51 lines
1.6 KiB
C
51 lines
1.6 KiB
C
#if !defined (__RSVG_RSVG_H_INSIDE__) && !defined (RSVG_COMPILATION)
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#warning "Including <librsvg/librsvg-features.h> directly is deprecated."
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#endif
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#ifndef LIBRSVG_FEATURES_H
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#define LIBRSVG_FEATURES_H
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#define LIBRSVG_MAJOR_VERSION (2)
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#define LIBRSVG_MINOR_VERSION (44)
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#define LIBRSVG_MICRO_VERSION (13)
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#define LIBRSVG_VERSION "2.44.13"
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#define LIBRSVG_CHECK_VERSION(major,minor,micro) \
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(LIBRSVG_MAJOR_VERSION > (major) || \
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(LIBRSVG_MAJOR_VERSION == (major) && LIBRSVG_MINOR_VERSION > (minor)) || \
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(LIBRSVG_MAJOR_VERSION == (major) && LIBRSVG_MINOR_VERSION == (minor) && LIBRSVG_MICRO_VERSION >= (micro)))
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#ifndef __GI_SCANNER__
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#define LIBRSVG_HAVE_SVGZ (TRUE)
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#define LIBRSVG_HAVE_CSS (TRUE)
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#define LIBRSVG_CHECK_FEATURE(FEATURE) (defined(LIBRSVG_HAVE_##FEATURE) && LIBRSVG_HAVE_##FEATURE)
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#endif
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/*
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* On Windows builds, we need to decorate variables that are exposed in the public API
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* so that they can be properly exported and linked to, for DLL builds
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*/
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#ifndef RSVG_VAR
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# ifdef G_PLATFORM_WIN32
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# ifndef RSVG_STATIC
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# ifdef RSVG_COMPILATION
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# define RSVG_VAR extern __declspec (dllexport)
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# else /* RSVG_COMPILATION */
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# define RSVG_VAR extern __declspec (dllimport)
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# endif /* !RSVG_COMPILATION */
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# else /* !RSVG_STATIC */
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# define RSVG_VAR extern
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# endif /* RSVG_STATIC */
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# else /* G_PLATFORM_WIN32 */
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# define RSVG_VAR extern
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# endif /* !G_PLATFORM_WIN32 */
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#endif
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RSVG_VAR const guint librsvg_major_version;
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RSVG_VAR const guint librsvg_minor_version;
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RSVG_VAR const guint librsvg_micro_version;
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RSVG_VAR const char librsvg_version[];
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#endif
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