phase) { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } clearPendingPhaseMeasurement(); if (!beginFiberMark(fiber, phase)) { return; } currentPhaseFiber = fiber; currentPhase = phase; } } function stopPhaseTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } if (currentPhase !== null && currentPhaseFiber !== null) { var warning = hasScheduledUpdateInCurrentPhase ? 'Scheduled a cascading update' : null; endFiberMark(currentPhaseFiber, currentPhase, warning); } currentPhase = null; currentPhaseFiber = null; } } function startWorkLoopTimer(nextUnitOfWork) { if (enableUserTimingAPI) { currentFiber = nextUnitOfWork; if (!supportsUserTiming) { return; } commitCountInCurrentWorkLoop = 0; // This is top level call. // Any other measurements are performed within. beginMark('(React Tree Reconciliation)'); // Resume any measurements that were in progress during the last loop. resumeTimers(); } } function stopWorkLoopTimer(interruptedBy, didCompleteRoot) { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } var warning = null; if (interruptedBy !== null) { if (interruptedBy.tag === HostRoot) { warning = 'A top-level update interrupted the previous render'; } else { var componentName = getComponentName(interruptedBy.type) || 'Unknown'; warning = 'An update to ' + componentName + ' interrupted the previous render'; } } else if (commitCountInCurrentWorkLoop > 1) { warning = 'There were cascading updates'; } commitCountInCurrentWorkLoop = 0; var label = didCompleteRoot ? '(React Tree Reconciliation: Completed Root)' : '(React Tree Reconciliation: Yielded)'; // Pause any measurements until the next loop. pauseTimers(); endMark(label, '(React Tree Reconciliation)', warning); } } function startCommitTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } isCommitting = true; hasScheduledUpdateInCurrentCommit = false; labelsInCurrentCommit.clear(); beginMark('(Committing Changes)'); } } function stopCommitTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } var warning = null; if (hasScheduledUpdateInCurrentCommit) { warning = 'Lifecycle hook scheduled a cascading update'; } else if (commitCountInCurrentWorkLoop > 0) { warning = 'Caused by a cascading update in earlier commit'; } hasScheduledUpdateInCurrentCommit = false; commitCountInCurrentWorkLoop++; isCommitting = false; labelsInCurrentCommit.clear(); endMark('(Committing Changes)', '(Committing Changes)', warning); } } function startCommitSnapshotEffectsTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } effectCountInCurrentCommit = 0; beginMark('(Committing Snapshot Effects)'); } } function stopCommitSnapshotEffectsTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } var count = effectCountInCurrentCommit; effectCountInCurrentCommit = 0; endMark('(Committing Snapshot Effects: ' + count + ' Total)', '(Committing Snapshot Effects)', null); } } function startCommitHostEffectsTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } effectCountInCurrentCommit = 0; beginMark('(Committing Host Effects)'); } } function stopCommitHostEffectsTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } var count = effectCountInCurrentCommit; effectCountInCurrentCommit = 0; endMark('(Committing Host Effects: ' + count + ' Total)', '(Committing Host Effects)', null); } } function startCommitLifeCyclesTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } effectCountInCurrentCommit = 0; beginMark('(Calling Lifecycle Methods)'); } } function stopCommitLifeCyclesTimer() { if (enableUserTimingAPI) { if (!supportsUserTiming) { return; } var count = effectCountInCurrentCommit; effectCountInCurrentCommit = 0; endMark('(Calling Lifecycle Methods: ' + count + ' Total)', '(Calling Lifecycle Methods)', null); } } var valueStack = []; var fiberStack = void 0; { fiberStack = []; } var index = -1; function createCursor(defaultValue) { return { current: defaultValue }; } function pop(cursor, fiber) { if (index < 0) { { warningWithoutStack$1(false, 'Unexpected pop.'); } return; } { if (fiber !== fiberStack[index]) { warningWithoutStack$1(false, 'Unexpected Fiber popped.'); } } cursor.current = valueStack[index]; valueStack[index] = null; { fiberStack[index] = null; } index--; } function push(cursor, value, fiber) { index++; valueStack[index] = cursor.current; { fiberStack[index] = fiber; } cursor.current = value; } function checkThatStackIsEmpty() { { if (index !== -1) { warningWithoutStack$1(false, 'Expected an empty stack. Something was not reset properly.'); } } } function resetStackAfterFatalErrorInDev() { { index = -1; valueStack.length = 0; fiberStack.length = 0; } } var warnedAboutMissingGetChildContext = void 0; { warnedAboutMissingGetChildContext = {}; } var emptyContextObject = {}; { Object.freeze(emptyContextObject); } // A cursor to the current merged context object on the stack. var contextStackCursor = createCursor(emptyContextObject); // A cursor to a boolean indicating whether the context has changed. var didPerformWorkStackCursor = createCursor(false); // Keep track of the previous context object that was on the stack. // We use this to get access to the parent context after we have already // pushed the next context provider, and now need to merge their contexts. var previousContext = emptyContextObject; function getUnmaskedContext(workInProgress, Component, didPushOwnContextIfProvider) { if (didPushOwnContextIfProvider && isContextProvider(Component)) { // If the fiber is a context provider itself, when we read its context // we may have already pushed its own child context on the stack. A context // provider should not "see" its own child context. Therefore we read the // previous (parent) context instead for a context provider. return previousContext; } return contextStackCursor.current; } function cacheContext(workInProgress, unmaskedContext, maskedContext) { var instance = workInProgress.stateNode; instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext; instance.__reactInternalMemoizedMaskedChildContext = maskedContext; } function getMaskedContext(workInProgress, unmaskedContext) { var type = workInProgress.type; var contextTypes = type.contextTypes; if (!contextTypes) { return emptyContextObject; } // Avoid recreating masked context unless unmasked context has changed. // Failing to do this will result in unnecessary calls to componentWillReceiveProps. // This may trigger infinite loops if componentWillReceiveProps calls setState. var instance = workInProgress.stateNode; if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) { return instance.__reactInternalMemoizedMaskedChildContext; } var context = {}; for (var key in contextTypes) { context[key] = unmaskedContext[key]; } { var name = getComponentName(type) || 'Unknown'; checkPropTypes(contextTypes, context, 'context', name, getCurrentFiberStackInDev); } // Cache unmasked context so we can avoid recreating masked context unless necessary. // Context is created before the class component is instantiated so check for instance. if (instance) { cacheContext(workInProgress, unmaskedContext, context); } return context; } function hasContextChanged() { return didPerformWorkStackCursor.current; } function isContextProvider(type) { var childContextTypes = type.childContextTypes; return childContextTypes !== null && childContextTypes !== undefined; } function popContext(fiber) { pop(didPerformWorkStackCursor, fiber); pop(contextStackCursor, fiber); } function popTopLevelContextObject(fiber) { pop(didPerformWorkStackCursor, fiber); pop(contextStackCursor, fiber); } function pushTopLevelContextObject(fiber, context, didChange) { !(contextStackCursor.current === emptyContextObject) ? invariant(false, 'Unexpected context found on stack. This error is likely caused by a bug in React. Please file an issue.') : void 0; push(contextStackCursor, context, fiber); push(didPerformWorkStackCursor, didChange, fiber); } function processChildContext(fiber, type, parentContext) { var instance = fiber.stateNode; var childContextTypes = type.childContextTypes; // TODO (bvaughn) Replace this behavior with an invariant() in the future. // It has only been added in Fiber to match the (unintentional) behavior in Stack. if (typeof instance.getChildContext !== 'function') { { var componentName = getComponentName(type) || 'Unknown'; if (!warnedAboutMissingGetChildContext[componentName]) { warnedAboutMissingGetChildContext[componentName] = true; warningWithoutStack$1(false, '%s.childContextTypes is specified but there is no getChildContext() method ' + 'on the instance. You can either define getChildContext() on %s or remove ' + 'childContextTypes from it.', componentName, componentName); } } return parentContext; } var childContext = void 0; { setCurrentPhase('getChildContext'); } startPhaseTimer(fiber, 'getChildContext'); childContext = instance.getChildContext(); stopPhaseTimer(); { setCurrentPhase(null); } for (var contextKey in childContext) { !(contextKey in childContextTypes) ? invariant(false, '%s.getChildContext(): key "%s" is not defined in childContextTypes.', getComponentName(type) || 'Unknown', contextKey) : void 0; } { var name = getComponentName(type) || 'Unknown'; checkPropTypes(childContextTypes, childContext, 'child context', name, // In practice, there is one case in which we won't get a stack. It's when // somebody calls unstable_renderSubtreeIntoContainer() and we process // context from the parent component instance. The stack will be missing // because it's outside of the reconciliation, and so the pointer has not // been set. This is rare and doesn't matter. We'll also remove that API. getCurrentFiberStackInDev); } return _assign({}, parentContext, childContext); } function pushContextProvider(workInProgress) { var instance = workInProgress.stateNode; // We push the context as early as possible to ensure stack integrity. // If the instance does not exist yet, we will push null at first, // and replace it on the stack later when invalidating the context. var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyContextObject; // Remember the parent context so we can merge with it later. // Inherit the parent's did-perform-work value to avoid inadvertently blocking updates. previousContext = contextStackCursor.current; push(contextStackCursor, memoizedMergedChildContext, workInProgress); push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress); return true; } function invalidateContextProvider(workInProgress, type, didChange) { var instance = workInProgress.stateNode; !instance ? invariant(false, 'Expected to have an instance by this point. This error is likely caused by a bug in React. Please file an issue.') : void 0; if (didChange) { // Merge parent and own context. // Skip this if we're not updating due to sCU. // This avoids unnecessarily recomputing memoized values. var mergedContext = processChildContext(workInProgress, type, previousContext); instance.__reactInternalMemoizedMergedChildContext = mergedContext; // Replace the old (or empty) context with the new one. // It is important to unwind the context in the reverse order. pop(didPerformWorkStackCursor, workInProgress); pop(contextStackCursor, workInProgress); // Now push the new context and mark that it has changed. push(contextStackCursor, mergedContext, workInProgress); push(didPerformWorkStackCursor, didChange, workInProgress); } else { pop(didPerformWorkStackCursor, workInProgress); push(didPerformWorkStackCursor, didChange, workInProgress); } } function findCurrentUnmaskedContext(fiber) { // Currently this is only used with renderSubtreeIntoContainer; not sure if it // makes sense elsewhere !(isFiberMounted(fiber) && fiber.tag === ClassComponent) ? invariant(false, 'Expected subtree parent to be a mounted class component. This error is likely caused by a bug in React. Please file an issue.') : void 0; var node = fiber; do { switch (node.tag) { case HostRoot: return node.stateNode.context; case ClassComponent: { var Component = node.type; if (isContextProvider(Component)) { return node.stateNode.__reactInternalMemoizedMergedChildContext; } break; } } node = node.return; } while (node !== null); invariant(false, 'Found unexpected detached subtree parent. This error is likely caused by a bug in React. Please file an issue.'); } var onCommitFiberRoot = null; var onCommitFiberUnmount = null; var hasLoggedError = false; function catchErrors(fn) { return function (arg) { try { return fn(arg); } catch (err) { if (true && !hasLoggedError) { hasLoggedError = true; warningWithoutStack$1(false, 'React DevTools encountered an error: %s', err); } } }; } var isDevToolsPresent = typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined'; function injectInternals(internals) { if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') { // No DevTools return false; } var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__; if (hook.isDisabled) { // This isn't a real property on the hook, but it can be set to opt out // of DevTools integration and associated warnings and logs. // https://github.com/facebook/react/issues/3877 return true; } if (!hook.supportsFiber) { { warningWithoutStack$1(false, 'The installed version of React DevTools is too old and will not work ' + 'with the current version of React. Please update React DevTools. ' + 'https://fb.me/react-devtools'); } // DevTools exists, even though it doesn't support Fiber. return true; } try { var rendererID = hook.inject(internals); // We have successfully injected, so now it is safe to set up hooks. onCommitFiberRoot = catchErrors(function (root) { return hook.onCommitFiberRoot(rendererID, root); }); onCommitFiberUnmount = catchErrors(function (fiber) { return hook.onCommitFiberUnmount(rendererID, fiber); }); } catch (err) { // Catch all errors because it is unsafe to throw during initialization. { warningWithoutStack$1(false, 'React DevTools encountered an error: %s.', err); } } // DevTools exists return true; } function onCommitRoot(root) { if (typeof onCommitFiberRoot === 'function') { onCommitFiberRoot(root); } } function onCommitUnmount(fiber) { if (typeof onCommitFiberUnmount === 'function') { onCommitFiberUnmount(fiber); } } // Max 31 bit integer. The max integer size in V8 for 32-bit systems. // Math.pow(2, 30) - 1 // 0b111111111111111111111111111111 var maxSigned31BitInt = 1073741823; var NoWork = 0; var Never = 1; var Sync = maxSigned31BitInt; var UNIT_SIZE = 10; var MAGIC_NUMBER_OFFSET = maxSigned31BitInt - 1; // 1 unit of expiration time represents 10ms. function msToExpirationTime(ms) { // Always add an offset so that we don't clash with the magic number for NoWork. return MAGIC_NUMBER_OFFSET - (ms / UNIT_SIZE | 0); } function expirationTimeToMs(expirationTime) { return (MAGIC_NUMBER_OFFSET - expirationTime) * UNIT_SIZE; } function ceiling(num, precision) { return ((num / precision | 0) + 1) * precision; } function computeExpirationBucket(currentTime, expirationInMs, bucketSizeMs) { return MAGIC_NUMBER_OFFSET - ceiling(MAGIC_NUMBER_OFFSET - currentTime + expirationInMs / UNIT_SIZE, bucketSizeMs / UNIT_SIZE); } var LOW_PRIORITY_EXPIRATION = 5000; var LOW_PRIORITY_BATCH_SIZE = 250; function computeAsyncExpiration(currentTime) { return computeExpirationBucket(currentTime, LOW_PRIORITY_EXPIRATION, LOW_PRIORITY_BATCH_SIZE); } // We intentionally set a higher expiration time for interactive updates in // dev than in production. // // If the main thread is being blocked so long that you hit the expiration, // it's a problem that could be solved with better scheduling. // // People will be more likely to notice this and fix it with the long // expiration time in development. // // In production we opt for better UX at the risk of masking scheduling // problems, by expiring fast. var HIGH_PRIORITY_EXPIRATION = 500; var HIGH_PRIORITY_BATCH_SIZE = 100; function computeInteractiveExpiration(currentTime) { return computeExpirationBucket(currentTime, HIGH_PRIORITY_EXPIRATION, HIGH_PRIORITY_BATCH_SIZE); } var NoContext = 0; var ConcurrentMode = 1; var StrictMode = 2; var ProfileMode = 4; var hasBadMapPolyfill = void 0; { hasBadMapPolyfill = false; try { var nonExtensibleObject = Object.preventExtensions({}); var testMap = new Map([[nonExtensibleObject, null]]); var testSet = new Set([nonExtensibleObject]); // This is necessary for Rollup to not consider these unused. // https://github.com/rollup/rollup/issues/1771 // TODO: we can remove these if Rollup fixes the bug. testMap.set(0, 0); testSet.add(0); } catch (e) { // TODO: Consider warning about bad polyfills hasBadMapPolyfill = true; } } // A Fiber is work on a Component that needs to be done or was done. There can // be more than one per component. var debugCounter = void 0; { debugCounter = 1; } function FiberNode(tag, pendingProps, key, mode) { // Instance this.tag = tag; this.key = key; this.elementType = null; this.type = null; this.stateNode = null; // Fiber this.return = null; this.child = null; this.sibling = null; this.index = 0; this.ref = null; this.pendingProps = pendingProps; this.memoizedProps = null; this.updateQueue = null; this.memoizedState = null; this.contextDependencies = null; this.mode = mode; // Effects this.effectTag = NoEffect; this.nextEffect = null; this.firstEffect = null; this.lastEffect = null; this.expirationTime = NoWork; this.childExpirationTime = NoWork; this.alternate = null; if (enableProfilerTimer) { // Note: The following is done to avoid a v8 performance cliff. // // Initializing the fields below to smis and later updating them with // double values will cause Fibers to end up having separate shapes. // This behavior/bug has something to do with Object.preventExtension(). // Fortunately this only impacts DEV builds. // Unfortunately it makes React unusably slow for some applications. // To work around this, initialize the fields below with doubles. // // Learn more about this here: // https://github.com/facebook/react/issues/14365 // https://bugs.chromium.org/p/v8/issues/detail?id=8538 this.actualDuration = Number.NaN; this.actualStartTime = Number.NaN; this.selfBaseDuration = Number.NaN; this.treeBaseDuration = Number.NaN; // It's okay to replace the initial doubles with smis after initialization. // This won't trigger the performance cliff mentioned above, // and it simplifies other profiler code (including DevTools). this.actualDuration = 0; this.actualStartTime = -1; this.selfBaseDuration = 0; this.treeBaseDuration = 0; } { this._debugID = debugCounter++; this._debugSource = null; this._debugOwner = null; this._debugIsCurrentlyTiming = false; this._debugHookTypes = null; if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') { Object.preventExtensions(this); } } } // This is a constructor function, rather than a POJO constructor, still // please ensure we do the following: // 1) Nobody should add any instance methods on this. Instance methods can be // more difficult to predict when they get optimized and they are almost // never inlined properly in static compilers. // 2) Nobody should rely on `instanceof Fiber` for type testing. We should // always know when it is a fiber. // 3) We might want to experiment with using numeric keys since they are easier // to optimize in a non-JIT environment. // 4) We can easily go from a constructor to a createFiber object literal if that // is faster. // 5) It should be easy to port this to a C struct and keep a C implementation // compatible. var createFiber = function (tag, pendingProps, key, mode) { // $FlowFixMe: the shapes are exact here but Flow doesn't like constructors return new FiberNode(tag, pendingProps, key, mode); }; function shouldConstruct(Component) { var prototype = Component.prototype; return !!(prototype && prototype.isReactComponent); } function isSimpleFunctionComponent(type) { return typeof type === 'function' && !shouldConstruct(type) && type.defaultProps === undefined; } function resolveLazyComponentTag(Component) { if (typeof Component === 'function') { return shouldConstruct(Component) ? ClassComponent : FunctionComponent; } else if (Component !== undefined && Component !== null) { var $$typeof = Component.$$typeof; if ($$typeof === REACT_FORWARD_REF_TYPE) { return ForwardRef; } if ($$typeof === REACT_MEMO_TYPE) { return MemoComponent; } } return IndeterminateComponent; } // This is used to create an alternate fiber to do work on. function createWorkInProgress(current, pendingProps, expirationTime) { var workInProgress = current.alternate; if (workInProgress === null) { // We use a double buffering pooling technique because we know that we'll // only ever need at most two versions of a tree. We pool the "other" unused // node that we're free to reuse. This is lazily created to avoid allocating // extra objects for things that are never updated. It also allow us to // reclaim the extra memory if needed. workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode); workInProgress.elementType = current.elementType; workInProgress.type = current.type; workInProgress.stateNode = current.stateNode; { // DEV-only fields workInProgress._debugID = current._debugID; workInProgress._debugSource = current._debugSource; workInProgress._debugOwner = current._debugOwner; workInProgress._debugHookTypes = current._debugHookTypes; } workInProgress.alternate = current; current.alternate = workInProgress; } else { workInProgress.pendingProps = pendingProps; // We already have an alternate. // Reset the effect tag. workInProgress.effectTag = NoEffect; // The effect list is no longer valid. workInProgress.nextEffect = null; workInProgress.firstEffect = null; workInProgress.lastEffect = null; if (enableProfilerTimer) { // We intentionally reset, rather than copy, actualDuration & actualStartTime. // This prevents time from endlessly accumulating in new commits. // This has the downside of resetting values for different priority renders, // But works for yielding (the common case) and should support resuming. workInProgress.actualDuration = 0; workInProgress.actualStartTime = -1; } } workInProgress.childExpirationTime = current.childExpirationTime; workInProgress.expirationTime = current.expirationTime; workInProgress.child = current.child; workInProgress.memoizedProps = current.memoizedProps; workInProgress.memoizedState = current.memoizedState; workInProgress.updateQueue = current.updateQueue; workInProgress.contextDependencies = current.contextDependencies; // These will be overridden during the parent's reconciliation workInProgress.sibling = current.sibling; workInProgress.index = current.index; workInProgress.ref = current.ref; if (enableProfilerTimer) { workInProgress.selfBaseDuration = current.selfBaseDuration; workInProgress.treeBaseDuration = current.treeBaseDuration; } return workInProgress; } function createHostRootFiber(isConcurrent) { var mode = isConcurrent ? ConcurrentMode | StrictMode : NoContext; if (enableProfilerTimer && isDevToolsPresent) { // Always collect profile timings when DevTools are present. // This enables DevTools to start capturing timing at any point– // Without some nodes in the tree having empty base times. mode |= ProfileMode; } return createFiber(HostRoot, null, null, mode); } function createFiberFromTypeAndProps(type, // React$ElementType key, pendingProps, owner, mode, expirationTime) { var fiber = void 0; var fiberTag = IndeterminateComponent; // The resolved type is set if we know what the final type will be. I.e. it's not lazy. var resolvedType = type; if (typeof type === 'function') { if (shouldConstruct(type)) { fiberTag = ClassComponent; } } else if (typeof type === 'string') { fiberTag = HostComponent; } else { getTag: switch (type) { case REACT_FRAGMENT_TYPE: return createFiberFromFragment(pendingProps.children, mode, expirationTime, key); case REACT_CONCURRENT_MODE_TYPE: return createFiberFromMode(pendingProps, mode | ConcurrentMode | StrictMode, expirationTime, key); case REACT_STRICT_MODE_TYPE: return createFiberFromMode(pendingProps, mode | StrictMode, expirationTime, key); case REACT_PROFILER_TYPE: return createFiberFromProfiler(pendingProps, mode, expirationTime, key); case REACT_SUSPENSE_TYPE: return createFiberFromSuspense(pendingProps, mode, expirationTime, key); default: { if (typeof type === 'object' && type !== null) { switch (type.$$typeof) { case REACT_PROVIDER_TYPE: fiberTag = ContextProvider; break getTag; case REACT_CONTEXT_TYPE: // This is a consumer fiberTag = ContextConsumer; break getTag; case REACT_FORWARD_REF_TYPE: fiberTag = ForwardRef; break getTag; case REACT_MEMO_TYPE: fiberTag = MemoComponent; break getTag; case REACT_LAZY_TYPE: fiberTag = LazyComponent; resolvedType = null; break getTag; } } var info = ''; { if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) { info += ' You likely forgot to export your component from the file ' + "it's defined in, or you might have mixed up default and " + 'named imports.'; } var ownerName = owner ? getComponentName(owner.type) : null; if (ownerName) { info += '\n\nCheck the render method of `' + ownerName + '`.'; } } invariant(false, 'Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s', type == null ? type : typeof type, info); } } } fiber = createFiber(fiberTag, pendingProps, key, mode); fiber.elementType = type; fiber.type = resolvedType; fiber.expirationTime = expirationTime; return fiber; } function createFiberFromElement(element, mode, expirationTime) { var owner = null; { owner = element._owner; } var type = element.type; var key = element.key; var pendingProps = element.props; var fiber = createFiberFromTypeAndProps(type, key, pendingProps, owner, mode, expirationTime); { fiber._debugSource = element._source; fiber._debugOwner = element._owner; } return fiber; } function createFiberFromFragment(elements, mode, expirationTime, key) { var fiber = createFiber(Fragment, elements, key, mode); fiber.expirationTime = expirationTime; return fiber; } function createFiberFromProfiler(pendingProps, mode, expirationTime, key) { { if (typeof pendingProps.id !== 'string' || typeof pendingProps.onRender !== 'function') { warningWithoutStack$1(false, 'Profiler must specify an "id" string and "onRender" function as props'); } } var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode); // TODO: The Profiler fiber shouldn't have a type. It has a tag. fiber.elementType = REACT_PROFILER_TYPE; fiber.type = REACT_PROFILER_TYPE; fiber.expirationTime = expirationTime; return fiber; } function createFiberFromMode(pendingProps, mode, expirationTime, key) { var fiber = createFiber(Mode, pendingProps, key, mode); // TODO: The Mode fiber shouldn't have a type. It has a tag. var type = (mode & ConcurrentMode) === NoContext ? REACT_STRICT_MODE_TYPE : REACT_CONCURRENT_MODE_TYPE; fiber.elementType = type; fiber.type = type; fiber.expirationTime = expirationTime; return fiber; } function createFiberFromSuspense(pendingProps, mode, expirationTime, key) { var fiber = createFiber(SuspenseComponent, pendingProps, key, mode); // TODO: The SuspenseComponent fiber shouldn't have a type. It has a tag. var type = REACT_SUSPENSE_TYPE; fiber.elementType = type; fiber.type = type; fiber.expirationTime = expirationTime; return fiber; } function createFiberFromText(content, mode, expirationTime) { var fiber = createFiber(HostText, content, null, mode); fiber.expirationTime = expirationTime; return fiber; } function createFiberFromHostInstanceForDeletion() { var fiber = createFiber(HostComponent, null, null, NoContext); // TODO: These should not need a type. fiber.elementType = 'DELETED'; fiber.type = 'DELETED'; return fiber; } function createFiberFromPortal(portal, mode, expirationTime) { var pendingProps = portal.children !== null ? portal.children : []; var fiber = createFiber(HostPortal, pendingProps, portal.key, mode); fiber.expirationTime = expirationTime; fiber.stateNode = { containerInfo: portal.containerInfo, pendingChildren: null, // Used by persistent updates implementation: portal.implementation }; return fiber; } // Used for stashing WIP properties to replay failed work in DEV. function assignFiberPropertiesInDEV(target, source) { if (target === null) { // This Fiber's initial properties will always be overwritten. // We only use a Fiber to ensure the same hidden class so DEV isn't slow. target = createFiber(IndeterminateComponent, null, null, NoContext); } // This is intentionally written as a list of all properties. // We tried to use Object.assign() instead but this is called in // the hottest path, and Object.assign() was too slow: // https://github.com/facebook/react/issues/12502 // This code is DEV-only so size is not a concern. target.tag = source.tag; target.key = source.key; target.elementType = source.elementType; target.type = source.type; target.stateNode = source.stateNode; target.return = source.return; target.child = source.child; target.sibling = source.sibling; target.index = source.index; target.ref = source.ref; target.pendingProps = source.pendingProps; target.memoizedProps = source.memoizedProps; target.updateQueue = source.updateQueue; target.memoizedState = source.memoizedState; target.contextDependencies = source.contextDependencies; target.mode = source.mode; target.effectTag = source.effectTag; target.nextEffect = source.nextEffect; target.firstEffect = source.firstEffect; target.lastEffect = source.lastEffect; target.expirationTime = source.expirationTime; target.childExpirationTime = source.childExpirationTime; target.alternate = source.alternate; if (enableProfilerTimer) { target.actualDuration = source.actualDuration; target.actualStartTime = source.actualStartTime; target.selfBaseDuration = source.selfBaseDuration; target.treeBaseDuration = source.treeBaseDuration; } target._debugID = source._debugID; target._debugSource = source._debugSource; target._debugOwner = source._debugOwner; target._debugIsCurrentlyTiming = source._debugIsCurrentlyTiming; target._debugHookTypes = source._debugHookTypes; return target; } // TODO: This should be lifted into the renderer. // The following attributes are only used by interaction tracing builds. // They enable interactions to be associated with their async work, // And expose interaction metadata to the React DevTools Profiler plugin. // Note that these attributes are only defined when the enableSchedulerTracing flag is enabled. // Exported FiberRoot type includes all properties, // To avoid requiring potentially error-prone :any casts throughout the project. // Profiling properties are only safe to access in profiling builds (when enableSchedulerTracing is true). // The types are defined separately within this file to ensure they stay in sync. // (We don't have to use an inline :any cast when enableSchedulerTracing is disabled.) function createFiberRoot(containerInfo, isConcurrent, hydrate) { // Cyclic construction. This cheats the type system right now because // stateNode is any. var uninitializedFiber = createHostRootFiber(isConcurrent); var root = void 0; if (enableSchedulerTracing) { root = { current: uninitializedFiber, containerInfo: containerInfo, pendingChildren: null, earliestPendingTime: NoWork, latestPendingTime: NoWork, earliestSuspendedTime: NoWork, latestSuspendedTime: NoWork, latestPingedTime: NoWork, pingCache: null, didError: false, pendingCommitExpirationTime: NoWork, finishedWork: null, timeoutHandle: noTimeout, context: null, pendingContext: null, hydrate: hydrate, nextExpirationTimeToWorkOn: NoWork, expirationTime: NoWork, firstBatch: null, nextScheduledRoot: null, interactionThreadID: tracing.unstable_getThreadID(), memoizedInteractions: new Set(), pendingInteractionMap: new Map() }; } else { root = { current: uninitializedFiber, containerInfo: containerInfo, pendingChildren: null, pingCache: null, earliestPendingTime: NoWork, latestPendingTime: NoWork, earliestSuspendedTime: NoWork, latestSuspendedTime: NoWork, latestPingedTime: NoWork, didError: false, pendingCommitExpirationTime: NoWork, finishedWork: null, timeoutHandle: noTimeout, context: null, pendingContext: null, hydrate: hydrate, nextExpirationTimeToWorkOn: NoWork, expirationTime: NoWork, firstBatch: null, nextScheduledRoot: null }; } uninitializedFiber.stateNode = root; // The reason for the way the Flow types are structured in this file, // Is to avoid needing :any casts everywhere interaction tracing fields are used. // Unfortunately that requires an :any cast for non-interaction tracing capable builds. // $FlowFixMe Remove this :any cast and replace it with something better. return root; } var invokeGuardedCallbackImpl = function (name, func, context, a, b, c, d, e, f) { var funcArgs = Array.prototype.slice.call(arguments, 3); try { func.apply(context, funcArgs); } catch (error) { this.onError(error); } }; { // In DEV mode, we swap out invokeGuardedCallback for a special version // that plays more nicely with the browser's DevTools. The idea is to preserve // "Pause on exceptions" behavior. Because React wraps all user-provided // functions in invokeGuardedCallback, and the production version of // invokeGuardedCallback uses a try-catch, all user exceptions are treated // like caught exceptions, and the DevTools won't pause unless the developer // takes the extra step of enabling pause on caught exceptions. This is // unintuitive, though, because even though React has caught the error, from // the developer's perspective, the error is uncaught. // // To preserve the expected "Pause on exceptions" behavior, we don't use a // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake // DOM node, and call the user-provided callback from inside an event handler // for that fake event. If the callback throws, the error is "captured" using // a global event handler. But because the error happens in a different // event loop context, it does not interrupt the normal program flow. // Effectively, this gives us try-catch behavior without actually using // try-catch. Neat! // Check that the browser supports the APIs we need to implement our special // DEV version of invokeGuardedCallback if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') { var fakeNode = document.createElement('react'); var invokeGuardedCallbackDev = function (name, func, context, a, b, c, d, e, f) { // If document doesn't exist we know for sure we will crash in this method // when we call document.createEvent(). However this can cause confusing // errors: https://github.com/facebookincubator/create-react-app/issues/3482 // So we preemptively throw with a better message instead. !(typeof document !== 'undefined') ? invariant(false, 'The `document` global was defined when React was initialized, but is not defined anymore. This can happen in a test environment if a component schedules an update from an asynchronous callback, but the test has already finished running. To solve this, you can either unmount the component at the end of your test (and ensure that any asynchronous operations get canceled in `componentWillUnmount`), or you can change the test itself to be asynchronous.') : void 0; var evt = document.createEvent('Event'); // Keeps track of whether the user-provided callback threw an error. We // set this to true at the beginning, then set it to false right after // calling the function. If the function errors, `didError` will never be // set to false. This strategy works even if the browser is flaky and // fails to call our global error handler, because it doesn't rely on // the error event at all. var didError = true; // Keeps track of the value of window.event so that we can reset it // during the callback to let user code access window.event in the // browsers that support it. var windowEvent = window.event; // Keeps track of the descriptor of window.event to restore it after event // dispatching: https://github.com/facebook/react/issues/13688 var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event'); // Create an event handler for our fake event. We will synchronously // dispatch our fake event using `dispatchEvent`. Inside the handler, we // call the user-provided callback. var funcArgs = Array.prototype.slice.call(arguments, 3); function callCallback() { // We immediately remove the callback from event listeners so that // nested `invokeGuardedCallback` calls do not clash. Otherwise, a // nested call would trigger the fake event handlers of any call higher // in the stack. fakeNode.removeEventListener(evtType, callCallback, false); // We check for window.hasOwnProperty('event') to prevent the // window.event assignment in both IE <= 10 as they throw an error // "Member not found" in strict mode, and in Firefox which does not // support window.event. if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) { window.event = windowEvent; } func.apply(context, funcArgs); didError = false; } // Create a global error event handler. We use this to capture the value // that was thrown. It's possible that this error handler will fire more // than once; for example, if non-React code also calls `dispatchEvent` // and a handler for that event throws. We should be resilient to most of // those cases. Even if our error event handler fires more than once, the // last error event is always used. If the callback actually does error, // we know that the last error event is the correct one, because it's not // possible for anything else to have happened in between our callback // erroring and the code that follows the `dispatchEvent` call below. If // the callback doesn't error, but the error event was fired, we know to // ignore it because `didError` will be false, as described above. var error = void 0; // Use this to track whether the error event is ever called. var didSetError = false; var isCrossOriginError = false; function handleWindowError(event) { error = event.error; didSetError = true; if (error === null && event.colno === 0 && event.lineno === 0) { isCrossOriginError = true; } if (event.defaultPrevented) { // Some other error handler has prevented default. // Browsers silence the error report if this happens. // We'll remember this to later decide whether to log it or not. if (error != null && typeof error === 'object') { try { error._suppressLogging = true; } catch (inner) { // Ignore. } } } } // Create a fake event type. var evtType = 'react-' + (name ? name : 'invokeguardedcallback'); // Attach our event handlers window.addEventListener('error', handleWindowError); fakeNode.addEventListener(evtType, callCallback, false); // Synchronously dispatch our fake event. If the user-provided function // errors, it will trigger our global error handler. evt.initEvent(evtType, false, false); fakeNode.dispatchEvent(evt); if (windowEventDescriptor) { Object.defineProperty(window, 'event', windowEventDescriptor); } if (didError) { if (!didSetError) { // The callback errored, but the error event never fired. error = new Error('An error was thrown inside one of your components, but React ' + "doesn't know what it was. This is likely due to browser " + 'flakiness. React does its best to preserve the "Pause on ' + 'exceptions" behavior of the DevTools, which requires some ' + "DEV-mode only tricks. It's possible that these don't work in " + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.'); } else if (isCrossOriginError) { error = new Error("A cross-origin error was thrown. React doesn't have access to " + 'the actual error object in development. ' + 'See https://fb.me/react-crossorigin-error for more information.'); } this.onError(error); } // Remove our event listeners window.removeEventListener('error', handleWindowError); }; invokeGuardedCallbackImpl = invokeGuardedCallbackDev; } } var invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl; // Used by Fiber to simulate a try-catch. var hasError = false; var caughtError = null; var reporter = { onError: function (error) { hasError = true; caughtError = error; } }; /** * Call a function while guarding against errors that happens within it. * Returns an error if it throws, otherwise null. * * In production, this is implemented using a try-catch. The reason we don't * use a try-catch directly is so that we can swap out a different * implementation in DEV mode. * * @param {String} name of the guard to use for logging or debugging * @param {Function} func The function to invoke * @param {*} context The context to use when calling the function * @param {...*} args Arguments for function */ function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) { hasError = false; caughtError = null; invokeGuardedCallbackImpl$1.apply(reporter, arguments); } /** * Same as invokeGuardedCallback, but instead of returning an error, it stores * it in a global so it can be rethrown by `rethrowCaughtError` later. * TODO: See if caughtError and rethrowError can be unified. * * @param {String} name of the guard to use for logging or debugging * @param {Function} func The function to invoke * @param {*} context The context to use when calling the function * @param {...*} args Arguments for function */ /** * During execution of guarded functions we will capture the first error which * we will rethrow to be handled by the top level error handler. */ function hasCaughtError() { return hasError; } function clearCaughtError() { if (hasError) { var error = caughtError; hasError = false; caughtError = null; return error; } else { invariant(false, 'clearCaughtError was called but no error was captured. This error is likely caused by a bug in React. Please file an issue.'); } } /** * Forked from fbjs/warning: * https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js * * Only change is we use console.warn instead of console.error, * and do nothing when 'console' is not supported. * This really simplifies the code. * --- * Similar to invariant but only logs a warning if the condition is not met. * This can be used to log issues in development environments in critical * paths. Removing the logging code for production environments will keep the * same logic and follow the same code paths. */ var lowPriorityWarning = function () {}; { var printWarning = function (format) { for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } var argIndex = 0; var message = 'Warning: ' + format.replace(/%s/g, function () { return args[argIndex++]; }); if (typeof console !== 'undefined') { console.warn(message); } try { // --- Welcome to debugging React --- // This error was thrown as a convenience so that you can use this stack // to find the callsite that caused this warning to fire. throw new Error(message); } catch (x) {} }; lowPriorityWarning = function (condition, format) { if (format === undefined) { throw new Error('`lowPriorityWarning(condition, format, ...args)` requires a warning ' + 'message argument'); } if (!condition) { for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) { args[_key2 - 2] = arguments[_key2]; } printWarning.apply(undefined, [format].concat(args)); } }; } var lowPriorityWarning$1 = lowPriorityWarning; var ReactStrictModeWarnings = { discardPendingWarnings: function () {}, flushPendingDeprecationWarnings: function () {}, flushPendingUnsafeLifecycleWarnings: function () {}, recordDeprecationWarnings: function (fiber, instance) {}, recordUnsafeLifecycleWarnings: function (fiber, instance) {}, recordLegacyContextWarning: function (fiber, instance) {}, flushLegacyContextWarning: function () {} }; { var LIFECYCLE_SUGGESTIONS = { UNSAFE_componentWillMount: 'componentDidMount', UNSAFE_componentWillReceiveProps: 'static getDerivedStateFromProps', UNSAFE_componentWillUpdate: 'componentDidUpdate' }; var pendingComponentWillMountWarnings = []; var pendingComponentWillReceivePropsWarnings = []; var pendingComponentWillUpdateWarnings = []; var pendingUnsafeLifecycleWarnings = new Map(); var pendingLegacyContextWarning = new Map(); // Tracks components we have already warned about. var didWarnAboutDeprecatedLifecycles = new Set(); var didWarnAboutUnsafeLifecycles = new Set(); var didWarnAboutLegacyContext = new Set(); var setToSortedString = function (set) { var array = []; set.forEach(function (value) { array.push(value); }); return array.sort().join(', '); }; ReactStrictModeWarnings.discardPendingWarnings = function () { pendingComponentWillMountWarnings = []; pendingComponentWillReceivePropsWarnings = []; pendingComponentWillUpdateWarnings = []; pendingUnsafeLifecycleWarnings = new Map(); pendingLegacyContextWarning = new Map(); }; ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings = function () { pendingUnsafeLifecycleWarnings.forEach(function (lifecycleWarningsMap, strictRoot) { var lifecyclesWarningMessages = []; Object.keys(lifecycleWarningsMap).forEach(function (lifecycle) { var lifecycleWarnings = lifecycleWarningsMap[lifecycle]; if (lifecycleWarnings.length > 0) { var componentNames = new Set(); lifecycleWarnings.forEach(function (fiber) { componentNames.add(getComponentName(fiber.type) || 'Component'); didWarnAboutUnsafeLifecycles.add(fiber.type); }); var formatted = lifecycle.replace('UNSAFE_', ''); var suggestion = LIFECYCLE_SUGGESTIONS[lifecycle]; var sortedComponentNames = setToSortedString(componentNames); lifecyclesWarningMessages.push(formatted + ': Please update the following components to use ' + (suggestion + ' instead: ' + sortedComponentNames)); } }); if (lifecyclesWarningMessages.length > 0) { var strictRootComponentStack = getStackByFiberInDevAndProd(strictRoot); warningWithoutStack$1(false, 'Unsafe lifecycle methods were found within a strict-mode tree:%s' + '\n\n%s' + '\n\nLearn more about this warning here:' + '\nhttps://fb.me/react-strict-mode-warnings', strictRootComponentStack, lifecyclesWarningMessages.join('\n\n')); } }); pendingUnsafeLifecycleWarnings = new Map(); }; var findStrictRoot = function (fiber) { var maybeStrictRoot = null; var node = fiber; while (node !== null) { if (node.mode & StrictMode) { maybeStrictRoot = node; } node = node.return; } return maybeStrictRoot; }; ReactStrictModeWarnings.flushPendingDeprecationWarnings = function () { if (pendingComponentWillMountWarnings.length > 0) { var uniqueNames = new Set(); pendingComponentWillMountWarnings.forEach(function (fiber) { uniqueNames.add(getComponentName(fiber.type) || 'Component'); didWarnAboutDeprecatedLifecycles.add(fiber.type); }); var sortedNames = setToSortedString(uniqueNames); lowPriorityWarning$1(false, 'componentWillMount is deprecated and will be removed in the next major version. ' + 'Use componentDidMount instead. As a temporary workaround, ' + 'you can rename to UNSAFE_componentWillMount.' + '\n\nPlease update the following components: %s' + '\n\nLearn more about this warning here:' + '\nhttps://fb.me/react-async-component-lifecycle-hooks', sortedNames); pendingComponentWillMountWarnings = []; } if (pendingComponentWillReceivePropsWarnings.length > 0) { var _uniqueNames = new Set(); pendingComponentWillReceivePropsWarnings.forEach(function (fiber) { _uniqueNames.add(getComponentName(fiber.type) || 'Component'); didWarnAboutDeprecatedLifecycles.add(fiber.type); }); var _sortedNames = setToSortedString(_uniqueNames); lowPriorityWarning$1(false, 'componentWillReceiveProps is deprecated and will be removed in the next major version. ' + 'Use static getDerivedStateFromProps instead.' + '\n\nPlease update the following components: %s' + '\n\nLearn more about this warning here:' + '\nhttps://fb.me/react-async-component-lifecycle-hooks', _sortedNames); pendingComponentWillReceivePropsWarnings = []; } if (pendingComponentWillUpdateWarnings.length > 0) { var _uniqueNames2 = new Set(); pendingComponentWillUpdateWarnings.forEach(function (fiber) { _uniqueNames2.add(getComponentName(fiber.type) || 'Component'); didWarnAboutDeprecatedLifecycles.add(fiber.type); }); var _sortedNames2 = setToSortedString(_uniqueNames2); lowPriorityWarning$1(false, 'componentWillUpdate is deprecated and will be removed in the next major version. ' + 'Use componentDidUpdate instead. As a temporary workaround, ' + 'you can rename to UNSAFE_componentWillUpdate.' + '\n\nPlease update the following components: %s' + '\n\nLearn more about this warning here:' + '\nhttps://fb.me/react-async-component-lifecycle-hooks', _sortedNames2); pendingComponentWillUpdateWarnings = []; } }; ReactStrictModeWarnings.recordDeprecationWarnings = function (fiber, instance) { // Dedup strategy: Warn once per component. if (didWarnAboutDeprecatedLifecycles.has(fiber.type)) { return; } // Don't warn about react-lifecycles-compat polyfilled components. if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) { pendingComponentWillMountWarnings.push(fiber); } if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) { pendingComponentWillReceivePropsWarnings.push(fiber); } if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) { pendingComponentWillUpdateWarnings.push(fiber); } }; ReactStrictModeWarnings.recordUnsafeLifecycleWarnings = function (fiber, instance) { var strictRoot = findStrictRoot(fiber); if (strictRoot === null) { warningWithoutStack$1(false, 'Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.'); return; } // Dedup strategy: Warn once per component. // This is difficult to track any other way since component names // are often vague and are likely to collide between 3rd party libraries. // An expand property is probably okay to use here since it's DEV-only, // and will only be set in the event of serious warnings. if (didWarnAboutUnsafeLifecycles.has(fiber.type)) { return; } var warningsForRoot = void 0; if (!pendingUnsafeLifecycleWarnings.has(strictRoot)) { warningsForRoot = { UNSAFE_componentWillMount: [], UNSAFE_componentWillReceiveProps: [], UNSAFE_componentWillUpdate: [] }; pendingUnsafeLifecycleWarnings.set(strictRoot, warningsForRoot); } else { warningsForRoot = pendingUnsafeLifecycleWarnings.get(strictRoot); } var unsafeLifecycles = []; if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true || typeof instance.UNSAFE_componentWillMount === 'function') { unsafeLifecycles.push('UNSAFE_componentWillMount'); } if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true || typeof instance.UNSAFE_componentWillReceiveProps === 'function') { unsafeLifecycles.push('UNSAFE_componentWillReceiveProps'); } if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true || typeof instance.UNSAFE_componentWillUpdate === 'function') { unsafeLifecycles.push('UNSAFE_componentWillUpdate'); } if (unsafeLifecycles.length > 0) { unsafeLifecycles.forEach(function (lifecycle) { warningsForRoot[lifecycle].push(fiber); }); } }; ReactStrictModeWarnings.recordLegacyContextWarning = function (fiber, instance) { var strictRoot = findStrictRoot(fiber); if (strictRoot === null) { warningWithoutStack$1(false, 'Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.'); return; } // Dedup strategy: Warn once per component. if (didWarnAboutLegacyContext.has(fiber.type)) { return; } var warningsForRoot = pendingLegacyContextWarning.get(strictRoot); if (fiber.type.contextTypes != null || fiber.type.childContextTypes != null || instance !== null && typeof instance.getChildContext === 'function') { if (warningsForRoot === undefined) { warningsForRoot = []; pendingLegacyContextWarning.set(strictRoot, warningsForRoot); } warningsForRoot.push(fiber); } }; ReactStrictModeWarnings.flushLegacyContextWarning = function () { pendingLegacyContextWarning.forEach(function (fiberArray, strictRoot) { var uniqueNames = new Set(); fiberArray.forEach(function (fiber) { uniqueNames.add(getComponentName(fiber.type) || 'Component'); didWarnAboutLegacyContext.add(fiber.type); }); var sortedNames = setToSortedString(uniqueNames); var strictRootComponentStack = getStackByFiberInDevAndProd(strictRoot); warningWithoutStack$1(false, 'Legacy context API has been detected within a strict-mode tree: %s' + '\n\nPlease update the following components: %s' + '\n\nLearn more about this warning here:' + '\nhttps://fb.me/react-strict-mode-warnings', strictRootComponentStack, sortedNames); }); }; } // This lets us hook into Fiber to debug what it's doing. // See https://github.com/facebook/react/pull/8033. // This is not part of the public API, not even for React DevTools. // You may only inject a debugTool if you work on React Fiber itself. var ReactFiberInstrumentation = { debugTool: null }; var ReactFiberInstrumentation_1 = ReactFiberInstrumentation; // TODO: Offscreen updates should never suspend. However, a promise that // suspended inside an offscreen subtree should be able to ping at the priority // of the outer render. function markPendingPriorityLevel(root, expirationTime) { // If there's a gap between completing a failed root and retrying it, // additional updates may be scheduled. Clear `didError`, in case the update // is sufficient to fix the error. root.didError = false; // Update the latest and earliest pending times var earliestPendingTime = root.earliestPendingTime; if (earliestPendingTime === NoWork) { // No other pending updates. root.earliestPendingTime = root.latestPendingTime = expirationTime; } else { if (earliestPendingTime < expirationTime) { // This is the earliest pending update. root.earliestPendingTime = expirationTime; } else { var latestPendingTime = root.latestPendingTime; if (latestPendingTime > expirationTime) { // This is the latest pending update root.latestPendingTime = expirationTime; } } } findNextExpirationTimeToWorkOn(expirationTime, root); } function markCommittedPriorityLevels(root, earliestRemainingTime) { root.didError = false; if (earliestRemainingTime === NoWork) { // Fast path. There's no remaining work. Clear everything. root.earliestPendingTime = NoWork; root.latestPendingTime = NoWork; root.earliestSuspendedTime = NoWork; root.latestSuspendedTime = NoWork; root.latestPingedTime = NoWork; findNextExpirationTimeToWorkOn(NoWork, root); return; } if (earliestRemainingTime < root.latestPingedTime) { root.latestPingedTime = NoWork; } // Let's see if the previous latest known pending level was just flushed. var latestPendingTime = root.latestPendingTime; if (latestPendingTime !== NoWork) { if (latestPendingTime > earliestRemainingTime) { // We've flushed all the known pending levels. root.earliestPendingTime = root.latestPendingTime = NoWork; } else { var earliestPendingTime = root.earliestPendingTime; if (earliestPendingTime > earliestRemainingTime) { // We've flushed the earliest known pending level. Set this to the // latest pending time. root.earliestPendingTime = root.latestPendingTime; } } } // Now let's handle the earliest remaining level in the whole tree. We need to // decide whether to treat it as a pending level or as suspended. Check // it falls within the range of known suspended levels. var earliestSuspendedTime = root.earliestSuspendedTime; if (earliestSuspendedTime === NoWork) { // There's no suspended work. Treat the earliest remaining level as a // pending level. markPendingPriorityLevel(root, earliestRemainingTime); findNextExpirationTimeToWorkOn(NoWork, root); return; } var latestSuspendedTime = root.latestSuspendedTime; if (earliestRemainingTime < latestSuspendedTime) { // The earliest remaining level is later than all the suspended work. That // means we've flushed all the suspended work. root.earliestSuspendedTime = NoWork; root.latestSuspendedTime = NoWork; root.latestPingedTime = NoWork; // There's no suspended work. Treat the earliest remaining level as a // pending level. markPendingPriorityLevel(root, earliestRemainingTime); findNextExpirationTimeToWorkOn(NoWork, root); return; } if (earliestRemainingTime > earliestSuspendedTime) { // The earliest remaining time is earlier than all the suspended work. // Treat it as a pending update. markPendingPriorityLevel(root, earliestRemainingTime); findNextExpirationTimeToWorkOn(NoWork, root); return; } // The earliest remaining time falls within the range of known suspended // levels. We should treat this as suspended work. findNextExpirationTimeToWorkOn(NoWork, root); } function hasLowerPriorityWork(root, erroredExpirationTime) { var latestPendingTime = root.latestPendingTime; var latestSuspendedTime = root.latestSuspendedTime; var latestPingedTime = root.latestPingedTime; return latestPendingTime !== NoWork && latestPendingTime < erroredExpirationTime || latestSuspendedTime !== NoWork && latestSuspendedTime < erroredExpirationTime || latestPingedTime !== NoWork && latestPingedTime < erroredExpirationTime; } function isPriorityLevelSuspended(root, expirationTime) { var earliestSuspendedTime = root.earliestSuspendedTime; var latestSuspendedTime = root.latestSuspendedTime; return earliestSuspendedTime !== NoWork && expirationTime <= earliestSuspendedTime && expirationTime >= latestSuspendedTime; } function markSuspendedPriorityLevel(root, suspendedTime) { root.didError = false; clearPing(root, suspendedTime); // First, check the known pending levels and update them if needed. var earliestPendingTime = root.earliestPendingTime; var latestPendingTime = root.latestPendingTime; if (earliestPendingTime === suspendedTime) { if (latestPendingTime === suspendedTime) { // Both known pending levels were suspended. Clear them. root.earliestPendingTime = root.latestPendingTime = NoWork; } else { // The earliest pending level was suspended. Clear by setting it to the // latest pending level. root.earliestPendingTime = latestPendingTime; } } else if (latestPendingTime === suspendedTime) { // The latest pending level was suspended. Clear by setting it to the // latest pending level. root.latestPendingTime = earliestPendingTime; } // Finally, update the known suspended levels. var earliestSuspendedTime = root.earliestSuspendedTime; var latestSuspendedTime = root.latestSuspendedTime; if (earliestSuspendedTime === NoWork) { // No other suspended levels. root.earliestSuspendedTime = root.latestSuspendedTime = suspendedTime; } else { if (earliestSuspendedTime < suspendedTime) { // This is the earliest suspended level. root.earliestSuspendedTime = suspendedTime; } else if (latestSuspendedTime > suspendedTime) { // This is the latest suspended level root.latestSuspendedTime = suspendedTime; } } findNextExpirationTimeToWorkOn(suspendedTime, root); } function markPingedPriorityLevel(root, pingedTime) { root.didError = false; // TODO: When we add back resuming, we need to ensure the progressed work // is thrown out and not reused during the restarted render. One way to // invalidate the progressed work is to restart at expirationTime + 1. var latestPingedTime = root.latestPingedTime; if (latestPingedTime === NoWork || latestPingedTime > pingedTime) { root.latestPingedTime = pingedTime; } findNextExpirationTimeToWorkOn(pingedTime, root); } function clearPing(root, completedTime) { var latestPingedTime = root.latestPingedTime; if (latestPingedTime >= completedTime) { root.latestPingedTime = NoWork; } } function findEarliestOutstandingPriorityLevel(root, renderExpirationTime) { var earliestExpirationTime = renderExpirationTime; var earliestPendingTime = root.earliestPendingTime; var earliestSuspendedTime = root.earliestSuspendedTime; if (earliestPendingTime > earliestExpirationTime) { earliestExpirationTime = earliestPendingTime; } if (earliestSuspendedTime > earliestExpirationTime) { earliestExpirationTime = earliestSuspendedTime; } return earliestExpirationTime; } function didExpireAtExpirationTime(root, currentTime) { var expirationTime = root.expirationTime; if (expirationTime !== NoWork && currentTime <= expirationTime) { // The root has expired. Flush all work up to the current time. root.nextExpirationTimeToWorkOn = currentTime; } } function findNextExpirationTimeToWorkOn(completedExpirationTime, root) { var earliestSuspendedTime = root.earliestSuspendedTime; var latestSuspendedTime = root.latestSuspendedTime; var earliestPendingTime = root.earliestPendingTime; var latestPingedTime = root.latestPingedTime; // Work on the earliest pending time. Failing that, work on the latest // pinged time. var nextExpirationTimeToWorkOn = earliestPendingTime !== NoWork ? earliestPendingTime : latestPingedTime; // If there is no pending or pinged work, check if there's suspended work // that's lower priority than what we just completed. if (nextExpirationTimeToWorkOn === NoWork && (completedExpirationTime === NoWork || latestSuspendedTime < completedExpirationTime)) { // The lowest priority suspended work is the work most likely to be // committed next. Let's start rendering it again, so that if it times out, // it's ready to commit. nextExpirationTimeToWorkOn = latestSuspendedTime; } var expirationTime = nextExpirationTimeToWorkOn; if (expirationTime !== NoWork && earliestSuspendedTime > expirationTime) { // Expire using the earliest known expiration time. expirationTime = earliestSuspendedTime; } root.nextExpirationTimeToWorkOn = nextExpirationTimeToWorkOn; root.expirationTime = expirationTime; } /** * Similar to invariant but only logs a warning if the condition is not met. * This can be used to log issues in development environments in critical * paths. Removing the logging code for production environments will keep the * same logic and follow the same code paths. */ var warning = warningWithoutStack$1; { warning = function (condition, format) { if (condition) { return; } var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame; var stack = ReactDebugCurrentFrame.getStackAddendum(); // eslint-disable-next-line react-internal/warning-and-invariant-args for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) { args[_key - 2] = arguments[_key]; } warningWithoutStack$1.apply(undefined, [false, format + '%s'].concat(args, [stack])); }; } var warning$1 = warning; /** * inlined Object.is polyfill to avoid requiring consumers ship their own * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is */ function is(x, y) { return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare ; } var hasOwnProperty = Object.prototype.hasOwnProperty; /** * Performs equality by iterating through keys on an object and returning false * when any key has values which are not strictly equal between the arguments. * Returns true when the values of all keys are strictly equal. */ function shallowEqual(objA, objB) { if (is(objA, objB)) { return true; } if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) { return false; } var keysA = Object.keys(objA); var keysB = Object.keys(objB); if (keysA.length !== keysB.length) { return false; } // Test for A's keys different from B. for (var i = 0; i < keysA.length; i++) { if (!hasOwnProperty.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) { return false; } } return true; } function resolveDefaultProps(Component, baseProps) { if (Component && Component.defaultProps) { // Resolve default props. Taken from ReactElement var props = _assign({}, baseProps); var defaultProps = Component.defaultProps; for (var propName in defaultProps) { if (props[propName] === undefined) { props[propName] = defaultProps[propName]; } } return props; } return baseProps; } function readLazyComponentType(lazyComponent) { var status = lazyComponent._status; var result = lazyComponent._result; switch (status) { case Resolved: { var Component = result; return Component; } case Rejected: { var error = result; throw error; } case Pending: { var thenable = result; throw thenable; } default: { lazyComponent._status = Pending; var ctor = lazyComponent._ctor; var _thenable = ctor(); _thenable.then(function (moduleObject) { if (lazyComponent._status === Pending) { var defaultExport = moduleObject.default; { if (defaultExport === undefined) { warning$1(false, 'lazy: Expected the result of a dynamic import() call. ' + 'Instead received: %s\n\nYour code should look like: \n ' + "const MyComponent = lazy(() => import('./MyComponent'))", moduleObject); } } lazyComponent._status = Resolved; lazyComponent._result = defaultExport; } }, function (error) { if (lazyComponent._status === Pending) { lazyComponent._status = Rejected; lazyComponent._result = error; } }); // Handle synchronous thenables. switch (lazyComponent._status) { case Resolved: return lazyComponent._result; case Rejected: throw lazyComponent._result; } lazyComponent._result = _thenable; throw _thenable; } } } var fakeInternalInstance = {}; var isArray$1 = Array.isArray; // React.Component uses a shared frozen object by default. // We'll use it to determine whether we need to initialize legacy refs. var emptyRefsObject = new React.Component().refs; var didWarnAboutStateAssignmentForComponent = void 0; var didWarnAboutUninitializedState = void 0; var didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = void 0; var didWarnAboutLegacyLifecyclesAndDerivedState = void 0; var didWarnAboutUndefinedDerivedState = void 0; var warnOnUndefinedDerivedState = void 0; var warnOnInvalidCallback = void 0; var didWarnAboutDirectlyAssigningPropsToState = void 0; var didWarnAboutContextTypeAndContextTypes = void 0; var didWarnAboutInvalidateContextType = void 0; { didWarnAboutStateAssignmentForComponent = new Set(); didWarnAboutUninitializedState = new Set(); didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = new Set(); didWarnAboutLegacyLifecyclesAndDerivedState = new Set(); didWarnAboutDirectlyAssigningPropsToState = new Set(); didWarnAboutUndefinedDerivedState = new Set(); didWarnAboutContextTypeAndContextTypes = new Set(); didWarnAboutInvalidateContextType = new Set(); var didWarnOnInvalidCallback = new Set(); warnOnInvalidCallback = function (callback, callerName) { if (callback === null || typeof callback === 'function') { return; } var key = callerName + '_' + callback; if (!didWarnOnInvalidCallback.has(key)) { didWarnOnInvalidCallback.add(key); warningWithoutStack$1(false, '%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback); } }; warnOnUndefinedDerivedState = function (type, partialState) { if (partialState === undefined) { var componentName = getComponentName(type) || 'Component'; if (!didWarnAboutUndefinedDerivedState.has(componentName)) { didWarnAboutUndefinedDerivedState.add(componentName); warningWithoutStack$1(false, '%s.getDerivedStateFromProps(): A valid state object (or null) must be returned. ' + 'You have returned undefined.', componentName); } } }; // This is so gross but it's at least non-critical and can be removed if // it causes problems. This is meant to give a nicer error message for // ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component, // ...)) which otherwise throws a "_processChildContext is not a function" // exception. Object.defineProperty(fakeInternalInstance, '_processChildContext', { enumerable: false, value: function () { invariant(false, '_processChildContext is not available in React 16+. This likely means you have multiple copies of React and are attempting to nest a React 15 tree inside a React 16 tree using unstable_renderSubtreeIntoContainer, which isn\'t supported. Try to make sure you have only one copy of React (and ideally, switch to ReactDOM.createPortal).'); } }); Object.freeze(fakeInternalInstance); } function applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, nextProps) { var prevState = workInProgress.memoizedState; { if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) { // Invoke the function an extra time to help detect side-effects. getDerivedStateFromProps(nextProps, prevState); } } var partialState = getDerivedStateFromProps(nextProps, prevState); { warnOnUndefinedDerivedState(ctor, partialState); } // Merge the partial state and the previous state. var memoizedState = partialState === null || partialState === undefined ? prevState : _assign({}, prevState, partialState); workInProgress.memoizedState = memoizedState; // Once the update queue is empty, persist the derived state onto the // base state. var updateQueue = workInProgress.updateQueue; if (updateQueue !== null && workInProgress.expirationTime === NoWork) { updateQueue.baseState = memoizedState; } } var classComponentUpdater = { isMounted: isMounted, enqueueSetState: function (inst, payload, callback) { var fiber = get(inst); var currentTime = requestCurrentTime(); var expirationTime = computeExpirationForFiber(currentTime, fiber); var update = createUpdate(expirationTime); update.payload = payload; if (callback !== undefined && callback !== null) { { warnOnInvalidCallback(callback, 'setState'); } update.callback = callback; } flushPassiveEffects(); enqueueUpdate(fiber, update); scheduleWork(fiber, expirationTime); }, enqueueReplaceState: function (inst, payload, callback) { var fiber = get(inst); var currentTime = requestCurrentTime(); var expirationTime = computeExpirationForFiber(currentTime, fiber); var update = createUpdate(expirationTime); update.tag = ReplaceState; update.payload = payload; if (callback !== undefined && callback !== null) { { warnOnInvalidCallback(callback, 'replaceState'); } update.callback = callback; } flushPassiveEffects(); enqueueUpdate(fiber, update); scheduleWork(fiber, expirationTime); }, enqueueForceUpdate: function (inst, callback) { var fiber = get(inst); var currentTime = requestCurrentTime(); var expirationTime = computeExpirationForFiber(currentTime, fiber); var update = createUpdate(expirationTime); update.tag = ForceUpdate; if (callback !== undefined && callback !== null) { { warnOnInvalidCallback(callback, 'forceUpdate'); } update.callback = callback; } flushPassiveEffects(); enqueueUpdate(fiber, update); scheduleWork(fiber, expirationTime); } }; function checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) { var instance = workInProgress.stateNode; if (typeof instance.shouldComponentUpdate === 'function') { startPhaseTimer(workInProgress, 'shouldComponentUpdate'); var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext); stopPhaseTimer(); { !(shouldUpdate !== undefined) ? warningWithoutStack$1(false, '%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', getComponentName(ctor) || 'Component') : void 0; } return shouldUpdate; } if (ctor.prototype && ctor.prototype.isPureReactComponent) { return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState); } return true; } function checkClassInstance(workInProgress, ctor, newProps) { var instance = workInProgress.stateNode; { var name = getComponentName(ctor) || 'Component'; var renderPresent = instance.render; if (!renderPresent) { if (ctor.prototype && typeof ctor.prototype.render === 'function') { warningWithoutStack$1(false, '%s(...): No `render` method found on the returned component ' + 'instance: did you accidentally return an object from the constructor?', name); } else { warningWithoutStack$1(false, '%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', name); } } var noGetInitialStateOnES6 = !instance.getInitialState || instance.getInitialState.isReactClassApproved || instance.state; !noGetInitialStateOnES6 ? warningWithoutStack$1(false, 'getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', name) : void 0; var noGetDefaultPropsOnES6 = !instance.getDefaultProps || instance.getDefaultProps.isReactClassApproved; !noGetDefaultPropsOnES6 ? warningWithoutStack$1(false, 'getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', name) : void 0; var noInstancePropTypes = !instance.propTypes; !noInstancePropTypes ? warningWithoutStack$1(false, 'propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', name) : void 0; var noInstanceContextType = !instance.contextType; !noInstanceContextType ? warningWithoutStack$1(false, 'contextType was defined as an instance property on %s. Use a static ' + 'property to define contextType instead.', name) : void 0; var noInstanceContextTypes = !instance.contextTypes; !noInstanceContextTypes ? warningWithoutStack$1(false, 'contextTypes was defined as an instance property on %s. Use a static ' + 'property to define contextTypes instead.', name) : void 0; if (ctor.contextType && ctor.contextTypes && !didWarnAboutContextTypeAndContextTypes.has(ctor)) { didWarnAboutContextTypeAndContextTypes.add(ctor); warningWithoutStack$1(false, '%s declares both contextTypes and contextType static properties. ' + 'The legacy contextTypes property will be ignored.', name); } var noComponentShouldUpdate = typeof instance.componentShouldUpdate !== 'function'; !noComponentShouldUpdate ? warningWithoutStack$1(false, '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', name) : void 0; if (ctor.prototype && ctor.prototype.isPureReactComponent && typeof instance.shouldComponentUpdate !== 'undefined') { warningWithoutStack$1(false, '%s has a method called shouldComponentUpdate(). ' + 'shouldComponentUpdate should not be used when extending React.PureComponent. ' + 'Please extend React.Component if shouldComponentUpdate is used.', getComponentName(ctor) || 'A pure component'); } var noComponentDidUnmount = typeof instance.componentDidUnmount !== 'function'; !noComponentDidUnmount ? warningWithoutStack$1(false, '%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', name) : void 0; var noComponentDidReceiveProps = typeof instance.componentDidReceiveProps !== 'function'; !noComponentDidReceiveProps ? warningWithoutStack$1(false, '%s has a method called ' + 'componentDidReceiveProps(). But there is no such lifecycle method. ' + 'If you meant to update the state in response to changing props, ' + 'use componentWillReceiveProps(). If you meant to fetch data or ' + 'run side-effects or mutations after React has updated the UI, use componentDidUpdate().', name) : void 0; var noComponentWillRecieveProps = typeof instance.componentWillRecieveProps !== 'function'; !noComponentWillRecieveProps ? warningWithoutStack$1(false, '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', name) : void 0; var noUnsafeComponentWillRecieveProps = typeof instance.UNSAFE_componentWillRecieveProps !== 'function'; !noUnsafeComponentWillRecieveProps ? warningWithoutStack$1(false, '%s has a method called ' + 'UNSAFE_componentWillRecieveProps(). Did you mean UNSAFE_componentWillReceiveProps()?', name) : void 0; var hasMutatedProps = instance.props !== newProps; !(instance.props === undefined || !hasMutatedProps) ? warningWithoutStack$1(false, '%s(...): When calling super() in `%s`, make sure to pass ' + "up the same props that your component's constructor was passed.", name, name) : void 0; var noInstanceDefaultProps = !instance.defaultProps; !noInstanceDefaultProps ? warningWithoutStack$1(false, 'Setting defaultProps as an instance property on %s is not supported and will be ignored.' + ' Instead, define defaultProps as a static property on %s.', name, name) : void 0; if (typeof instance.getSnapshotBeforeUpdate === 'function' && typeof instance.componentDidUpdate !== 'function' && !didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.has(ctor)) { didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.add(ctor); warningWithoutStack$1(false, '%s: getSnapshotBeforeUpdate() should be used with componentDidUpdate(). ' + 'This component defines getSnapshotBeforeUpdate() only.', getComponentName(ctor)); } var noInstanceGetDerivedStateFromProps = typeof instance.getDerivedStateFromProps !== 'function'; !noInstanceGetDerivedStateFromProps ? warningWithoutStack$1(false, '%s: getDerivedStateFromProps() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name) : void 0; var noInstanceGetDerivedStateFromCatch = typeof instance.getDerivedStateFromError !== 'function'; !noInstanceGetDerivedStateFromCatch ? warningWithoutStack$1(false, '%s: getDerivedStateFromError() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name) : void 0; var noStaticGetSnapshotBeforeUpdate = typeof ctor.getSnapshotBeforeUpdate !== 'function'; !noStaticGetSnapshotBeforeUpdate ? warningWithoutStack$1(false, '%s: getSnapshotBeforeUpdate() is defined as a static method ' + 'and will be ignored. Instead, declare it as an instance method.', name) : void 0; var _state = instance.state; if (_state && (typeof _state !== 'object' || isArray$1(_state))) { warningWithoutStack$1(false, '%s.state: must be set to an object or null', name); } if (typeof instance.getChildContext === 'function') { !(typeof ctor.childContextTypes === 'object') ? warningWithoutStack$1(false, '%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', name) : void 0; } } } function adoptClassInstance(workInProgress, instance) { instance.updater = classComponentUpdater; workInProgress.stateNode = instance; // The instance needs access to the fiber so that it can schedule updates set(instance, workInProgress); { instance._reactInternalInstance = fakeInternalInstance; } } function constructClassInstance(workInProgress, ctor, props, renderExpirationTime) { var isLegacyContextConsumer = false; var unmaskedContext = emptyContextObject; var context = null; var contextType = ctor.contextType; { if ('contextType' in ctor) { var isValid = // Allow null for conditional declaration contextType === null || contextType !== undefined && contextType.$$typeof === REACT_CONTEXT_TYPE && contextType._context === undefined; // Not a if (!isValid && !didWarnAboutInvalidateContextType.has(ctor)) { didWarnAboutInvalidateContextType.add(ctor); var addendum = ''; if (contextType === undefined) { addendum = ' However, it is set to undefined. ' + 'This can be caused by a typo or by mixing up named and default imports. ' + 'This can also happen due to a circular dependency, so ' + 'try moving the createContext() call to a separate file.'; } else if (typeof contextType !== 'object') { addendum = ' However, it is set to a ' + typeof contextType + '.'; } else if (contextType.$$typeof === REACT_PROVIDER_TYPE) { addendum = ' Did you accidentally pass the Context.Provider instead?'; } else if (contextType._context !== undefined) { // addendum = ' Did you accidentally pass the Context.Consumer instead?'; } else { addendum = ' However, it is set to an object with keys {' + Object.keys(contextType).join(', ') + '}.'; } warningWithoutStack$1(false, '%s defines an invalid contextType. ' + 'contextType should point to the Context object returned by React.createContext().%s', getComponentName(ctor) || 'Component', addendum); } } } if (typeof contextType === 'object' && contextType !== null) { context = readContext(contextType); } else { unmaskedContext = getUnmaskedContext(workInProgress, ctor, true); var contextTypes = ctor.contextTypes; isLegacyContextConsumer = contextTypes !== null && contextTypes !== undefined; context = isLegacyContextConsumer ? getMaskedContext(workInProgress, unmaskedContext) : emptyContextObject; } // Instantiate twice to help detect side-effects. { if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) { new ctor(props, context); // eslint-disable-line no-new } } var instance = new ctor(props, context); var state = workInProgress.memoizedState = instance.state !== null && instance.state !== undefined ? instance.state : null; adoptClassInstance(workInProgress, instance); { if (typeof ctor.getDerivedStateFromProps === 'function' && state === null) { var componentName = getComponentName(ctor) || 'Component'; if (!didWarnAboutUninitializedState.has(componentName)) { didWarnAboutUninitializedState.add(componentName); warningWithoutStack$1(false, '`%s` uses `getDerivedStateFromProps` but its initial state is ' + '%s. This is not recommended. Instead, define the initial state by ' + 'assigning an object to `this.state` in the constructor of `%s`. ' + 'This ensures that `getDerivedStateFromProps` arguments have a consistent shape.', componentName, instance.state === null ? 'null' : 'undefined', componentName); } } // If new component APIs are defined, "unsafe" lifecycles won't be called. // Warn about these lifecycles if they are present. // Don't warn about react-lifecycles-compat polyfilled methods though. if (typeof ctor.getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function') { var foundWillMountName = null; var foundWillReceivePropsName = null; var foundWillUpdateName = null; if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) { foundWillMountName = 'componentWillMount'; } else if (typeof instance.UNSAFE_componentWillMount === 'function') { foundWillMountName = 'UNSAFE_componentWillMount'; } if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) { foundWillReceivePropsName = 'componentWillReceiveProps'; } else if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') { foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps'; } if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) { foundWillUpdateName = 'componentWillUpdate'; } else if (typeof instance.UNSAFE_componentWillUpdate === 'function') { foundWillUpdateName = 'UNSAFE_componentWillUpdate'; } if (foundWillMountName !== null || foundWillReceivePropsName !== null || foundWillUpdateName !== null) { var _componentName = getComponentName(ctor) || 'Component'; var newApiName = typeof ctor.getDerivedStateFromProps === 'function' ? 'getDerivedStateFromProps()' : 'getSnapshotBeforeUpdate()'; if (!didWarnAboutLegacyLifecyclesAndDerivedState.has(_componentName)) { didWarnAboutLegacyLifecyclesAndDerivedState.add(_componentName); warningWithoutStack$1(false, 'Unsafe legacy lifecycles will not be called for components using new component APIs.\n\n' + '%s uses %s but also contains the following legacy lifecycles:%s%s%s\n\n' + 'The above lifecycles should be removed. Learn more about this warning here:\n' + 'https://fb.me/react-async-component-lifecycle-hooks', _componentName, newApiName, foundWillMountName !== null ? '\n ' + foundWillMountName : '', foundWillReceivePropsName !== null ? '\n ' + foundWillReceivePropsName : '', foundWillUpdateName !== null ? '\n ' + foundWillUpdateName : ''); } } } } // Cache unmasked context so we can avoid recreating masked context unless necessary. // ReactFiberContext usually updates this cache but can't for newly-created instances. if (isLegacyContextConsumer) { cacheContext(workInProgress, unmaskedContext, context); } return instance; } function callComponentWillMount(workInProgress, instance) { startPhaseTimer(workInProgress, 'componentWillMount'); var oldState = instance.state; if (typeof instance.componentWillMount === 'function') { instance.componentWillMount(); } if (typeof instance.UNSAFE_componentWillMount === 'function') { instance.UNSAFE_componentWillMount(); } stopPhaseTimer(); if (oldState !== instance.state) { { warningWithoutStack$1(false, '%s.componentWillMount(): Assigning directly to this.state is ' + "deprecated (except inside a component's " + 'constructor). Use setState instead.', getComponentName(workInProgress.type) || 'Component'); } classComponentUpdater.enqueueReplaceState(instance, instance.state, null); } } function callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext) { var oldState = instance.state; startPhaseTimer(workInProgress, 'componentWillReceiveProps'); if (typeof instance.componentWillReceiveProps === 'function') { instance.componentWillReceiveProps(newProps, nextContext); } if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') { instance.UNSAFE_componentWillReceiveProps(newProps, nextContext); } stopPhaseTimer(); if (instance.state !== oldState) { { var componentName = getComponentName(workInProgress.type) || 'Component'; if (!didWarnAboutStateAssignmentForComponent.has(componentName)) { didWarnAboutStateAssignmentForComponent.add(componentName); warningWithoutStack$1(false, '%s.componentWillReceiveProps(): Assigning directly to ' + "this.state is deprecated (except inside a component's " + 'constructor). Use setState instead.', componentName); } } classComponentUpdater.enqueueReplaceState(instance, instance.state, null); } } // Invokes the mount life-cycles on a previously never rendered instance. function mountClassInstance(workInProgress, ctor, newProps, renderExpirationTime) { { checkClassInstance(workInProgress, ctor, newProps); } var instance = workInProgress.stateNode; instance.props = newProps; instance.state = workInProgress.memoizedState; instance.refs = emptyRefsObject; var contextType = ctor.contextType; if (typeof contextType === 'object' && contextType !== null) { instance.context = readContext(contextType); } else { var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true); instance.context = getMaskedContext(workInProgress, unmaskedContext); } { if (instance.state === newProps) { var componentName = getComponentName(ctor) || 'Component'; if (!didWarnAboutDirectlyAssigningPropsToState.has(componentName)) { didWarnAboutDirectlyAssigningPropsToState.add(componentName); warningWithoutStack$1(false, '%s: It is not recommended to assign props directly to state ' + "because updates to props won't be reflected in state. " + 'In most cases, it is better to use props directly.', componentName); } } if (workInProgress.mode & StrictMode) { ReactStrictModeWarnings.recordUnsafeLifecycleWarnings(workInProgress, instance); ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, instance); } if (warnAboutDeprecatedLifecycles) { ReactStrictModeWarnings.recordDeprecationWarnings(workInProgress, instance); } } var updateQueue = workInProgress.updateQueue; if (updateQueue !== null) { processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime); instance.state = workInProgress.memoizedState; } var getDerivedStateFromProps = ctor.getDerivedStateFromProps; if (typeof getDerivedStateFromProps === 'function') { applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps); instance.state = workInProgress.memoizedState; } // In order to support react-lifecycles-compat polyfilled components, // Unsafe lifecycles should not be invoked for components using the new APIs. if (typeof ctor.getDerivedStateFromProps !== 'function' && typeof instance.getSnapshotBeforeUpdate !== 'function' && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) { callComponentWillMount(workInProgress, instance); // If we had additional state updates during this life-cycle, let's // process them now. updateQueue = workInProgress.updateQueue; if (updateQueue !== null) { processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime); instance.state = workInProgress.memoizedState; } } if (typeof instance.componentDidMount === 'function') { workInProgress.effectTag |= Update; } } function resumeMountClassInstance(workInProgress, ctor, newProps, renderExpirationTime) { var instance = workInProgress.stateNode; var oldProps = workInProgress.memoizedProps; instance.props = oldProps; var oldContext = instance.context; var contextType = ctor.contextType; var nextContext = void 0; if (typeof contextType === 'object' && contextType !== null) { nextContext = readContext(contextType); } else { var nextLegacyUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true); nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext); } var getDerivedStateFromProps = ctor.getDerivedStateFromProps; var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what // ever the previously attempted to render - not the "current". However, // during componentDidUpdate we pass the "current" props. // In order to support react-lifecycles-compat polyfilled components, // Unsafe lifecycles should not be invoked for components using the new APIs. if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) { if (oldProps !== newProps || oldContext !== nextContext) { callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext); } } resetHasForceUpdateBeforeProcessing(); var oldState = workInProgress.memoizedState; var newState = instance.state = oldState; var updateQueue = workInProgress.updateQueue; if (updateQueue !== null) { processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime); newState = workInProgress.memoizedState; } if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) { // If an update was already in progress, we should schedule an Update // effect even though we're bailing out, so that cWU/cDU are called. if (typeof instance.componentDidMount === 'function') { workInProgress.effectTag |= Update; } return false; } if (typeof getDerivedStateFromProps === 'function') { applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps); newState = workInProgress.memoizedState; } var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext); if (shouldUpdate) { // In order to support react-lifecycles-compat polyfilled components, // Unsafe lifecycles should not be invoked for components using the new APIs. if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) { startPhaseTimer(workInProgress, 'componentWillMount'); if (typeof instance.componentWillMount === 'function') { instance.componentWillMount(); } if (typeof instance.UNSAFE_componentWillMount === 'function') { instance.UNSAFE_componentWillMount(); } stopPhaseTimer(); } if (typeof instance.componentDidMount === 'function') { workInProgress.effectTag |= Update; } } else { // If an update was already in progress, we should schedule an Update // effect even though we're bailing out, so that cWU/cDU are called. if (typeof instance.componentDidMount === 'function') { workInProgress.effectTag |= Update; } // If shouldComponentUpdate returned false, we should still update the // memoized state to indicate that this work can be reused. workInProgress.memoizedProps = newProps; workInProgress.memoizedState = newState; } // Update the existing instance's state, props, and context pointers even // if shouldComponentUpdate returns false. instance.props = newProps; instance.state = newState; instance.context = nextContext; return shouldUpdate; } // Invokes the update life-cycles and returns false if it shouldn't rerender. function updateClassInstance(current, workInProgress, ctor, newProps, renderExpirationTime) { var instance = workInProgress.stateNode; var oldProps = workInProgress.memoizedProps; instance.props = workInProgress.type === workInProgress.elementType ? oldProps : resolveDefaultProps(workInProgress.type, oldProps); var oldContext = instance.context; var contextType = ctor.contextType; var nextContext = void 0; if (typeof contextType === 'object' && contextType !== null) { nextContext = readContext(contextType); } else { var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true); nextContext = getMaskedContext(workInProgress, nextUnmaskedContext); } var getDerivedStateFromProps = ctor.getDerivedStateFromProps; var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function'; // Note: During these life-cycles, instance.props/instance.state are what // ever the previously attempted to render - not the "current". However, // during componentDidUpdate we pass the "current" props. // In order to support react-lifecycles-compat polyfilled components, // Unsafe lifecycles should not be invoked for components using the new APIs. if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) { if (oldProps !== newProps || oldContext !== nextContext) { callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext); } } resetHasForceUpdateBeforeProcessing(); var oldState = workInProgress.memoizedState; var newState = instance.state = oldState; var updateQueue = workInProgress.updateQueue; if (updateQueue !== null) { processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime); newState = workInProgress.memoizedState; } if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) { // If an update was already in progress, we should schedule an Update // effect even though we're bailing out, so that cWU/cDU are called. if (typeof instance.componentDidUpdate === 'function') { if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) { workInProgress.effectTag |= Update; } } if (typeof instance.getSnapshotBeforeUpdate === 'function') { if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) { workInProgress.effectTag |= Snapshot; } } return false; } if (typeof getDerivedStateFromProps === 'function') { applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps); newState = workInProgress.memoizedState; } var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext); if (shouldUpdate) { // In order to support react-lifecycles-compat polyfilled components, // Unsafe lifecycles should not be invoked for components using the new APIs. if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillUpdate === 'function' || typeof instance.componentWillUpdate === 'function')) { startPhaseTimer(workInProgress, 'componentWillUpdate'); if (typeof instance.componentWillUpdate === 'function') { instance.componentWillUpdate(newProps, newState, nextContext); } if (typeof instance.UNSAFE_componentWillUpdate === 'function') { instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext); } stopPhaseTimer(); } if (typeof instance.componentDidUpdate === 'function') { workInProgress.effectTag |= Update; } if (typeof instance.getSnapshotBeforeUpdate === 'function') { workInProgress.effectTag |= Snapshot; } } else { // If an update was already in progress, we should schedule an Update // effect even though we're bailing out, so that cWU/cDU are called. if (typeof instance.componentDidUpdate === 'function') { if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) { workInProgress.effectTag |= Update; } } if (typeof instance.getSnapshotBeforeUpdate === 'function') { if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) { workInProgress.effectTag |= Snapshot; } } // If shouldComponentUpdate returned false, we should still update the // memoized props/state to indicate that this work can be reused. workInProgress.memoizedProps = newProps; workInProgress.memoizedState = newState; } // Update the existing instance's state, props, and context pointers even // if shouldComponentUpdate returns false. instance.props = newProps; instance.state = newState; instance.context = nextContext; return shouldUpdate; } var didWarnAboutMaps = void 0; var didWarnAboutGenerators = void 0; var didWarnAboutStringRefInStrictMode = void 0; var ownerHasKeyUseWarning = void 0; var ownerHasFunctionTypeWarning = void 0; var warnForMissingKey = function (child) {}; { didWarnAboutMaps = false; didWarnAboutGenerators = false; didWarnAboutStringRefInStrictMode = {}; /** * Warn if there's no key explicitly set on dynamic arrays of children or * object keys are not valid. This allows us to keep track of children between * updates. */ ownerHasKeyUseWarning = {}; ownerHasFunctionTypeWarning = {}; warnForMissingKey = function (child) { if (child === null || typeof child !== 'object') { return; } if (!child._store || child._store.validated || child.key != null) { return; } !(typeof child._store === 'object') ? invariant(false, 'React Component in warnForMissingKey should have a _store. This error is likely caused by a bug in React. Please file an issue.') : void 0; child._store.validated = true; var currentComponentErrorInfo = 'Each child in a list should have a unique ' + '"key" prop. See https://fb.me/react-warning-keys for ' + 'more information.' + getCurrentFiberStackInDev(); if (ownerHasKeyUseWarning[currentComponentErrorInfo]) { return; } ownerHasKeyUseWarning[currentComponentErrorInfo] = true; warning$1(false, 'Each child in a list should have a unique ' + '"key" prop. See https://fb.me/react-warning-keys for ' + 'more information.'); }; } var isArray = Array.isArray; function coerceRef(returnFiber, current$$1, element) { var mixedRef = element.ref; if (mixedRef !== null && typeof mixedRef !== 'function' && typeof mixedRef !== 'object') { { if (returnFiber.mode & StrictMode) { var componentName = getComponentName(returnFiber.type) || 'Component'; if (!didWarnAboutStringRefInStrictMode[componentName]) { warningWithoutStack$1(false, 'A string ref, "%s", has been found within a strict mode tree. ' + 'String refs are a source of potential bugs and should be avoided. ' + 'We recommend using createRef() instead.' + '\n%s' + '\n\nLearn more about using refs safely here:' + '\nhttps://fb.me/react-strict-mode-string-ref', mixedRef, getStackByFiberInDevAndProd(returnFiber)); didWarnAboutStringRefInStrictMode[componentName] = true; } } } if (element._owner) { var owner = element._owner; var inst = void 0; if (owner) { var ownerFiber = owner; !(ownerFiber.tag === ClassComponent) ? invariant(false, 'Function components cannot have refs. Did you mean to use React.forwardRef()?') : void 0; inst = ownerFiber.stateNode; } !inst ? invariant(false, 'Missing owner for string ref %s. This error is likely caused by a bug in React. Please file an issue.', mixedRef) : void 0; var stringRef = '' + mixedRef; // Check if previous string ref matches new string ref if (current$$1 !== null && current$$1.ref !== null && typeof current$$1.ref === 'function' && current$$1.ref._stringRef === stringRef) { return current$$1.ref; } var ref = function (value) { var refs = inst.refs; if (refs === emptyRefsObject) { // This is a lazy pooled frozen object, so we need to initialize. refs = inst.refs = {}; } if (value === null) { delete refs[stringRef]; } else { refs[stringRef] = value; } }; ref._stringRef = stringRef; return ref; } else { !(typeof mixedRef === 'string') ? invariant(false, 'Expected ref to be a function, a string, an object returned by React.createRef(), or null.') : void 0; !element._owner ? invariant(false, 'Element ref was specified as a string (%s) but no owner was set. This could happen for one of the following reasons:\n1. You may be adding a ref to a function component\n2. You may be adding a ref to a component that was not created inside a component\'s render method\n3. You have multiple copies of React loaded\nSee https://fb.me/react-refs-must-have-owner for more information.', mixedRef) : void 0; } } return mixedRef; } function throwOnInvalidObjectType(returnFiber, newChild) { if (returnFiber.type !== 'textarea') { var addendum = ''; { addendum = ' If you meant to render a collection of children, use an array ' + 'instead.' + getCurrentFiberStackInDev(); } invariant(false, 'Objects are not valid as a React child (found: %s).%s', Object.prototype.toString.call(newChild) === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : newChild, addendum); } } function warnOnFunctionType() { var currentComponentErrorInfo = 'Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of from render. ' + 'Or maybe you meant to call this function rather than return it.' + getCurrentFiberStackInDev(); if (ownerHasFunctionTypeWarning[currentComponentErrorInfo]) { return; } ownerHasFunctionTypeWarning[currentComponentErrorInfo] = true; warning$1(false, 'Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of from render. ' + 'Or maybe you meant to call this function rather than return it.'); } // This wrapper function exists because I expect to clone the code in each path // to be able to optimize each path individually by branching early. This needs // a compiler or we can do it manually. Helpers that don't need this branching // live outside of this function. function ChildReconciler(shouldTrackSideEffects) { function deleteChild(returnFiber, childToDelete) { if (!shouldTrackSideEffects) { // Noop. return; } // Deletions are added in reversed order so we add it to the front. // At this point, the return fiber's effect list is empty except for // deletions, so we can just append the deletion to the list. The remaining // effects aren't added until the complete phase. Once we implement // resuming, this may not be true. var last = returnFiber.lastEffect; if (last !== null) { last.nextEffect = childToDelete; returnFiber.lastEffect = childToDelete; } else { returnFiber.firstEffect = returnFiber.lastEffect = childToDelete; } childToDelete.nextEffect = null; childToDelete.effectTag = Deletion; } function deleteRemainingChildren(returnFiber, currentFirstChild) { if (!shouldTrackSideEffects) { // Noop. return null; } // TODO: For the shouldClone case, this could be micro-optimized a bit by // assuming that after the first child we've already added everything. var childToDelete = currentFirstChild; while (childToDelete !== null) { deleteChild(returnFiber, childToDelete); childToDelete = childToDelete.sibling; } return null; } function mapRemainingChildren(returnFiber, currentFirstChild) { // Add the remaining children to a temporary map so that we can find them by // keys quickly. Implicit (null) keys get added to this set with their index var existingChildren = new Map(); var existingChild = currentFirstChild; while (existingChild !== null) { if (existingChild.key !== null) { existingChildren.set(existingChild.key, existingChild); } else { existingChildren.set(existingChild.index, existingChild); } existingChild = existingChild.sibling; } return existingChildren; } function useFiber(fiber, pendingProps, expirationTime) { // We currently set sibling to null and index to 0 here because it is easy // to forget to do before returning it. E.g. for the single child case. var clone = createWorkInProgress(fiber, pendingProps, expirationTime); clone.index = 0; clone.sibling = null; return clone; } function placeChild(newFiber, lastPlacedIndex, newIndex) { newFiber.index = newIndex; if (!shouldTrackSideEffects) { // Noop. return lastPlacedIndex; } var current$$1 = newFiber.alternate; if (current$$1 !== null) { var oldIndex = current$$1.index; if (oldIndex < lastPlacedIndex) { // This is a move. newFiber.effectTag = Placement; return lastPlacedIndex; } else { // This item can stay in place. return oldIndex; } } else { // This is an insertion. newFiber.effectTag = Placement; return lastPlacedIndex; } } function placeSingleChild(newFiber) { // This is simpler for the single child case. We only need to do a // placement for inserting new children. if (shouldTrackSideEffects && newFiber.alternate === null) { newFiber.effectTag = Placement; } return newFiber; } function updateTextNode(returnFiber, current$$1, textContent, expirationTime) { if (current$$1 === null || current$$1.tag !== HostText) { // Insert var created = createFiberFromText(textContent, returnFiber.mode, expirationTime); created.return = returnFiber; return created; } else { // Update var existing = useFiber(current$$1, textContent, expirationTime); existing.return = returnFiber; return existing; } } function updateElement(returnFiber, current$$1, element, expirationTime) { if (current$$1 !== null && current$$1.elementType === element.type) { // Move based on index var existing = useFiber(current$$1, element.props, expirationTime); existing.ref = coerceRef(returnFiber, current$$1, element); existing.return = returnFiber; { existing._debugSource = element._source; existing._debugOwner = element._owner; } return existing; } else { // Insert var created = createFiberFromElement(element, returnFiber.mode, expirationTime); created.ref = coerceRef(returnFiber, current$$1, element); created.return = returnFiber; return created; } } function updatePortal(returnFiber, current$$1, portal, expirationTime) { if (current$$1 === null || current$$1.tag !== HostPortal || current$$1.stateNode.containerInfo !== portal.containerInfo || current$$1.stateNode.implementation !== portal.implementation) { // Insert var created = createFiberFromPortal(portal, returnFiber.mode, expirationTime); created.return = returnFiber; return created; } else { // Update var existing = useFiber(current$$1, portal.children || [], expirationTime); existing.return = returnFiber; return existing; } } function updateFragment(returnFiber, current$$1, fragment, expirationTime, key) { if (current$$1 === null || current$$1.tag !== Fragment) { // Insert var created = createFiberFromFragment(fragment, returnFiber.mode, expirationTime, key); created.return = returnFiber; return created; } else { // Update var existing = useFiber(current$$1, fragment, expirationTime); existing.return = returnFiber; return existing; } } function createChild(returnFiber, newChild, expirationTime) { if (typeof newChild === 'string' || typeof newChild === 'number') { // Text nodes don't have keys. If the previous node is implicitly keyed // we can continue to replace it without aborting even if it is not a text // node. var created = createFiberFromText('' + newChild, returnFiber.mode, expirationTime); created.return = returnFiber; return created; } if (typeof newChild === 'object' && newChild !== null) { switch (newChild.$$typeof) { case REACT_ELEMENT_TYPE: { var _created = createFiberFromElement(newChild, returnFiber.mode, expirationTime); _created.ref = coerceRef(returnFiber, null, newChild); _created.return = returnFiber; return _created; } case REACT_PORTAL_TYPE: { var _created2 = createFiberFromPortal(newChild, returnFiber.mode, expirationTime); _created2.return = returnFiber; return _created2; } } if (isArray(newChild) || getIteratorFn(newChild)) { var _created3 = createFiberFromFragment(newChild, returnFiber.mode, expirationTime, null); _created3.return = returnFiber; return _created3; } throwOnInvalidObjectType(returnFiber, newChild); } { if (typeof newChild === 'function') { warnOnFunctionType(); } } return null; } function updateSlot(returnFiber, oldFiber, newChild, expirationTime) { // Update the fiber if the keys match, otherwise return null. var key = oldFiber !== null ? oldFiber.key : null; if (typeof newChild === 'string' || typeof newChild === 'number') { // Text nodes don't have keys. If the previous node is implicitly keyed // we can continue to replace it without aborting even if it is not a text // node. if (key !== null) { return null; } return updateTextNode(returnFiber, oldFiber, '' + newChild, expirationTime); } if (typeof newChild === 'object' && newChild !== null) { switch (newChild.$$typeof) { case REACT_ELEMENT_TYPE: { if (newChild.key === key) { if (newChild.type === REACT_FRAGMENT_TYPE) { return updateFragment(returnFiber, oldFiber, newChild.props.children, expirationTime, key); } return updateElement(returnFiber, oldFiber, newChild, expirationTime); } else { return null; } } case REACT_PORTAL_TYPE: { if (newChild.key === key) { return updatePortal(returnFiber, oldFiber, newChild, expirationTime); } else { return null; } } } if (isArray(newChild) || getIteratorFn(newChild)) { if (key !== null) { return null; } return updateFragment(returnFiber, oldFiber, newChild, expirationTime, null); } throwOnInvalidObjectType(returnFiber, newChild); } { if (typeof newChild === 'function') { warnOnFunctionType(); } } return null; } function updateFromMap(existingChildren, returnFiber, newIdx, newChild, expirationTime) { if (typeof newChild === 'string' || typeof newChild === 'number') { // Text nodes don't have keys, so we neither have to check the old nor // new node for the key. If both are text nodes, they match. var matchedFiber = existingChildren.get(newIdx) || null; return updateTextNode(returnFiber, matchedFiber, '' + newChild, expirationTime); } if (typeof newChild === 'object' && newChild !== null) { switch (newChild.$$typeof) { case REACT_ELEMENT_TYPE: { var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null; if (newChild.type === REACT_FRAGMENT_TYPE) { return updateFragment(returnFiber, _matchedFiber, newChild.props.children, expirationTime, newChild.key); } return updateElement(returnFiber, _matchedFiber, newChild, expirationTime); } case REACT_PORTAL_TYPE: { var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null; return updatePortal(returnFiber, _matchedFiber2, newChild, expirationTime); } } if (isArray(newChild) || getIteratorFn(newChild)) { var _matchedFiber3 = existingChildren.get(newIdx) || null; return updateFragment(returnFiber, _matchedFiber3, newChild, expirationTime, null); } throwOnInvalidObjectType(returnFiber, newChild); } { if (typeof newChild === 'function') { warnOnFunctionType(); } } return null; } /** * Warns if there is a duplicate or missing key */ function warnOnInvalidKey(child, knownKeys) { { if (typeof child !== 'object' || child === null) { return knownKeys; } switch (child.$$typeof) { case REACT_ELEMENT_TYPE: case REACT_PORTAL_TYPE: warnForMissingKey(child); var key = child.key; if (typeof key !== 'string') { break; } if (knownKeys === null) { knownKeys = new Set(); knownKeys.add(key); break; } if (!knownKeys.has(key)) { knownKeys.add(key); break; } warning$1(false, 'Encountered two children with the same key, `%s`. ' + 'Keys should be unique so that components maintain their identity ' + 'across updates. Non-unique keys may cause children to be ' + 'duplicated and/or omitted — the behavior is unsupported and ' + 'could change in a future version.', key); break; default: break; } } return knownKeys; } function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, expirationTime) { // This algorithm can't optimize by searching from both ends since we // don't have backpointers on fibers. I'm trying to see how far we can get // with that model. If it ends up not being worth the tradeoffs, we can // add it later. // Even with a two ended optimization, we'd want to optimize for the case // where there are few changes and brute force the comparison instead of // going for the Map. It'd like to explore hitting that path first in // forward-only mode and only go for the Map once we notice that we need // lots of look ahead. This doesn't handle reversal as well as two ended // search but that's unusual. Besides, for the two ended optimization to // work on Iterables, we'd need to copy the whole set. // In this first iteration, we'll just live with hitting the bad case // (adding everything to a Map) in for every insert/move. // If you change this code, also update reconcileChildrenIterator() which // uses the same algorithm. { // First, validate keys. var knownKeys = null; for (var i = 0; i < newChildren.length; i++) { var child = newChildren[i]; knownKeys = warnOnInvalidKey(child, knownKeys); } } var resultingFirstChild = null; var previousNewFiber = null; var oldFiber = currentFirstChild; var lastPlacedIndex = 0; var newIdx = 0; var nextOldFiber = null; for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) { if (oldFiber.index > newIdx) { nextOldFiber = oldFiber; oldFiber = null; } else { nextOldFiber = oldFiber.sibling; } var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], expirationTime); if (newFiber === null) { // TODO: This breaks on empty slots like null children. That's // unfortunate because it triggers the slow path all the time. We need // a better way to communicate whether this was a miss or null, // boolean, undefined, etc. if (oldFiber === null) { oldFiber = nextOldFiber; } break; } if (shouldTrackSideEffects) { if (oldFiber && newFiber.alternate === null) { // We matched the slot, but we didn't reuse the existing fiber, so we // need to delete the existing child. deleteChild(returnFiber, oldFiber); } } lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx); if (previousNewFiber === null) { // TODO: Move out of the loop. This only happens for the first run. resultingFirstChild = newFiber; } else { // TODO: Defer siblings if we're not at the right index for this slot. // I.e. if we had null values before, then we want to defer this // for each null value. However, we also don't want to call updateSlot // with the previous one. previousNewFiber.sibling = newFiber; } previousNewFiber = newFiber; oldFiber = nextOldFiber; } if (newIdx === newChildren.length) { // We've reached the end of the new children. We can delete the rest. deleteRemainingChildren(returnFiber, oldFiber); return resultingFirstChild; } if (oldFiber === null) { // If we don't have any more existing children we can choose a fast path // since the rest will all be insertions. for (; newIdx < newChildren.length; newIdx++) { var _newFiber = createChild(returnFiber, newChildren[newIdx], expirationTime); if (!_newFiber) { continue; } lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx); if (previousNewFiber === null) { // TODO: Move out of the loop. This only happens for the first run. resultingFirstChild = _newFiber; } else { previousNewFiber.sibling = _newFiber; } previousNewFiber = _newFiber; } return resultingFirstChild; } // Add all children to a key map for quick lookups. var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves. for (; newIdx < newChildren.length; newIdx++) { var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], expirationTime); if (_newFiber2) { if (shouldTrackSideEffects) { if (_newFiber2.alternate !== null) { // The new fiber is a work in progress, but if there exists a // current, that means that we reused the fiber. We need to delete // it from the child list so that we don't add it to the deletion // list. existingChildren.delete(_newFiber2.key === null ? newIdx : _newFiber2.key); } } lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx); if (previousNewFiber === null) { resultingFirstChild = _newFiber2; } else { previousNewFiber.sibling = _newFiber2; } previousNewFiber = _newFiber2; } } if (shouldTrackSideEffects) { // Any existing children that weren't consumed above were deleted. We need // to add them to the deletion list. existingChildren.forEach(function (child) { return deleteChild(returnFiber, child); }); } return resultingFirstChild; } function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, expirationTime) { // This is the same implementation as reconcileChildrenArray(), // but using the iterator instead. var iteratorFn = getIteratorFn(newChildrenIterable); !(typeof iteratorFn === 'function') ? invariant(false, 'An object is not an iterable. This error is likely caused by a bug in React. Please file an issue.') : void 0; { // We don't support rendering Generators because it's a mutation. // See https://github.com/facebook/react/issues/12995 if (typeof Symbol === 'function' && // $FlowFixMe Flow doesn't know about toStringTag newChildrenIterable[Symbol.toStringTag] === 'Generator') { !didWarnAboutGenerators ? warning$1(false, 'Using Generators as children is unsupported and will likely yield ' + 'unexpected results because enumerating a generator mutates it. ' + 'You may convert it to an array with `Array.from()` or the ' + '`[...spread]` operator before rendering. Keep in mind ' + 'you might need to polyfill these features for older browsers.') : void 0; didWarnAboutGenerators = true; } // Warn about using Maps as children if (newChildrenIterable.entries === iteratorFn) { !didWarnAboutMaps ? warning$1(false, 'Using Maps as children is unsupported and will likely yield ' + 'unexpected results. Convert it to a sequence/iterable of keyed ' + 'ReactElements instead.') : void 0; didWarnAboutMaps = true; } // First, validate keys. // We'll get a different iterator later for the main pass. var _newChildren = iteratorFn.call(newChildrenIterable); if (_newChildren) { var knownKeys = null; var _step = _newChildren.next(); for (; !_step.done; _step = _newChildren.next()) { var child = _step.value; knownKeys = warnOnInvalidKey(child, knownKeys); } } } var newChildren = iteratorFn.call(newChildrenIterable); !(newChildren != null) ? invariant(false, 'An iterable object provided no iterator.') : void 0; var resultingFirstChild = null; var previousNewFiber = null; var oldFiber = currentFirstChild; var lastPlacedIndex = 0; var newIdx = 0; var nextOldFiber = null; var step = newChildren.next(); for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) { if (oldFiber.index > newIdx) { nextOldFiber = oldFiber; oldFiber = null; } else { nextOldFiber = oldFiber.sibling; } var newFiber = updateSlot(returnFiber, oldFiber, step.value, expirationTime); if (newFiber === null) { // TODO: This breaks on empty slots like null children. That's // unfortunate because it triggers the slow path all the time. We need // a better way to communicate whether this was a miss or null, // boolean, undefined, etc. if (!oldFiber) { oldFiber = nextOldFiber; } break; } if (shouldTrackSideEffects) { if (oldFiber && newFiber.alternate === null) { // We matched the slot, but we didn't reuse the existing fiber, so we // need to delete the existing child. deleteChild(returnFiber, oldFiber); } } lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx); if (previousNewFiber === null) { // TODO: Move out of the loop. This only happens for the first run. resultingFirstChild = newFiber; } else { // TODO: Defer siblings if we're not at the right index for this slot. // I.e. if we had null values before, then we want to defer this // for each null value. However, we also don't want to call updateSlot // with the previous one. previousNewFiber.sibling = newFiber; } previousNewFiber = newFiber; oldFiber = nextOldFiber; } if (step.done) { // We've reached the end of the new children. We can delete the rest. deleteRemainingChildren(returnFiber, oldFiber); return resultingFirstChild; } if (oldFiber === null) { // If we don't have any more existing children we can choose a fast path // since the rest will all be insertions. for (; !step.done; newIdx++, step = newChildren.next()) { var _newFiber3 = createChild(returnFiber, step.value, expirationTime); if (_newFiber3 === null) { continue; } lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx); if (previousNewFiber === null) { // TODO: Move out of the loop. This only happens for the first run. resultingFirstChild = _newFiber3; } else { previousNewFiber.sibling = _newFiber3; } previousNewFiber = _newFiber3; } return resultingFirstChild; } // Add all children to a key map for quick lookups. var existingChildren = mapRemainingChildren(returnFiber, oldFiber); // Keep scanning and use the map to restore deleted items as moves. for (; !step.done; newIdx++, step = newChildren.next()) { var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, expirationTime); if (_newFiber4 !== null) { if (shouldTrackSideEffects) { if (_newFiber4.alternate !== null) { // The new fiber is a work in progress, but if there exists a // current, that means that we reused the fiber. We need to delete // it from the child list so that we don't add it to the deletion // list. existingChildren.delete(_newFiber4.key === null ? newIdx : _newFiber4.key); } } lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx); if (previousNewFiber === null) { resultingFirstChild = _newFiber4; } else { previousNewFiber.sibling = _newFiber4; } previousNewFiber = _newFiber4; } } if (shouldTrackSideEffects) { // Any existing children that weren't consumed above were deleted. We need // to add them to the deletion list. existingChildren.forEach(function (child) { return deleteChild(returnFiber, child); }); } return resultingFirstChild; } function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, expirationTime) { // There's no need to check for keys on text nodes since we don't have a // way to define them. if (currentFirstChild !== null && currentFirstChild.tag === HostText) { // We already have an existing node so let's just update it and delete // the rest. deleteRemainingChildren(returnFiber, currentFirstChild.sibling); var existing = useFiber(currentFirstChild, textContent, expirationTime); existing.return = returnFiber; return existing; } // The existing first child is not a text node so we need to create one // and delete the existing ones. deleteRemainingChildren(returnFiber, currentFirstChild); var created = createFiberFromText(textContent, returnFiber.mode, expirationTime); created.return = returnFiber; return created; } function reconcileSingleElement(returnFiber, currentFirstChild, element, expirationTime) { var key = element.key; var child = currentFirstChild; while (child !== null) { // TODO: If key === null and child.key === null, then this only applies to // the first item in the list. if (child.key === key) { if (child.tag === Fragment ? element.type === REACT_FRAGMENT_TYPE : child.elementType === element.type) { deleteRemainingChildren(returnFiber, child.sibling); var existing = useFiber(child, element.type === REACT_FRAGMENT_TYPE ? element.props.children : element.props, expirationTime); existing.ref = coerceRef(returnFiber, child, element); existing.return = returnFiber; { existing._debugSource = element._source; existing._debugOwner = element._owner; } return existing; } else { deleteRemainingChildren(returnFiber, child); break; } } else { deleteChild(returnFiber, child); } child = child.sibling; } if (element.type === REACT_FRAGMENT_TYPE) { var created = createFiberFromFragment(element.props.children, returnFiber.mode, expirationTime, element.key); created.return = returnFiber; return created; } else { var _created4 = createFiberFromElement(element, returnFiber.mode, expirationTime); _created4.ref = coerceRef(returnFiber, currentFirstChild, element); _created4.return = returnFiber; return _created4; } } function reconcileSinglePortal(returnFiber, currentFirstChild, portal, expirationTime) { var key = portal.key; var child = currentFirstChild; while (child !== null) { // TODO: If key === null and child.key === null, then this only applies to // the first item in the list. if (child.key === key) { if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) { deleteRemainingChildren(returnFiber, child.sibling); var existing = useFiber(child, portal.children || [], expirationTime); existing.return = returnFiber; return existing; } else { deleteRemainingChildren(returnFiber, child); break; } } else { deleteChild(returnFiber, child); } child = child.sibling; } var created = createFiberFromPortal(portal, returnFiber.mode, expirationTime); created.return = returnFiber; return created; } // This API will tag the children with the side-effect of the reconciliation // itself. They will be added to the side-effect list as we pass through the // children and the parent. function reconcileChildFibers(returnFiber, currentFirstChild, newChild, expirationTime) { // This function is not recursive. // If the top level item is an array, we treat it as a set of children, // not as a fragment. Nested arrays on the other hand will be treated as // fragment nodes. Recursion happens at the normal flow. // Handle top level unkeyed fragments as if they were arrays. // This leads to an ambiguity between <>{[...]} and <>.... // We treat the ambiguous cases above the same. var isUnkeyedTopLevelFragment = typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null; if (isUnkeyedTopLevelFragment) { newChild = newChild.props.children; } // Handle object types var isObject = typeof newChild === 'object' && newChild !== null; if (isObject) { switch (newChild.$$typeof) { case REACT_ELEMENT_TYPE: return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, expirationTime)); case REACT_PORTAL_TYPE: return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, expirationTime)); } } if (typeof newChild === 'string' || typeof newChild === 'number') { return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, expirationTime)); } if (isArray(newChild)) { return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, expirationTime); } if (getIteratorFn(newChild)) { return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, expirationTime); } if (isObject) { throwOnInvalidObjectType(returnFiber, newChild); } { if (typeof newChild === 'function') { warnOnFunctionType(); } } if (typeof newChild === 'undefined' && !isUnkeyedTopLevelFragment) { // If the new child is undefined, and the return fiber is a composite // component, throw an error. If Fiber return types are disabled, // we already threw above. switch (returnFiber.tag) { case ClassComponent: { { var instance = returnFiber.stateNode; if (instance.render._isMockFunction) { // We allow auto-mocks to proceed as if they're returning null. break; } } } // Intentionally fall through to the next case, which handles both // functions and classes // eslint-disable-next-lined no-fallthrough case FunctionComponent: { var Component = returnFiber.type; invariant(false, '%s(...): Nothing was returned from render. This usually means a return statement is missing. Or, to render nothing, return null.', Component.displayName || Component.name || 'Component'); } } } // Remaining cases are all treated as empty. return deleteRemainingChildren(returnFiber, currentFirstChild); } return reconcileChildFibers; } var reconcileChildFibers = ChildReconciler(true); var mountChildFibers = ChildReconciler(false); function cloneChildFibers(current$$1, workInProgress) { !(current$$1 === null || workInProgress.child === current$$1.child) ? invariant(false, 'Resuming work not yet implemented.') : void 0; if (workInProgress.child === null) { return; } var currentChild = workInProgress.child; var newChild = createWorkInProgress(currentChild, currentChild.pendingProps, currentChild.expirationTime); workInProgress.child = newChild; newChild.return = workInProgress; while (currentChild.sibling !== null) { currentChild = currentChild.sibling; newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps, currentChild.expirationTime); newChild.return = workInProgress; } newChild.sibling = null; } var NO_CONTEXT = {}; var contextStackCursor$1 = createCursor(NO_CONTEXT); var contextFiberStackCursor = createCursor(NO_CONTEXT); var rootInstanceStackCursor = createCursor(NO_CONTEXT); function requiredContext(c) { !(c !== NO_CONTEXT) ? invariant(false, 'Expected host context to exist. This error is likely caused by a bug in React. Please file an issue.') : void 0; return c; } function getRootHostContainer() { var rootInstance = requiredContext(rootInstanceStackCursor.current); return rootInstance; } function pushHostContainer(fiber, nextRootInstance) { // Push current root instance onto the stack; // This allows us to reset root when portals are popped. push(rootInstanceStackCursor, nextRootInstance, fiber); // Track the context and the Fiber that provided it. // This enables us to pop only Fibers that provide unique contexts. push(contextFiberStackCursor, fiber, fiber); // Finally, we need to push the host context to the stack. // However, we can't just call getRootHostContext() and push it because // we'd have a different number of entries on the stack depending on // whether getRootHostContext() throws somewhere in renderer code or not. // So we push an empty value first. This lets us safely unwind on errors. push(contextStackCursor$1, NO_CONTEXT, fiber); var nextRootContext = getRootHostContext(nextRootInstance); // Now that we know this function doesn't throw, replace it. pop(contextStackCursor$1, fiber); push(contextStackCursor$1, nextRootContext, fiber); } function popHostContainer(fiber) { pop(contextStackCursor$1, fiber); pop(contextFiberStackCursor, fiber); pop(rootInstanceStackCursor, fiber); } function getHostContext() { var context = requiredContext(contextStackCursor$1.current); return context; } function pushHostContext(fiber) { var rootInstance = requiredContext(rootInstanceStackCursor.current); var context = requiredContext(contextStackCursor$1.current); var nextContext = getChildHostContext(context, fiber.type, rootInstance); // Don't push this Fiber's context unless it's unique. if (context === nextContext) { return; } // Track the context and the Fiber that provided it. // This enables us to pop only Fibers that provide unique contexts. push(contextFiberStackCursor, fiber, fiber); push(contextStackCursor$1, nextContext, fiber); } function popHostContext(fiber) { // Do not pop unless this Fiber provided the current context. // pushHostContext() only pushes Fibers that provide unique contexts. if (contextFiberStackCursor.current !== fiber) { return; } pop(contextStackCursor$1, fiber); pop(contextFiberStackCursor, fiber); } var NoEffect$1 = /* */0; var UnmountSnapshot = /* */2; var UnmountMutation = /* */4; var MountMutation = /* */8; var UnmountLayout = /* */16; var MountLayout = /* */32; var MountPassive = /* */64; var UnmountPassive = /* */128; var ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher; var didWarnAboutMismatchedHooksForComponent = void 0; { didWarnAboutMismatchedHooksForComponent = new Set(); } // These are set right before calling the component. var renderExpirationTime = NoWork; // The work-in-progress fiber. I've named it differently to distinguish it from // the work-in-progress hook. var currentlyRenderingFiber$1 = null; // Hooks are stored as a linked list on the fiber's memoizedState field. The // current hook list is the list that belongs to the current fiber. The // work-in-progress hook list is a new list that will be added to the // work-in-progress fiber. var currentHook = null; var nextCurrentHook = null; var firstWorkInProgressHook = null; var workInProgressHook = null; var nextWorkInProgressHook = null; var remainingExpirationTime = NoWork; var componentUpdateQueue = null; var sideEffectTag = 0; // Updates scheduled during render will trigger an immediate re-render at the // end of the current pass. We can't store these updates on the normal queue, // because if the work is aborted, they should be discarded. Because this is // a relatively rare case, we also don't want to add an additional field to // either the hook or queue object types. So we store them in a lazily create // map of queue -> render-phase updates, which are discarded once the component // completes without re-rendering. // Whether an update was scheduled during the currently executing render pass. var didScheduleRenderPhaseUpdate = false; // Lazily created map of render-phase updates var renderPhaseUpdates = null; // Counter to prevent infinite loops. var numberOfReRenders = 0; var RE_RENDER_LIMIT = 25; // In DEV, this is the name of the currently executing primitive hook var currentHookNameInDev = null; // In DEV, this list ensures that hooks are called in the same order between renders. // The list stores the order of hooks used during the initial render (mount). // Subsequent renders (updates) reference this list. var hookTypesDev = null; var hookTypesUpdateIndexDev = -1; function mountHookTypesDev() { { var hookName = currentHookNameInDev; if (hookTypesDev === null) { hookTypesDev = [hookName]; } else { hookTypesDev.push(hookName); } } } function updateHookTypesDev() { { var hookName = currentHookNameInDev; if (hookTypesDev !== null) { hookTypesUpdateIndexDev++; if (hookTypesDev[hookTypesUpdateIndexDev] !== hookName) { warnOnHookMismatchInDev(hookName); } } } } function warnOnHookMismatchInDev(currentHookName) { { var componentName = getComponentName(currentlyRenderingFiber$1.type); if (!didWarnAboutMismatchedHooksForComponent.has(componentName)) { didWarnAboutMismatchedHooksForComponent.add(componentName); if (hookTypesDev !== null) { var table = ''; var secondColumnStart = 30; for (var i = 0; i <= hookTypesUpdateIndexDev; i++) { var oldHookName = hookTypesDev[i]; var newHookName = i === hookTypesUpdateIndexDev ? currentHookName : oldHookName; var row = i + 1 + '. ' + oldHookName; // Extra space so second column lines up // lol @ IE not supporting String#repeat while (row.length < secondColumnStart) { row += ' '; } row += newHookName + '\n'; table += row; } warning$1(false, 'React has detected a change in the order of Hooks called by %s. ' + 'This will lead to bugs and errors if not fixed. ' + 'For more information, read the Rules of Hooks: https://fb.me/rules-of-hooks\n\n' + ' Previous render Next render\n' + ' ------------------------------------------------------\n' + '%s' + ' ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n', componentName, table); } } } } function throwInvalidHookError() { invariant(false, 'Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for one of the following reasons:\n1. You might have mismatching versions of React and the renderer (such as React DOM)\n2. You might be breaking the Rules of Hooks\n3. You might have more than one copy of React in the same app\nSee https://fb.me/react-invalid-hook-call for tips about how to debug and fix this problem.'); } function areHookInputsEqual(nextDeps, prevDeps) { if (prevDeps === null) { { warning$1(false, '%s received a final argument during this render, but not during ' + 'the previous render. Even though the final argument is optional, ' + 'its type cannot change between renders.', currentHookNameInDev); } return false; } { // Don't bother comparing lengths in prod because these arrays should be // passed inline. if (nextDeps.length !== prevDeps.length) { warning$1(false, 'The final argument passed to %s changed size between renders. The ' + 'order and size of this array must remain constant.\n\n' + 'Previous: %s\n' + 'Incoming: %s', currentHookNameInDev, '[' + nextDeps.join(', ') + ']', '[' + prevDeps.join(', ') + ']'); } } for (var i = 0; i < prevDeps.length && i < nextDeps.length; i++) { if (is(nextDeps[i], prevDeps[i])) { continue; } return false; } return true; } function renderWithHooks(current, workInProgress, Component, props, refOrContext, nextRenderExpirationTime) { renderExpirationTime = nextRenderExpirationTime; currentlyRenderingFiber$1 = workInProgress; nextCurrentHook = current !== null ? current.memoizedState : null; { hookTypesDev = current !== null ? current._debugHookTypes : null; hookTypesUpdateIndexDev = -1; } // The following should have already been reset // currentHook = null; // workInProgressHook = null; // remainingExpirationTime = NoWork; // componentUpdateQueue = null; // didScheduleRenderPhaseUpdate = false; // renderPhaseUpdates = null; // numberOfReRenders = 0; // sideEffectTag = 0; // TODO Warn if no hooks are used at all during mount, then some are used during update. // Currently we will identify the update render as a mount because nextCurrentHook === null. // This is tricky because it's valid for certain types of components (e.g. React.lazy) // Using nextCurrentHook to differentiate between mount/update only works if at least one stateful hook is used. // Non-stateful hooks (e.g. context) don't get added to memoizedState, // so nextCurrentHook would be null during updates and mounts. { if (nextCurrentHook !== null) { ReactCurrentDispatcher$1.current = HooksDispatcherOnUpdateInDEV; } else if (hookTypesDev !== null) { // This dispatcher handles an edge case where a component is updating, // but no stateful hooks have been used. // We want to match the production code behavior (which will use HooksDispatcherOnMount), // but with the extra DEV validation to ensure hooks ordering hasn't changed. // This dispatcher does that. ReactCurrentDispatcher$1.current = HooksDispatcherOnMountWithHookTypesInDEV; } else { ReactCurrentDispatcher$1.current = HooksDispatcherOnMountInDEV; } } var children = Component(props, refOrContext); if (didScheduleRenderPhaseUpdate) { do { didScheduleRenderPhaseUpdate = false; numberOfReRenders += 1; // Start over from the beginning of the list nextCurrentHook = current !== null ? current.memoizedState : null; nextWorkInProgressHook = firstWorkInProgressHook; currentHook = null; workInProgressHook = null; componentUpdateQueue = null; { // Also validate hook order for cascading updates. hookTypesUpdateIndexDev = -1; } ReactCurrentDispatcher$1.current = HooksDispatcherOnUpdateInDEV; children = Component(props, refOrContext); } while (didScheduleRenderPhaseUpdate); renderPhaseUpdates = null; numberOfReRenders = 0; } // We can assume the previous dispatcher is always this one, since we set it // at the beginning of the render phase and there's no re-entrancy. ReactCurrentDispatcher$1.current = ContextOnlyDispatcher; var renderedWork = currentlyRenderingFiber$1; renderedWork.memoizedState = firstWorkInProgressHook; renderedWork.expirationTime = remainingExpirationTime; renderedWork.updateQueue = componentUpdateQueue; renderedWork.effectTag |= sideEffectTag; { renderedWork._debugHookTypes = hookTypesDev; } // This check uses currentHook so that it works the same in DEV and prod bundles. // hookTypesDev could catch more cases (e.g. context) but only in DEV bundles. var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null; renderExpirationTime = NoWork; currentlyRenderingFiber$1 = null; currentHook = null; nextCurrentHook = null; firstWorkInProgressHook = null; workInProgressHook = null; nextWorkInProgressHook = null; { currentHookNameInDev = null; hookTypesDev = null; hookTypesUpdateIndexDev = -1; } remainingExpirationTime = NoWork; componentUpdateQueue = null; sideEffectTag = 0; // These were reset above // didScheduleRenderPhaseUpdate = false; // renderPhaseUpdates = null; // numberOfReRenders = 0; !!didRenderTooFewHooks ? invariant(false, 'Rendered fewer hooks than expected. This may be caused by an accidental early return statement.') : void 0; return children; } function bailoutHooks(current, workInProgress, expirationTime) { workInProgress.updateQueue = current.updateQueue; workInProgress.effectTag &= ~(Passive | Update); if (current.expirationTime <= expirationTime) { current.expirationTime = NoWork; } } function resetHooks() { // We can assume the previous dispatcher is always this one, since we set it // at the beginning of the render phase and there's no re-entrancy. ReactCurrentDispatcher$1.current = ContextOnlyDispatcher; // This is used to reset the state of this module when a component throws. // It's also called inside mountIndeterminateComponent if we determine the // component is a module-style component. renderExpirationTime = NoWork; currentlyRenderingFiber$1 = null; currentHook = null; nextCurrentHook = null; firstWorkInProgressHook = null; workInProgressHook = null; nextWorkInProgressHook = null; { hookTypesDev = null; hookTypesUpdateIndexDev = -1; currentHookNameInDev = null; } remainingExpirationTime = NoWork; componentUpdateQueue = null; sideEffectTag = 0; didScheduleRenderPhaseUpdate = false; renderPhaseUpdates = null; numberOfReRenders = 0; } function mountWorkInProgressHook() { var hook = { memoizedState: null, baseState: null, queue: null, baseUpdate: null, next: null }; if (workInProgressHook === null) { // This is the first hook in the list firstWorkInProgressHook = workInProgressHook = hook; } else { // Append to the end of the list workInProgressHook = workInProgressHook.next = hook; } return workInProgressHook; } function updateWorkInProgressHook() { // This function is used both for updates and for re-renders triggered by a // render phase update. It assumes there is either a current hook we can // clone, or a work-in-progress hook from a previous render pass that we can // use as a base. When we reach the end of the base list, we must switch to // the dispatcher used for mounts. if (nextWorkInProgressHook !== null) { // There's already a work-in-progress. Reuse it. workInProgressHook = nextWorkInProgressHook; nextWorkInProgressHook = workInProgressHook.next; currentHook = nextCurrentHook; nextCurrentHook = currentHook !== null ? currentHook.next : null; } else { // Clone from the current hook. !(nextCurrentHook !== null) ? invariant(false, 'Rendered more hooks than during the previous render.') : void 0; currentHook = nextCurrentHook; var newHook = { memoizedState: currentHook.memoizedState, baseState: currentHook.baseState, queue: currentHook.queue, baseUpdate: currentHook.baseUpdate, next: null }; if (workInProgressHook === null) { // This is the first hook in the list. workInProgressHook = firstWorkInProgressHook = newHook; } else { // Append to the end of the list. workInProgressHook = workInProgressHook.next = newHook; } nextCurrentHook = currentHook.next; } return workInProgressHook; } function createFunctionComponentUpdateQueue() { return { lastEffect: null }; } function basicStateReducer(state, action) { return typeof action === 'function' ? action(state) : action; } function mountReducer(reducer, initialArg, init) { var hook = mountWorkInProgressHook(); var initialState = void 0; if (init !== undefined) { initialState = init(initialArg); } else { initialState = initialArg; } hook.memoizedState = hook.baseState = initialState; var queue = hook.queue = { last: null, dispatch: null, lastRenderedReducer: reducer, lastRenderedState: initialState }; var dispatch = queue.dispatch = dispatchAction.bind(null, // Flow doesn't know this is non-null, but we do. currentlyRenderingFiber$1, queue); return [hook.memoizedState, dispatch]; } function updateReducer(reducer, initialArg, init) { var hook = updateWorkInProgressHook(); var queue = hook.queue; !(queue !== null) ? invariant(false, 'Should have a queue. This is likely a bug in React. Please file an issue.') : void 0; queue.lastRenderedReducer = reducer; if (numberOfReRenders > 0) { // This is a re-render. Apply the new render phase updates to the previous var _dispatch = queue.dispatch; if (renderPhaseUpdates !== null) { // Render phase updates are stored in a map of queue -> linked list var firstRenderPhaseUpdate = renderPhaseUpdates.get(queue); if (firstRenderPhaseUpdate !== undefined) { renderPhaseUpdates.delete(queue); var newState = hook.memoizedState; var update = firstRenderPhaseUpdate; do { // Process this render phase update. We don't have to check the // priority because it will always be the same as the current // render's. var _action = update.action; newState = reducer(newState, _action); update = update.next; } while (update !== null); // Mark that the fiber performed work, but only if the new state is // different from the current state. if (!is(newState, hook.memoizedState)) { markWorkInProgressReceivedUpdate(); } hook.memoizedState = newState; // Don't persist the state accumlated from the render phase updates to // the base state unless the queue is empty. // TODO: Not sure if this is the desired semantics, but it's what we // do for gDSFP. I can't remember why. if (hook.baseUpdate === queue.last) { hook.baseState = newState; } queue.lastRenderedState = newState; return [newState, _dispatch]; } } return [hook.memoizedState, _dispatch]; } // The last update in the entire queue var last = queue.last; // The last update that is part of the base state. var baseUpdate = hook.baseUpdate; var baseState = hook.baseState; // Find the first unprocessed update. var first = void 0; if (baseUpdate !== null) { if (last !== null) { // For the first update, the queue is a circular linked list where // `queue.last.next = queue.first`. Once the first update commits, and // the `baseUpdate` is no longer empty, we can unravel the list. last.next = null; } first = baseUpdate.next; } else { first = last !== null ? last.next : null; } if (first !== null) { var _newState = baseState; var newBaseState = null; var newBaseUpdate = null; var prevUpdate = baseUpdate; var _update = first; var didSkip = false; do { var updateExpirationTime = _update.expirationTime; if (updateExpirationTime < renderExpirationTime) { // Priority is insufficient. Skip this update. If this is the first // skipped update, the previous update/state is the new base // update/state. if (!didSkip) { didSkip = true; newBaseUpdate = prevUpdate; newBaseState = _newState; } // Update the remaining priority in the queue. if (updateExpirationTime > remainingExpirationTime) { remainingExpirationTime = updateExpirationTime; } } else { // Process this update. if (_update.eagerReducer === reducer) { // If this update was processed eagerly, and its reducer matches the // current reducer, we can use the eagerly computed state. _newState = _update.eagerState; } else { var _action2 = _update.action; _newState = reducer(_newState, _action2); } } prevUpdate = _update; _update = _update.next; } while (_update !== null && _update !== first); if (!didSkip) { newBaseUpdate = prevUpdate; newBaseState = _newState; } // Mark that the fiber performed work, but only if the new state is // different from the current state. if (!is(_newState, hook.memoizedState)) { markWorkInProgressReceivedUpdate(); } hook.memoizedState = _newState; hook.baseUpdate = newBaseUpdate; hook.baseState = newBaseState; queue.lastRenderedState = _newState; } var dispatch = queue.dispatch; return [hook.memoizedState, dispatch]; } function mountState(initialState) { var hook = mountWorkInProgressHook(); if (typeof initialState === 'function') { initialState = initialState(); } hook.memoizedState = hook.baseState = initialState; var queue = hook.queue = { last: null, dispatch: null, lastRenderedReducer: basicStateReducer, lastRenderedState: initialState }; var dispatch = queue.dispatch = dispatchAction.bind(null, // Flow doesn't know this is non-null, but we do. currentlyRenderingFiber$1, queue); return [hook.memoizedState, dispatch]; } function updateState(initialState) { return updateReducer(basicStateReducer, initialState); } function pushEffect(tag, create, destroy, deps) { var effect = { tag: tag, create: create, destroy: destroy, deps: deps, // Circular next: null }; if (componentUpdateQueue === null) { componentUpdateQueue = createFunctionComponentUpdateQueue(); componentUpdateQueue.lastEffect = effect.next = effect; } else { var _lastEffect = componentUpdateQueue.lastEffect; if (_lastEffect === null) { componentUpdateQueue.lastEffect = effect.next = effect; } else { var firstEffect = _lastEffect.next; _lastEffect.next = effect; effect.next = firstEffect; componentUpdateQueue.lastEffect = effect; } } return effect; } function mountRef(initialValue) { var hook = mountWorkInProgressHook(); var ref = { current: initialValue }; { Object.seal(ref); } hook.memoizedState = ref; return ref; } function updateRef(initialValue) { var hook = updateWorkInProgressHook(); return hook.memoizedState; } function mountEffectImpl(fiberEffectTag, hookEffectTag, create, deps) { var hook = mountWorkInProgressHook(); var nextDeps = deps === undefined ? null : deps; sideEffectTag |= fiberEffectTag; hook.memoizedState = pushEffect(hookEffectTag, create, undefined, nextDeps); } function updateEffectImpl(fiberEffectTag, hookEffectTag, create, deps) { var hook = updateWorkInProgressHook(); var nextDeps = deps === undefined ? null : deps; var destroy = undefined; if (currentHook !== null) { var prevEffect = currentHook.memoizedState; destroy = prevEffect.destroy; if (nextDeps !== null) { var prevDeps = prevEffect.deps; if (areHookInputsEqual(nextDeps, prevDeps)) { pushEffect(NoEffect$1, create, destroy, nextDeps); return; } } } sideEffectTag |= fiberEffectTag; hook.memoizedState = pushEffect(hookEffectTag, create, destroy, nextDeps); } function mountEffect(create, deps) { return mountEffectImpl(Update | Passive, UnmountPassive | MountPassive, create, deps); } function updateEffect(create, deps) { return updateEffectImpl(Update | Passive, UnmountPassive | MountPassive, create, deps); } function mountLayoutEffect(create, deps) { return mountEffectImpl(Update, UnmountMutation | MountLayout, create, deps); } function updateLayoutEffect(create, deps) { return updateEffectImpl(Update, UnmountMutation | MountLayout, create, deps); } function imperativeHandleEffect(create, ref) { if (typeof ref === 'function') { var refCallback = ref; var _inst = create(); refCallback(_inst); return function () { refCallback(null); }; } else if (ref !== null && ref !== undefined) { var refObject = ref; { !refObject.hasOwnProperty('current') ? warning$1(false, 'Expected useImperativeHandle() first argument to either be a ' + 'ref callback or React.createRef() object. Instead received: %s.', 'an object with keys {' + Object.keys(refObject).join(', ') + '}') : void 0; } var _inst2 = create(); refObject.current = _inst2; return function () { refObject.current = null; }; } } function mountImperativeHandle(ref, create, deps) { { !(typeof create === 'function') ? warning$1(false, 'Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null') : void 0; } // TODO: If deps are provided, should we skip comparing the ref itself? var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null; return mountEffectImpl(Update, UnmountMutation | MountLayout, imperativeHandleEffect.bind(null, create, ref), effectDeps); } function updateImperativeHandle(ref, create, deps) { { !(typeof create === 'function') ? warning$1(false, 'Expected useImperativeHandle() second argument to be a function ' + 'that creates a handle. Instead received: %s.', create !== null ? typeof create : 'null') : void 0; } // TODO: If deps are provided, should we skip comparing the ref itself? var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null; return updateEffectImpl(Update, UnmountMutation | MountLayout, imperativeHandleEffect.bind(null, create, ref), effectDeps); } function mountDebugValue(value, formatterFn) { // This hook is normally a no-op. // The react-debug-hooks package injects its own implementation // so that e.g. DevTools can display custom hook values. } var updateDebugValue = mountDebugValue; function mountCallback(callback, deps) { var hook = mountWorkInProgressHook(); var nextDeps = deps === undefined ? null : deps; hook.memoizedState = [callback, nextDeps]; return callback; } function updateCallback(callback, deps) { var hook = updateWorkInProgressHook(); var nextDeps = deps === undefined ? null : deps; var prevState = hook.memoizedState; if (prevState !== null) { if (nextDeps !== null) { var prevDeps = prevState[1]; if (areHookInputsEqual(nextDeps, prevDeps)) { return prevState[0]; } } } hook.memoizedState = [callback, nextDeps]; return callback; } function mountMemo(nextCreate, deps) { var hook = mountWorkInProgressHook(); var nextDeps = deps === undefined ? null : deps; var nextValue = nextCreate(); hook.memoizedState = [nextValue, nextDeps]; return nextValue; } function updateMemo(nextCreate, deps) { var hook = updateWorkInProgressHook(); var nextDeps = deps === undefined ? null : deps; var prevState = hook.memoizedState; if (prevState !== null) { // Assume these are defined. If they're not, areHookInputsEqual will warn. if (nextDeps !== null) { var prevDeps = prevState[1]; if (areHookInputsEqual(nextDeps, prevDeps)) { return prevState[0]; } } } var nextValue = nextCreate(); hook.memoizedState = [nextValue, nextDeps]; return nextValue; } // in a test-like environment, we want to warn if dispatchAction() // is called outside of a batchedUpdates/TestUtils.act(...) call. var shouldWarnForUnbatchedSetState = false; { // jest isn't a 'global', it's just exposed to tests via a wrapped function // further, this isn't a test file, so flow doesn't recognize the symbol. So... // $FlowExpectedError - because requirements don't give a damn about your type sigs. if ('undefined' !== typeof jest) { shouldWarnForUnbatchedSetState = true; } } function dispatchAction(fiber, queue, action) { !(numberOfReRenders < RE_RENDER_LIMIT) ? invariant(false, 'Too many re-renders. React limits the number of renders to prevent an infinite loop.') : void 0; { !(arguments.length <= 3) ? warning$1(false, "State updates from the useState() and useReducer() Hooks don't support the " + 'second callback argument. To execute a side effect after ' + 'rendering, declare it in the component body with useEffect().') : void 0; } var alternate = fiber.alternate; if (fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1) { // This is a render phase update. Stash it in a lazily-created map of // queue -> linked list of updates. After this render pass, we'll restart // and apply the stashed updates on top of the work-in-progress hook. didScheduleRenderPhaseUpdate = true; var update = { expirationTime: renderExpirationTime, action: action, eagerReducer: null, eagerState: null, next: null }; if (renderPhaseUpdates === null) { renderPhaseUpdates = new Map(); } var firstRenderPhaseUpdate = renderPhaseUpdates.get(queue); if (firstRenderPhaseUpdate === undefined) { renderPhaseUpdates.set(queue, update); } else { // Append the update to the end of the list. var lastRenderPhaseUpdate = firstRenderPhaseUpdate; while (lastRenderPhaseUpdate.next !== null) { lastRenderPhaseUpdate = lastRenderPhaseUpdate.next; } lastRenderPhaseUpdate.next = update; } } else { flushPassiveEffects(); var currentTime = requestCurrentTime(); var _expirationTime = computeExpirationForFiber(currentTime, fiber); var _update2 = { expirationTime: _expirationTime, action: action, eagerReducer: null, eagerState: null, next: null }; // Append the update to the end of the list. var _last = queue.last; if (_last === null) { // This is the first update. Create a circular list. _update2.next = _update2; } else { var first = _last.next; if (first !== null) { // Still circular. _update2.next = first; } _last.next = _update2; } queue.last = _update2; if (fiber.expirationTime === NoWork && (alternate === null || alternate.expirationTime === NoWork)) { // The queue is currently empty, which means we can eagerly compute the // next state before entering the render phase. If the new state is the // same as the current state, we may be able to bail out entirely. var _lastRenderedReducer = queue.lastRenderedReducer; if (_lastRenderedReducer !== null) { var prevDispatcher = void 0; { prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; } try { var currentState = queue.lastRenderedState; var _eagerState = _lastRenderedReducer(currentState, action); // Stash the eagerly computed state, and the reducer used to compute // it, on the update object. If the reducer hasn't changed by the // time we enter the render phase, then the eager state can be used // without calling the reducer again. _update2.eagerReducer = _lastRenderedReducer; _update2.eagerState = _eagerState; if (is(_eagerState, currentState)) { // Fast path. We can bail out without scheduling React to re-render. // It's still possible that we'll need to rebase this update later, // if the component re-renders for a different reason and by that // time the reducer has changed. return; } } catch (error) { // Suppress the error. It will throw again in the render phase. } finally { { ReactCurrentDispatcher$1.current = prevDispatcher; } } } } { if (shouldWarnForUnbatchedSetState === true) { warnIfNotCurrentlyBatchingInDev(fiber); } } scheduleWork(fiber, _expirationTime); } } var ContextOnlyDispatcher = { readContext: readContext, useCallback: throwInvalidHookError, useContext: throwInvalidHookError, useEffect: throwInvalidHookError, useImperativeHandle: throwInvalidHookError, useLayoutEffect: throwInvalidHookError, useMemo: throwInvalidHookError, useReducer: throwInvalidHookError, useRef: throwInvalidHookError, useState: throwInvalidHookError, useDebugValue: throwInvalidHookError }; var HooksDispatcherOnMountInDEV = null; var HooksDispatcherOnMountWithHookTypesInDEV = null; var HooksDispatcherOnUpdateInDEV = null; var InvalidNestedHooksDispatcherOnMountInDEV = null; var InvalidNestedHooksDispatcherOnUpdateInDEV = null; { var warnInvalidContextAccess = function () { warning$1(false, 'Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().'); }; var warnInvalidHookAccess = function () { warning$1(false, 'Do not call Hooks inside useEffect(...), useMemo(...), or other built-in Hooks. ' + 'You can only call Hooks at the top level of your React function. ' + 'For more information, see ' + 'https://fb.me/rules-of-hooks'); }; HooksDispatcherOnMountInDEV = { readContext: function (context, observedBits) { return readContext(context, observedBits); }, useCallback: function (callback, deps) { currentHookNameInDev = 'useCallback'; mountHookTypesDev(); return mountCallback(callback, deps); }, useContext: function (context, observedBits) { currentHookNameInDev = 'useContext'; mountHookTypesDev(); return readContext(context, observedBits); }, useEffect: function (create, deps) { currentHookNameInDev = 'useEffect'; mountHookTypesDev(); return mountEffect(create, deps); }, useImperativeHandle: function (ref, create, deps) { currentHookNameInDev = 'useImperativeHandle'; mountHookTypesDev(); return mountImperativeHandle(ref, create, deps); }, useLayoutEffect: function (create, deps) { currentHookNameInDev = 'useLayoutEffect'; mountHookTypesDev(); return mountLayoutEffect(create, deps); }, useMemo: function (create, deps) { currentHookNameInDev = 'useMemo'; mountHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountMemo(create, deps); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useReducer: function (reducer, initialArg, init) { currentHookNameInDev = 'useReducer'; mountHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountReducer(reducer, initialArg, init); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useRef: function (initialValue) { currentHookNameInDev = 'useRef'; mountHookTypesDev(); return mountRef(initialValue); }, useState: function (initialState) { currentHookNameInDev = 'useState'; mountHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountState(initialState); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useDebugValue: function (value, formatterFn) { currentHookNameInDev = 'useDebugValue'; mountHookTypesDev(); return mountDebugValue(value, formatterFn); } }; HooksDispatcherOnMountWithHookTypesInDEV = { readContext: function (context, observedBits) { return readContext(context, observedBits); }, useCallback: function (callback, deps) { currentHookNameInDev = 'useCallback'; updateHookTypesDev(); return mountCallback(callback, deps); }, useContext: function (context, observedBits) { currentHookNameInDev = 'useContext'; updateHookTypesDev(); return readContext(context, observedBits); }, useEffect: function (create, deps) { currentHookNameInDev = 'useEffect'; updateHookTypesDev(); return mountEffect(create, deps); }, useImperativeHandle: function (ref, create, deps) { currentHookNameInDev = 'useImperativeHandle'; updateHookTypesDev(); return mountImperativeHandle(ref, create, deps); }, useLayoutEffect: function (create, deps) { currentHookNameInDev = 'useLayoutEffect'; updateHookTypesDev(); return mountLayoutEffect(create, deps); }, useMemo: function (create, deps) { currentHookNameInDev = 'useMemo'; updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountMemo(create, deps); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useReducer: function (reducer, initialArg, init) { currentHookNameInDev = 'useReducer'; updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountReducer(reducer, initialArg, init); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useRef: function (initialValue) { currentHookNameInDev = 'useRef'; updateHookTypesDev(); return mountRef(initialValue); }, useState: function (initialState) { currentHookNameInDev = 'useState'; updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountState(initialState); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useDebugValue: function (value, formatterFn) { currentHookNameInDev = 'useDebugValue'; updateHookTypesDev(); return mountDebugValue(value, formatterFn); } }; HooksDispatcherOnUpdateInDEV = { readContext: function (context, observedBits) { return readContext(context, observedBits); }, useCallback: function (callback, deps) { currentHookNameInDev = 'useCallback'; updateHookTypesDev(); return updateCallback(callback, deps); }, useContext: function (context, observedBits) { currentHookNameInDev = 'useContext'; updateHookTypesDev(); return readContext(context, observedBits); }, useEffect: function (create, deps) { currentHookNameInDev = 'useEffect'; updateHookTypesDev(); return updateEffect(create, deps); }, useImperativeHandle: function (ref, create, deps) { currentHookNameInDev = 'useImperativeHandle'; updateHookTypesDev(); return updateImperativeHandle(ref, create, deps); }, useLayoutEffect: function (create, deps) { currentHookNameInDev = 'useLayoutEffect'; updateHookTypesDev(); return updateLayoutEffect(create, deps); }, useMemo: function (create, deps) { currentHookNameInDev = 'useMemo'; updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; try { return updateMemo(create, deps); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useReducer: function (reducer, initialArg, init) { currentHookNameInDev = 'useReducer'; updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; try { return updateReducer(reducer, initialArg, init); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useRef: function (initialValue) { currentHookNameInDev = 'useRef'; updateHookTypesDev(); return updateRef(initialValue); }, useState: function (initialState) { currentHookNameInDev = 'useState'; updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; try { return updateState(initialState); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useDebugValue: function (value, formatterFn) { currentHookNameInDev = 'useDebugValue'; updateHookTypesDev(); return updateDebugValue(value, formatterFn); } }; InvalidNestedHooksDispatcherOnMountInDEV = { readContext: function (context, observedBits) { warnInvalidContextAccess(); return readContext(context, observedBits); }, useCallback: function (callback, deps) { currentHookNameInDev = 'useCallback'; warnInvalidHookAccess(); mountHookTypesDev(); return mountCallback(callback, deps); }, useContext: function (context, observedBits) { currentHookNameInDev = 'useContext'; warnInvalidHookAccess(); mountHookTypesDev(); return readContext(context, observedBits); }, useEffect: function (create, deps) { currentHookNameInDev = 'useEffect'; warnInvalidHookAccess(); mountHookTypesDev(); return mountEffect(create, deps); }, useImperativeHandle: function (ref, create, deps) { currentHookNameInDev = 'useImperativeHandle'; warnInvalidHookAccess(); mountHookTypesDev(); return mountImperativeHandle(ref, create, deps); }, useLayoutEffect: function (create, deps) { currentHookNameInDev = 'useLayoutEffect'; warnInvalidHookAccess(); mountHookTypesDev(); return mountLayoutEffect(create, deps); }, useMemo: function (create, deps) { currentHookNameInDev = 'useMemo'; warnInvalidHookAccess(); mountHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountMemo(create, deps); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useReducer: function (reducer, initialArg, init) { currentHookNameInDev = 'useReducer'; warnInvalidHookAccess(); mountHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountReducer(reducer, initialArg, init); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useRef: function (initialValue) { currentHookNameInDev = 'useRef'; warnInvalidHookAccess(); mountHookTypesDev(); return mountRef(initialValue); }, useState: function (initialState) { currentHookNameInDev = 'useState'; warnInvalidHookAccess(); mountHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnMountInDEV; try { return mountState(initialState); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useDebugValue: function (value, formatterFn) { currentHookNameInDev = 'useDebugValue'; warnInvalidHookAccess(); mountHookTypesDev(); return mountDebugValue(value, formatterFn); } }; InvalidNestedHooksDispatcherOnUpdateInDEV = { readContext: function (context, observedBits) { warnInvalidContextAccess(); return readContext(context, observedBits); }, useCallback: function (callback, deps) { currentHookNameInDev = 'useCallback'; warnInvalidHookAccess(); updateHookTypesDev(); return updateCallback(callback, deps); }, useContext: function (context, observedBits) { currentHookNameInDev = 'useContext'; warnInvalidHookAccess(); updateHookTypesDev(); return readContext(context, observedBits); }, useEffect: function (create, deps) { currentHookNameInDev = 'useEffect'; warnInvalidHookAccess(); updateHookTypesDev(); return updateEffect(create, deps); }, useImperativeHandle: function (ref, create, deps) { currentHookNameInDev = 'useImperativeHandle'; warnInvalidHookAccess(); updateHookTypesDev(); return updateImperativeHandle(ref, create, deps); }, useLayoutEffect: function (create, deps) { currentHookNameInDev = 'useLayoutEffect'; warnInvalidHookAccess(); updateHookTypesDev(); return updateLayoutEffect(create, deps); }, useMemo: function (create, deps) { currentHookNameInDev = 'useMemo'; warnInvalidHookAccess(); updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; try { return updateMemo(create, deps); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useReducer: function (reducer, initialArg, init) { currentHookNameInDev = 'useReducer'; warnInvalidHookAccess(); updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; try { return updateReducer(reducer, initialArg, init); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useRef: function (initialValue) { currentHookNameInDev = 'useRef'; warnInvalidHookAccess(); updateHookTypesDev(); return updateRef(initialValue); }, useState: function (initialState) { currentHookNameInDev = 'useState'; warnInvalidHookAccess(); updateHookTypesDev(); var prevDispatcher = ReactCurrentDispatcher$1.current; ReactCurrentDispatcher$1.current = InvalidNestedHooksDispatcherOnUpdateInDEV; try { return updateState(initialState); } finally { ReactCurrentDispatcher$1.current = prevDispatcher; } }, useDebugValue: function (value, formatterFn) { currentHookNameInDev = 'useDebugValue'; warnInvalidHookAccess(); updateHookTypesDev(); return updateDebugValue(value, formatterFn); } }; } var commitTime = 0; var profilerStartTime = -1; function getCommitTime() { return commitTime; } function recordCommitTime() { if (!enableProfilerTimer) { return; } commitTime = now(); } function startProfilerTimer(fiber) { if (!enableProfilerTimer) { return; } profilerStartTime = now(); if (fiber.actualStartTime < 0) { fiber.actualStartTime = now(); } } function stopProfilerTimerIfRunning(fiber) { if (!enableProfilerTimer) { return; } profilerStartTime = -1; } function stopProfilerTimerIfRunningAndRecordDelta(fiber, overrideBaseTime) { if (!enableProfilerTimer) { return; } if (profilerStartTime >= 0) { var elapsedTime = now() - profilerStartTime; fiber.actualDuration += elapsedTime; if (overrideBaseTime) { fiber.selfBaseDuration = elapsedTime; } profilerStartTime = -1; } } // The deepest Fiber on the stack involved in a hydration context. // This may have been an insertion or a hydration. var hydrationParentFiber = null; var nextHydratableInstance = null; var isHydrating = false; function enterHydrationState(fiber) { if (!supportsHydration) { return false; } var parentInstance = fiber.stateNode.containerInfo; nextHydratableInstance = getFirstHydratableChild(parentInstance); hydrationParentFiber = fiber; isHydrating = true; return true; } function reenterHydrationStateFromDehydratedSuspenseInstance(fiber) { if (!supportsHydration) { return false; } var suspenseInstance = fiber.stateNode; nextHydratableInstance = getNextHydratableSibling(suspenseInstance); popToNextHostParent(fiber); isHydrating = true; return true; } function deleteHydratableInstance(returnFiber, instance) { { switch (returnFiber.tag) { case HostRoot: didNotHydrateContainerInstance(returnFiber.stateNode.containerInfo, instance); break; case HostComponent: didNotHydrateInstance(returnFiber.type, returnFiber.memoizedProps, returnFiber.stateNode, instance); break; } } var childToDelete = createFiberFromHostInstanceForDeletion(); childToDelete.stateNode = instance; childToDelete.return = returnFiber; childToDelete.effectTag = Deletion; // This might seem like it belongs on progressedFirstDeletion. However, // these children are not part of the reconciliation list of children. // Even if we abort and rereconcile the children, that will try to hydrate // again and the nodes are still in the host tree so these will be // recreated. if (returnFiber.lastEffect !== null) { returnFiber.lastEffect.nextEffect = childToDelete; returnFiber.lastEffect = childToDelete; } else { returnFiber.firstEffect = returnFiber.lastEffect = childToDelete; } } function insertNonHydratedInstance(returnFiber, fiber) { fiber.effectTag |= Placement; { switch (returnFiber.tag) { case HostRoot: { var parentContainer = returnFiber.stateNode.containerInfo; switch (fiber.tag) { case HostComponent: var type = fiber.type; var props = fiber.pendingProps; didNotFindHydratableContainerInstance(parentContainer, type, props); break; case HostText: var text = fiber.pendingProps; didNotFindHydratableContainerTextInstance(parentContainer, text); break; case SuspenseComponent: didNotFindHydratableContainerSuspenseInstance(parentContainer); break; } break; } case HostComponent: { var parentType = returnFiber.type; var parentProps = returnFiber.memoizedProps; var parentInstance = returnFiber.stateNode; switch (fiber.tag) { case HostComponent: var _type = fiber.type; var _props = fiber.pendingProps; didNotFindHydratableInstance(parentType, parentProps, parentInstance, _type, _props); break; case HostText: var _text = fiber.pendingProps; didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, _text); break; case SuspenseComponent: didNotFindHydratableSuspenseInstance(parentType, parentProps, parentInstance); break; } break; } default: return; } } } function tryHydrate(fiber, nextInstance) { switch (fiber.tag) { case HostComponent: { var type = fiber.type; var props = fiber.pendingProps; var instance = canHydrateInstance(nextInstance, type, props); if (instance !== null) { fiber.stateNode = instance; return true; } return false; } case HostText: { var text = fiber.pendingProps; var textInstance = canHydrateTextInstance(nextInstance, text); if (textInstance !== null) { fiber.stateNode = textInstance; return true; } return false; } case SuspenseComponent: { if (enableSuspenseServerRenderer) { var suspenseInstance = canHydrateSuspenseInstance(nextInstance); if (suspenseInstance !== null) { // Downgrade the tag to a dehydrated component until we've hydrated it. fiber.tag = DehydratedSuspenseComponent; fiber.stateNode = suspenseInstance; return true; } } return false; } default: return false; } } function tryToClaimNextHydratableInstance(fiber) { if (!isHydrating) { return; } var nextInstance = nextHydratableInstance; if (!nextInstance) { // Nothing to hydrate. Make it an insertion. insertNonHydratedInstance(hydrationParentFiber, fiber); isHydrating = false; hydrationParentFiber = fiber; return; } var firstAttemptedInstance = nextInstance; if (!tryHydrate(fiber, nextInstance)) { // If we can't hydrate this instance let's try the next one. // We use this as a heuristic. It's based on intuition and not data so it // might be flawed or unnecessary. nextInstance = getNextHydratableSibling(firstAttemptedInstance); if (!nextInstance || !tryHydrate(fiber, nextInstance)) { // Nothing to hydrate. Make it an insertion. insertNonHydratedInstance(hydrationParentFiber, fiber); isHydrating = false; hydrationParentFiber = fiber; return; } // We matched the next one, we'll now assume that the first one was // superfluous and we'll delete it. Since we can't eagerly delete it // we'll have to schedule a deletion. To do that, this node needs a dummy // fiber associated with it. deleteHydratableInstance(hydrationParentFiber, firstAttemptedInstance); } hydrationParentFiber = fiber; nextHydratableInstance = getFirstHydratableChild(nextInstance); } function prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) { if (!supportsHydration) { invariant(false, 'Expected prepareToHydrateHostInstance() to never be called. This error is likely caused by a bug in React. Please file an issue.'); } var instance = fiber.stateNode; var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber); // TODO: Type this specific to this type of component. fiber.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there // is a new ref we mark this as an update. if (updatePayload !== null) { return true; } return false; } function prepareToHydrateHostTextInstance(fiber) { if (!supportsHydration) { invariant(false, 'Expected prepareToHydrateHostTextInstance() to never be called. This error is likely caused by a bug in React. Please file an issue.'); } var textInstance = fiber.stateNode; var textContent = fiber.memoizedProps; var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber); { if (shouldUpdate) { // We assume that prepareToHydrateHostTextInstance is called in a context where the // hydration parent is the parent host component of this host text. var returnFiber = hydrationParentFiber; if (returnFiber !== null) { switch (returnFiber.tag) { case HostRoot: { var parentContainer = returnFiber.stateNode.containerInfo; didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, textContent); break; } case HostComponent: { var parentType = returnFiber.type; var parentProps = returnFiber.memoizedProps; var parentInstance = returnFiber.stateNode; didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, textContent); break; } } } } } return shouldUpdate; } function skipPastDehydratedSuspenseInstance(fiber) { if (!supportsHydration) { invariant(false, 'Expected skipPastDehydratedSuspenseInstance() to never be called. This error is likely caused by a bug in React. Please file an issue.'); } var suspenseInstance = fiber.stateNode; !suspenseInstance ? invariant(false, 'Expected to have a hydrated suspense instance. This error is likely caused by a bug in React. Please file an issue.') : void 0; nextHydratableInstance = getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance); } function popToNextHostParent(fiber) { var parent = fiber.return; while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot && parent.tag !== DehydratedSuspenseComponent) { parent = parent.return; } hydrationParentFiber = parent; } function popHydrationState(fiber) { if (!supportsHydration) { return false; } if (fiber !== hydrationParentFiber) { // We're deeper than the current hydration context, inside an inserted // tree. return false; } if (!isHydrating) { // If we're not currently hydrating but we're in a hydration context, then // we were an insertion and now need to pop up reenter hydration of our // siblings. popToNextHostParent(fiber); isHydrating = true; return false; } var type = fiber.type; // If we have any remaining hydratable nodes, we need to delete them now. // We only do this deeper than head and body since they tend to have random // other nodes in them. We also ignore components with pure text content in // side of them. // TODO: Better heuristic. if (fiber.tag !== HostComponent || type !== 'head' && type !== 'body' && !shouldSetTextContent(type, fiber.memoizedProps)) { var nextInstance = nextHydratableInstance; while (nextInstance) { deleteHydratableInstance(fiber, nextInstance); nextInstance = getNextHydratableSibling(nextInstance); } } popToNextHostParent(fiber); nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null; return true; } function resetHydrationState() { if (!supportsHydration) { return; } hydrationParentFiber = null; nextHydratableInstance = null; isHydrating = false; } var ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner; var didReceiveUpdate = false; var didWarnAboutBadClass = void 0; var didWarnAboutContextTypeOnFunctionComponent = void 0; var didWarnAboutGetDerivedStateOnFunctionComponent = void 0; var didWarnAboutFunctionRefs = void 0; var didWarnAboutReassigningProps = void 0; { didWarnAboutBadClass = {}; didWarnAboutContextTypeOnFunctionComponent = {}; didWarnAboutGetDerivedStateOnFunctionComponent = {}; didWarnAboutFunctionRefs = {}; didWarnAboutReassigningProps = false; } function reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime) { if (current$$1 === null) { // If this is a fresh new component that hasn't been rendered yet, we // won't update its child set by applying minimal side-effects. Instead, // we will add them all to the child before it gets rendered. That means // we can optimize this reconciliation pass by not tracking side-effects. workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime); } else { // If the current child is the same as the work in progress, it means that // we haven't yet started any work on these children. Therefore, we use // the clone algorithm to create a copy of all the current children. // If we had any progressed work already, that is invalid at this point so // let's throw it out. workInProgress.child = reconcileChildFibers(workInProgress, current$$1.child, nextChildren, renderExpirationTime); } } function forceUnmountCurrentAndReconcile(current$$1, workInProgress, nextChildren, renderExpirationTime) { // This function is fork of reconcileChildren. It's used in cases where we // want to reconcile without matching against the existing set. This has the // effect of all current children being unmounted; even if the type and key // are the same, the old child is unmounted and a new child is created. // // To do this, we're going to go through the reconcile algorithm twice. In // the first pass, we schedule a deletion for all the current children by // passing null. workInProgress.child = reconcileChildFibers(workInProgress, current$$1.child, null, renderExpirationTime); // In the second pass, we mount the new children. The trick here is that we // pass null in place of where we usually pass the current child set. This has // the effect of remounting all children regardless of whether their their // identity matches. workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime); } function updateForwardRef(current$$1, workInProgress, Component, nextProps, renderExpirationTime) { // TODO: current can be non-null here even if the component // hasn't yet mounted. This happens after the first render suspends. // We'll need to figure out if this is fine or can cause issues. { if (workInProgress.type !== workInProgress.elementType) { // Lazy component props can't be validated in createElement // because they're only guaranteed to be resolved here. var innerPropTypes = Component.propTypes; if (innerPropTypes) { checkPropTypes(innerPropTypes, nextProps, // Resolved props 'prop', getComponentName(Component), getCurrentFiberStackInDev); } } } var render = Component.render; var ref = workInProgress.ref; // The rest is a fork of updateFunctionComponent var nextChildren = void 0; prepareToReadContext(workInProgress, renderExpirationTime); { ReactCurrentOwner$2.current = workInProgress; setCurrentPhase('render'); nextChildren = renderWithHooks(current$$1, workInProgress, render, nextProps, ref, renderExpirationTime); if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) { // Only double-render components with Hooks if (workInProgress.memoizedState !== null) { nextChildren = renderWithHooks(current$$1, workInProgress, render, nextProps, ref, renderExpirationTime); } } setCurrentPhase(null); } if (current$$1 !== null && !didReceiveUpdate) { bailoutHooks(current$$1, workInProgress, renderExpirationTime); return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); } // React DevTools reads this flag. workInProgress.effectTag |= PerformedWork; reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); return workInProgress.child; } function updateMemoComponent(current$$1, workInProgress, Component, nextProps, updateExpirationTime, renderExpirationTime) { if (current$$1 === null) { var type = Component.type; if (isSimpleFunctionComponent(type) && Component.compare === null && // SimpleMemoComponent codepath doesn't resolve outer props either. Component.defaultProps === undefined) { // If this is a plain function component without default props, // and with only the default shallow comparison, we upgrade it // to a SimpleMemoComponent to allow fast path updates. workInProgress.tag = SimpleMemoComponent; workInProgress.type = type; { validateFunctionComponentInDev(workInProgress, type); } return updateSimpleMemoComponent(current$$1, workInProgress, type, nextProps, updateExpirationTime, renderExpirationTime); } { var innerPropTypes = type.propTypes; if (innerPropTypes) { // Inner memo component props aren't currently validated in createElement. // We could move it there, but we'd still need this for lazy code path. checkPropTypes(innerPropTypes, nextProps, // Resolved props 'prop', getComponentName(type), getCurrentFiberStackInDev); } } var child = createFiberFromTypeAndProps(Component.type, null, nextProps, null, workInProgress.mode, renderExpirationTime); child.ref = workInProgress.ref; child.return = workInProgress; workInProgress.child = child; return child; } { var _type = Component.type; var _innerPropTypes = _type.propTypes; if (_innerPropTypes) { // Inner memo component props aren't currently validated in createElement. // We could move it there, but we'd still need this for lazy code path. checkPropTypes(_innerPropTypes, nextProps, // Resolved props 'prop', getComponentName(_type), getCurrentFiberStackInDev); } } var currentChild = current$$1.child; // This is always exactly one child if (updateExpirationTime < renderExpirationTime) { // This will be the props with resolved defaultProps, // unlike current.memoizedProps which will be the unresolved ones. var prevProps = currentChild.memoizedProps; // Default to shallow comparison var compare = Component.compare; compare = compare !== null ? compare : shallowEqual; if (compare(prevProps, nextProps) && current$$1.ref === workInProgress.ref) { return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); } } // React DevTools reads this flag. workInProgress.effectTag |= PerformedWork; var newChild = createWorkInProgress(currentChild, nextProps, renderExpirationTime); newChild.ref = workInProgress.ref; newChild.return = workInProgress; workInProgress.child = newChild; return newChild; } function updateSimpleMemoComponent(current$$1, workInProgress, Component, nextProps, updateExpirationTime, renderExpirationTime) { // TODO: current can be non-null here even if the component // hasn't yet mounted. This happens when the inner render suspends. // We'll need to figure out if this is fine or can cause issues. { if (workInProgress.type !== workInProgress.elementType) { // Lazy component props can't be validated in createElement // because they're only guaranteed to be resolved here. var outerMemoType = workInProgress.elementType; if (outerMemoType.$$typeof === REACT_LAZY_TYPE) { // We warn when you define propTypes on lazy() // so let's just skip over it to find memo() outer wrapper. // Inner props for memo are validated later. outerMemoType = refineResolvedLazyComponent(outerMemoType); } var outerPropTypes = outerMemoType && outerMemoType.propTypes; if (outerPropTypes) { checkPropTypes(outerPropTypes, nextProps, // Resolved (SimpleMemoComponent has no defaultProps) 'prop', getComponentName(outerMemoType), getCurrentFiberStackInDev); } // Inner propTypes will be validated in the function component path. } } if (current$$1 !== null) { var prevProps = current$$1.memoizedProps; if (shallowEqual(prevProps, nextProps) && current$$1.ref === workInProgress.ref) { didReceiveUpdate = false; if (updateExpirationTime < renderExpirationTime) { return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); } } } return updateFunctionComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime); } function updateFragment(current$$1, workInProgress, renderExpirationTime) { var nextChildren = workInProgress.pendingProps; reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); return workInProgress.child; } function updateMode(current$$1, workInProgress, renderExpirationTime) { var nextChildren = workInProgress.pendingProps.children; reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); return workInProgress.child; } function updateProfiler(current$$1, workInProgress, renderExpirationTime) { if (enableProfilerTimer) { workInProgress.effectTag |= Update; } var nextProps = workInProgress.pendingProps; var nextChildren = nextProps.children; reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); return workInProgress.child; } function markRef(current$$1, workInProgress) { var ref = workInProgress.ref; if (current$$1 === null && ref !== null || current$$1 !== null && current$$1.ref !== ref) { // Schedule a Ref effect workInProgress.effectTag |= Ref; } } function updateFunctionComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime) { { if (workInProgress.type !== workInProgress.elementType) { // Lazy component props can't be validated in createElement // because they're only guaranteed to be resolved here. var innerPropTypes = Component.propTypes; if (innerPropTypes) { checkPropTypes(innerPropTypes, nextProps, // Resolved props 'prop', getComponentName(Component), getCurrentFiberStackInDev); } } } var unmaskedContext = getUnmaskedContext(workInProgress, Component, true); var context = getMaskedContext(workInProgress, unmaskedContext); var nextChildren = void 0; prepareToReadContext(workInProgress, renderExpirationTime); { ReactCurrentOwner$2.current = workInProgress; setCurrentPhase('render'); nextChildren = renderWithHooks(current$$1, workInProgress, Component, nextProps, context, renderExpirationTime); if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) { // Only double-render components with Hooks if (workInProgress.memoizedState !== null) { nextChildren = renderWithHooks(current$$1, workInProgress, Component, nextProps, context, renderExpirationTime); } } setCurrentPhase(null); } if (current$$1 !== null && !didReceiveUpdate) { bailoutHooks(current$$1, workInProgress, renderExpirationTime); return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); } // React DevTools reads this flag. workInProgress.effectTag |= PerformedWork; reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); return workInProgress.child; } function updateClassComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime) { { if (workInProgress.type !== workInProgress.elementType) { // Lazy component props can't be validated in createElement // because they're only guaranteed to be resolved here. var innerPropTypes = Component.propTypes; if (innerPropTypes) { checkPropTypes(innerPropTypes, nextProps, // Resolved props 'prop', getComponentName(Component), getCurrentFiberStackInDev); } } } // Push context providers early to prevent context stack mismatches. // During mounting we don't know the child context yet as the instance doesn't exist. // We will invalidate the child context in finishClassComponent() right after rendering. var hasContext = void 0; if (isContextProvider(Component)) { hasContext = true; pushContextProvider(workInProgress); } else { hasContext = false; } prepareToReadContext(workInProgress, renderExpirationTime); var instance = workInProgress.stateNode; var shouldUpdate = void 0; if (instance === null) { if (current$$1 !== null) { // An class component without an instance only mounts if it suspended // inside a non- concurrent tree, in an inconsistent state. We want to // tree it like a new mount, even though an empty version of it already // committed. Disconnect the alternate pointers. current$$1.alternate = null; workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect workInProgress.effectTag |= Placement; } // In the initial pass we might need to construct the instance. constructClassInstance(workInProgress, Component, nextProps, renderExpirationTime); mountClassInstance(workInProgress, Component, nextProps, renderExpirationTime); shouldUpdate = true; } else if (current$$1 === null) { // In a resume, we'll already have an instance we can reuse. shouldUpdate = resumeMountClassInstance(workInProgress, Component, nextProps, renderExpirationTime); } else { shouldUpdate = updateClassInstance(current$$1, workInProgress, Component, nextProps, renderExpirationTime); } var nextUnitOfWork = finishClassComponent(current$$1, workInProgress, Component, shouldUpdate, hasContext, renderExpirationTime); { var inst = workInProgress.stateNode; if (inst.props !== nextProps) { !didWarnAboutReassigningProps ? warning$1(false, 'It looks like %s is reassigning its own `this.props` while rendering. ' + 'This is not supported and can lead to confusing bugs.', getComponentName(workInProgress.type) || 'a component') : void 0; didWarnAboutReassigningProps = true; } } return nextUnitOfWork; } function finishClassComponent(current$$1, workInProgress, Component, shouldUpdate, hasContext, renderExpirationTime) { // Refs should update even if shouldComponentUpdate returns false markRef(current$$1, workInProgress); var didCaptureError = (workInProgress.effectTag & DidCapture) !== NoEffect; if (!shouldUpdate && !didCaptureError) { // Context providers should defer to sCU for rendering if (hasContext) { invalidateContextProvider(workInProgress, Component, false); } return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); } var instance = workInProgress.stateNode; // Rerender ReactCurrentOwner$2.current = workInProgress; var nextChildren = void 0; if (didCaptureError && typeof Component.getDerivedStateFromError !== 'function') { // If we captured an error, but getDerivedStateFrom catch is not defined, // unmount all the children. componentDidCatch will schedule an update to // re-render a fallback. This is temporary until we migrate everyone to // the new API. // TODO: Warn in a future release. nextChildren = null; if (enableProfilerTimer) { stopProfilerTimerIfRunning(workInProgress); } } else { { setCurrentPhase('render'); nextChildren = instance.render(); if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) { instance.render(); } setCurrentPhase(null); } } // React DevTools reads this flag. workInProgress.effectTag |= PerformedWork; if (current$$1 !== null && didCaptureError) { // If we're recovering from an error, reconcile without reusing any of // the existing children. Conceptually, the normal children and the children // that are shown on error are two different sets, so we shouldn't reuse // normal children even if their identities match. forceUnmountCurrentAndReconcile(current$$1, workInProgress, nextChildren, renderExpirationTime); } else { reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); } // Memoize state using the values we just used to render. // TODO: Restructure so we never read values from the instance. workInProgress.memoizedState = instance.state; // The context might have changed so we need to recalculate it. if (hasContext) { invalidateContextProvider(workInProgress, Component, true); } return workInProgress.child; } function pushHostRootContext(workInProgress) { var root = workInProgress.stateNode; if (root.pendingContext) { pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context); } else if (root.context) { // Should always be set pushTopLevelContextObject(workInProgress, root.context, false); } pushHostContainer(workInProgress, root.containerInfo); } function updateHostRoot(current$$1, workInProgress, renderExpirationTime) { pushHostRootContext(workInProgress); var updateQueue = workInProgress.updateQueue; !(updateQueue !== null) ? invariant(false, 'If the root does not have an updateQueue, we should have already bailed out. This error is likely caused by a bug in React. Please file an issue.') : void 0; var nextProps = workInProgress.pendingProps; var prevState = workInProgress.memoizedState; var prevChildren = prevState !== null ? prevState.element : null; processUpdateQueue(workInProgress, updateQueue, nextProps, null, renderExpirationTime); var nextState = workInProgress.memoizedState; // Caution: React DevTools currently depends on this property // being called "element". var nextChildren = nextState.element; if (nextChildren === prevChildren) { // If the state is the same as before, that's a bailout because we had // no work that expires at this time. resetHydrationState(); return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); } var root = workInProgress.stateNode; if ((current$$1 === null || current$$1.child === null) && root.hydrate && enterHydrationState(workInProgress)) { // If we don't have any current children this might be the first pass. // We always try to hydrate. If this isn't a hydration pass there won't // be any children to hydrate which is effectively the same thing as // not hydrating. // This is a bit of a hack. We track the host root as a placement to // know that we're currently in a mounting state. That way isMounted // works as expected. We must reset this before committing. // TODO: Delete this when we delete isMounted and findDOMNode. workInProgress.effectTag |= Placement; // Ensure that children mount into this root without tracking // side-effects. This ensures that we don't store Placement effects on // nodes that will be hydrated. workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime); } else { // Otherwise reset hydration state in case we aborted and resumed another // root. reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); resetHydrationState(); } return workInProgress.child; } function updateHostComponent(current$$1, workInProgress, renderExpirationTime) { pushHostContext(workInProgress); if (current$$1 === null) { tryToClaimNextHydratableInstance(workInProgress); } var type = workInProgress.type; var nextProps = workInProgress.pendingProps; var prevProps = current$$1 !== null ? current$$1.memoizedProps : null; var nextChildren = nextProps.children; var isDirectTextChild = shouldSetTextContent(type, nextProps); if (isDirectTextChild) { // We special case a direct text child of a host node. This is a common // case. We won't handle it as a reified child. We will instead handle // this in the host environment that also have access to this prop. That // avoids allocating another HostText fiber and traversing it. nextChildren = null; } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) { // If we're switching from a direct text child to a normal child, or to // empty, we need to schedule the text content to be reset. workInProgress.effectTag |= ContentReset; } markRef(current$$1, workInProgress); // Check the host config to see if the children are offscreen/hidden. if (renderExpirationTime !== Never && workInProgress.mode & ConcurrentMode && shouldDeprioritizeSubtree(type, nextProps)) { // Schedule this fiber to re-render at offscreen priority. Then bailout. workInProgress.expirationTime = workInProgress.childExpirationTime = Never; return null; } reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); return workInProgress.child; } function updateHostText(current$$1, workInProgress) { if (current$$1 === null) { tryToClaimNextHydratableInstance(workInProgress); } // Nothing to do here. This is terminal. We'll do the completion step // immediately after. return null; } function mountLazyComponent(_current, workInProgress, elementType, updateExpirationTime, renderExpirationTime) { if (_current !== null) { // An lazy component only mounts if it suspended inside a non- // concurrent tree, in an inconsistent state. We want to treat it like // a new mount, even though an empty version of it already committed. // Disconnect the alternate pointers. _current.alternate = null; workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect workInProgress.effectTag |= Placement; } var props = workInProgress.pendingProps; // We can't start a User Timing measurement with correct label yet. // Cancel and resume right after we know the tag. cancelWorkTimer(workInProgress); var Component = readLazyComponentType(elementType); // Store the unwrapped component in the type. workInProgress.type = Component; var resolvedTag = workInProgress.tag = resolveLazyComponentTag(Component); startWorkTimer(workInProgress); var resolvedProps = resolveDefaultProps(Component, props); var child = void 0; switch (resolvedTag) { case FunctionComponent: { { validateFunctionComponentInDev(workInProgress, Component); } child = updateFunctionComponent(null, workInProgress, Component, resolvedProps, renderExpirationTime); break; } case ClassComponent: { child = updateClassComponent(null, workInProgress, Component, resolvedProps, renderExpirationTime); break; } case ForwardRef: { child = updateForwardRef(null, workInProgress, Component, resolvedProps, renderExpirationTime); break; } case MemoComponent: { { if (workInProgress.type !== workInProgress.elementType) { var outerPropTypes = Component.propTypes; if (outerPropTypes) { checkPropTypes(outerPropTypes, resolvedProps, // Resolved for outer only 'prop', getComponentName(Component), getCurrentFiberStackInDev); } } } child = updateMemoComponent(null, workInProgress, Component, resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too updateExpirationTime, renderExpirationTime); break; } default: { var hint = ''; { if (Component !== null && typeof Component === 'object' && Component.$$typeof === REACT_LAZY_TYPE) { hint = ' Did you wrap a component in React.lazy() more than once?'; } } // This message intentionally doesn't mention ForwardRef or MemoComponent // because the fact that it's a separate type of work is an // implementation detail. invariant(false, 'Element type is invalid. Received a promise that resolves to: %s. Lazy element type must resolve to a class or function.%s', Component, hint); } } return child; } function mountIncompleteClassComponent(_current, workInProgress, Component, nextProps, renderExpirationTime) { if (_current !== null) { // An incomplete component only mounts if it suspended inside a non- // concurrent tree, in an inconsistent state. We want to treat it like // a new mount, even though an empty version of it already committed. // Disconnect the alternate pointers. _current.alternate = null; workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect workInProgress.effectTag |= Placement; } // Promote the fiber to a class and try rendering again. workInProgress.tag = ClassComponent; // The rest of this function is a fork of `updateClassComponent` // Push context providers early to prevent context stack mismatches. // During mounting we don't know the child context yet as the instance doesn't exist. // We will invalidate the child context in finishClassComponent() right after rendering. var hasContext = void 0; if (isContextProvider(Component)) { hasContext = true; pushContextProvider(workInProgress); } else { hasContext = false; } prepareToReadContext(workInProgress, renderExpirationTime); constructClassInstance(workInProgress, Component, nextProps, renderExpirationTime); mountClassInstance(workInProgress, Component, nextProps, renderExpirationTime); return finishClassComponent(null, workInProgress, Component, true, hasContext, renderExpirationTime); } function mountIndeterminateComponent(_current, workInProgress, Component, renderExpirationTime) { if (_current !== null) { // An indeterminate component only mounts if it suspended inside a non- // concurrent tree, in an inconsistent state. We want to treat it like // a new mount, even though an empty version of it already committed. // Disconnect the alternate pointers. _current.alternate = null; workInProgress.alternate = null; // Since this is conceptually a new fiber, schedule a Placement effect workInProgress.effectTag |= Placement; } var props = workInProgress.pendingProps; var unmaskedContext = getUnmaskedContext(workInProgress, Component, false); var context = getMaskedContext(workInProgress, unmaskedContext); prepareToReadContext(workInProgress, renderExpirationTime); var value = void 0; { if (Component.prototype && typeof Component.prototype.render === 'function') { var componentName = getComponentName(Component) || 'Unknown'; if (!didWarnAboutBadClass[componentName]) { warningWithoutStack$1(false, "The <%s /> component appears to have a render method, but doesn't extend React.Component. " + 'This is likely to cause errors. Change %s to extend React.Component instead.', componentName, componentName); didWarnAboutBadClass[componentName] = true; } } if (workInProgress.mode & StrictMode) { ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, null); } ReactCurrentOwner$2.current = workInProgress; value = renderWithHooks(null, workInProgress, Component, props, context, renderExpirationTime); } // React DevTools reads this flag. workInProgress.effectTag |= PerformedWork; if (typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) { // Proceed under the assumption that this is a class instance workInProgress.tag = ClassComponent; // Throw out any hooks that were used. resetHooks(); // Push context providers early to prevent context stack mismatches. // During mounting we don't know the child context yet as the instance doesn't exist. // We will invalidate the child context in finishClassComponent() right after rendering. var hasContext = false; if (isContextProvider(Component)) { hasContext = true; pushContextProvider(workInProgress); } else { hasContext = false; } workInProgress.memoizedState = value.state !== null && value.state !== undefined ? value.state : null; var getDerivedStateFromProps = Component.getDerivedStateFromProps; if (typeof getDerivedStateFromProps === 'function') { applyDerivedStateFromProps(workInProgress, Component, getDerivedStateFromProps, props); } adoptClassInstance(workInProgress, value); mountClassInstance(workInProgress, Component, props, renderExpirationTime); return finishClassComponent(null, workInProgress, Component, true, hasContext, renderExpirationTime); } else { // Proceed under the assumption that this is a function component workInProgress.tag = FunctionComponent; { if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) { // Only double-render components with Hooks if (workInProgress.memoizedState !== null) { value = renderWithHooks(null, workInProgress, Component, props, context, renderExpirationTime); } } } reconcileChildren(null, workInProgress, value, renderExpirationTime); { validateFunctionComponentInDev(workInProgress, Component); } return workInProgress.child; } } function validateFunctionComponentInDev(workInProgress, Component) { if (Component) { !!Component.childContextTypes ? warningWithoutStack$1(false, '%s(...): childContextTypes cannot be defined on a function component.', Component.displayName || Component.name || 'Component') : void 0; } if (workInProgress.ref !== null) { var info = ''; var ownerName = getCurrentFiberOwnerNameInDevOrNull(); if (ownerName) { info += '\n\nCheck the render method of `' + ownerName + '`.'; } var warningKey = ownerName || workInProgress._debugID || ''; var debugSource = workInProgress._debugSource; if (debugSource) { warningKey = debugSource.fileName + ':' + debugSource.lineNumber; } if (!didWarnAboutFunctionRefs[warningKey]) { didWarnAboutFunctionRefs[warningKey] = true; warning$1(false, 'Function components cannot be given refs. ' + 'Attempts to access this ref will fail. ' + 'Did you mean to use React.forwardRef()?%s', info); } } if (typeof Component.getDerivedStateFromProps === 'function') { var componentName = getComponentName(Component) || 'Unknown'; if (!didWarnAboutGetDerivedStateOnFunctionComponent[componentName]) { warningWithoutStack$1(false, '%s: Function components do not support getDerivedStateFromProps.', componentName); didWarnAboutGetDerivedStateOnFunctionComponent[componentName] = true; } } if (typeof Component.contextType === 'object' && Component.contextType !== null) { var _componentName = getComponentName(Component) || 'Unknown'; if (!didWarnAboutContextTypeOnFunctionComponent[_componentName]) { warningWithoutStack$1(false, '%s: Function components do not support contextType.', _componentName); didWarnAboutContextTypeOnFunctionComponent[_componentName] = true; } } } function updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime) { var mode = workInProgress.mode; var nextProps = workInProgress.pendingProps; // We should attempt to render the primary children unless this boundary // already suspended during this render (`alreadyCaptured` is true). var nextState = workInProgress.memoizedState; var nextDidTimeout = void 0; if ((workInProgress.effectTag & DidCapture) === NoEffect) { // This is the first attempt. nextState = null; nextDidTimeout = false; } else { // Something in this boundary's subtree already suspended. Switch to // rendering the fallback children. nextState = { timedOutAt: nextState !== null ? nextState.timedOutAt : NoWork }; nextDidTimeout = true; workInProgress.effectTag &= ~DidCapture; } // This next part is a bit confusing. If the children timeout, we switch to // showing the fallback children in place of the "primary" children. // However, we don't want to delete the primary children because then their // state will be lost (both the React state and the host state, e.g. // uncontrolled form inputs). Instead we keep them mounted and hide them. // Both the fallback children AND the primary children are rendered at the // same time. Once the primary children are un-suspended, we can delete // the fallback children — don't need to preserve their state. // // The two sets of children are siblings in the host environment, but // semantically, for purposes of reconciliation, they are two separate sets. // So we store them using two fragment fibers. // // However, we want to avoid allocating extra fibers for every placeholder. // They're only necessary when the children time out, because that's the // only time when both sets are mounted. // // So, the extra fragment fibers are only used if the children time out. // Otherwise, we render the primary children directly. This requires some // custom reconciliation logic to preserve the state of the primary // children. It's essentially a very basic form of re-parenting. // `child` points to the child fiber. In the normal case, this is the first // fiber of the primary children set. In the timed-out case, it's a // a fragment fiber containing the primary children. var child = void 0; // `next` points to the next fiber React should render. In the normal case, // it's the same as `child`: the first fiber of the primary children set. // In the timed-out case, it's a fragment fiber containing the *fallback* // children -- we skip over the primary children entirely. var next = void 0; if (current$$1 === null) { if (enableSuspenseServerRenderer) { // If we're currently hydrating, try to hydrate this boundary. // But only if this has a fallback. if (nextProps.fallback !== undefined) { tryToClaimNextHydratableInstance(workInProgress); // This could've changed the tag if this was a dehydrated suspense component. if (workInProgress.tag === DehydratedSuspenseComponent) { return updateDehydratedSuspenseComponent(null, workInProgress, renderExpirationTime); } } } // This is the initial mount. This branch is pretty simple because there's // no previous state that needs to be preserved. if (nextDidTimeout) { // Mount separate fragments for primary and fallback children. var nextFallbackChildren = nextProps.fallback; var primaryChildFragment = createFiberFromFragment(null, mode, NoWork, null); if ((workInProgress.mode & ConcurrentMode) === NoContext) { // Outside of concurrent mode, we commit the effects from the var progressedState = workInProgress.memoizedState; var progressedPrimaryChild = progressedState !== null ? workInProgress.child.child : workInProgress.child; primaryChildFragment.child = progressedPrimaryChild; } var fallbackChildFragment = createFiberFromFragment(nextFallbackChildren, mode, renderExpirationTime, null); primaryChildFragment.sibling = fallbackChildFragment; child = primaryChildFragment; // Skip the primary children, and continue working on the // fallback children. next = fallbackChildFragment; child.return = next.return = workInProgress; } else { // Mount the primary children without an intermediate fragment fiber. var nextPrimaryChildren = nextProps.children; child = next = mountChildFibers(workInProgress, null, nextPrimaryChildren, renderExpirationTime); } } else { // This is an update. This branch is more complicated because we need to // ensure the state of the primary children is preserved. var prevState = current$$1.memoizedState; var prevDidTimeout = prevState !== null; if (prevDidTimeout) { // The current tree already timed out. That means each child set is var currentPrimaryChildFragment = current$$1.child; var currentFallbackChildFragment = currentPrimaryChildFragment.sibling; if (nextDidTimeout) { // Still timed out. Reuse the current primary children by cloning // its fragment. We're going to skip over these entirely. var _nextFallbackChildren = nextProps.fallback; var _primaryChildFragment = createWorkInProgress(currentPrimaryChildFragment, currentPrimaryChildFragment.pendingProps, NoWork); if ((workInProgress.mode & ConcurrentMode) === NoContext) { // Outside of concurrent mode, we commit the effects from the var _progressedState = workInProgress.memoizedState; var _progressedPrimaryChild = _progressedState !== null ? workInProgress.child.child : workInProgress.child; if (_progressedPrimaryChild !== currentPrimaryChildFragment.child) { _primaryChildFragment.child = _progressedPrimaryChild; } } // Because primaryChildFragment is a new fiber that we're inserting as the // parent of a new tree, we need to set its treeBaseDuration. if (enableProfilerTimer && workInProgress.mode & ProfileMode) { // treeBaseDuration is the sum of all the child tree base durations. var treeBaseDuration = 0; var hiddenChild = _primaryChildFragment.child; while (hiddenChild !== null) { treeBaseDuration += hiddenChild.treeBaseDuration; hiddenChild = hiddenChild.sibling; } _primaryChildFragment.treeBaseDuration = treeBaseDuration; } // Clone the fallback child fragment, too. These we'll continue // working on. var _fallbackChildFragment = _primaryChildFragment.sibling = createWorkInProgress(currentFallbackChildFragment, _nextFallbackChildren, currentFallbackChildFragment.expirationTime); child = _primaryChildFragment; _primaryChildFragment.childExpirationTime = NoWork; // Skip the primary children, and continue working on the // fallback children. next = _fallbackChildFragment; child.return = next.return = workInProgress; } else { // No longer suspended. Switch back to showing the primary children, // and remove the intermediate fragment fiber. var _nextPrimaryChildren = nextProps.children; var currentPrimaryChild = currentPrimaryChildFragment.child; var primaryChild = reconcileChildFibers(workInProgress, currentPrimaryChild, _nextPrimaryChildren, renderExpirationTime); // If this render doesn't suspend, we need to delete the fallback // children. Wait until the complete phase, after we've confirmed the // fallback is no longer needed. // TODO: Would it be better to store the fallback fragment on // the stateNode? // Continue rendering the children, like we normally do. child = next = primaryChild; } } else { // The current tree has not already timed out. That means the primary // children are not wrapped in a fragment fiber. var _currentPrimaryChild = current$$1.child; if (nextDidTimeout) { // Timed out. Wrap the children in a fragment fiber to keep them // separate from the fallback children. var _nextFallbackChildren2 = nextProps.fallback; var _primaryChildFragment2 = createFiberFromFragment( // It shouldn't matter what the pending props are because we aren't // going to render this fragment. null, mode, NoWork, null); _primaryChildFragment2.child = _currentPrimaryChild; // Even though we're creating a new fiber, there are no new children, // because we're reusing an already mounted tree. So we don't need to // schedule a placement. // primaryChildFragment.effectTag |= Placement; if ((workInProgress.mode & ConcurrentMode) === NoContext) { // Outside of concurrent mode, we commit the effects from the var _progressedState2 = workInProgress.memoizedState; var _progressedPrimaryChild2 = _progressedState2 !== null ? workInProgress.child.child : workInProgress.child; _primaryChildFragment2.child = _progressedPrimaryChild2; } // Because primaryChildFragment is a new fiber that we're inserting as the // parent of a new tree, we need to set its treeBaseDuration. if (enableProfilerTimer && workInProgress.mode & ProfileMode) { // treeBaseDuration is the sum of all the child tree base durations. var _treeBaseDuration = 0; var _hiddenChild = _primaryChildFragment2.child; while (_hiddenChild !== null) { _treeBaseDuration += _hiddenChild.treeBaseDuration; _hiddenChild = _hiddenChild.sibling; } _primaryChildFragment2.treeBaseDuration = _treeBaseDuration; } // Create a fragment from the fallback children, too. var _fallbackChildFragment2 = _primaryChildFragment2.sibling = createFiberFromFragment(_nextFallbackChildren2, mode, renderExpirationTime, null); _fallbackChildFragment2.effectTag |= Placement; child = _primaryChildFragment2; _primaryChildFragment2.childExpirationTime = NoWork; // Skip the primary children, and continue working on the // fallback children. next = _fallbackChildFragment2; child.return = next.return = workInProgress; } else { // Still haven't timed out. Continue rendering the children, like we // normally do. var _nextPrimaryChildren2 = nextProps.children; next = child = reconcileChildFibers(workInProgress, _currentPrimaryChild, _nextPrimaryChildren2, renderExpirationTime); } } workInProgress.stateNode = current$$1.stateNode; } workInProgress.memoizedState = nextState; workInProgress.child = child; return next; } function updateDehydratedSuspenseComponent(current$$1, workInProgress, renderExpirationTime) { if (current$$1 === null) { // During the first pass, we'll bail out and not drill into the children. // Instead, we'll leave the content in place and try to hydrate it later. workInProgress.expirationTime = Never; return null; } // We use childExpirationTime to indicate that a child might depend on context, so if // any context has changed, we need to treat is as if the input might have changed. var hasContextChanged$$1 = current$$1.childExpirationTime >= renderExpirationTime; if (didReceiveUpdate || hasContextChanged$$1) { // This boundary has changed since the first render. This means that we are now unable to // hydrate it. We might still be able to hydrate it using an earlier expiration time but // during this render we can't. Instead, we're going to delete the whole subtree and // instead inject a new real Suspense boundary to take its place, which may render content // or fallback. The real Suspense boundary will suspend for a while so we have some time // to ensure it can produce real content, but all state and pending events will be lost. // Detach from the current dehydrated boundary. current$$1.alternate = null; workInProgress.alternate = null; // Insert a deletion in the effect list. var returnFiber = workInProgress.return; !(returnFiber !== null) ? invariant(false, 'Suspense boundaries are never on the root. This is probably a bug in React.') : void 0; var last = returnFiber.lastEffect; if (last !== null) { last.nextEffect = current$$1; returnFiber.lastEffect = current$$1; } else { returnFiber.firstEffect = returnFiber.lastEffect = current$$1; } current$$1.nextEffect = null; current$$1.effectTag = Deletion; // Upgrade this work in progress to a real Suspense component. workInProgress.tag = SuspenseComponent; workInProgress.stateNode = null; workInProgress.memoizedState = null; // This is now an insertion. workInProgress.effectTag |= Placement; // Retry as a real Suspense component. return updateSuspenseComponent(null, workInProgress, renderExpirationTime); } if ((workInProgress.effectTag & DidCapture) === NoEffect) { // This is the first attempt. reenterHydrationStateFromDehydratedSuspenseInstance(workInProgress); var nextProps = workInProgress.pendingProps; var nextChildren = nextProps.children; workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime); return workInProgress.child; } else { // Something suspended. Leave the existing children in place. // TODO: In non-concurrent mode, should we commit the nodes we have hydrated so far? workInProgress.child = null; return null; } } function updatePortalComponent(current$$1, workInProgress, renderExpirationTime) { pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo); var nextChildren = workInProgress.pendingProps; if (current$$1 === null) { // Portals are special because we don't append the children during mount // but at commit. Therefore we need to track insertions which the normal // flow doesn't do during mount. This doesn't happen at the root because // the root always starts with a "current" with a null child. // TODO: Consider unifying this with how the root works. workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime); } else { reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime); } return workInProgress.child; } function updateContextProvider(current$$1, workInProgress, renderExpirationTime) { var providerType = workInProgress.type; var context = providerType._context; var newProps = workInProgress.pendingProps; var oldProps = workInProgress.memoizedProps; var newValue = newProps.value; { var providerPropTypes = workInProgress.type.propTypes; if (providerPropTypes) { checkPropTypes(providerPropTypes, newProps, 'prop', 'Context.Provider', getCurrentFiberStackInDev); } } pushProvider(workInProgress, newValue); if (oldProps !== null) { var oldValue = oldProps.value; var changedBits = calculateChangedBits(context, newValue, oldValue); if (changedBits === 0) { // No change. Bailout early if children are the same. if (oldProps.children === newProps.children && !hasContextChanged()) { return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); } } else { // The context value changed. Search for matching consumers and schedule // them to update. propagateContextChange(workInProgress, context, changedBits, renderExpirationTime); } } var newChildren = newProps.children; reconcileChildren(current$$1, workInProgress, newChildren, renderExpirationTime); return workInProgress.child; } var hasWarnedAboutUsingContextAsConsumer = false; function updateContextConsumer(current$$1, workInProgress, renderExpirationTime) { var context = workInProgress.type; // The logic below for Context differs depending on PROD or DEV mode. In // DEV mode, we create a separate object for Context.Consumer that acts // like a proxy to Context. This proxy object adds unnecessary code in PROD // so we use the old behaviour (Context.Consumer references Context) to // reduce size and overhead. The separate object references context via // a property called "_context", which also gives us the ability to check // in DEV mode if this property exists or not and warn if it does not. { if (context._context === undefined) { // This may be because it's a Context (rather than a Consumer). // Or it may be because it's older React where they're the same thing. // We only want to warn if we're sure it's a new React. if (context !== context.Consumer) { if (!hasWarnedAboutUsingContextAsConsumer) { hasWarnedAboutUsingContextAsConsumer = true; warning$1(false, 'Rendering directly is not supported and will be removed in ' + 'a future major release. Did you mean to render instead?'); } } } else { context = context._context; } } var newProps = workInProgress.pendingProps; var render = newProps.children; { !(typeof render === 'function') ? warningWithoutStack$1(false, 'A context consumer was rendered with multiple children, or a child ' + "that isn't a function. A context consumer expects a single child " + 'that is a function. If you did pass a function, make sure there ' + 'is no trailing or leading whitespace around it.') : void 0; } prepareToReadContext(workInProgress, renderExpirationTime); var newValue = readContext(context, newProps.unstable_observedBits); var newChildren = void 0; { ReactCurrentOwner$2.current = workInProgress; setCurrentPhase('render'); newChildren = render(newValue); setCurrentPhase(null); } // React DevTools reads this flag. workInProgress.effectTag |= PerformedWork; reconcileChildren(current$$1, workInProgress, newChildren, renderExpirationTime); return workInProgress.child; } function markWorkInProgressReceivedUpdate() { didReceiveUpdate = true; } function bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime) { cancelWorkTimer(workInProgress); if (current$$1 !== null) { // Reuse previous context list workInProgress.contextDependencies = current$$1.contextDependencies; } if (enableProfilerTimer) { // Don't update "base" render times for bailouts. stopProfilerTimerIfRunning(workInProgress); } // Check if the children have any pending work. var childExpirationTime = workInProgress.childExpirationTime; if (childExpirationTime < renderExpirationTime) { // The children don't have any work either. We can skip them. // TODO: Once we add back resuming, we should check if the children are // a work-in-progress set. If so, we need to transfer their effects. return null; } else { // This fiber doesn't have work, but its subtree does. Clone the child // fibers and continue. cloneChildFibers(current$$1, workInProgress); return workInProgress.child; } } function beginWork(current$$1, workInProgress, renderExpirationTime) { var updateExpirationTime = workInProgress.expirationTime; if (current$$1 !== null) { var oldProps = current$$1.memoizedProps; var newProps = workInProgress.pendingProps; if (oldProps !== newProps || hasContextChanged()) { // If props or context changed, mark the fiber as having performed work. // This may be unset if the props are determined to be equal later (memo). didReceiveUpdate = true; } else if (updateExpirationTime < renderExpirationTime) { didReceiveUpdate = false; // This fiber does not have any pending work. Bailout without entering // the begin phase. There's still some bookkeeping we that needs to be done // in this optimized path, mostly pushing stuff onto the stack. switch (workInProgress.tag) { case HostRoot: pushHostRootContext(workInProgress); resetHydrationState(); break; case HostComponent: pushHostContext(workInProgress); break; case ClassComponent: { var Component = workInProgress.type; if (isContextProvider(Component)) { pushContextProvider(workInProgress); } break; } case HostPortal: pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo); break; case ContextProvider: { var newValue = workInProgress.memoizedProps.value; pushProvider(workInProgress, newValue); break; } case Profiler: if (enableProfilerTimer) { workInProgress.effectTag |= Update; } break; case SuspenseComponent: { var state = workInProgress.memoizedState; var didTimeout = state !== null; if (didTimeout) { // If this boundary is currently timed out, we need to decide // whether to retry the primary children, or to skip over it and // go straight to the fallback. Check the priority of the primary var primaryChildFragment = workInProgress.child; var primaryChildExpirationTime = primaryChildFragment.childExpirationTime; if (primaryChildExpirationTime !== NoWork && primaryChildExpirationTime >= renderExpirationTime) { // The primary children have pending work. Use the normal path // to attempt to render the primary children again. return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime); } else { // The primary children do not have pending work with sufficient // priority. Bailout. var child = bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); if (child !== null) { // The fallback children have pending work. Skip over the // primary children and work on the fallback. return child.sibling; } else { return null; } } } break; } case DehydratedSuspenseComponent: { if (enableSuspenseServerRenderer) { // We know that this component will suspend again because if it has // been unsuspended it has committed as a regular Suspense component. // If it needs to be retried, it should have work scheduled on it. workInProgress.effectTag |= DidCapture; break; } } } return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime); } } else { didReceiveUpdate = false; } // Before entering the begin phase, clear the expiration time. workInProgress.expirationTime = NoWork; switch (workInProgress.tag) { case IndeterminateComponent: { var elementType = workInProgress.elementType; return mountIndeterminateComponent(current$$1, workInProgress, elementType, renderExpirationTime); } case LazyComponent: { var _elementType = workInProgress.elementType; return mountLazyComponent(current$$1, workInProgress, _elementType, updateExpirationTime, renderExpirationTime); } case FunctionComponent: { var _Component = workInProgress.type; var unresolvedProps = workInProgress.pendingProps; var resolvedProps = workInProgress.elementType === _Component ? unresolvedProps : resolveDefaultProps(_Component, unresolvedProps); return updateFunctionComponent(current$$1, workInProgress, _Component, resolvedProps, renderExpirationTime); } case ClassComponent: { var _Component2 = workInProgress.type; var _unresolvedProps = workInProgress.pendingProps; var _resolvedProps = workInProgress.elementType === _Component2 ? _unresolvedProps : resolveDefaultProps(_Component2, _unresolvedProps); return updateClassComponent(current$$1, workInProgress, _Component2, _resolvedProps, renderExpirationTime); } case HostRoot: return updateHostRoot(current$$1, workInProgress, renderExpirationTime); case HostComponent: return updateHostComponent(current$$1, workInProgress, renderExpirationTime); case HostText: return updateHostText(current$$1, workInProgress); case SuspenseComponent: return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime); case HostPortal: return updatePortalComponent(current$$1, workInProgress, renderExpirationTime); case ForwardRef: { var type = workInProgress.type; var _unresolvedProps2 = workInProgress.pendingProps; var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2); return updateForwardRef(current$$1, workInProgress, type, _resolvedProps2, renderExpirationTime); } case Fragment: return updateFragment(current$$1, workInProgress, renderExpirationTime); case Mode: return updateMode(current$$1, workInProgress, renderExpirationTime); case Profiler: return updateProfiler(current$$1, workInProgress, renderExpirationTime); case ContextProvider: return updateContextProvider(current$$1, workInProgress, renderExpirationTime); case ContextConsumer: return updateContextConsumer(current$$1, workInProgress, renderExpirationTime); case MemoComponent: { var _type2 = workInProgress.type; var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props. var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3); { if (workInProgress.type !== workInProgress.elementType) { var outerPropTypes = _type2.propTypes; if (outerPropTypes) { checkPropTypes(outerPropTypes, _resolvedProps3, // Resolved for outer only 'prop', getComponentName(_type2), getCurrentFiberStackInDev); } } } _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3); return updateMemoComponent(current$$1, workInProgress, _type2, _resolvedProps3, updateExpirationTime, renderExpirationTime); } case SimpleMemoComponent: { return updateSimpleMemoComponent(current$$1, workInProgress, workInProgress.type, workInProgress.pendingProps, updateExpirationTime, renderExpirationTime); } case IncompleteClassComponent: { var _Component3 = workInProgress.type; var _unresolvedProps4 = workInProgress.pendingProps; var _resolvedProps4 = workInProgress.elementType === _Component3 ? _unresolvedProps4 : resolveDefaultProps(_Component3, _unresolvedProps4); return mountIncompleteClassComponent(current$$1, workInProgress, _Component3, _resolvedProps4, renderExpirationTime); } case DehydratedSuspenseComponent: { if (enableSuspenseServerRenderer) { return updateDehydratedSuspenseComponent(current$$1, workInProgress, renderExpirationTime); } break; } } invariant(false, 'Unknown unit of work tag. This error is likely caused by a bug in React. Please file an issue.'); } var valueCursor = createCursor(null); var rendererSigil = void 0; { // Use this to detect multiple renderers using the same context rendererSigil = {}; } var currentlyRenderingFiber = null; var lastContextDependency = null; var lastContextWithAllBitsObserved = null; var isDisallowedContextReadInDEV = false; function resetContextDependences() { // This is called right before React yields execution, to ensure `readContext` // cannot be called outside the render phase. currentlyRenderingFiber = null; lastContextDependency = null; lastContextWithAllBitsObserved = null; { isDisallowedContextReadInDEV = false; } } function enterDisallowedContextReadInDEV() { { isDisallowedContextReadInDEV = true; } } function exitDisallowedContextReadInDEV() { { isDisallowedContextReadInDEV = false; } } function pushProvider(providerFiber, nextValue) { var context = providerFiber.type._context; if (isPrimaryRenderer) { push(valueCursor, context._currentValue, providerFiber); context._currentValue = nextValue; { !(context._currentRenderer === undefined || context._currentRenderer === null || context._currentRenderer === rendererSigil) ? warningWithoutStack$1(false, 'Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.') : void 0; context._currentRenderer = rendererSigil; } } else { push(valueCursor, context._currentValue2, providerFiber); context._currentValue2 = nextValue; { !(context._currentRenderer2 === undefined || context._currentRenderer2 === null || context._currentRenderer2 === rendererSigil) ? warningWithoutStack$1(false, 'Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.') : void 0; context._currentRenderer2 = rendererSigil; } } } function popProvider(providerFiber) { var currentValue = valueCursor.current; pop(valueCursor, providerFiber); var context = providerFiber.type._context; if (isPrimaryRenderer) { context._currentValue = currentValue; } else { context._currentValue2 = currentValue; } } function calculateChangedBits(context, newValue, oldValue) { if (is(oldValue, newValue)) { // No change return 0; } else { var changedBits = typeof context._calculateChangedBits === 'function' ? context._calculateChangedBits(oldValue, newValue) : maxSigned31BitInt; { !((changedBits & maxSigned31BitInt) === changedBits) ? warning$1(false, 'calculateChangedBits: Expected the return value to be a ' + '31-bit integer. Instead received: %s', changedBits) : void 0; } return changedBits | 0; } } function scheduleWorkOnParentPath(parent, renderExpirationTime) { // Update the child expiration time of all the ancestors, including // the alternates. var node = parent; while (node !== null) { var alternate = node.alternate; if (node.childExpirationTime < renderExpirationTime) { node.childExpirationTime = renderExpirationTime; if (alternate !== null && alternate.childExpirationTime < renderExpirationTime) { alternate.childExpirationTime = renderExpirationTime; } } else if (alternate !== null && alternate.childExpirationTime < renderExpirationTime) { alternate.childExpirationTime = renderExpirationTime; } else { // Neither alternate was updated, which means the rest of the // ancestor path already has sufficient priority. break; } node = node.return; } } function propagateContextChange(workInProgress, context, changedBits, renderExpirationTime) { var fiber = workInProgress.child; if (fiber !== null) { // Set the return pointer of the child to the work-in-progress fiber. fiber.return = workInProgress; } while (fiber !== null) { var nextFiber = void 0; // Visit this fiber. var list = fiber.contextDependencies; if (list !== null) { nextFiber = fiber.child; var dependency = list.first; while (dependency !== null) { // Check if the context matches. if (dependency.context === context && (dependency.observedBits & changedBits) !== 0) { // Match! Schedule an update on this fiber. if (fiber.tag === ClassComponent) { // Schedule a force update on the work-in-progress. var update = createUpdate(renderExpirationTime); update.tag = ForceUpdate; // TODO: Because we don't have a work-in-progress, this will add the // update to the current fiber, too, which means it will persist even if // this render is thrown away. Since it's a race condition, not sure it's // worth fixing. enqueueUpdate(fiber, update); } if (fiber.expirationTime < renderExpirationTime) { fiber.expirationTime = renderExpirationTime; } var alternate = fiber.alternate; if (alternate !== null && alternate.expirationTime < renderExpirationTime) { alternate.expirationTime = renderExpirationTime; } scheduleWorkOnParentPath(fiber.return, renderExpirationTime); // Mark the expiration time on the list, too. if (list.expirationTime < renderExpirationTime) { list.expirationTime = renderExpirationTime; } // Since we already found a match, we can stop traversing the // dependency list. break; } dependency = dependency.next; } } else if (fiber.tag === ContextProvider) { // Don't scan deeper if this is a matching provider nextFiber = fiber.type === workInProgress.type ? null : fiber.child; } else if (enableSuspenseServerRenderer && fiber.tag === DehydratedSuspenseComponent) { // If a dehydrated suspense component is in this subtree, we don't know // if it will have any context consumers in it. The best we can do is // mark it as having updates on its children. if (fiber.expirationTime < renderExpirationTime) { fiber.expirationTime = renderExpirationTime; } var _alternate = fiber.alternate; if (_alternate !== null && _alternate.expirationTime < renderExpirationTime) { _alternate.expirationTime = renderExpirationTime; } // This is intentionally passing this fiber as the parent // because we want to schedule this fiber as having work // on its children. We'll use the childExpirationTime on // this fiber to indicate that a context has changed. scheduleWorkOnParentPath(fiber, renderExpirationTime); nextFiber = fiber.sibling; } else { // Traverse down. nextFiber = fiber.child; } if (nextFiber !== null) { // Set the return pointer of the child to the work-in-progress fiber. nextFiber.return = fiber; } else { // No child. Traverse to next sibling. nextFiber = fiber; while (nextFiber !== null) { if (nextFiber === workInProgress) { // We're back to the root of this subtree. Exit. nextFiber = null; break; } var sibling = nextFiber.sibling; if (sibling !== null) { // Set the return pointer of the sibling to the work-in-progress fiber. sibling.return = nextFiber.return; nextFiber = sibling; break; } // No more siblings. Traverse up. nextFiber = nextFiber.return; } } fiber = nextFiber; } } function prepareToReadContext(workInProgress, renderExpirationTime) { currentlyRenderingFiber = workInProgress; lastContextDependency = null; lastContextWithAllBitsObserved = null; var currentDependencies = workInProgress.contextDependencies; if (currentDependencies !== null && currentDependencies.expirationTime >= renderExpirationTime) { // Context list has a pending update. Mark that this fiber performed work. markWorkInProgressReceivedUpdate(); } // Reset the work-in-progress list workInProgress.contextDependencies = null; } function readContext(context, observedBits) { { // This warning would fire if you read context inside a Hook like useMemo. // Unlike the class check below, it's not enforced in production for perf. !!isDisallowedContextReadInDEV ? warning$1(false, 'Context can only be read while React is rendering. ' + 'In classes, you can read it in the render method or getDerivedStateFromProps. ' + 'In function components, you can read it directly in the function body, but not ' + 'inside Hooks like useReducer() or useMemo().') : void 0; } if (lastContextWithAllBitsObserved === context) { // Nothing to do. We already observe everything in this context. } else if (observedBits === false || observedBits === 0) { // Do not observe any updates. } else { var resolvedObservedBits = void 0; // Avoid deopting on observable arguments or heterogeneous types. if (typeof observedBits !== 'number' || observedBits === maxSigned31BitInt) { // Observe all updates. lastContextWithAllBitsObserved = context; resolvedObservedBits = maxSigned31BitInt; } else { resolvedObservedBits = observedBits; } var contextItem = { context: context, observedBits: resolvedObservedBits, next: null }; if (lastContextDependency === null) { !(currentlyRenderingFiber !== null) ? invariant(false, 'Context can only be read while React is rendering. In classes, you can read it in the render method or getDerivedStateFromProps. In function components, you can read it directly in the function body, but not inside Hooks like useReducer() or useMemo().') : void 0; // This is the first dependency for this component. Create a new list. lastContextDependency = contextItem; currentlyRenderingFiber.contextDependencies = { first: contextItem, expirationTime: NoWork }; } else { // Append a new context item. lastContextDependency = lastContextDependency.next = contextItem; } } return isPrimaryRenderer ? context._currentValue : context._currentValue2; } // UpdateQueue is a linked list of prioritized updates. // // Like fibers, update queues come in pairs: a current queue, which represents // the visible state of the screen, and a work-in-progress queue, which can be // mutated and processed asynchronously before it is committed — a form of // double buffering. If a work-in-progress render is discarded before finishing, // we create a new work-in-progress by cloning the current queue. // // Both queues share a persistent, singly-linked list structure. To schedule an // update, we append it to the end of both queues. Each queue maintains a // pointer to first update in the persistent list that hasn't been processed. // The work-in-progress pointer always has a position equal to or greater than // the current queue, since we always work on that one. The current queue's // pointer is only updated during the commit phase, when we swap in the // work-in-progress. // // For example: // // Current pointer: A - B - C - D - E - F // Work-in-progress pointer: D - E - F // ^ // The work-in-progress queue has // processed more updates than current. // // The reason we append to both queues is because otherwise we might drop // updates without ever processing them. For example, if we only add updates to // the work-in-progress queue, some updates could be lost whenever a work-in // -progress render restarts by cloning from current. Similarly, if we only add // updates to the current queue, the updates will be lost whenever an already // in-progress queue commits and swaps with the current queue. However, by // adding to both queues, we guarantee that the update will be part of the next // work-in-progress. (And because the work-in-progress queue becomes the // current queue once it commits, there's no danger of applying the same // update twice.) // // Prioritization // -------------- // // Updates are not sorted by priority, but by insertion; new updates are always // appended to the end of the list. // // The priority is still important, though. When processing the update queue // during the render phase, only the updates with sufficient priority are // included in the result. If we skip an update because it has insufficient // priority, it remains in the queue to be processed later, during a lower // priority render. Crucially, all updates subsequent to a skipped update also // remain in the queue *regardless of their priority*. That means high priority // updates are sometimes processed twice, at two separate priorities. We also // keep track of a base state, that represents the state before the first // update in the queue is applied. // // For example: // // Given a base state of '', and the following queue of updates // // A1 - B2 - C1 - D2 // // where the number indicates the priority, and the update is applied to the // previous state by appending a letter, React will process these updates as // two separate renders, one per distinct priority level: // // First render, at priority 1: // Base state: '' // Updates: [A1, C1] // Result state: 'AC' // // Second render, at priority 2: // Base state: 'A' <- The base state does not include C1, // because B2 was skipped. // Updates: [B2, C1, D2] <- C1 was rebased on top of B2 // Result state: 'ABCD' // // Because we process updates in insertion order, and rebase high priority // updates when preceding updates are skipped, the final result is deterministic // regardless of priority. Intermediate state may vary according to system // resources, but the final state is always the same. var UpdateState = 0; var ReplaceState = 1; var ForceUpdate = 2; var CaptureUpdate = 3; // Global state that is reset at the beginning of calling `processUpdateQueue`. // It should only be read right after calling `processUpdateQueue`, via // `checkHasForceUpdateAfterProcessing`. var hasForceUpdate = false; var didWarnUpdateInsideUpdate = void 0; var currentlyProcessingQueue = void 0; var resetCurrentlyProcessingQueue = void 0; { didWarnUpdateInsideUpdate = false; currentlyProcessingQueue = null; resetCurrentlyProcessingQueue = function () { currentlyProcessingQueue = null; }; } function createUpdateQueue(baseState) { var queue = { baseState: baseState, firstUpdate: null, lastUpdate: null, firstCapturedUpdate: null, lastCapturedUpdate: null, firstEffect: null, lastEffect: null, firstCapturedEffect: null, lastCapturedEffect: null }; return queue; } function cloneUpdateQueue(currentQueue) { var queue = { baseState: currentQueue.baseState, firstUpdate: currentQueue.firstUpdate, lastUpdate: currentQueue.lastUpdate, // TODO: With resuming, if we bail out and resuse the child tree, we should // keep these effects. firstCapturedUpdate: null, lastCapturedUpdate: null, firstEffect: null, lastEffect: null, firstCapturedEffect: null, lastCapturedEffect: null }; return queue; } function createUpdate(expirationTime) { return { expirationTime: expirationTime, tag: UpdateState, payload: null, callback: null, next: null, nextEffect: null }; } function appendUpdateToQueue(queue, update) { // Append the update to the end of the list. if (queue.lastUpdate === null) { // Queue is empty queue.firstUpdate = queue.lastUpdate = update; } else { queue.lastUpdate.next = update; queue.lastUpdate = update; } } function enqueueUpdate(fiber, update) { // Update queues are created lazily. var alternate = fiber.alternate; var queue1 = void 0; var queue2 = void 0; if (alternate === null) { // There's only one fiber. queue1 = fiber.updateQueue; queue2 = null; if (queue1 === null) { queue1 = fiber.updateQueue = createUpdateQueue(fiber.memoizedState); } } else { // There are two owners. queue1 = fiber.updateQueue; queue2 = alternate.updateQueue; if (queue1 === null) { if (queue2 === null) { // Neither fiber has an update queue. Create new ones. queue1 = fiber.updateQueue = createUpdateQueue(fiber.memoizedState); queue2 = alternate.updateQueue = createUpdateQueue(alternate.memoizedState); } else { // Only one fiber has an update queue. Clone to create a new one. queue1 = fiber.updateQueue = cloneUpdateQueue(queue2); } } else { if (queue2 === null) { // Only one fiber has an update queue. Clone to create a new one. queue2 = alternate.updateQueue = cloneUpdateQueue(queue1); } else { // Both owners have an update queue. } } } if (queue2 === null || queue1 === queue2) { // There's only a single queue. appendUpdateToQueue(queue1, update); } else { // There are two queues. We need to append the update to both queues, // while accounting for the persistent structure of the list — we don't // want the same update to be added multiple times. if (queue1.lastUpdate === null || queue2.lastUpdate === null) { // One of the queues is not empty. We must add the update to both queues. appendUpdateToQueue(queue1, update); appendUpdateToQueue(queue2, update); } else { // Both queues are non-empty. The last update is the same in both lists, // because of structural sharing. So, only append to one of the lists. appendUpdateToQueue(queue1, update); // But we still need to update the `lastUpdate` pointer of queue2. queue2.lastUpdate = update; } } { if (fiber.tag === ClassComponent && (currentlyProcessingQueue === queue1 || queue2 !== null && currentlyProcessingQueue === queue2) && !didWarnUpdateInsideUpdate) { warningWithoutStack$1(false, 'An update (setState, replaceState, or forceUpdate) was scheduled ' + 'from inside an update function. Update functions should be pure, ' + 'with zero side-effects. Consider using componentDidUpdate or a ' + 'callback.'); didWarnUpdateInsideUpdate = true; } } } function enqueueCapturedUpdate(workInProgress, update) { // Captured updates go into a separate list, and only on the work-in- // progress queue. var workInProgressQueue = workInProgress.updateQueue; if (workInProgressQueue === null) { workInProgressQueue = workInProgress.updateQueue = createUpdateQueue(workInProgress.memoizedState); } else { // TODO: I put this here rather than createWorkInProgress so that we don't // clone the queue unnecessarily. There's probably a better way to // structure this. workInProgressQueue = ensureWorkInProgressQueueIsAClone(workInProgress, workInProgressQueue); } // Append the update to the end of the list. if (workInProgressQueue.lastCapturedUpdate === null) { // This is the first render phase update workInProgressQueue.firstCapturedUpdate = workInProgressQueue.lastCapturedUpdate = update; } else { workInProgressQueue.lastCapturedUpdate.next = update; workInProgressQueue.lastCapturedUpdate = update; } } function ensureWorkInProgressQueueIsAClone(workInProgress, queue) { var current = workInProgress.alternate; if (current !== null) { // If the work-in-progress queue is equal to the current queue, // we need to clone it first. if (queue === current.updateQueue) { queue = workInProgress.updateQueue = cloneUpdateQueue(queue); } } return queue; } function getStateFromUpdate(workInProgress, queue, update, prevState, nextProps, instance) { switch (update.tag) { case ReplaceState: { var _payload = update.payload; if (typeof _payload === 'function') { // Updater function { enterDisallowedContextReadInDEV(); if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) { _payload.call(instance, prevState, nextProps); } } var nextState = _payload.call(instance, prevState, nextProps); { exitDisallowedContextReadInDEV(); } return nextState; } // State object return _payload; } case CaptureUpdate: { workInProgress.effectTag = workInProgress.effectTag & ~ShouldCapture | DidCapture; } // Intentional fallthrough case UpdateState: { var _payload2 = update.payload; var partialState = void 0; if (typeof _payload2 === 'function') { // Updater function { enterDisallowedContextReadInDEV(); if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) { _payload2.call(instance, prevState, nextProps); } } partialState = _payload2.call(instance, prevState, nextProps); { exitDisallowedContextReadInDEV(); } } else { // Partial state object partialState = _payload2; } if (partialState === null || partialState === undefined) { // Null and undefined are treated as no-ops. return prevState; } // Merge the partial state and the previous state. return _assign({}, prevState, partialState); } case ForceUpdate: { hasForceUpdate = true; return prevState; } } return prevState; } function processUpdateQueue(workInProgress, queue, props, instance, renderExpirationTime) { hasForceUpdate = false; queue = ensureWorkInProgressQueueIsAClone(workInProgress, queue); { currentlyProcessingQueue = queue; } // These values may change as we process the queue. var newBaseState = queue.baseState; var newFirstUpdate = null; var newExpirationTime = NoWork; // Iterate through the list of updates to compute the result. var update = queue.firstUpdate; var resultState = newBaseState; while (update !== null) { var updateExpirationTime = update.expirationTime; if (updateExpirationTime < renderExpirationTime) { // This update does not have sufficient priority. Skip it. if (newFirstUpdate === null) { // This is the first skipped update. It will be the first update in // the new list. newFirstUpdate = update; // Since this is the first update that was skipped, the current result // is the new base state. newBaseState = resultState; } // Since this update will remain in the list, update the remaining // expiration time. if (newExpirationTime < updateExpirationTime) { newExpirationTime = updateExpirationTime; } } else { // This update does have sufficient priority. Process it and compute // a new result. resultState = getStateFromUpdate(workInProgress, queue, update, resultState, props, instance); var _callback = update.callback; if (_callback !== null) { workInProgress.effectTag |= Callback; // Set this to null, in case it was mutated during an aborted render. update.nextEffect = null; if (queue.lastEffect === null) { queue.firstEffect = queue.lastEffect = update; } else { queue.lastEffect.nextEffect = update; queue.lastEffect = update; } } } // Continue to the next update. update = update.next; } // Separately, iterate though the list of captured updates. var newFirstCapturedUpdate = null; update = queue.firstCapturedUpdate; while (update !== null) { var _updateExpirationTime = update.expirationTime; if (_updateExpirationTime < renderExpirationTime) { // This update does not have sufficient priority. Skip it. if (newFirstCapturedUpdate === null) { // This is the first skipped captured update. It will be the first // update in the new list. newFirstCapturedUpdate = update; // If this is the first update that was skipped, the current result is // the new base state. if (newFirstUpdate === null) { newBaseState = resultState; } } // Since this update will remain in the list, update the remaining // expiration time. if (newExpirationTime < _updateExpirationTime) { newExpirationTime = _updateExpirationTime; } } else { // This update does have sufficient priority. Process it and compute // a new result. resultState = getStateFromUpdate(workInProgress, queue, update, resultState, props, instance); var _callback2 = update.callback; if (_callback2 !== null) { workInProgress.effectTag |= Callback; // Set this to null, in case it was mutated during an aborted render. update.nextEffect = null; if (queue.lastCapturedEffect === null) { queue.firstCapturedEffect = queue.lastCapturedEffect = update; } else { queue.lastCapturedEffect.nextEffect = update; queue.lastCapturedEffect = update; } } } update = update.next; } if (newFirstUpdate === null) { queue.lastUpdate = null; } if (newFirstCapturedUpdate === null) { queue.lastCapturedUpdate = null; } else { workInProgress.effectTag |= Callback; } if (newFirstUpdate === null && newFirstCapturedUpdate === null) { // We processed every update, without skipping. That means the new base // state is the same as the result state. newBaseState = resultState; } queue.baseState = newBaseState; queue.firstUpdate = newFirstUpdate; queue.firstCapturedUpdate = newFirstCapturedUpdate; // Set the remaining expiration time to be whatever is remaining in the queue. // This should be fine because the only two other things that contribute to // expiration time are props and context. We're already in the middle of the // begin phase by the time we start processing the queue, so we've already // dealt with the props. Context in components that specify // shouldComponentUpdate is tricky; but we'll have to account for // that regardless. workInProgress.expirationTime = newExpirationTime; workInProgress.memoizedState = resultState; { currentlyProcessingQueue = null; } } function callCallback(callback, context) { !(typeof callback === 'function') ? invariant(false, 'Invalid argument passed as callback. Expected a function. Instead received: %s', callback) : void 0; callback.call(context); } function resetHasForceUpdateBeforeProcessing() { hasForceUpdate = false; } function checkHasForceUpdateAfterProcessing() { return hasForceUpdate; } function commitUpdateQueue(finishedWork, finishedQueue, instance, renderExpirationTime) { // If the finished render included captured updates, and there are still // lower priority updates left over, we need to keep the captured updates // in the queue so that they are rebased and not dropped once we process the // queue again at the lower priority. if (finishedQueue.firstCapturedUpdate !== null) { // Join the captured update list to the end of the normal list. if (finishedQueue.lastUpdate !== null) { finishedQueue.lastUpdate.next = finishedQueue.firstCapturedUpdate; finishedQueue.lastUpdate = finishedQueue.lastCapturedUpdate; } // Clear the list of captured updates. finishedQueue.firstCapturedUpdate = finishedQueue.lastCapturedUpdate = null; } // Commit the effects commitUpdateEffects(finishedQueue.firstEffect, instance); finishedQueue.firstEffect = finishedQueue.lastEffect = null; commitUpdateEffects(finishedQueue.firstCapturedEffect, instance); finishedQueue.firstCapturedEffect = finishedQueue.lastCapturedEffect = null; } function commitUpdateEffects(effect, instance) { while (effect !== null) { var _callback3 = effect.callback; if (_callback3 !== null) { effect.callback = null; callCallback(_callback3, instance); } effect = effect.nextEffect; } } function createCapturedValue(value, source) { // If the value is an error, call this function immediately after it is thrown // so the stack is accurate. return { value: value, source: source, stack: getStackByFiberInDevAndProd(source) }; } function markUpdate(workInProgress) { // Tag the fiber with an update effect. This turns a Placement into // a PlacementAndUpdate. workInProgress.effectTag |= Update; } function markRef$1(workInProgress) { workInProgress.effectTag |= Ref; } var appendAllChildren = void 0; var updateHostContainer = void 0; var updateHostComponent$1 = void 0; var updateHostText$1 = void 0; if (supportsMutation) { // Mutation mode appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) { // We only have the top Fiber that was created but we need recurse down its // children to find all the terminal nodes. var node = workInProgress.child; while (node !== null) { if (node.tag === HostComponent || node.tag === HostText) { appendInitialChild(parent, node.stateNode); } else if (node.tag === HostPortal) { // If we have a portal child, then we don't want to traverse // down its children. Instead, we'll get insertions from each child in // the portal directly. } else if (node.child !== null) { node.child.return = node; node = node.child; continue; } if (node === workInProgress) { return; } while (node.sibling === null) { if (node.return === null || node.return === workInProgress) { return; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } }; updateHostContainer = function (workInProgress) { // Noop }; updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) { // If we have an alternate, that means this is an update and we need to // schedule a side-effect to do the updates. var oldProps = current.memoizedProps; if (oldProps === newProps) { // In mutation mode, this is sufficient for a bailout because // we won't touch this node even if children changed. return; } // If we get updated because one of our children updated, we don't // have newProps so we'll have to reuse them. // TODO: Split the update API as separate for the props vs. children. // Even better would be if children weren't special cased at all tho. var instance = workInProgress.stateNode; var currentHostContext = getHostContext(); // TODO: Experiencing an error where oldProps is null. Suggests a host // component is hitting the resume path. Figure out why. Possibly // related to `hidden`. var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext); // TODO: Type this specific to this type of component. workInProgress.updateQueue = updatePayload; // If the update payload indicates that there is a change or if there // is a new ref we mark this as an update. All the work is done in commitWork. if (updatePayload) { markUpdate(workInProgress); } }; updateHostText$1 = function (current, workInProgress, oldText, newText) { // If the text differs, mark it as an update. All the work in done in commitWork. if (oldText !== newText) { markUpdate(workInProgress); } }; } else if (supportsPersistence) { // Persistent host tree mode appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) { // We only have the top Fiber that was created but we need recurse down its // children to find all the terminal nodes. var node = workInProgress.child; while (node !== null) { // eslint-disable-next-line no-labels branches: if (node.tag === HostComponent) { var instance = node.stateNode; if (needsVisibilityToggle) { var props = node.memoizedProps; var type = node.type; if (isHidden) { // This child is inside a timed out tree. Hide it. instance = cloneHiddenInstance(instance, type, props, node); } else { // This child was previously inside a timed out tree. If it was not // updated during this render, it may need to be unhidden. Clone // again to be sure. instance = cloneUnhiddenInstance(instance, type, props, node); } node.stateNode = instance; } appendInitialChild(parent, instance); } else if (node.tag === HostText) { var _instance = node.stateNode; if (needsVisibilityToggle) { var text = node.memoizedProps; var rootContainerInstance = getRootHostContainer(); var currentHostContext = getHostContext(); if (isHidden) { _instance = createHiddenTextInstance(text, rootContainerInstance, currentHostContext, workInProgress); } else { _instance = createTextInstance(text, rootContainerInstance, currentHostContext, workInProgress); } node.stateNode = _instance; } appendInitialChild(parent, _instance); } else if (node.tag === HostPortal) { // If we have a portal child, then we don't want to traverse // down its children. Instead, we'll get insertions from each child in // the portal directly. } else if (node.tag === SuspenseComponent) { var current = node.alternate; if (current !== null) { var oldState = current.memoizedState; var newState = node.memoizedState; var oldIsHidden = oldState !== null; var newIsHidden = newState !== null; if (oldIsHidden !== newIsHidden) { // The placeholder either just timed out or switched back to the normal // children after having previously timed out. Toggle the visibility of // the direct host children. var primaryChildParent = newIsHidden ? node.child : node; if (primaryChildParent !== null) { appendAllChildren(parent, primaryChildParent, true, newIsHidden); } // eslint-disable-next-line no-labels break branches; } } if (node.child !== null) { // Continue traversing like normal node.child.return = node; node = node.child; continue; } } else if (node.child !== null) { node.child.return = node; node = node.child; continue; } // $FlowFixMe This is correct but Flow is confused by the labeled break. node = node; if (node === workInProgress) { return; } while (node.sibling === null) { if (node.return === null || node.return === workInProgress) { return; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } }; // An unfortunate fork of appendAllChildren because we have two different parent types. var appendAllChildrenToContainer = function (containerChildSet, workInProgress, needsVisibilityToggle, isHidden) { // We only have the top Fiber that was created but we need recurse down its // children to find all the terminal nodes. var node = workInProgress.child; while (node !== null) { // eslint-disable-next-line no-labels branches: if (node.tag === HostComponent) { var instance = node.stateNode; if (needsVisibilityToggle) { var props = node.memoizedProps; var type = node.type; if (isHidden) { // This child is inside a timed out tree. Hide it. instance = cloneHiddenInstance(instance, type, props, node); } else { // This child was previously inside a timed out tree. If it was not // updated during this render, it may need to be unhidden. Clone // again to be sure. instance = cloneUnhiddenInstance(instance, type, props, node); } node.stateNode = instance; } appendChildToContainerChildSet(containerChildSet, instance); } else if (node.tag === HostText) { var _instance2 = node.stateNode; if (needsVisibilityToggle) { var text = node.memoizedProps; var rootContainerInstance = getRootHostContainer(); var currentHostContext = getHostContext(); if (isHidden) { _instance2 = createHiddenTextInstance(text, rootContainerInstance, currentHostContext, workInProgress); } else { _instance2 = createTextInstance(text, rootContainerInstance, currentHostContext, workInProgress); } node.stateNode = _instance2; } appendChildToContainerChildSet(containerChildSet, _instance2); } else if (node.tag === HostPortal) { // If we have a portal child, then we don't want to traverse // down its children. Instead, we'll get insertions from each child in // the portal directly. } else if (node.tag === SuspenseComponent) { var current = node.alternate; if (current !== null) { var oldState = current.memoizedState; var newState = node.memoizedState; var oldIsHidden = oldState !== null; var newIsHidden = newState !== null; if (oldIsHidden !== newIsHidden) { // The placeholder either just timed out or switched back to the normal // children after having previously timed out. Toggle the visibility of // the direct host children. var primaryChildParent = newIsHidden ? node.child : node; if (primaryChildParent !== null) { appendAllChildrenToContainer(containerChildSet, primaryChildParent, true, newIsHidden); } // eslint-disable-next-line no-labels break branches; } } if (node.child !== null) { // Continue traversing like normal node.child.return = node; node = node.child; continue; } } else if (node.child !== null) { node.child.return = node; node = node.child; continue; } // $FlowFixMe This is correct but Flow is confused by the labeled break. node = node; if (node === workInProgress) { return; } while (node.sibling === null) { if (node.return === null || node.return === workInProgress) { return; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } }; updateHostContainer = function (workInProgress) { var portalOrRoot = workInProgress.stateNode; var childrenUnchanged = workInProgress.firstEffect === null; if (childrenUnchanged) { // No changes, just reuse the existing instance. } else { var container = portalOrRoot.containerInfo; var newChildSet = createContainerChildSet(container); // If children might have changed, we have to add them all to the set. appendAllChildrenToContainer(newChildSet, workInProgress, false, false); portalOrRoot.pendingChildren = newChildSet; // Schedule an update on the container to swap out the container. markUpdate(workInProgress); finalizeContainerChildren(container, newChildSet); } }; updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) { var currentInstance = current.stateNode; var oldProps = current.memoizedProps; // If there are no effects associated with this node, then none of our children had any updates. // This guarantees that we can reuse all of them. var childrenUnchanged = workInProgress.firstEffect === null; if (childrenUnchanged && oldProps === newProps) { // No changes, just reuse the existing instance. // Note that this might release a previous clone. workInProgress.stateNode = currentInstance; return; } var recyclableInstance = workInProgress.stateNode; var currentHostContext = getHostContext(); var updatePayload = null; if (oldProps !== newProps) { updatePayload = prepareUpdate(recyclableInstance, type, oldProps, newProps, rootContainerInstance, currentHostContext); } if (childrenUnchanged && updatePayload === null) { // No changes, just reuse the existing instance. // Note that this might release a previous clone. workInProgress.stateNode = currentInstance; return; } var newInstance = cloneInstance(currentInstance, updatePayload, type, oldProps, newProps, workInProgress, childrenUnchanged, recyclableInstance); if (finalizeInitialChildren(newInstance, type, newProps, rootContainerInstance, currentHostContext)) { markUpdate(workInProgress); } workInProgress.stateNode = newInstance; if (childrenUnchanged) { // If there are no other effects in this tree, we need to flag this node as having one. // Even though we're not going to use it for anything. // Otherwise parents won't know that there are new children to propagate upwards. markUpdate(workInProgress); } else { // If children might have changed, we have to add them all to the set. appendAllChildren(newInstance, workInProgress, false, false); } }; updateHostText$1 = function (current, workInProgress, oldText, newText) { if (oldText !== newText) { // If the text content differs, we'll create a new text instance for it. var rootContainerInstance = getRootHostContainer(); var currentHostContext = getHostContext(); workInProgress.stateNode = createTextInstance(newText, rootContainerInstance, currentHostContext, workInProgress); // We'll have to mark it as having an effect, even though we won't use the effect for anything. // This lets the parents know that at least one of their children has changed. markUpdate(workInProgress); } }; } else { // No host operations updateHostContainer = function (workInProgress) { // Noop }; updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) { // Noop }; updateHostText$1 = function (current, workInProgress, oldText, newText) { // Noop }; } function completeWork(current, workInProgress, renderExpirationTime) { var newProps = workInProgress.pendingProps; switch (workInProgress.tag) { case IndeterminateComponent: break; case LazyComponent: break; case SimpleMemoComponent: case FunctionComponent: break; case ClassComponent: { var Component = workInProgress.type; if (isContextProvider(Component)) { popContext(workInProgress); } break; } case HostRoot: { popHostContainer(workInProgress); popTopLevelContextObject(workInProgress); var fiberRoot = workInProgress.stateNode; if (fiberRoot.pendingContext) { fiberRoot.context = fiberRoot.pendingContext; fiberRoot.pendingContext = null; } if (current === null || current.child === null) { // If we hydrated, pop so that we can delete any remaining children // that weren't hydrated. popHydrationState(workInProgress); // This resets the hacky state to fix isMounted before committing. // TODO: Delete this when we delete isMounted and findDOMNode. workInProgress.effectTag &= ~Placement; } updateHostContainer(workInProgress); break; } case HostComponent: { popHostContext(workInProgress); var rootContainerInstance = getRootHostContainer(); var type = workInProgress.type; if (current !== null && workInProgress.stateNode != null) { updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance); if (current.ref !== workInProgress.ref) { markRef$1(workInProgress); } } else { if (!newProps) { !(workInProgress.stateNode !== null) ? invariant(false, 'We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue.') : void 0; // This can happen when we abort work. break; } var currentHostContext = getHostContext(); // TODO: Move createInstance to beginWork and keep it on a context // "stack" as the parent. Then append children as we go in beginWork // or completeWork depending on we want to add then top->down or // bottom->up. Top->down is faster in IE11. var wasHydrated = popHydrationState(workInProgress); if (wasHydrated) { // TODO: Move this and createInstance step into the beginPhase // to consolidate. if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) { // If changes to the hydrated node needs to be applied at the // commit-phase we mark this as such. markUpdate(workInProgress); } } else { var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress); appendAllChildren(instance, workInProgress, false, false); // Certain renderers require commit-time effects for initial mount. // (eg DOM renderer supports auto-focus for certain elements). // Make sure such renderers get scheduled for later work. if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance, currentHostContext)) { markUpdate(workInProgress); } workInProgress.stateNode = instance; } if (workInProgress.ref !== null) { // If there is a ref on a host node we need to schedule a callback markRef$1(workInProgress); } } break; } case HostText: { var newText = newProps; if (current && workInProgress.stateNode != null) { var oldText = current.memoizedProps; // If we have an alternate, that means this is an update and we need // to schedule a side-effect to do the updates. updateHostText$1(current, workInProgress, oldText, newText); } else { if (typeof newText !== 'string') { !(workInProgress.stateNode !== null) ? invariant(false, 'We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue.') : void 0; // This can happen when we abort work. } var _rootContainerInstance = getRootHostContainer(); var _currentHostContext = getHostContext(); var _wasHydrated = popHydrationState(workInProgress); if (_wasHydrated) { if (prepareToHydrateHostTextInstance(workInProgress)) { markUpdate(workInProgress); } } else { workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress); } } break; } case ForwardRef: break; case SuspenseComponent: { var nextState = workInProgress.memoizedState; if ((workInProgress.effectTag & DidCapture) !== NoEffect) { // Something suspended. Re-render with the fallback children. workInProgress.expirationTime = renderExpirationTime; // Do not reset the effect list. return workInProgress; } var nextDidTimeout = nextState !== null; var prevDidTimeout = current !== null && current.memoizedState !== null; if (current !== null && !nextDidTimeout && prevDidTimeout) { // We just switched from the fallback to the normal children. Delete // the fallback. // TODO: Would it be better to store the fallback fragment on var currentFallbackChild = current.child.sibling; if (currentFallbackChild !== null) { // Deletions go at the beginning of the return fiber's effect list var first = workInProgress.firstEffect; if (first !== null) { workInProgress.firstEffect = currentFallbackChild; currentFallbackChild.nextEffect = first; } else { workInProgress.firstEffect = workInProgress.lastEffect = currentFallbackChild; currentFallbackChild.nextEffect = null; } currentFallbackChild.effectTag = Deletion; } } if (nextDidTimeout || prevDidTimeout) { // If the children are hidden, or if they were previous hidden, schedule // an effect to toggle their visibility. This is also used to attach a // retry listener to the promise. workInProgress.effectTag |= Update; } break; } case Fragment: break; case Mode: break; case Profiler: break; case HostPortal: popHostContainer(workInProgress); updateHostContainer(workInProgress); break; case ContextProvider: // Pop provider fiber popProvider(workInProgress); break; case ContextConsumer: break; case MemoComponent: break; case IncompleteClassComponent: { // Same as class component case. I put it down here so that the tags are // sequential to ensure this switch is compiled to a jump table. var _Component = workInProgress.type; if (isContextProvider(_Component)) { popContext(workInProgress); } break; } case DehydratedSuspenseComponent: { if (enableSuspenseServerRenderer) { if (current === null) { var _wasHydrated2 = popHydrationState(workInProgress); !_wasHydrated2 ? invariant(false, 'A dehydrated suspense component was completed without a hydrated node. This is probably a bug in React.') : void 0; skipPastDehydratedSuspenseInstance(workInProgress); } else if ((workInProgress.effectTag & DidCapture) === NoEffect) { // This boundary did not suspend so it's now hydrated. // To handle any future suspense cases, we're going to now upgrade it // to a Suspense component. We detach it from the existing current fiber. current.alternate = null; workInProgress.alternate = null; workInProgress.tag = SuspenseComponent; workInProgress.memoizedState = null; workInProgress.stateNode = null; } } break; } default: invariant(false, 'Unknown unit of work tag. This error is likely caused by a bug in React. Please file an issue.'); } return null; } function shouldCaptureSuspense(workInProgress) { // In order to capture, the Suspense component must have a fallback prop. if (workInProgress.memoizedProps.fallback === undefined) { return false; } // If it was the primary children that just suspended, capture and render the // fallback. Otherwise, don't capture and bubble to the next boundary. var nextState = workInProgress.memoizedState; return nextState === null; } // This module is forked in different environments. // By default, return `true` to log errors to the console. // Forks can return `false` if this isn't desirable. function showErrorDialog(capturedError) { return true; } function logCapturedError(capturedError) { var logError = showErrorDialog(capturedError); // Allow injected showErrorDialog() to prevent default console.error logging. // This enables renderers like ReactNative to better manage redbox behavior. if (logError === false) { return; } var error = capturedError.error; { var componentName = capturedError.componentName, componentStack = capturedError.componentStack, errorBoundaryName = capturedError.errorBoundaryName, errorBoundaryFound = capturedError.errorBoundaryFound, willRetry = capturedError.willRetry; // Browsers support silencing uncaught errors by calling // `preventDefault()` in window `error` handler. // We record this information as an expando on the error. if (error != null && error._suppressLogging) { if (errorBoundaryFound && willRetry) { // The error is recoverable and was silenced. // Ignore it and don't print the stack addendum. // This is handy for testing error boundaries without noise. return; } // The error is fatal. Since the silencing might have // been accidental, we'll surface it anyway. // However, the browser would have silenced the original error // so we'll print it first, and then print the stack addendum. console.error(error); // For a more detailed description of this block, see: // https://github.com/facebook/react/pull/13384 } var componentNameMessage = componentName ? 'The above error occurred in the <' + componentName + '> component:' : 'The above error occurred in one of your React components:'; var errorBoundaryMessage = void 0; // errorBoundaryFound check is sufficient; errorBoundaryName check is to satisfy Flow. if (errorBoundaryFound && errorBoundaryName) { if (willRetry) { errorBoundaryMessage = 'React will try to recreate this component tree from scratch ' + ('using the error boundary you provided, ' + errorBoundaryName + '.'); } else { errorBoundaryMessage = 'This error was initially handled by the error boundary ' + errorBoundaryName + '.\n' + 'Recreating the tree from scratch failed so React will unmount the tree.'; } } else { errorBoundaryMessage = 'Consider adding an error boundary to your tree to customize error handling behavior.\n' + 'Visit https://fb.me/react-error-boundaries to learn more about error boundaries.'; } var combinedMessage = '' + componentNameMessage + componentStack + '\n\n' + ('' + errorBoundaryMessage); // In development, we provide our own message with just the component stack. // We don't include the original error message and JS stack because the browser // has already printed it. Even if the application swallows the error, it is still // displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils. console.error(combinedMessage); } } var didWarnAboutUndefinedSnapshotBeforeUpdate = null; { didWarnAboutUndefinedSnapshotBeforeUpdate = new Set(); } var PossiblyWeakSet$1 = typeof WeakSet === 'function' ? WeakSet : Set; function logError(boundary, errorInfo) { var source = errorInfo.source; var stack = errorInfo.stack; if (stack === null && source !== null) { stack = getStackByFiberInDevAndProd(source); } var capturedError = { componentName: source !== null ? getComponentName(source.type) : null, componentStack: stack !== null ? stack : '', error: errorInfo.value, errorBoundary: null, errorBoundaryName: null, errorBoundaryFound: false, willRetry: false }; if (boundary !== null && boundary.tag === ClassComponent) { capturedError.errorBoundary = boundary.stateNode; capturedError.errorBoundaryName = getComponentName(boundary.type); capturedError.errorBoundaryFound = true; capturedError.willRetry = true; } try { logCapturedError(capturedError); } catch (e) { // This method must not throw, or React internal state will get messed up. // If console.error is overridden, or logCapturedError() shows a dialog that throws, // we want to report this error outside of the normal stack as a last resort. // https://github.com/facebook/react/issues/13188 setTimeout(function () { throw e; }); } } var callComponentWillUnmountWithTimer = function (current$$1, instance) { startPhaseTimer(current$$1, 'componentWillUnmount'); instance.props = current$$1.memoizedProps; instance.state = current$$1.memoizedState; instance.componentWillUnmount(); stopPhaseTimer(); }; // Capture errors so they don't interrupt unmounting. function safelyCallComponentWillUnmount(current$$1, instance) { { invokeGuardedCallback(null, callComponentWillUnmountWithTimer, null, current$$1, instance); if (hasCaughtError()) { var unmountError = clearCaughtError(); captureCommitPhaseError(current$$1, unmountError); } } } function safelyDetachRef(current$$1) { var ref = current$$1.ref; if (ref !== null) { if (typeof ref === 'function') { { invokeGuardedCallback(null, ref, null, null); if (hasCaughtError()) { var refError = clearCaughtError(); captureCommitPhaseError(current$$1, refError); } } } else { ref.current = null; } } } function safelyCallDestroy(current$$1, destroy) { { invokeGuardedCallback(null, destroy, null); if (hasCaughtError()) { var error = clearCaughtError(); captureCommitPhaseError(current$$1, error); } } } function commitBeforeMutationLifeCycles(current$$1, finishedWork) { switch (finishedWork.tag) { case FunctionComponent: case ForwardRef: case SimpleMemoComponent: { commitHookEffectList(UnmountSnapshot, NoEffect$1, finishedWork); return; } case ClassComponent: { if (finishedWork.effectTag & Snapshot) { if (current$$1 !== null) { var prevProps = current$$1.memoizedProps; var prevState = current$$1.memoizedState; startPhaseTimer(finishedWork, 'getSnapshotBeforeUpdate'); var instance = finishedWork.stateNode; // We could update instance props and state here, // but instead we rely on them being set during last render. // TODO: revisit this when we implement resuming. { if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) { !(instance.props === finishedWork.memoizedProps) ? warning$1(false, 'Expected %s props to match memoized props before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0; !(instance.state === finishedWork.memoizedState) ? warning$1(false, 'Expected %s state to match memoized state before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0; } } var snapshot = instance.getSnapshotBeforeUpdate(finishedWork.elementType === finishedWork.type ? prevProps : resolveDefaultProps(finishedWork.type, prevProps), prevState); { var didWarnSet = didWarnAboutUndefinedSnapshotBeforeUpdate; if (snapshot === undefined && !didWarnSet.has(finishedWork.type)) { didWarnSet.add(finishedWork.type); warningWithoutStack$1(false, '%s.getSnapshotBeforeUpdate(): A snapshot value (or null) ' + 'must be returned. You have returned undefined.', getComponentName(finishedWork.type)); } } instance.__reactInternalSnapshotBeforeUpdate = snapshot; stopPhaseTimer(); } } return; } case HostRoot: case HostComponent: case HostText: case HostPortal: case IncompleteClassComponent: // Nothing to do for these component types return; default: { invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.'); } } } function commitHookEffectList(unmountTag, mountTag, finishedWork) { var updateQueue = finishedWork.updateQueue; var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null; if (lastEffect !== null) { var firstEffect = lastEffect.next; var effect = firstEffect; do { if ((effect.tag & unmountTag) !== NoEffect$1) { // Unmount var destroy = effect.destroy; effect.destroy = undefined; if (destroy !== undefined) { destroy(); } } if ((effect.tag & mountTag) !== NoEffect$1) { // Mount var create = effect.create; effect.destroy = create(); { var _destroy = effect.destroy; if (_destroy !== undefined && typeof _destroy !== 'function') { var addendum = void 0; if (_destroy === null) { addendum = ' You returned null. If your effect does not require clean ' + 'up, return undefined (or nothing).'; } else if (typeof _destroy.then === 'function') { addendum = '\n\nIt looks like you wrote useEffect(async () => ...) or returned a Promise. ' + 'Instead, write the async function inside your effect ' + 'and call it immediately:\n\n' + 'useEffect(() => {\n' + ' async function fetchData() {\n' + ' // You can await here\n' + ' const response = await MyAPI.getData(someId);\n' + ' // ...\n' + ' }\n' + ' fetchData();\n' + '}, [someId]); // Or [] if effect doesn\'t need props or state\n\n' + 'Learn more about data fetching with Hooks: https://fb.me/react-hooks-data-fetching'; } else { addendum = ' You returned: ' + _destroy; } warningWithoutStack$1(false, 'An effect function must not return anything besides a function, ' + 'which is used for clean-up.%s%s', addendum, getStackByFiberInDevAndProd(finishedWork)); } } } effect = effect.next; } while (effect !== firstEffect); } } function commitPassiveHookEffects(finishedWork) { commitHookEffectList(UnmountPassive, NoEffect$1, finishedWork); commitHookEffectList(NoEffect$1, MountPassive, finishedWork); } function commitLifeCycles(finishedRoot, current$$1, finishedWork, committedExpirationTime) { switch (finishedWork.tag) { case FunctionComponent: case ForwardRef: case SimpleMemoComponent: { commitHookEffectList(UnmountLayout, MountLayout, finishedWork); break; } case ClassComponent: { var instance = finishedWork.stateNode; if (finishedWork.effectTag & Update) { if (current$$1 === null) { startPhaseTimer(finishedWork, 'componentDidMount'); // We could update instance props and state here, // but instead we rely on them being set during last render. // TODO: revisit this when we implement resuming. { if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) { !(instance.props === finishedWork.memoizedProps) ? warning$1(false, 'Expected %s props to match memoized props before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0; !(instance.state === finishedWork.memoizedState) ? warning$1(false, 'Expected %s state to match memoized state before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0; } } instance.componentDidMount(); stopPhaseTimer(); } else { var prevProps = finishedWork.elementType === finishedWork.type ? current$$1.memoizedProps : resolveDefaultProps(finishedWork.type, current$$1.memoizedProps); var prevState = current$$1.memoizedState; startPhaseTimer(finishedWork, 'componentDidUpdate'); // We could update instance props and state here, // but instead we rely on them being set during last render. // TODO: revisit this when we implement resuming. { if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) { !(instance.props === finishedWork.memoizedProps) ? warning$1(false, 'Expected %s props to match memoized props before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0; !(instance.state === finishedWork.memoizedState) ? warning$1(false, 'Expected %s state to match memoized state before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0; } } instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate); stopPhaseTimer(); } } var updateQueue = finishedWork.updateQueue; if (updateQueue !== null) { { if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) { !(instance.props === finishedWork.memoizedProps) ? warning$1(false, 'Expected %s props to match memoized props before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0; !(instance.state === finishedWork.memoizedState) ? warning$1(false, 'Expected %s state to match memoized state before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0; } } // We could update instance props and state here, // but instead we rely on them being set during last render. // TODO: revisit this when we implement resuming. commitUpdateQueue(finishedWork, updateQueue, instance, committedExpirationTime); } return; } case HostRoot: { var _updateQueue = finishedWork.updateQueue; if (_updateQueue !== null) { var _instance = null; if (finishedWork.child !== null) { switch (finishedWork.child.tag) { case HostComponent: _instance = getPublicInstance(finishedWork.child.stateNode); break; case ClassComponent: _instance = finishedWork.child.stateNode; break; } } commitUpdateQueue(finishedWork, _updateQueue, _instance, committedExpirationTime); } return; } case HostComponent: { var _instance2 = finishedWork.stateNode; // Renderers may schedule work to be done after host components are mounted // (eg DOM renderer may schedule auto-focus for inputs and form controls). // These effects should only be committed when components are first mounted, // aka when there is no current/alternate. if (current$$1 === null && finishedWork.effectTag & Update) { var type = finishedWork.type; var props = finishedWork.memoizedProps; commitMount(_instance2, type, props, finishedWork); } return; } case HostText: { // We have no life-cycles associated with text. return; } case HostPortal: { // We have no life-cycles associated with portals. return; } case Profiler: { if (enableProfilerTimer) { var onRender = finishedWork.memoizedProps.onRender; if (enableSchedulerTracing) { onRender(finishedWork.memoizedProps.id, current$$1 === null ? 'mount' : 'update', finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, getCommitTime(), finishedRoot.memoizedInteractions); } else { onRender(finishedWork.memoizedProps.id, current$$1 === null ? 'mount' : 'update', finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, getCommitTime()); } } return; } case SuspenseComponent: break; case IncompleteClassComponent: break; default: { invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.'); } } } function hideOrUnhideAllChildren(finishedWork, isHidden) { if (supportsMutation) { // We only have the top Fiber that was inserted but we need to recurse down its var node = finishedWork; while (true) { if (node.tag === HostComponent) { var instance = node.stateNode; if (isHidden) { hideInstance(instance); } else { unhideInstance(node.stateNode, node.memoizedProps); } } else if (node.tag === HostText) { var _instance3 = node.stateNode; if (isHidden) { hideTextInstance(_instance3); } else { unhideTextInstance(_instance3, node.memoizedProps); } } else if (node.tag === SuspenseComponent && node.memoizedState !== null) { // Found a nested Suspense component that timed out. Skip over the var fallbackChildFragment = node.child.sibling; fallbackChildFragment.return = node; node = fallbackChildFragment; continue; } else if (node.child !== null) { node.child.return = node; node = node.child; continue; } if (node === finishedWork) { return; } while (node.sibling === null) { if (node.return === null || node.return === finishedWork) { return; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } } } function commitAttachRef(finishedWork) { var ref = finishedWork.ref; if (ref !== null) { var instance = finishedWork.stateNode; var instanceToUse = void 0; switch (finishedWork.tag) { case HostComponent: instanceToUse = getPublicInstance(instance); break; default: instanceToUse = instance; } if (typeof ref === 'function') { ref(instanceToUse); } else { { if (!ref.hasOwnProperty('current')) { warningWithoutStack$1(false, 'Unexpected ref object provided for %s. ' + 'Use either a ref-setter function or React.createRef().%s', getComponentName(finishedWork.type), getStackByFiberInDevAndProd(finishedWork)); } } ref.current = instanceToUse; } } } function commitDetachRef(current$$1) { var currentRef = current$$1.ref; if (currentRef !== null) { if (typeof currentRef === 'function') { currentRef(null); } else { currentRef.current = null; } } } // User-originating errors (lifecycles and refs) should not interrupt // deletion, so don't let them throw. Host-originating errors should // interrupt deletion, so it's okay function commitUnmount(current$$1) { onCommitUnmount(current$$1); switch (current$$1.tag) { case FunctionComponent: case ForwardRef: case MemoComponent: case SimpleMemoComponent: { var updateQueue = current$$1.updateQueue; if (updateQueue !== null) { var lastEffect = updateQueue.lastEffect; if (lastEffect !== null) { var firstEffect = lastEffect.next; var effect = firstEffect; do { var destroy = effect.destroy; if (destroy !== undefined) { safelyCallDestroy(current$$1, destroy); } effect = effect.next; } while (effect !== firstEffect); } } break; } case ClassComponent: { safelyDetachRef(current$$1); var instance = current$$1.stateNode; if (typeof instance.componentWillUnmount === 'function') { safelyCallComponentWillUnmount(current$$1, instance); } return; } case HostComponent: { safelyDetachRef(current$$1); return; } case HostPortal: { // TODO: this is recursive. // We are also not using this parent because // the portal will get pushed immediately. if (supportsMutation) { unmountHostComponents(current$$1); } else if (supportsPersistence) { emptyPortalContainer(current$$1); } return; } } } function commitNestedUnmounts(root) { // While we're inside a removed host node we don't want to call // removeChild on the inner nodes because they're removed by the top // call anyway. We also want to call componentWillUnmount on all // composites before this host node is removed from the tree. Therefore var node = root; while (true) { commitUnmount(node); // Visit children because they may contain more composite or host nodes. // Skip portals because commitUnmount() currently visits them recursively. if (node.child !== null && ( // If we use mutation we drill down into portals using commitUnmount above. // If we don't use mutation we drill down into portals here instead. !supportsMutation || node.tag !== HostPortal)) { node.child.return = node; node = node.child; continue; } if (node === root) { return; } while (node.sibling === null) { if (node.return === null || node.return === root) { return; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } } function detachFiber(current$$1) { // Cut off the return pointers to disconnect it from the tree. Ideally, we // should clear the child pointer of the parent alternate to let this // get GC:ed but we don't know which for sure which parent is the current // one so we'll settle for GC:ing the subtree of this child. This child // itself will be GC:ed when the parent updates the next time. current$$1.return = null; current$$1.child = null; current$$1.memoizedState = null; current$$1.updateQueue = null; var alternate = current$$1.alternate; if (alternate !== null) { alternate.return = null; alternate.child = null; alternate.memoizedState = null; alternate.updateQueue = null; } } function emptyPortalContainer(current$$1) { if (!supportsPersistence) { return; } var portal = current$$1.stateNode; var containerInfo = portal.containerInfo; var emptyChildSet = createContainerChildSet(containerInfo); replaceContainerChildren(containerInfo, emptyChildSet); } function commitContainer(finishedWork) { if (!supportsPersistence) { return; } switch (finishedWork.tag) { case ClassComponent: { return; } case HostComponent: { return; } case HostText: { return; } case HostRoot: case HostPortal: { var portalOrRoot = finishedWork.stateNode; var containerInfo = portalOrRoot.containerInfo, _pendingChildren = portalOrRoot.pendingChildren; replaceContainerChildren(containerInfo, _pendingChildren); return; } default: { invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.'); } } } function getHostParentFiber(fiber) { var parent = fiber.return; while (parent !== null) { if (isHostParent(parent)) { return parent; } parent = parent.return; } invariant(false, 'Expected to find a host parent. This error is likely caused by a bug in React. Please file an issue.'); } function isHostParent(fiber) { return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal; } function getHostSibling(fiber) { // We're going to search forward into the tree until we find a sibling host // node. Unfortunately, if multiple insertions are done in a row we have to // search past them. This leads to exponential search for the next sibling. var node = fiber; siblings: while (true) { // If we didn't find anything, let's try the next sibling. while (node.sibling === null) { if (node.return === null || isHostParent(node.return)) { // If we pop out of the root or hit the parent the fiber we are the // last sibling. return null; } node = node.return; } node.sibling.return = node.return; node = node.sibling; while (node.tag !== HostComponent && node.tag !== HostText && node.tag !== DehydratedSuspenseComponent) { // If it is not host node and, we might have a host node inside it. // Try to search down until we find one. if (node.effectTag & Placement) { // If we don't have a child, try the siblings instead. continue siblings; } // If we don't have a child, try the siblings instead. // We also skip portals because they are not part of this host tree. if (node.child === null || node.tag === HostPortal) { continue siblings; } else { node.child.return = node; node = node.child; } } // Check if this host node is stable or about to be placed. if (!(node.effectTag & Placement)) { // Found it! return node.stateNode; } } } function commitPlacement(finishedWork) { if (!supportsMutation) { return; } // Recursively insert all host nodes into the parent. var parentFiber = getHostParentFiber(finishedWork); // Note: these two variables *must* always be updated together. var parent = void 0; var isContainer = void 0; switch (parentFiber.tag) { case HostComponent: parent = parentFiber.stateNode; isContainer = false; break; case HostRoot: parent = parentFiber.stateNode.containerInfo; isContainer = true; break; case HostPortal: parent = parentFiber.stateNode.containerInfo; isContainer = true; break; default: invariant(false, 'Invalid host parent fiber. This error is likely caused by a bug in React. Please file an issue.'); } if (parentFiber.effectTag & ContentReset) { // Reset the text content of the parent before doing any insertions resetTextContent(parent); // Clear ContentReset from the effect tag parentFiber.effectTag &= ~ContentReset; } var before = getHostSibling(finishedWork); // We only have the top Fiber that was inserted but we need to recurse down its // children to find all the terminal nodes. var node = finishedWork; while (true) { if (node.tag === HostComponent || node.tag === HostText) { if (before) { if (isContainer) { insertInContainerBefore(parent, node.stateNode, before); } else { insertBefore(parent, node.stateNode, before); } } else { if (isContainer) { appendChildToContainer(parent, node.stateNode); } else { appendChild(parent, node.stateNode); } } } else if (node.tag === HostPortal) { // If the insertion itself is a portal, then we don't want to traverse // down its children. Instead, we'll get insertions from each child in // the portal directly. } else if (node.child !== null) { node.child.return = node; node = node.child; continue; } if (node === finishedWork) { return; } while (node.sibling === null) { if (node.return === null || node.return === finishedWork) { return; } node = node.return; } node.sibling.return = node.return; node = node.sibling; } } function unmountHostComponents(current$$1) { // We only have the top Fiber that was deleted but we need to recurse down its var node = current$$1; // Each iteration, currentParent is populated with node's host parent if not // currentParentIsValid. var currentParentIsValid = false; // Note: these two variables *must* always be updated together. var currentParent = void 0; var currentParentIsContainer = void 0; while (true) { if (!currentParentIsValid) { var parent = node.return; findParent: while (true) { !(parent !== null) ? invariant(false, 'Expected to find a host parent. This error is likely caused by a bug in React. Please file an issue.') : void 0; switch (parent.tag) { case HostComponent: currentParent = parent.stateNode; currentParentIsContainer = false; break findParent; case HostRoot: currentParent = parent.stateNode.containerInfo; currentParentIsContainer = true; break findParent; case HostPortal: currentParent = parent.stateNode.containerInfo; currentParentIsContainer = true; break findParent; } parent = parent.return; } currentParentIsValid = true; } if (node.tag === HostComponent || node.tag === HostText) { commitNestedUnmounts(node); // After all the children have unmounted, it is now safe to remove the // node from the tree. if (currentParentIsContainer) { removeChildFromContainer(currentParent, node.stateNode); } else { removeChild(currentParent, node.stateNode); } // Don't visit children because we already visited them. } else if (enableSuspenseServerRenderer && node.tag === DehydratedSuspenseComponent) { // Delete the dehydrated suspense boundary and all of its content. if (currentParentIsContainer) { clearSuspenseBoundaryFromContainer(currentParent, node.stateNode); } else { clearSuspenseBoundary(currentParent, node.stateNode); } } else if (node.tag === HostPortal) { if (node.child !== null) { // When we go into a portal, it becomes the parent to remove from. // We will reassign it back when we pop the portal on the way up. currentParent = node.stateNode.containerInfo; currentParentIsContainer = true; // Visit children because portals might contain host components. node.child.return = node; node = node.child; continue; } } else { commitUnmount(node); // Visit children because we may find more host components below. if (node.child !== null) { node.child.return = node; node = node.child; continue; } } if (node === current$$1) { return; } while (node.sibling === null) { if (node.return === null || node.return === current$$1) { return; } node = node.return; if (node.tag === HostPortal) { // When we go out of the portal, we need to restore the parent. // Since we don't keep a stack of them, we will search for it. currentParentIsValid = false; } } node.sibling.return = node.return; node = node.sibling; } } function commitDeletion(current$$1) { if (supportsMutation) { // Recursively delete all host nodes from the parent. // Detach refs and call componentWillUnmount() on the whole subtree. unmountHostComponents(current$$1); } else { // Detach refs and call componentWillUnmount() on the whole subtree. commitNestedUnmounts(current$$1); } detachFiber(current$$1); } function commitWork(current$$1, finishedWork) { if (!supportsMutation) { switch (finishedWork.tag) { case FunctionComponent: case ForwardRef: case MemoComponent: case SimpleMemoComponent: { // Note: We currently never use MountMutation, but useLayout uses // UnmountMutation. commitHookEffectList(UnmountMutation, MountMutation, finishedWork); return; } } commitContainer(finishedWork); return; } switch (finishedWork.tag) { case FunctionComponent: case ForwardRef: case MemoComponent: case SimpleMemoComponent: { // Note: We currently never use MountMutation, but useLayout uses // UnmountMutation. commitHookEffectList(UnmountMutation, MountMutation, finishedWork); return; } case ClassComponent: { return; } case HostComponent: { var instance = finishedWork.stateNode; if (instance != null) { // Commit the work prepared earlier. var newProps = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps // as the newProps. The updatePayload will contain the real change in // this case. var oldProps = current$$1 !== null ? current$$1.memoizedProps : newProps; var type = finishedWork.type; // TODO: Type the updateQueue to be specific to host components. var updatePayload = finishedWork.updateQueue; finishedWork.updateQueue = null; if (updatePayload !== null) { commitUpdate(instance, updatePayload, type, oldProps, newProps, finishedWork); } } return; } case HostText: { !(finishedWork.stateNode !== null) ? invariant(false, 'This should have a text node initialized. This error is likely caused by a bug in React. Please file an issue.') : void 0; var textInstance = finishedWork.stateNode; var newText = finishedWork.memoizedProps; // For hydration we reuse the update path but we treat the oldProps // as the newProps. The updatePayload will contain the real change in // this case. var oldText = current$$1 !== null ? current$$1.memoizedProps : newText; commitTextUpdate(textInstance, oldText, newText); return; } case HostRoot: { return; } case Profiler: { return; } case SuspenseComponent: { var newState = finishedWork.memoizedState; var newDidTimeout = void 0; var primaryChildParent = finishedWork; if (newState === null) { newDidTimeout = false; } else { newDidTimeout = true; primaryChildParent = finishedWork.child; if (newState.timedOutAt === NoWork) { // If the children had not already timed out, record the time. // This is used to compute the elapsed time during subsequent // attempts to render the children. newState.timedOutAt = requestCurrentTime(); } } if (primaryChildParent !== null) { hideOrUnhideAllChildren(primaryChildParent, newDidTimeout); } // If this boundary just timed out, then it will have a set of thenables. // For each thenable, attach a listener so that when it resolves, React // attempts to re-render the boundary in the primary (pre-timeout) state. var thenables = finishedWork.updateQueue; if (thenables !== null) { finishedWork.updateQueue = null; var retryCache = finishedWork.stateNode; if (retryCache === null) { retryCache = finishedWork.stateNode = new PossiblyWeakSet$1(); } thenables.forEach(function (thenable) { // Memoize using the boundary fiber to prevent redundant listeners. var retry = retryTimedOutBoundary.bind(null, finishedWork, thenable); if (enableSchedulerTracing) { retry = tracing.unstable_wrap(retry); } if (!retryCache.has(thenable)) { retryCache.add(thenable); thenable.then(retry, retry); } }); } return; } case IncompleteClassComponent: { return; } default: { invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.'); } } } function commitResetTextContent(current$$1) { if (!supportsMutation) { return; } resetTextContent(current$$1.stateNode); } var PossiblyWeakSet = typeof WeakSet === 'function' ? WeakSet : Set; var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map; function createRootErrorUpdate(fiber, errorInfo, expirationTime) { var update = createUpdate(expirationTime); // Unmount the root by rendering null. update.tag = CaptureUpdate; // Caution: React DevTools currently depends on this property // being called "element". update.payload = { element: null }; var error = errorInfo.value; update.callback = function () { onUncaughtError(error); logError(fiber, errorInfo); }; return update; } function createClassErrorUpdate(fiber, errorInfo, expirationTime) { var update = createUpdate(expirationTime); update.tag = CaptureUpdate; var getDerivedStateFromError = fiber.type.getDerivedStateFromError; if (typeof getDerivedStateFromError === 'function') { var error = errorInfo.value; update.payload = function () { return getDerivedStateFromError(error); }; } var inst = fiber.stateNode; if (inst !== null && typeof inst.componentDidCatch === 'function') { update.callback = function callback() { if (typeof getDerivedStateFromError !== 'function') { // To preserve the preexisting retry behavior of error boundaries, // we keep track of which ones already failed during this batch. // This gets reset before we yield back to the browser. // TODO: Warn in strict mode if getDerivedStateFromError is // not defined. markLegacyErrorBoundaryAsFailed(this); } var error = errorInfo.value; var stack = errorInfo.stack; logError(fiber, errorInfo); this.componentDidCatch(error, { componentStack: stack !== null ? stack : '' }); { if (typeof getDerivedStateFromError !== 'function') { // If componentDidCatch is the only error boundary method defined, // then it needs to call setState to recover from errors. // If no state update is scheduled then the boundary will swallow the error. !(fiber.expirationTime === Sync) ? warningWithoutStack$1(false, '%s: Error boundaries should implement getDerivedStateFromError(). ' + 'In that method, return a state update to display an error message or fallback UI.', getComponentName(fiber.type) || 'Unknown') : void 0; } } }; } return update; } function attachPingListener(root, renderExpirationTime, thenable) { // Attach a listener to the promise to "ping" the root and retry. But // only if one does not already exist for the current render expiration // time (which acts like a "thread ID" here). var pingCache = root.pingCache; var threadIDs = void 0; if (pingCache === null) { pingCache = root.pingCache = new PossiblyWeakMap(); threadIDs = new Set(); pingCache.set(thenable, threadIDs); } else { threadIDs = pingCache.get(thenable); if (threadIDs === undefined) { threadIDs = new Set(); pingCache.set(thenable, threadIDs); } } if (!threadIDs.has(renderExpirationTime)) { // Memoize using the thread ID to prevent redundant listeners. threadIDs.add(renderExpirationTime); var ping = pingSuspendedRoot.bind(null, root, thenable, renderExpirationTime); if (enableSchedulerTracing) { ping = tracing.unstable_wrap(ping); } thenable.then(ping, ping); } } function throwException(root, returnFiber, sourceFiber, value, renderExpirationTime) { // The source fiber did not complete. sourceFiber.effectTag |= Incomplete; // Its effect list is no longer valid. sourceFiber.firstEffect = sourceFiber.lastEffect = null; if (value !== null && typeof value === 'object' && typeof value.then === 'function') { // This is a thenable. var thenable = value; // Find the earliest timeout threshold of all the placeholders in the // ancestor path. We could avoid this traversal by storing the thresholds on // the stack, but we choose not to because we only hit this path if we're // IO-bound (i.e. if something suspends). Whereas the stack is used even in // the non-IO- bound case. var _workInProgress = returnFiber; var earliestTimeoutMs = -1; var startTimeMs = -1; do { if (_workInProgress.tag === SuspenseComponent) { var current$$1 = _workInProgress.alternate; if (current$$1 !== null) { var currentState = current$$1.memoizedState; if (currentState !== null) { // Reached a boundary that already timed out. Do not search // any further. var timedOutAt = currentState.timedOutAt; startTimeMs = expirationTimeToMs(timedOutAt); // Do not search any further. break; } } var timeoutPropMs = _workInProgress.pendingProps.maxDuration; if (typeof timeoutPropMs === 'number') { if (timeoutPropMs <= 0) { earliestTimeoutMs = 0; } else if (earliestTimeoutMs === -1 || timeoutPropMs < earliestTimeoutMs) { earliestTimeoutMs = timeoutPropMs; } } } // If there is a DehydratedSuspenseComponent we don't have to do anything because // if something suspends inside it, we will simply leave that as dehydrated. It // will never timeout. _workInProgress = _workInProgress.return; } while (_workInProgress !== null); // Schedule the nearest Suspense to re-render the timed out view. _workInProgress = returnFiber; do { if (_workInProgress.tag === SuspenseComponent && shouldCaptureSuspense(_workInProgress)) { // Found the nearest boundary. // Stash the promise on the boundary fiber. If the boundary times out, we'll var thenables = _workInProgress.updateQueue; if (thenables === null) { var updateQueue = new Set(); updateQueue.add(thenable); _workInProgress.updateQueue = updateQueue; } else { thenables.add(thenable); } // If the boundary is outside of concurrent mode, we should *not* // suspend the commit. Pretend as if the suspended component rendered // null and keep rendering. In the commit phase, we'll schedule a // subsequent synchronous update to re-render the Suspense. // // Note: It doesn't matter whether the component that suspended was // inside a concurrent mode tree. If the Suspense is outside of it, we // should *not* suspend the commit. if ((_workInProgress.mode & ConcurrentMode) === NoEffect) { _workInProgress.effectTag |= DidCapture; // We're going to commit this fiber even though it didn't complete. // But we shouldn't call any lifecycle methods or callbacks. Remove // all lifecycle effect tags. sourceFiber.effectTag &= ~(LifecycleEffectMask | Incomplete); if (sourceFiber.tag === ClassComponent) { var currentSourceFiber = sourceFiber.alternate; if (currentSourceFiber === null) { // This is a new mount. Change the tag so it's not mistaken for a // completed class component. For example, we should not call // componentWillUnmount if it is deleted. sourceFiber.tag = IncompleteClassComponent; } else { // When we try rendering again, we should not reuse the current fiber, // since it's known to be in an inconsistent state. Use a force updte to // prevent a bail out. var update = createUpdate(Sync); update.tag = ForceUpdate; enqueueUpdate(sourceFiber, update); } } // The source fiber did not complete. Mark it with Sync priority to // indicate that it still has pending work. sourceFiber.expirationTime = Sync; // Exit without suspending. return; } // Confirmed that the boundary is in a concurrent mode tree. Continue // with the normal suspend path. attachPingListener(root, renderExpirationTime, thenable); var absoluteTimeoutMs = void 0; if (earliestTimeoutMs === -1) { // If no explicit threshold is given, default to an arbitrarily large // value. The actual size doesn't matter because the threshold for the // whole tree will be clamped to the expiration time. absoluteTimeoutMs = maxSigned31BitInt; } else { if (startTimeMs === -1) { // This suspend happened outside of any already timed-out // placeholders. We don't know exactly when the update was // scheduled, but we can infer an approximate start time from the // expiration time. First, find the earliest uncommitted expiration // time in the tree, including work that is suspended. Then subtract // the offset used to compute an async update's expiration time. // This will cause high priority (interactive) work to expire // earlier than necessary, but we can account for this by adjusting // for the Just Noticeable Difference. var earliestExpirationTime = findEarliestOutstandingPriorityLevel(root, renderExpirationTime); var earliestExpirationTimeMs = expirationTimeToMs(earliestExpirationTime); startTimeMs = earliestExpirationTimeMs - LOW_PRIORITY_EXPIRATION; } absoluteTimeoutMs = startTimeMs + earliestTimeoutMs; } // Mark the earliest timeout in the suspended fiber's ancestor path. // After completing the root, we'll take the largest of all the // suspended fiber's timeouts and use it to compute a timeout for the // whole tree. renderDidSuspend(root, absoluteTimeoutMs, renderExpirationTime); _workInProgress.effectTag |= ShouldCapture; _workInProgress.expirationTime = renderExpirationTime; return; } else if (enableSuspenseServerRenderer && _workInProgress.tag === DehydratedSuspenseComponent) { attachPingListener(root, renderExpirationTime, thenable); // Since we already have a current fiber, we can eagerly add a retry listener. var retryCache = _workInProgress.memoizedState; if (retryCache === null) { retryCache = _workInProgress.memoizedState = new PossiblyWeakSet(); var _current = _workInProgress.alternate; !_current ? invariant(false, 'A dehydrated suspense boundary must commit before trying to render. This is probably a bug in React.') : void 0; _current.memoizedState = retryCache; } // Memoize using the boundary fiber to prevent redundant listeners. if (!retryCache.has(thenable)) { retryCache.add(thenable); var retry = retryTimedOutBoundary.bind(null, _workInProgress, thenable); if (enableSchedulerTracing) { retry = tracing.unstable_wrap(retry); } thenable.then(retry, retry); } _workInProgress.effectTag |= ShouldCapture; _workInProgress.expirationTime = renderExpirationTime; return; } // This boundary already captured during this render. Continue to the next // boundary. _workInProgress = _workInProgress.return; } while (_workInProgress !== null); // No boundary was found. Fallthrough to error mode. // TODO: Use invariant so the message is stripped in prod? value = new Error((getComponentName(sourceFiber.type) || 'A React component') + ' suspended while rendering, but no fallback UI was specified.\n' + '\n' + 'Add a component higher in the tree to ' + 'provide a loading indicator or placeholder to display.' + getStackByFiberInDevAndProd(sourceFiber)); } // We didn't find a boundary that could handle this type of exception. Start // over and traverse parent path again, this time treating the exception // as an error. renderDidError(); value = createCapturedValue(value, sourceFiber); var workInProgress = returnFiber; do { switch (workInProgress.tag) { case HostRoot: { var _errorInfo = value; workInProgress.effectTag |= ShouldCapture; workInProgress.expirationTime = renderExpirationTime; var _update = createRootErrorUpdate(workInProgress, _errorInfo, renderExpirationTime); enqueueCapturedUpdate(workInProgress, _update); return; } case ClassComponent: // Capture and retry var errorInfo = value; var ctor = workInProgress.type; var instance = workInProgress.stateNode; if ((workInProgress.effectTag & DidCapture) === NoEffect && (typeof ctor.getDerivedStateFromError === 'function' || instance !== null && typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance))) { workInProgress.effectTag |= ShouldCapture; workInProgress.expirationTime = renderExpirationTime; // Schedule the error boundary to re-render using updated state var _update2 = createClassErrorUpdate(workInProgress, errorInfo, renderExpirationTime); enqueueCapturedUpdate(workInProgress, _update2); return; } break; default: break; } workInProgress = workInProgress.return; } while (workInProgress !== null); } function unwindWork(workInProgress, renderExpirationTime) { switch (workInProgress.tag) { case ClassComponent: { var Component = workInProgress.type; if (isContextProvider(Component)) { popContext(workInProgress); } var effectTag = workInProgress.effectTag; if (effectTag & ShouldCapture) { workInProgress.effectTag = effectTag & ~ShouldCapture | DidCapture; return workInProgress; } return null; } case HostRoot: { popHostContainer(workInProgress); popTopLevelContextObject(workInProgress); var _effectTag = workInProgress.effectTag; !((_effectTag & DidCapture) === NoEffect) ? invariant(false, 'The root failed to unmount after an error. This is likely a bug in React. Please file an issue.') : void 0; workInProgress.effectTag = _effectTag & ~ShouldCapture | DidCapture; return workInProgress; } case HostComponent: { // TODO: popHydrationState popHostContext(workInProgress); return null; } case SuspenseComponent: { var _effectTag2 = workInProgress.effectTag; if (_effectTag2 & ShouldCapture) { workInProgress.effectTag = _effectTag2 & ~ShouldCapture | DidCapture; // Captured a suspense effect. Re-render the boundary. return workInProgress; } return null; } case DehydratedSuspenseComponent: { if (enableSuspenseServerRenderer) { // TODO: popHydrationState var _effectTag3 = workInProgress.effectTag; if (_effectTag3 & ShouldCapture) { workInProgress.effectTag = _effectTag3 & ~ShouldCapture | DidCapture; // Captured a suspense effect. Re-render the boundary. return workInProgress; } } return null; } case HostPortal: popHostContainer(workInProgress); return null; case ContextProvider: popProvider(workInProgress); return null; default: return null; } } function unwindInterruptedWork(interruptedWork) { switch (interruptedWork.tag) { case ClassComponent: { var childContextTypes = interruptedWork.type.childContextTypes; if (childContextTypes !== null && childContextTypes !== undefined) { popContext(interruptedWork); } break; } case HostRoot: { popHostContainer(interruptedWork); popTopLevelContextObject(interruptedWork); break; } case HostComponent: { popHostContext(interruptedWork); break; } case HostPortal: popHostContainer(interruptedWork); break; case ContextProvider: popProvider(interruptedWork); break; default: break; } } var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher; var ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner; var didWarnAboutStateTransition = void 0; var didWarnSetStateChildContext = void 0; var warnAboutUpdateOnUnmounted = void 0; var warnAboutInvalidUpdates = void 0; if (enableSchedulerTracing) { // Provide explicit error message when production+profiling bundle of e.g. react-dom // is used with production (non-profiling) bundle of scheduler/tracing !(tracing.__interactionsRef != null && tracing.__interactionsRef.current != null) ? invariant(false, 'It is not supported to run the profiling version of a renderer (for example, `react-dom/profiling`) without also replacing the `scheduler/tracing` module with `scheduler/tracing-profiling`. Your bundler might have a setting for aliasing both modules. Learn more at http://fb.me/react-profiling') : void 0; } { didWarnAboutStateTransition = false; didWarnSetStateChildContext = false; var didWarnStateUpdateForUnmountedComponent = {}; warnAboutUpdateOnUnmounted = function (fiber, isClass) { // We show the whole stack but dedupe on the top component's name because // the problematic code almost always lies inside that component. var componentName = getComponentName(fiber.type) || 'ReactComponent'; if (didWarnStateUpdateForUnmountedComponent[componentName]) { return; } warningWithoutStack$1(false, "Can't perform a React state update on an unmounted component. This " + 'is a no-op, but it indicates a memory leak in your application. To ' + 'fix, cancel all subscriptions and asynchronous tasks in %s.%s', isClass ? 'the componentWillUnmount method' : 'a useEffect cleanup function', getStackByFiberInDevAndProd(fiber)); didWarnStateUpdateForUnmountedComponent[componentName] = true; }; warnAboutInvalidUpdates = function (instance) { switch (phase) { case 'getChildContext': if (didWarnSetStateChildContext) { return; } warningWithoutStack$1(false, 'setState(...): Cannot call setState() inside getChildContext()'); didWarnSetStateChildContext = true; break; case 'render': if (didWarnAboutStateTransition) { return; } warningWithoutStack$1(false, 'Cannot update during an existing state transition (such as within ' + '`render`). Render methods should be a pure function of props and state.'); didWarnAboutStateTransition = true; break; } }; } // Used to ensure computeUniqueAsyncExpiration is monotonically decreasing. var lastUniqueAsyncExpiration = Sync - 1; var isWorking = false; // The next work in progress fiber that we're currently working on. var nextUnitOfWork = null; var nextRoot = null; // The time at which we're currently rendering work. var nextRenderExpirationTime = NoWork; var nextLatestAbsoluteTimeoutMs = -1; var nextRenderDidError = false; // The next fiber with an effect that we're currently committing. var nextEffect = null; var isCommitting$1 = false; var rootWithPendingPassiveEffects = null; var passiveEffectCallbackHandle = null; var passiveEffectCallback = null; var legacyErrorBoundariesThatAlreadyFailed = null; // Used for performance tracking. var interruptedBy = null; var stashedWorkInProgressProperties = void 0; var replayUnitOfWork = void 0; var mayReplayFailedUnitOfWork = void 0; var isReplayingFailedUnitOfWork = void 0; var originalReplayError = void 0; var rethrowOriginalError = void 0; if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) { stashedWorkInProgressProperties = null; mayReplayFailedUnitOfWork = true; isReplayingFailedUnitOfWork = false; originalReplayError = null; replayUnitOfWork = function (failedUnitOfWork, thrownValue, isYieldy) { if (thrownValue !== null && typeof thrownValue === 'object' && typeof thrownValue.then === 'function') { // Don't replay promises. Treat everything else like an error. // TODO: Need to figure out a different strategy if/when we add // support for catching other types. return; } // Restore the original state of the work-in-progress if (stashedWorkInProgressProperties === null) { // This should never happen. Don't throw because this code is DEV-only. warningWithoutStack$1(false, 'Could not replay rendering after an error. This is likely a bug in React. ' + 'Please file an issue.'); return; } assignFiberPropertiesInDEV(failedUnitOfWork, stashedWorkInProgressProperties); switch (failedUnitOfWork.tag) { case HostRoot: popHostContainer(failedUnitOfWork); popTopLevelContextObject(failedUnitOfWork); break; case HostComponent: popHostContext(failedUnitOfWork); break; case ClassComponent: { var Component = failedUnitOfWork.type; if (isContextProvider(Component)) { popContext(failedUnitOfWork); } break; } case HostPortal: popHostContainer(failedUnitOfWork); break; case ContextProvider: popProvider(failedUnitOfWork); break; } // Replay the begin phase. isReplayingFailedUnitOfWork = true; originalReplayError = thrownValue; invokeGuardedCallback(null, workLoop, null, isYieldy); isReplayingFailedUnitOfWork = false; originalReplayError = null; if (hasCaughtError()) { var replayError = clearCaughtError(); if (replayError != null && thrownValue != null) { try { // Reading the expando property is intentionally // inside `try` because it might be a getter or Proxy. if (replayError._suppressLogging) { // Also suppress logging for the original error. thrownValue._suppressLogging = true; } } catch (inner) { // Ignore. } } } else { // If the begin phase did not fail the second time, set this pointer // back to the original value. nextUnitOfWork = failedUnitOfWork; } }; rethrowOriginalError = function () { throw originalReplayError; }; } function resetStack() { if (nextUnitOfWork !== null) { var interruptedWork = nextUnitOfWork.return; while (interruptedWork !== null) { unwindInterruptedWork(interruptedWork); interruptedWork = interruptedWork.return; } } { ReactStrictModeWarnings.discardPendingWarnings(); checkThatStackIsEmpty(); } nextRoot = null; nextRenderExpirationTime = NoWork; nextLatestAbsoluteTimeoutMs = -1; nextRenderDidError = false; nextUnitOfWork = null; } function commitAllHostEffects() { while (nextEffect !== null) { { setCurrentFiber(nextEffect); } recordEffect(); var effectTag = nextEffect.effectTag; if (effectTag & ContentReset) { commitResetTextContent(nextEffect); } if (effectTag & Ref) { var current$$1 = nextEffect.alternate; if (current$$1 !== null) { commitDetachRef(current$$1); } } // The following switch statement is only concerned about placement, // updates, and deletions. To avoid needing to add a case for every // possible bitmap value, we remove the secondary effects from the // effect tag and switch on that value. var primaryEffectTag = effectTag & (Placement | Update | Deletion); switch (primaryEffectTag) { case Placement: { commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is inserted, before // any life-cycles like componentDidMount gets called. // TODO: findDOMNode doesn't rely on this any more but isMounted // does and isMounted is deprecated anyway so we should be able // to kill this. nextEffect.effectTag &= ~Placement; break; } case PlacementAndUpdate: { // Placement commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is inserted, before // any life-cycles like componentDidMount gets called. nextEffect.effectTag &= ~Placement; // Update var _current = nextEffect.alternate; commitWork(_current, nextEffect); break; } case Update: { var _current2 = nextEffect.alternate; commitWork(_current2, nextEffect); break; } case Deletion: { commitDeletion(nextEffect); break; } } nextEffect = nextEffect.nextEffect; } { resetCurrentFiber(); } } function commitBeforeMutationLifecycles() { while (nextEffect !== null) { { setCurrentFiber(nextEffect); } var effectTag = nextEffect.effectTag; if (effectTag & Snapshot) { recordEffect(); var current$$1 = nextEffect.alternate; commitBeforeMutationLifeCycles(current$$1, nextEffect); } nextEffect = nextEffect.nextEffect; } { resetCurrentFiber(); } } function commitAllLifeCycles(finishedRoot, committedExpirationTime) { { ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings(); ReactStrictModeWarnings.flushLegacyContextWarning(); if (warnAboutDeprecatedLifecycles) { ReactStrictModeWarnings.flushPendingDeprecationWarnings(); } } while (nextEffect !== null) { { setCurrentFiber(nextEffect); } var effectTag = nextEffect.effectTag; if (effectTag & (Update | Callback)) { recordEffect(); var current$$1 = nextEffect.alternate; commitLifeCycles(finishedRoot, current$$1, nextEffect, committedExpirationTime); } if (effectTag & Ref) { recordEffect(); commitAttachRef(nextEffect); } if (effectTag & Passive) { rootWithPendingPassiveEffects = finishedRoot; } nextEffect = nextEffect.nextEffect; } { resetCurrentFiber(); } } function commitPassiveEffects(root, firstEffect) { rootWithPendingPassiveEffects = null; passiveEffectCallbackHandle = null; passiveEffectCallback = null; // Set this to true to prevent re-entrancy var previousIsRendering = isRendering; isRendering = true; var effect = firstEffect; do { { setCurrentFiber(effect); } if (effect.effectTag & Passive) { var didError = false; var error = void 0; { invokeGuardedCallback(null, commitPassiveHookEffects, null, effect); if (hasCaughtError()) { didError = true; error = clearCaughtError(); } } if (didError) { captureCommitPhaseError(effect, error); } } effect = effect.nextEffect; } while (effect !== null); { resetCurrentFiber(); } isRendering = previousIsRendering; // Check if work was scheduled by one of the effects var rootExpirationTime = root.expirationTime; if (rootExpirationTime !== NoWork) { requestWork(root, rootExpirationTime); } // Flush any sync work that was scheduled by effects if (!isBatchingUpdates && !isRendering) { performSyncWork(); } } function isAlreadyFailedLegacyErrorBoundary(instance) { return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance); } function markLegacyErrorBoundaryAsFailed(instance) { if (legacyErrorBoundariesThatAlreadyFailed === null) { legacyErrorBoundariesThatAlreadyFailed = new Set([instance]); } else { legacyErrorBoundariesThatAlreadyFailed.add(instance); } } function flushPassiveEffects() { if (passiveEffectCallbackHandle !== null) { cancelPassiveEffects(passiveEffectCallbackHandle); } if (passiveEffectCallback !== null) { // We call the scheduled callback instead of commitPassiveEffects directly // to ensure tracing works correctly. passiveEffectCallback(); } } function commitRoot(root, finishedWork) { isWorking = true; isCommitting$1 = true; startCommitTimer(); !(root.current !== finishedWork) ? invariant(false, 'Cannot commit the same tree as before. This is probably a bug related to the return field. This error is likely caused by a bug in React. Please file an issue.') : void 0; var committedExpirationTime = root.pendingCommitExpirationTime; !(committedExpirationTime !== NoWork) ? invariant(false, 'Cannot commit an incomplete root. This error is likely caused by a bug in React. Please file an issue.') : void 0; root.pendingCommitExpirationTime = NoWork; // Update the pending priority levels to account for the work that we are // about to commit. This needs to happen before calling the lifecycles, since // they may schedule additional updates. var updateExpirationTimeBeforeCommit = finishedWork.expirationTime; var childExpirationTimeBeforeCommit = finishedWork.childExpirationTime; var earliestRemainingTimeBeforeCommit = childExpirationTimeBeforeCommit > updateExpirationTimeBeforeCommit ? childExpirationTimeBeforeCommit : updateExpirationTimeBeforeCommit; markCommittedPriorityLevels(root, earliestRemainingTimeBeforeCommit); var prevInteractions = null; if (enableSchedulerTracing) { // Restore any pending interactions at this point, // So that cascading work triggered during the render phase will be accounted for. prevInteractions = tracing.__interactionsRef.current; tracing.__interactionsRef.current = root.memoizedInteractions; } // Reset this to null before calling lifecycles ReactCurrentOwner$1.current = null; var firstEffect = void 0; if (finishedWork.effectTag > PerformedWork) { // A fiber's effect list consists only of its children, not itself. So if // the root has an effect, we need to add it to the end of the list. The // resulting list is the set that would belong to the root's parent, if // it had one; that is, all the effects in the tree including the root. if (finishedWork.lastEffect !== null) { finishedWork.lastEffect.nextEffect = finishedWork; firstEffect = finishedWork.firstEffect; } else { firstEffect = finishedWork; } } else { // There is no effect on the root. firstEffect = finishedWork.firstEffect; } prepareForCommit(root.containerInfo); // Invoke instances of getSnapshotBeforeUpdate before mutation. nextEffect = firstEffect; startCommitSnapshotEffectsTimer(); while (nextEffect !== null) { var didError = false; var error = void 0; { invokeGuardedCallback(null, commitBeforeMutationLifecycles, null); if (hasCaughtError()) { didError = true; error = clearCaughtError(); } } if (didError) { !(nextEffect !== null) ? invariant(false, 'Should have next effect. This error is likely caused by a bug in React. Please file an issue.') : void 0; captureCommitPhaseError(nextEffect, error); // Clean-up if (nextEffect !== null) { nextEffect = nextEffect.nextEffect; } } } stopCommitSnapshotEffectsTimer(); if (enableProfilerTimer) { // Mark the current commit time to be shared by all Profilers in this batch. // This enables them to be grouped later. recordCommitTime(); } // Commit all the side-effects within a tree. We'll do this in two passes. // The first pass performs all the host insertions, updates, deletions and // ref unmounts. nextEffect = firstEffect; startCommitHostEffectsTimer(); while (nextEffect !== null) { var _didError = false; var _error = void 0; { invokeGuardedCallback(null, commitAllHostEffects, null); if (hasCaughtError()) { _didError = true; _error = clearCaughtError(); } } if (_didError) { !(nextEffect !== null) ? invariant(false, 'Should have next effect. This error is likely caused by a bug in React. Please file an issue.') : void 0; captureCommitPhaseError(nextEffect, _error); // Clean-up if (nextEffect !== null) { nextEffect = nextEffect.nextEffect; } } } stopCommitHostEffectsTimer(); resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after // the first pass of the commit phase, so that the previous tree is still // current during componentWillUnmount, but before the second pass, so that // the finished work is current during componentDidMount/Update. root.current = finishedWork; // In the second pass we'll perform all life-cycles and ref callbacks. // Life-cycles happen as a separate pass so that all placements, updates, // and deletions in the entire tree have already been invoked. // This pass also triggers any renderer-specific initial effects. nextEffect = firstEffect; startCommitLifeCyclesTimer(); while (nextEffect !== null) { var _didError2 = false; var _error2 = void 0; { invokeGuardedCallback(null, commitAllLifeCycles, null, root, committedExpirationTime); if (hasCaughtError()) { _didError2 = true; _error2 = clearCaughtError(); } } if (_didError2) { !(nextEffect !== null) ? invariant(false, 'Should have next effect. This error is likely caused by a bug in React. Please file an issue.') : void 0; captureCommitPhaseError(nextEffect, _error2); if (nextEffect !== null) { nextEffect = nextEffect.nextEffect; } } } if (firstEffect !== null && rootWithPendingPassiveEffects !== null) { // This commit included a passive effect. These do not need to fire until // after the next paint. Schedule an callback to fire them in an async // event. To ensure serial execution, the callback will be flushed early if // we enter rootWithPendingPassiveEffects commit phase before then. var callback = commitPassiveEffects.bind(null, root, firstEffect); if (enableSchedulerTracing) { // TODO: Avoid this extra callback by mutating the tracing ref directly, // like we do at the beginning of commitRoot. I've opted not to do that // here because that code is still in flux. callback = tracing.unstable_wrap(callback); } passiveEffectCallbackHandle = scheduler.unstable_runWithPriority(scheduler.unstable_NormalPriority, function () { return schedulePassiveEffects(callback); }); passiveEffectCallback = callback; } isCommitting$1 = false; isWorking = false; stopCommitLifeCyclesTimer(); stopCommitTimer(); onCommitRoot(finishedWork.stateNode); if (true && ReactFiberInstrumentation_1.debugTool) { ReactFiberInstrumentation_1.debugTool.onCommitWork(finishedWork); } var updateExpirationTimeAfterCommit = finishedWork.expirationTime; var childExpirationTimeAfterCommit = finishedWork.childExpirationTime; var earliestRemainingTimeAfterCommit = childExpirationTimeAfterCommit > updateExpirationTimeAfterCommit ? childExpirationTimeAfterCommit : updateExpirationTimeAfterCommit; if (earliestRemainingTimeAfterCommit === NoWork) { // If there's no remaining work, we can clear the set of already failed // error boundaries. legacyErrorBoundariesThatAlreadyFailed = null; } onCommit(root, earliestRemainingTimeAfterCommit); if (enableSchedulerTracing) { tracing.__interactionsRef.current = prevInteractions; var subscriber = void 0; try { subscriber = tracing.__subscriberRef.current; if (subscriber !== null && root.memoizedInteractions.size > 0) { var threadID = computeThreadID(committedExpirationTime, root.interactionThreadID); subscriber.onWorkStopped(root.memoizedInteractions, threadID); } } catch (error) { // It's not safe for commitRoot() to throw. // Store the error for now and we'll re-throw in finishRendering(). if (!hasUnhandledError) { hasUnhandledError = true; unhandledError = error; } } finally { // Clear completed interactions from the pending Map. // Unless the render was suspended or cascading work was scheduled, // In which case– leave pending interactions until the subsequent render. var pendingInteractionMap = root.pendingInteractionMap; pendingInteractionMap.forEach(function (scheduledInteractions, scheduledExpirationTime) { // Only decrement the pending interaction count if we're done. // If there's still work at the current priority, // That indicates that we are waiting for suspense data. if (scheduledExpirationTime > earliestRemainingTimeAfterCommit) { pendingInteractionMap.delete(scheduledExpirationTime); scheduledInteractions.forEach(function (interaction) { interaction.__count--; if (subscriber !== null && interaction.__count === 0) { try { subscriber.onInteractionScheduledWorkCompleted(interaction); } catch (error) { // It's not safe for commitRoot() to throw. // Store the error for now and we'll re-throw in finishRendering(). if (!hasUnhandledError) { hasUnhandledError = true; unhandledError = error; } } } }); } }); } } } function resetChildExpirationTime(workInProgress, renderTime) { if (renderTime !== Never && workInProgress.childExpirationTime === Never) { // The children of this component are hidden. Don't bubble their // expiration times. return; } var newChildExpirationTime = NoWork; // Bubble up the earliest expiration time. if (enableProfilerTimer && workInProgress.mode & ProfileMode) { // We're in profiling mode. // Let's use this same traversal to update the render durations. var actualDuration = workInProgress.actualDuration; var treeBaseDuration = workInProgress.selfBaseDuration; // When a fiber is cloned, its actualDuration is reset to 0. // This value will only be updated if work is done on the fiber (i.e. it doesn't bailout). // When work is done, it should bubble to the parent's actualDuration. // If the fiber has not been cloned though, (meaning no work was done), // Then this value will reflect the amount of time spent working on a previous render. // In that case it should not bubble. // We determine whether it was cloned by comparing the child pointer. var shouldBubbleActualDurations = workInProgress.alternate === null || workInProgress.child !== workInProgress.alternate.child; var child = workInProgress.child; while (child !== null) { var childUpdateExpirationTime = child.expirationTime; var childChildExpirationTime = child.childExpirationTime; if (childUpdateExpirationTime > newChildExpirationTime) { newChildExpirationTime = childUpdateExpirationTime; } if (childChildExpirationTime > newChildExpirationTime) { newChildExpirationTime = childChildExpirationTime; } if (shouldBubbleActualDurations) { actualDuration += child.actualDuration; } treeBaseDuration += child.treeBaseDuration; child = child.sibling; } workInProgress.actualDuration = actualDuration; workInProgress.treeBaseDuration = treeBaseDuration; } else { var _child = workInProgress.child; while (_child !== null) { var _childUpdateExpirationTime = _child.expirationTime; var _childChildExpirationTime = _child.childExpirationTime; if (_childUpdateExpirationTime > newChildExpirationTime) { newChildExpirationTime = _childUpdateExpirationTime; } if (_childChildExpirationTime > newChildExpirationTime) { newChildExpirationTime = _childChildExpirationTime; } _child = _child.sibling; } } workInProgress.childExpirationTime = newChildExpirationTime; } function completeUnitOfWork(workInProgress) { // Attempt to complete the current unit of work, then move to the // next sibling. If there are no more siblings, return to the // parent fiber. while (true) { // The current, flushed, state of this fiber is the alternate. // Ideally nothing should rely on this, but relying on it here // means that we don't need an additional field on the work in // progress. var current$$1 = workInProgress.alternate; { setCurrentFiber(workInProgress); } var returnFiber = workInProgress.return; var siblingFiber = workInProgress.sibling; if ((workInProgress.effectTag & Incomplete) === NoEffect) { if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) { // Don't replay if it fails during completion phase. mayReplayFailedUnitOfWork = false; } // This fiber completed. // Remember we're completing this unit so we can find a boundary if it fails. nextUnitOfWork = workInProgress; if (enableProfilerTimer) { if (workInProgress.mode & ProfileMode) { startProfilerTimer(workInProgress); } nextUnitOfWork = completeWork(current$$1, workInProgress, nextRenderExpirationTime); if (workInProgress.mode & ProfileMode) { // Update render duration assuming we didn't error. stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false); } } else { nextUnitOfWork = completeWork(current$$1, workInProgress, nextRenderExpirationTime); } if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) { // We're out of completion phase so replaying is fine now. mayReplayFailedUnitOfWork = true; } stopWorkTimer(workInProgress); resetChildExpirationTime(workInProgress, nextRenderExpirationTime); { resetCurrentFiber(); } if (nextUnitOfWork !== null) { // Completing this fiber spawned new work. Work on that next. return nextUnitOfWork; } if (returnFiber !== null && // Do not append effects to parents if a sibling failed to complete (returnFiber.effectTag & Incomplete) === NoEffect) { // Append all the effects of the subtree and this fiber onto the effect // list of the parent. The completion order of the children affects the // side-effect order. if (returnFiber.firstEffect === null) { returnFiber.firstEffect = workInProgress.firstEffect; } if (workInProgress.lastEffect !== null) { if (returnFiber.lastEffect !== null) { returnFiber.lastEffect.nextEffect = workInProgress.firstEffect; } returnFiber.lastEffect = workInProgress.lastEffect; } // If this fiber had side-effects, we append it AFTER the children's // side-effects. We can perform certain side-effects earlier if // needed, by doing multiple passes over the effect list. We don't want // to schedule our own side-effect on our own list because if end up // reusing children we'll schedule this effect onto itself since we're // at the end. var effectTag = workInProgress.effectTag; // Skip both NoWork and PerformedWork tags when creating the effect list. // PerformedWork effect is read by React DevTools but shouldn't be committed. if (effectTag > PerformedWork) { if (returnFiber.lastEffect !== null) { returnFiber.lastEffect.nextEffect = workInProgress; } else { returnFiber.firstEffect = workInProgress; } returnFiber.lastEffect = workInProgress; } } if (true && ReactFiberInstrumentation_1.debugTool) { ReactFiberInstrumentation_1.debugTool.onCompleteWork(workInProgress); } if (siblingFiber !== null) { // If there is more work to do in this returnFiber, do that next. return siblingFiber; } else if (returnFiber !== null) { // If there's no more work in this returnFiber. Complete the returnFiber. workInProgress = returnFiber; continue; } else { // We've reached the root. return null; } } else { if (enableProfilerTimer && workInProgress.mode & ProfileMode) { // Record the render duration for the fiber that errored. stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false); // Include the time spent working on failed children before continuing. var actualDuration = workInProgress.actualDuration; var child = workInProgress.child; while (child !== null) { actualDuration += child.actualDuration; child = child.sibling; } workInProgress.actualDuration = actualDuration; } // This fiber did not complete because something threw. Pop values off // the stack without entering the complete phase. If this is a boundary, // capture values if possible. var next = unwindWork(workInProgress, nextRenderExpirationTime); // Because this fiber did not complete, don't reset its expiration time. if (workInProgress.effectTag & DidCapture) { // Restarting an error boundary stopFailedWorkTimer(workInProgress); } else { stopWorkTimer(workInProgress); } { resetCurrentFiber(); } if (next !== null) { stopWorkTimer(workInProgress); if (true && ReactFiberInstrumentation_1.debugTool) { ReactFiberInstrumentation_1.debugTool.onCompleteWork(workInProgress); } // If completing this work spawned new work, do that next. We'll come // back here again. // Since we're restarting, remove anything that is not a host effect // from the effect tag. next.effectTag &= HostEffectMask; return next; } if (returnFiber !== null) { // Mark the parent fiber as incomplete and clear its effect list. returnFiber.firstEffect = returnFiber.lastEffect = null; returnFiber.effectTag |= Incomplete; } if (true && ReactFiberInstrumentation_1.debugTool) { ReactFiberInstrumentation_1.debugTool.onCompleteWork(workInProgress); } if (siblingFiber !== null) { // If there is more work to do in this returnFiber, do that next. return siblingFiber; } else if (returnFiber !== null) { // If there's no more work in this returnFiber. Complete the returnFiber. workInProgress = returnFiber; continue; } else { return null; } } } // Without this explicit null return Flow complains of invalid return type // TODO Remove the above while(true) loop // eslint-disable-next-line no-unreachable return null; } function performUnitOfWork(workInProgress) { // The current, flushed, state of this fiber is the alternate. // Ideally nothing should rely on this, but relying on it here // means that we don't need an additional field on the work in // progress. var current$$1 = workInProgress.alternate; // See if beginning this work spawns more work. startWorkTimer(workInProgress); { setCurrentFiber(workInProgress); } if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) { stashedWorkInProgressProperties = assignFiberPropertiesInDEV(stashedWorkInProgressProperties, workInProgress); } var next = void 0; if (enableProfilerTimer) { if (workInProgress.mode & ProfileMode) { startProfilerTimer(workInProgress); } next = beginWork(current$$1, workInProgress, nextRenderExpirationTime); workInProgress.memoizedProps = workInProgress.pendingProps; if (workInProgress.mode & ProfileMode) { // Record the render duration assuming we didn't bailout (or error). stopProfilerTimerIfRunningAndRecordDelta(workInProgress, true); } } else { next = beginWork(current$$1, workInProgress, nextRenderExpirationTime); workInProgress.memoizedProps = workInProgress.pendingProps; } { resetCurrentFiber(); if (isReplayingFailedUnitOfWork) { // Currently replaying a failed unit of work. This should be unreachable, // because the render phase is meant to be idempotent, and it should // have thrown again. Since it didn't, rethrow the original error, so // React's internal stack is not misaligned. rethrowOriginalError(); } } if (true && ReactFiberInstrumentation_1.debugTool) { ReactFiberInstrumentation_1.debugTool.onBeginWork(workInProgress); } if (next === null) { // If this doesn't spawn new work, complete the current work. next = completeUnitOfWork(workInProgress); } ReactCurrentOwner$1.current = null; return next; } function workLoop(isYieldy) { if (!isYieldy) { // Flush work without yielding while (nextUnitOfWork !== null) { nextUnitOfWork = performUnitOfWork(nextUnitOfWork); } } else { // Flush asynchronous work until there's a higher priority event while (nextUnitOfWork !== null && !shouldYieldToRenderer()) { nextUnitOfWork = performUnitOfWork(nextUnitOfWork); } } } function renderRoot(root, isYieldy) { !!isWorking ? invariant(false, 'renderRoot was called recursively. This error is likely caused by a bug in React. Please file an issue.') : void 0; flushPassiveEffects(); isWorking = true; var previousDispatcher = ReactCurrentDispatcher.current; ReactCurrentDispatcher.current = ContextOnlyDispatcher; var expirationTime = root.nextExpirationTimeToWorkOn; // Check if we're starting from a fresh stack, or if we're resuming from // previously yielded work. if (expirationTime !== nextRenderExpirationTime || root !== nextRoot || nextUnitOfWork === null) { // Reset the stack and start working from the root. resetStack(); nextRoot = root; nextRenderExpirationTime = expirationTime; nextUnitOfWork = createWorkInProgress(nextRoot.current, null, nextRenderExpirationTime); root.pendingCommitExpirationTime = NoWork; if (enableSchedulerTracing) { // Determine which interactions this batch of work currently includes, // So that we can accurately attribute time spent working on it, var interactions = new Set(); root.pendingInteractionMap.forEach(function (scheduledInteractions, scheduledExpirationTime) { if (scheduledExpirationTime >= expirationTime) { scheduledInteractions.forEach(function (interaction) { return interactions.add(interaction); }); } }); // Store the current set of interactions on the FiberRoot for a few reasons: // We can re-use it in hot functions like renderRoot() without having to recalculate it. // We will also use it in commitWork() to pass to any Profiler onRender() hooks. // This also provides DevTools with a way to access it when the onCommitRoot() hook is called. root.memoizedInteractions = interactions; if (interactions.size > 0) { var subscriber = tracing.__subscriberRef.current; if (subscriber !== null) { var threadID = computeThreadID(expirationTime, root.interactionThreadID); try { subscriber.onWorkStarted(interactions, threadID); } catch (error) { // Work thrown by an interaction tracing subscriber should be rethrown, // But only once it's safe (to avoid leaving the scheduler in an invalid state). // Store the error for now and we'll re-throw in finishRendering(). if (!hasUnhandledError) { hasUnhandledError = true; unhandledError = error; } } } } } } var prevInteractions = null; if (enableSchedulerTracing) { // We're about to start new traced work. // Restore pending interactions so cascading work triggered during the render phase will be accounted for. prevInteractions = tracing.__interactionsRef.current; tracing.__interactionsRef.current = root.memoizedInteractions; } var didFatal = false; startWorkLoopTimer(nextUnitOfWork); do { try { workLoop(isYieldy); } catch (thrownValue) { resetContextDependences(); resetHooks(); // Reset in case completion throws. // This is only used in DEV and when replaying is on. var mayReplay = void 0; if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) { mayReplay = mayReplayFailedUnitOfWork; mayReplayFailedUnitOfWork = true; } if (nextUnitOfWork === null) { // This is a fatal error. didFatal = true; onUncaughtError(thrownValue); } else { if (enableProfilerTimer && nextUnitOfWork.mode & ProfileMode) { // Record the time spent rendering before an error was thrown. // This avoids inaccurate Profiler durations in the case of a suspended render. stopProfilerTimerIfRunningAndRecordDelta(nextUnitOfWork, true); } { // Reset global debug state // We assume this is defined in DEV resetCurrentlyProcessingQueue(); } if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) { if (mayReplay) { var failedUnitOfWork = nextUnitOfWork; replayUnitOfWork(failedUnitOfWork, thrownValue, isYieldy); } } // TODO: we already know this isn't true in some cases. // At least this shows a nicer error message until we figure out the cause. // https://github.com/facebook/react/issues/12449#issuecomment-386727431 !(nextUnitOfWork !== null) ? invariant(false, 'Failed to replay rendering after an error. This is likely caused by a bug in React. Please file an issue with a reproducing case to help us find it.') : void 0; var sourceFiber = nextUnitOfWork; var returnFiber = sourceFiber.return; if (returnFiber === null) { // This is the root. The root could capture its own errors. However, // we don't know if it errors before or after we pushed the host // context. This information is needed to avoid a stack mismatch. // Because we're not sure, treat this as a fatal error. We could track // which phase it fails in, but doesn't seem worth it. At least // for now. didFatal = true; onUncaughtError(thrownValue); } else { throwException(root, returnFiber, sourceFiber, thrownValue, nextRenderExpirationTime); nextUnitOfWork = completeUnitOfWork(sourceFiber); continue; } } } break; } while (true); if (enableSchedulerTracing) { // Traced work is done for now; restore the previous interactions. tracing.__interactionsRef.current = prevInteractions; } // We're done performing work. Time to clean up. isWorking = false; ReactCurrentDispatcher.current = previousDispatcher; resetContextDependences(); resetHooks(); // Yield back to main thread. if (didFatal) { var _didCompleteRoot = false; stopWorkLoopTimer(interruptedBy, _didCompleteRoot); interruptedBy = null; // There was a fatal error. { resetStackAfterFatalErrorInDev(); } // `nextRoot` points to the in-progress root. A non-null value indicates // that we're in the middle of an async render. Set it to null to indicate // there's no more work to be done in the current batch. nextRoot = null; onFatal(root); return; } if (nextUnitOfWork !== null) { // There's still remaining async work in this tree, but we ran out of time // in the current frame. Yield back to the renderer. Unless we're // interrupted by a higher priority update, we'll continue later from where // we left off. var _didCompleteRoot2 = false; stopWorkLoopTimer(interruptedBy, _didCompleteRoot2); interruptedBy = null; onYield(root); return; } // We completed the whole tree. var didCompleteRoot = true; stopWorkLoopTimer(interruptedBy, didCompleteRoot); var rootWorkInProgress = root.current.alternate; !(rootWorkInProgress !== null) ? invariant(false, 'Finished root should have a work-in-progress. This error is likely caused by a bug in React. Please file an issue.') : void 0; // `nextRoot` points to the in-progress root. A non-null value indicates // that we're in the middle of an async render. Set it to null to indicate // there's no more work to be done in the current batch. nextRoot = null; interruptedBy = null; if (nextRenderDidError) { // There was an error if (hasLowerPriorityWork(root, expirationTime)) { // There's lower priority work. If so, it may have the effect of fixing // the exception that was just thrown. Exit without committing. This is // similar to a suspend, but without a timeout because we're not waiting // for a promise to resolve. React will restart at the lower // priority level. markSuspendedPriorityLevel(root, expirationTime); var suspendedExpirationTime = expirationTime; var rootExpirationTime = root.expirationTime; onSuspend(root, rootWorkInProgress, suspendedExpirationTime, rootExpirationTime, -1 // Indicates no timeout ); return; } else if ( // There's no lower priority work, but we're rendering asynchronously. // Synchronously attempt to render the same level one more time. This is // similar to a suspend, but without a timeout because we're not waiting // for a promise to resolve. !root.didError && isYieldy) { root.didError = true; var _suspendedExpirationTime = root.nextExpirationTimeToWorkOn = expirationTime; var _rootExpirationTime = root.expirationTime = Sync; onSuspend(root, rootWorkInProgress, _suspendedExpirationTime, _rootExpirationTime, -1 // Indicates no timeout ); return; } } if (isYieldy && nextLatestAbsoluteTimeoutMs !== -1) { // The tree was suspended. var _suspendedExpirationTime2 = expirationTime; markSuspendedPriorityLevel(root, _suspendedExpirationTime2); // Find the earliest uncommitted expiration time in the tree, including // work that is suspended. The timeout threshold cannot be longer than // the overall expiration. var earliestExpirationTime = findEarliestOutstandingPriorityLevel(root, expirationTime); var earliestExpirationTimeMs = expirationTimeToMs(earliestExpirationTime); if (earliestExpirationTimeMs < nextLatestAbsoluteTimeoutMs) { nextLatestAbsoluteTimeoutMs = earliestExpirationTimeMs; } // Subtract the current time from the absolute timeout to get the number // of milliseconds until the timeout. In other words, convert an absolute // timestamp to a relative time. This is the value that is passed // to `setTimeout`. var currentTimeMs = expirationTimeToMs(requestCurrentTime()); var msUntilTimeout = nextLatestAbsoluteTimeoutMs - currentTimeMs; msUntilTimeout = msUntilTimeout < 0 ? 0 : msUntilTimeout; // TODO: Account for the Just Noticeable Difference var _rootExpirationTime2 = root.expirationTime; onSuspend(root, rootWorkInProgress, _suspendedExpirationTime2, _rootExpirationTime2, msUntilTimeout); return; } // Ready to commit. onComplete(root, rootWorkInProgress, expirationTime); } function captureCommitPhaseError(sourceFiber, value) { var expirationTime = Sync; var fiber = sourceFiber.return; while (fiber !== null) { switch (fiber.tag) { case ClassComponent: var ctor = fiber.type; var instance = fiber.stateNode; if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) { var errorInfo = createCapturedValue(value, sourceFiber); var update = createClassErrorUpdate(fiber, errorInfo, expirationTime); enqueueUpdate(fiber, update); scheduleWork(fiber, expirationTime); return; } break; case HostRoot: { var _errorInfo = createCapturedValue(value, sourceFiber); var _update = createRootErrorUpdate(fiber, _errorInfo, expirationTime); enqueueUpdate(fiber, _update); scheduleWork(fiber, expirationTime); return; } } fiber = fiber.return; } if (sourceFiber.tag === HostRoot) { // Error was thrown at the root. There is no parent, so the root // itself should capture it. var rootFiber = sourceFiber; var _errorInfo2 = createCapturedValue(value, rootFiber); var _update2 = createRootErrorUpdate(rootFiber, _errorInfo2, expirationTime); enqueueUpdate(rootFiber, _update2); scheduleWork(rootFiber, expirationTime); } } function computeThreadID(expirationTime, interactionThreadID) { // Interaction threads are unique per root and expiration time. return expirationTime * 1000 + interactionThreadID; } // Creates a unique async expiration time. function computeUniqueAsyncExpiration() { var currentTime = requestCurrentTime(); var result = computeAsyncExpiration(currentTime); if (result >= lastUniqueAsyncExpiration) { // Since we assume the current time monotonically increases, we only hit // this branch when computeUniqueAsyncExpiration is fired multiple times // within a 200ms window (or whatever the async bucket size is). result = lastUniqueAsyncExpiration - 1; } lastUniqueAsyncExpiration = result; return lastUniqueAsyncExpiration; } function computeExpirationForFiber(currentTime, fiber) { var priorityLevel = scheduler.unstable_getCurrentPriorityLevel(); var expirationTime = void 0; if ((fiber.mode & ConcurrentMode) === NoContext) { // Outside of concurrent mode, updates are always synchronous. expirationTime = Sync; } else if (isWorking && !isCommitting$1) { // During render phase, updates expire during as the current render. expirationTime = nextRenderExpirationTime; } else { switch (priorityLevel) { case scheduler.unstable_ImmediatePriority: expirationTime = Sync; break; case scheduler.unstable_UserBlockingPriority: expirationTime = computeInteractiveExpiration(currentTime); break; case scheduler.unstable_NormalPriority: // This is a normal, concurrent update expirationTime = computeAsyncExpiration(currentTime); break; case scheduler.unstable_LowPriority: case scheduler.unstable_IdlePriority: expirationTime = Never; break; default: invariant(false, 'Unknown priority level. This error is likely caused by a bug in React. Please file an issue.'); } // If we're in the middle of rendering a tree, do not update at the same // expiration time that is already rendering. if (nextRoot !== null && expirationTime === nextRenderExpirationTime) { expirationTime -= 1; } } // Keep track of the lowest pending interactive expiration time. This // allows us to synchronously flush all interactive updates // when needed. // TODO: Move this to renderer? if (priorityLevel === scheduler.unstable_UserBlockingPriority && (lowestPriorityPendingInteractiveExpirationTime === NoWork || expirationTime < lowestPriorityPendingInteractiveExpirationTime)) { lowestPriorityPendingInteractiveExpirationTime = expirationTime; } return expirationTime; } function renderDidSuspend(root, absoluteTimeoutMs, suspendedTime) { // Schedule the timeout. if (absoluteTimeoutMs >= 0 && nextLatestAbsoluteTimeoutMs < absoluteTimeoutMs) { nextLatestAbsoluteTimeoutMs = absoluteTimeoutMs; } } function renderDidError() { nextRenderDidError = true; } function pingSuspendedRoot(root, thenable, pingTime) { // A promise that previously suspended React from committing has resolved. // If React is still suspended, try again at the previous level (pingTime). var pingCache = root.pingCache; if (pingCache !== null) { // The thenable resolved, so we no longer need to memoize, because it will // never be thrown again. pingCache.delete(thenable); } if (nextRoot !== null && nextRenderExpirationTime === pingTime) { // Received a ping at the same priority level at which we're currently // rendering. Restart from the root. nextRoot = null; } else { // Confirm that the root is still suspended at this level. Otherwise exit. if (isPriorityLevelSuspended(root, pingTime)) { // Ping at the original level markPingedPriorityLevel(root, pingTime); var rootExpirationTime = root.expirationTime; if (rootExpirationTime !== NoWork) { requestWork(root, rootExpirationTime); } } } } function retryTimedOutBoundary(boundaryFiber, thenable) { // The boundary fiber (a Suspense component) previously timed out and was // rendered in its fallback state. One of the promises that suspended it has // resolved, which means at least part of the tree was likely unblocked. Try var retryCache = void 0; if (enableSuspenseServerRenderer) { switch (boundaryFiber.tag) { case SuspenseComponent: retryCache = boundaryFiber.stateNode; break; case DehydratedSuspenseComponent: retryCache = boundaryFiber.memoizedState; break; default: invariant(false, 'Pinged unknown suspense boundary type. This is probably a bug in React.'); } } else { retryCache = boundaryFiber.stateNode; } if (retryCache !== null) { // The thenable resolved, so we no longer need to memoize, because it will // never be thrown again. retryCache.delete(thenable); } var currentTime = requestCurrentTime(); var retryTime = computeExpirationForFiber(currentTime, boundaryFiber); var root = scheduleWorkToRoot(boundaryFiber, retryTime); if (root !== null) { markPendingPriorityLevel(root, retryTime); var rootExpirationTime = root.expirationTime; if (rootExpirationTime !== NoWork) { requestWork(root, rootExpirationTime); } } } function scheduleWorkToRoot(fiber, expirationTime) { recordScheduleUpdate(); { if (fiber.tag === ClassComponent) { var instance = fiber.stateNode; warnAboutInvalidUpdates(instance); } } // Update the source fiber's expiration time if (fiber.expirationTime < expirationTime) { fiber.expirationTime = expirationTime; } var alternate = fiber.alternate; if (alternate !== null && alternate.expirationTime < expirationTime) { alternate.expirationTime = expirationTime; } // Walk the parent path to the root and update the child expiration time. var node = fiber.return; var root = null; if (node === null && fiber.tag === HostRoot) { root = fiber.stateNode; } else { while (node !== null) { alternate = node.alternate; if (node.childExpirationTime < expirationTime) { node.childExpirationTime = expirationTime; if (alternate !== null && alternate.childExpirationTime < expirationTime) { alternate.childExpirationTime = expirationTime; } } else if (alternate !== null && alternate.childExpirationTime < expirationTime) { alternate.childExpirationTime = expirationTime; } if (node.return === null && node.tag === HostRoot) { root = node.stateNode; break; } node = node.return; } } if (enableSchedulerTracing) { if (root !== null) { var interactions = tracing.__interactionsRef.current; if (interactions.size > 0) { var pendingInteractionMap = root.pendingInteractionMap; var pendingInteractions = pendingInteractionMap.get(expirationTime); if (pendingInteractions != null) { interactions.forEach(function (interaction) { if (!pendingInteractions.has(interaction)) { // Update the pending async work count for previously unscheduled interaction. interaction.__count++; } pendingInteractions.add(interaction); }); } else { pendingInteractionMap.set(expirationTime, new Set(interactions)); // Update the pending async work count for the current interactions. interactions.forEach(function (interaction) { interaction.__count++; }); } var subscriber = tracing.__subscriberRef.current; if (subscriber !== null) { var threadID = computeThreadID(expirationTime, root.interactionThreadID); subscriber.onWorkScheduled(interactions, threadID); } } } } return root; } function warnIfNotCurrentlyBatchingInDev(fiber) { { if (isRendering === false && isBatchingUpdates === false) { warningWithoutStack$1(false, 'An update to %s inside a test was not wrapped in act(...).\n\n' + 'When testing, code that causes React state updates should be wrapped into act(...):\n\n' + 'act(() => {\n' + ' /* fire events that update state */\n' + '});\n' + '/* assert on the output */\n\n' + "This ensures that you're testing the behavior the user would see in the browser." + ' Learn more at https://fb.me/react-wrap-tests-with-act' + '%s', getComponentName(fiber.type), getStackByFiberInDevAndProd(fiber)); } } } function scheduleWork(fiber, expirationTime) { var root = scheduleWorkToRoot(fiber, expirationTime); if (root === null) { { switch (fiber.tag) { case ClassComponent: warnAboutUpdateOnUnmounted(fiber, true); break; case FunctionComponent: case ForwardRef: case MemoComponent: case SimpleMemoComponent: warnAboutUpdateOnUnmounted(fiber, false); break; } } return; } if (!isWorking && nextRenderExpirationTime !== NoWork && expirationTime > nextRenderExpirationTime) { // This is an interruption. (Used for performance tracking.) interruptedBy = fiber; resetStack(); } markPendingPriorityLevel(root, expirationTime); if ( // If we're in the render phase, we don't need to schedule this root // for an update, because we'll do it before we exit... !isWorking || isCommitting$1 || // ...unless this is a different root than the one we're rendering. nextRoot !== root) { var rootExpirationTime = root.expirationTime; requestWork(root, rootExpirationTime); } if (nestedUpdateCount > NESTED_UPDATE_LIMIT) { // Reset this back to zero so subsequent updates don't throw. nestedUpdateCount = 0; invariant(false, 'Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops.'); } } function syncUpdates(fn, a, b, c, d) { return scheduler.unstable_runWithPriority(scheduler.unstable_ImmediatePriority, function () { return fn(a, b, c, d); }); } // TODO: Everything below this is written as if it has been lifted to the // renderers. I'll do this in a follow-up. // Linked-list of roots var firstScheduledRoot = null; var lastScheduledRoot = null; var callbackExpirationTime = NoWork; var callbackID = void 0; var isRendering = false; var nextFlushedRoot = null; var nextFlushedExpirationTime = NoWork; var lowestPriorityPendingInteractiveExpirationTime = NoWork; var hasUnhandledError = false; var unhandledError = null; var isBatchingUpdates = false; var isUnbatchingUpdates = false; var completedBatches = null; var originalStartTimeMs = now(); var currentRendererTime = msToExpirationTime(originalStartTimeMs); var currentSchedulerTime = currentRendererTime; // Use these to prevent an infinite loop of nested updates var NESTED_UPDATE_LIMIT = 50; var nestedUpdateCount = 0; var lastCommittedRootDuringThisBatch = null; function recomputeCurrentRendererTime() { var currentTimeMs = now() - originalStartTimeMs; currentRendererTime = msToExpirationTime(currentTimeMs); } function scheduleCallbackWithExpirationTime(root, expirationTime) { if (callbackExpirationTime !== NoWork) { // A callback is already scheduled. Check its expiration time (timeout). if (expirationTime < callbackExpirationTime) { // Existing callback has sufficient timeout. Exit. return; } else { if (callbackID !== null) { // Existing callback has insufficient timeout. Cancel and schedule a // new one. cancelDeferredCallback(callbackID); } } // The request callback timer is already running. Don't start a new one. } else { startRequestCallbackTimer(); } callbackExpirationTime = expirationTime; var currentMs = now() - originalStartTimeMs; var expirationTimeMs = expirationTimeToMs(expirationTime); var timeout = expirationTimeMs - currentMs; callbackID = scheduleDeferredCallback(performAsyncWork, { timeout: timeout }); } // For every call to renderRoot, one of onFatal, onComplete, onSuspend, and // onYield is called upon exiting. We use these in lieu of returning a tuple. // I've also chosen not to inline them into renderRoot because these will // eventually be lifted into the renderer. function onFatal(root) { root.finishedWork = null; } function onComplete(root, finishedWork, expirationTime) { root.pendingCommitExpirationTime = expirationTime; root.finishedWork = finishedWork; } function onSuspend(root, finishedWork, suspendedExpirationTime, rootExpirationTime, msUntilTimeout) { root.expirationTime = rootExpirationTime; if (msUntilTimeout === 0 && !shouldYieldToRenderer()) { // Don't wait an additional tick. Commit the tree immediately. root.pendingCommitExpirationTime = suspendedExpirationTime; root.finishedWork = finishedWork; } else if (msUntilTimeout > 0) { // Wait `msUntilTimeout` milliseconds before committing. root.timeoutHandle = scheduleTimeout(onTimeout.bind(null, root, finishedWork, suspendedExpirationTime), msUntilTimeout); } } function onYield(root) { root.finishedWork = null; } function onTimeout(root, finishedWork, suspendedExpirationTime) { // The root timed out. Commit it. root.pendingCommitExpirationTime = suspendedExpirationTime; root.finishedWork = finishedWork; // Read the current time before entering the commit phase. We can be // certain this won't cause tearing related to batching of event updates // because we're at the top of a timer event. recomputeCurrentRendererTime(); currentSchedulerTime = currentRendererTime; flushRoot(root, suspendedExpirationTime); } function onCommit(root, expirationTime) { root.expirationTime = expirationTime; root.finishedWork = null; } function requestCurrentTime() { // requestCurrentTime is called by the scheduler to compute an expiration // time. // // Expiration times are computed by adding to the current time (the start // time). However, if two updates are scheduled within the same event, we // should treat their start times as simultaneous, even if the actual clock // time has advanced between the first and second call. // In other words, because expiration times determine how updates are batched, // we want all updates of like priority that occur within the same event to // receive the same expiration time. Otherwise we get tearing. // // We keep track of two separate times: the current "renderer" time and the // current "scheduler" time. The renderer time can be updated whenever; it // only exists to minimize the calls performance.now. // // But the scheduler time can only be updated if there's no pending work, or // if we know for certain that we're not in the middle of an event. if (isRendering) { // We're already rendering. Return the most recently read time. return currentSchedulerTime; } // Check if there's pending work. findHighestPriorityRoot(); if (nextFlushedExpirationTime === NoWork || nextFlushedExpirationTime === Never) { // If there's no pending work, or if the pending work is offscreen, we can // read the current time without risk of tearing. recomputeCurrentRendererTime(); currentSchedulerTime = currentRendererTime; return currentSchedulerTime; } // There's already pending work. We might be in the middle of a browser // event. If we were to read the current time, it could cause multiple updates // within the same event to receive different expiration times, leading to // tearing. Return the last read time. During the next idle callback, the // time will be updated. return currentSchedulerTime; } // requestWork is called by the scheduler whenever a root receives an update. // It's up to the renderer to call renderRoot at some point in the future. function requestWork(root, expirationTime) { addRootToSchedule(root, expirationTime); if (isRendering) { // Prevent reentrancy. Remaining work will be scheduled at the end of // the currently rendering batch. return; } if (isBatchingUpdates) { // Flush work at the end of the batch. if (isUnbatchingUpdates) { // ...unless we're inside unbatchedUpdates, in which case we should // flush it now. nextFlushedRoot = root; nextFlushedExpirationTime = Sync; performWorkOnRoot(root, Sync, false); } return; } // TODO: Get rid of Sync and use current time? if (expirationTime === Sync) { performSyncWork(); } else { scheduleCallbackWithExpirationTime(root, expirationTime); } } function addRootToSchedule(root, expirationTime) { // Add the root to the schedule. // Check if this root is already part of the schedule. if (root.nextScheduledRoot === null) { // This root is not already scheduled. Add it. root.expirationTime = expirationTime; if (lastScheduledRoot === null) { firstScheduledRoot = lastScheduledRoot = root; root.nextScheduledRoot = root; } else { lastScheduledRoot.nextScheduledRoot = root; lastScheduledRoot = root; lastScheduledRoot.nextScheduledRoot = firstScheduledRoot; } } else { // This root is already scheduled, but its priority may have increased. var remainingExpirationTime = root.expirationTime; if (expirationTime > remainingExpirationTime) { // Update the priority. root.expirationTime = expirationTime; } } } function findHighestPriorityRoot() { var highestPriorityWork = NoWork; var highestPriorityRoot = null; if (lastScheduledRoot !== null) { var previousScheduledRoot = lastScheduledRoot; var root = firstScheduledRoot; while (root !== null) { var remainingExpirationTime = root.expirationTime; if (remainingExpirationTime === NoWork) { // This root no longer has work. Remove it from the scheduler. // TODO: This check is redudant, but Flow is confused by the branch // below where we set lastScheduledRoot to null, even though we break // from the loop right after. !(previousScheduledRoot !== null && lastScheduledRoot !== null) ? invariant(false, 'Should have a previous and last root. This error is likely caused by a bug in React. Please file an issue.') : void 0; if (root === root.nextScheduledRoot) { // This is the only root in the list. root.nextScheduledRoot = null; firstScheduledRoot = lastScheduledRoot = null; break; } else if (root === firstScheduledRoot) { // This is the first root in the list. var next = root.nextScheduledRoot; firstScheduledRoot = next; lastScheduledRoot.nextScheduledRoot = next; root.nextScheduledRoot = null; } else if (root === lastScheduledRoot) { // This is the last root in the list. lastScheduledRoot = previousScheduledRoot; lastScheduledRoot.nextScheduledRoot = firstScheduledRoot; root.nextScheduledRoot = null; break; } else { previousScheduledRoot.nextScheduledRoot = root.nextScheduledRoot; root.nextScheduledRoot = null; } root = previousScheduledRoot.nextScheduledRoot; } else { if (remainingExpirationTime > highestPriorityWork) { // Update the priority, if it's higher highestPriorityWork = remainingExpirationTime; highestPriorityRoot = root; } if (root === lastScheduledRoot) { break; } if (highestPriorityWork === Sync) { // Sync is highest priority by definition so // we can stop searching. break; } previousScheduledRoot = root; root = root.nextScheduledRoot; } } } nextFlushedRoot = highestPriorityRoot; nextFlushedExpirationTime = highestPriorityWork; } // TODO: This wrapper exists because many of the older tests (the ones that use // flushDeferredPri) rely on the number of times `shouldYield` is called. We // should get rid of it. var didYield = false; function shouldYieldToRenderer() { if (didYield) { return true; } if (shouldYield()) { didYield = true; return true; } return false; } function performAsyncWork() { try { if (!shouldYieldToRenderer()) { // The callback timed out. That means at least one update has expired. // Iterate through the root schedule. If they contain expired work, set // the next render expiration time to the current time. This has the effect // of flushing all expired work in a single batch, instead of flushing each // level one at a time. if (firstScheduledRoot !== null) { recomputeCurrentRendererTime(); var root = firstScheduledRoot; do { didExpireAtExpirationTime(root, currentRendererTime); // The root schedule is circular, so this is never null. root = root.nextScheduledRoot; } while (root !== firstScheduledRoot); } } performWork(NoWork, true); } finally { didYield = false; } } function performSyncWork() { performWork(Sync, false); } function performWork(minExpirationTime, isYieldy) { // Keep working on roots until there's no more work, or until there's a higher // priority event. findHighestPriorityRoot(); if (isYieldy) { recomputeCurrentRendererTime(); currentSchedulerTime = currentRendererTime; if (enableUserTimingAPI) { var didExpire = nextFlushedExpirationTime > currentRendererTime; var timeout = expirationTimeToMs(nextFlushedExpirationTime); stopRequestCallbackTimer(didExpire, timeout); } while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && minExpirationTime <= nextFlushedExpirationTime && !(didYield && currentRendererTime > nextFlushedExpirationTime)) { performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime, currentRendererTime > nextFlushedExpirationTime); findHighestPriorityRoot(); recomputeCurrentRendererTime(); currentSchedulerTime = currentRendererTime; } } else { while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && minExpirationTime <= nextFlushedExpirationTime) { performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime, false); findHighestPriorityRoot(); } } // We're done flushing work. Either we ran out of time in this callback, // or there's no more work left with sufficient priority. // If we're inside a callback, set this to false since we just completed it. if (isYieldy) { callbackExpirationTime = NoWork; callbackID = null; } // If there's work left over, schedule a new callback. if (nextFlushedExpirationTime !== NoWork) { scheduleCallbackWithExpirationTime(nextFlushedRoot, nextFlushedExpirationTime); } // Clean-up. finishRendering(); } function flushRoot(root, expirationTime) { !!isRendering ? invariant(false, 'work.commit(): Cannot commit while already rendering. This likely means you attempted to commit from inside a lifecycle method.') : void 0; // Perform work on root as if the given expiration time is the current time. // This has the effect of synchronously flushing all work up to and // including the given time. nextFlushedRoot = root; nextFlushedExpirationTime = expirationTime; performWorkOnRoot(root, expirationTime, false); // Flush any sync work that was scheduled by lifecycles performSyncWork(); } function finishRendering() { nestedUpdateCount = 0; lastCommittedRootDuringThisBatch = null; if (completedBatches !== null) { var batches = completedBatches; completedBatches = null; for (var i = 0; i < batches.length; i++) { var batch = batches[i]; try { batch._onComplete(); } catch (error) { if (!hasUnhandledError) { hasUnhandledError = true; unhandledError = error; } } } } if (hasUnhandledError) { var error = unhandledError; unhandledError = null; hasUnhandledError = false; throw error; } } function performWorkOnRoot(root, expirationTime, isYieldy) { !!isRendering ? invariant(false, 'performWorkOnRoot was called recursively. This error is likely caused by a bug in React. Please file an issue.') : void 0; isRendering = true; // Check if this is async work or sync/expired work. if (!isYieldy) { // Flush work without yielding. // TODO: Non-yieldy work does not necessarily imply expired work. A renderer // may want to perform some work without yielding, but also without // requiring the root to complete (by triggering placeholders). var finishedWork = root.finishedWork; if (finishedWork !== null) { // This root is already complete. We can commit it. completeRoot(root, finishedWork, expirationTime); } else { root.finishedWork = null; // If this root previously suspended, clear its existing timeout, since // we're about to try rendering again. var timeoutHandle = root.timeoutHandle; if (timeoutHandle !== noTimeout) { root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above cancelTimeout(timeoutHandle); } renderRoot(root, isYieldy); finishedWork = root.finishedWork; if (finishedWork !== null) { // We've completed the root. Commit it. completeRoot(root, finishedWork, expirationTime); } } } else { // Flush async work. var _finishedWork = root.finishedWork; if (_finishedWork !== null) { // This root is already complete. We can commit it. completeRoot(root, _finishedWork, expirationTime); } else { root.finishedWork = null; // If this root previously suspended, clear its existing timeout, since // we're about to try rendering again. var _timeoutHandle = root.timeoutHandle; if (_timeoutHandle !== noTimeout) { root.timeoutHandle = noTimeout; // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above cancelTimeout(_timeoutHandle); } renderRoot(root, isYieldy); _finishedWork = root.finishedWork; if (_finishedWork !== null) { // We've completed the root. Check the if we should yield one more time // before committing. if (!shouldYieldToRenderer()) { // Still time left. Commit the root. completeRoot(root, _finishedWork, expirationTime); } else { // There's no time left. Mark this root as complete. We'll come // back and commit it later. root.finishedWork = _finishedWork; } } } } isRendering = false; } function completeRoot(root, finishedWork, expirationTime) { // Check if there's a batch that matches this expiration time. var firstBatch = root.firstBatch; if (firstBatch !== null && firstBatch._expirationTime >= expirationTime) { if (completedBatches === null) { completedBatches = [firstBatch]; } else { completedBatches.push(firstBatch); } if (firstBatch._defer) { // This root is blocked from committing by a batch. Unschedule it until // we receive another update. root.finishedWork = finishedWork; root.expirationTime = NoWork; return; } } // Commit the root. root.finishedWork = null; // Check if this is a nested update (a sync update scheduled during the // commit phase). if (root === lastCommittedRootDuringThisBatch) { // If the next root is the same as the previous root, this is a nested // update. To prevent an infinite loop, increment the nested update count. nestedUpdateCount++; } else { // Reset whenever we switch roots. lastCommittedRootDuringThisBatch = root; nestedUpdateCount = 0; } scheduler.unstable_runWithPriority(scheduler.unstable_ImmediatePriority, function () { commitRoot(root, finishedWork); }); } function onUncaughtError(error) { !(nextFlushedRoot !== null) ? invariant(false, 'Should be working on a root. This error is likely caused by a bug in React. Please file an issue.') : void 0; // Unschedule this root so we don't work on it again until there's // another update. nextFlushedRoot.expirationTime = NoWork; if (!hasUnhandledError) { hasUnhandledError = true; unhandledError = error; } } // TODO: Batching should be implemented at the renderer level, not inside // the reconciler. function batchedUpdates(fn, a) { var previousIsBatchingUpdates = isBatchingUpdates; isBatchingUpdates = true; try { return fn(a); } finally { isBatchingUpdates = previousIsBatchingUpdates; if (!isBatchingUpdates && !isRendering) { performSyncWork(); } } } // TODO: Batching should be implemented at the renderer level, not inside // the reconciler. function unbatchedUpdates(fn, a) { if (isBatchingUpdates && !isUnbatchingUpdates) { isUnbatchingUpdates = true; try { return fn(a); } finally { isUnbatchingUpdates = false; } } return fn(a); } // TODO: Batching should be implemented at the renderer level, not within // the reconciler. function flushSync(fn, a) { !!isRendering ? invariant(false, 'flushSync was called from inside a lifecycle method. It cannot be called when React is already rendering.') : void 0; var previousIsBatchingUpdates = isBatchingUpdates; isBatchingUpdates = true; try { return syncUpdates(fn, a); } finally { isBatchingUpdates = previousIsBatchingUpdates; performSyncWork(); } } function interactiveUpdates(fn, a, b) { // If there are any pending interactive updates, synchronously flush them. // This needs to happen before we read any handlers, because the effect of // the previous event may influence which handlers are called during // this event. if (!isBatchingUpdates && !isRendering && lowestPriorityPendingInteractiveExpirationTime !== NoWork) { // Synchronously flush pending interactive updates. performWork(lowestPriorityPendingInteractiveExpirationTime, false); lowestPriorityPendingInteractiveExpirationTime = NoWork; } var previousIsBatchingUpdates = isBatchingUpdates; isBatchingUpdates = true; try { return scheduler.unstable_runWithPriority(scheduler.unstable_UserBlockingPriority, function () { return fn(a, b); }); } finally { isBatchingUpdates = previousIsBatchingUpdates; if (!isBatchingUpdates && !isRendering) { performSyncWork(); } } } function flushInteractiveUpdates() { if (!isRendering && lowestPriorityPendingInteractiveExpirationTime !== NoWork) { // Synchronously flush pending interactive updates. performWork(lowestPriorityPendingInteractiveExpirationTime, false); lowestPriorityPendingInteractiveExpirationTime = NoWork; } } function flushControlled(fn) { var previousIsBatchingUpdates = isBatchingUpdates; isBatchingUpdates = true; try { syncUpdates(fn); } finally { isBatchingUpdates = previousIsBatchingUpdates; if (!isBatchingUpdates && !isRendering) { performSyncWork(); } } } // 0 is PROD, 1 is DEV. // Might add PROFILE later. var didWarnAboutNestedUpdates = void 0; var didWarnAboutFindNodeInStrictMode = void 0; { didWarnAboutNestedUpdates = false; didWarnAboutFindNodeInStrictMode = {}; } function getContextForSubtree(parentComponent) { if (!parentComponent) { return emptyContextObject; } var fiber = get(parentComponent); var parentContext = findCurrentUnmaskedContext(fiber); if (fiber.tag === ClassComponent) { var Component = fiber.type; if (isContextProvider(Component)) { return processChildContext(fiber, Component, parentContext); } } return parentContext; } function scheduleRootUpdate(current$$1, element, expirationTime, callback) { { if (phase === 'render' && current !== null && !didWarnAboutNestedUpdates) { didWarnAboutNestedUpdates = true; warningWithoutStack$1(false, 'Render methods should be a pure function of props and state; ' + 'triggering nested component updates from render is not allowed. ' + 'If necessary, trigger nested updates in componentDidUpdate.\n\n' + 'Check the render method of %s.', getComponentName(current.type) || 'Unknown'); } } var update = createUpdate(expirationTime); // Caution: React DevTools currently depends on this property // being called "element". update.payload = { element: element }; callback = callback === undefined ? null : callback; if (callback !== null) { !(typeof callback === 'function') ? warningWithoutStack$1(false, 'render(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callback) : void 0; update.callback = callback; } flushPassiveEffects(); enqueueUpdate(current$$1, update); scheduleWork(current$$1, expirationTime); return expirationTime; } function updateContainerAtExpirationTime(element, container, parentComponent, expirationTime, callback) { // TODO: If this is a nested container, this won't be the root. var current$$1 = container.current; { if (ReactFiberInstrumentation_1.debugTool) { if (current$$1.alternate === null) { ReactFiberInstrumentation_1.debugTool.onMountContainer(container); } else if (element === null) { ReactFiberInstrumentation_1.debugTool.onUnmountContainer(container); } else { ReactFiberInstrumentation_1.debugTool.onUpdateContainer(container); } } } var context = getContextForSubtree(parentComponent); if (container.context === null) { container.context = context; } else { container.pendingContext = context; } return scheduleRootUpdate(current$$1, element, expirationTime, callback); } function findHostInstance(component) { var fiber = get(component); if (fiber === undefined) { if (typeof component.render === 'function') { invariant(false, 'Unable to find node on an unmounted component.'); } else { invariant(false, 'Argument appears to not be a ReactComponent. Keys: %s', Object.keys(component)); } } var hostFiber = findCurrentHostFiber(fiber); if (hostFiber === null) { return null; } return hostFiber.stateNode; } function findHostInstanceWithWarning(component, methodName) { { var fiber = get(component); if (fiber === undefined) { if (typeof component.render === 'function') { invariant(false, 'Unable to find node on an unmounted component.'); } else { invariant(false, 'Argument appears to not be a ReactComponent. Keys: %s', Object.keys(component)); } } var hostFiber = findCurrentHostFiber(fiber); if (hostFiber === null) { return null; } if (hostFiber.mode & StrictMode) { var componentName = getComponentName(fiber.type) || 'Component'; if (!didWarnAboutFindNodeInStrictMode[componentName]) { didWarnAboutFindNodeInStrictMode[componentName] = true; if (fiber.mode & StrictMode) { warningWithoutStack$1(false, '%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which is inside StrictMode. ' + 'Instead, add a ref directly to the element you want to reference.' + '\n%s' + '\n\nLearn more about using refs safely here:' + '\nhttps://fb.me/react-strict-mode-find-node', methodName, methodName, componentName, getStackByFiberInDevAndProd(hostFiber)); } else { warningWithoutStack$1(false, '%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which renders StrictMode children. ' + 'Instead, add a ref directly to the element you want to reference.' + '\n%s' + '\n\nLearn more about using refs safely here:' + '\nhttps://fb.me/react-strict-mode-find-node', methodName, methodName, componentName, getStackByFiberInDevAndProd(hostFiber)); } } } return hostFiber.stateNode; } return findHostInstance(component); } function createContainer(containerInfo, isConcurrent, hydrate) { return createFiberRoot(containerInfo, isConcurrent, hydrate); } function updateContainer(element, container, parentComponent, callback) { var current$$1 = container.current; var currentTime = requestCurrentTime(); var expirationTime = computeExpirationForFiber(currentTime, current$$1); return updateContainerAtExpirationTime(element, container, parentComponent, expirationTime, callback); } function getPublicRootInstance(container) { var containerFiber = container.current; if (!containerFiber.child) { return null; } switch (containerFiber.child.tag) { case HostComponent: return getPublicInstance(containerFiber.child.stateNode); default: return containerFiber.child.stateNode; } } function findHostInstanceWithNoPortals(fiber) { var hostFiber = findCurrentHostFiberWithNoPortals(fiber); if (hostFiber === null) { return null; } return hostFiber.stateNode; } var overrideProps = null; { var copyWithSetImpl = function (obj, path, idx, value) { if (idx >= path.length) { return value; } var key = path[idx]; var updated = Array.isArray(obj) ? obj.slice() : _assign({}, obj); // $FlowFixMe number or string is fine here updated[key] = copyWithSetImpl(obj[key], path, idx + 1, value); return updated; }; var copyWithSet = function (obj, path, value) { return copyWithSetImpl(obj, path, 0, value); }; // Support DevTools props for function components, forwardRef, memo, host components, etc. overrideProps = function (fiber, path, value) { flushPassiveEffects(); fiber.pendingProps = copyWithSet(fiber.memoizedProps, path, value); if (fiber.alternate) { fiber.alternate.pendingProps = fiber.pendingProps; } scheduleWork(fiber, Sync); }; } function injectIntoDevTools(devToolsConfig) { var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance; var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher; return injectInternals(_assign({}, devToolsConfig, { overrideProps: overrideProps, currentDispatcherRef: ReactCurrentDispatcher, findHostInstanceByFiber: function (fiber) { var hostFiber = findCurrentHostFiber(fiber); if (hostFiber === null) { return null; } return hostFiber.stateNode; }, findFiberByHostInstance: function (instance) { if (!findFiberByHostInstance) { // Might not be implemented by the renderer. return null; } return findFiberByHostInstance(instance); } })); } var ReactFiberReconciler = Object.freeze({ updateContainerAtExpirationTime: updateContainerAtExpirationTime, createContainer: createContainer, updateContainer: updateContainer, flushRoot: flushRoot, requestWork: requestWork, computeUniqueAsyncExpiration: computeUniqueAsyncExpiration, batchedUpdates: batchedUpdates, unbatchedUpdates: unbatchedUpdates, deferredUpdates: scheduler.unstable_next, syncUpdates: syncUpdates, interactiveUpdates: interactiveUpdates, flushInteractiveUpdates: flushInteractiveUpdates, flushControlled: flushControlled, flushSync: flushSync, getPublicRootInstance: getPublicRootInstance, findHostInstance: findHostInstance, findHostInstanceWithWarning: findHostInstanceWithWarning, findHostInstanceWithNoPortals: findHostInstanceWithNoPortals, injectIntoDevTools: injectIntoDevTools }); // This entry point is intentionally not typed. It exists only for third-party // renderers. The renderers we ship (such as React DOM) instead import a named // "inline" entry point (for example, `react-reconciler/inline.dom`). It uses // the same code, but the Flow configuration redirects the host config to its // real implementation so we can check it against exact intended host types. // // Only one renderer (the one you passed to `yarn flow `) is fully // type-checked at any given time. The Flow config maps the // `react-reconciler/inline.` import (which is *not* Flow typed) to // `react-reconciler/inline-typed` (which *is*) for the current renderer. // On CI, we run Flow checks for each renderer separately. // TODO: decide on the top-level export form. // This is hacky but makes it work with both Rollup and Jest. var reactReconciler = ReactFiberReconciler.default || ReactFiberReconciler; module.exports = reactReconciler; var $$$renderer = module.exports; module.exports = $$$reconciler; return $$$renderer; }; }