180 lines
7.8 KiB
TypeScript
180 lines
7.8 KiB
TypeScript
import { StateMachine, Event, EventObject, DefaultContext, StateSchema, OmniEventObject, OmniEvent, InvokeCallback, StateValue, InterpreterOptions, SingleOrArray, Subscribable, DoneEvent, Unsubscribable, MachineOptions } from './types';
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import { State } from './State';
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import { Actor } from './Actor';
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export declare type StateListener<TContext, TEvent extends EventObject> = (state: State<TContext, TEvent>, event: OmniEventObject<TEvent>) => void;
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export declare type ContextListener<TContext = DefaultContext> = (context: TContext, prevContext: TContext | undefined) => void;
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export declare type EventListener<TEvent extends EventObject = EventObject> = (event: TEvent) => void;
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export declare type Listener = () => void;
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export interface Clock {
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setTimeout(fn: (...args: any[]) => void, timeout: number): any;
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clearTimeout(id: any): void;
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}
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interface SpawnOptions {
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name?: string;
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autoForward?: boolean;
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sync?: boolean;
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}
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export declare class Interpreter<TContext, TStateSchema extends StateSchema = any, TEvent extends EventObject = EventObject> implements Subscribable<State<TContext, TEvent>>, Actor<State<TContext, TEvent>, OmniEventObject<TEvent>> {
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machine: StateMachine<TContext, TStateSchema, TEvent>;
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/**
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* The default interpreter options:
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*
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* - `clock` uses the global `setTimeout` and `clearTimeout` functions
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* - `logger` uses the global `console.log()` method
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*/
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static defaultOptions: InterpreterOptions;
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/**
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* The current state of the interpreted machine.
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*/
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state: State<TContext, TEvent>;
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/**
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* The clock that is responsible for setting and clearing timeouts, such as delayed events and transitions.
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*/
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clock: Clock;
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options: Readonly<InterpreterOptions>;
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private scheduler;
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private delayedEventsMap;
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private listeners;
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private contextListeners;
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private stopListeners;
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private doneListeners;
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private eventListeners;
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private sendListeners;
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private logger;
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/**
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* Whether the service is started.
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*/
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initialized: boolean;
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/**
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* The initial state of the machine.
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*/
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initialState: State<TContext, TEvent>;
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parent?: Interpreter<any>;
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id: string;
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children: Map<string | number, Actor>;
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private forwardTo;
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private devTools?;
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/**
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* Creates a new Interpreter instance (i.e., service) for the given machine with the provided options, if any.
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*
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* @param machine The machine to be interpreted
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* @param options Interpreter options
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*/
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constructor(machine: StateMachine<TContext, TStateSchema, TEvent>, options?: Partial<InterpreterOptions>);
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static interpret: typeof interpret;
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/**
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* Executes the actions of the given state, with that state's `context` and `event`.
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*
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* @param state The state whose actions will be executed
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* @param actionsConfig The action implementations to use
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*/
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execute(state: State<TContext, TEvent>, actionsConfig?: MachineOptions<TContext, TEvent>['actions']): void;
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private update;
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onTransition(listener: StateListener<TContext, TEvent>): Interpreter<TContext, TStateSchema, TEvent>;
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subscribe(nextListener?: (state: State<TContext, TEvent>) => void, errorListener?: (error: any) => void, completeListener?: () => void): Unsubscribable;
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/**
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* Adds an event listener that is notified whenever an event is sent to the running interpreter.
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* @param listener The event listener
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*/
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onEvent(listener: EventListener): Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Adds an event listener that is notified whenever a `send` event occurs.
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* @param listener The event listener
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*/
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onSend(listener: EventListener): Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Adds a context listener that is notified whenever the state context changes.
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* @param listener The context listener
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*/
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onChange(listener: ContextListener<TContext>): Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Adds a listener that is notified when the machine is stopped.
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* @param listener The listener
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*/
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onStop(listener: Listener): Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Adds a state listener that is notified when the statechart has reached its final state.
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* @param listener The state listener
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*/
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onDone(listener: EventListener<DoneEvent>): Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Removes a listener.
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* @param listener The listener to remove
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*/
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off(listener: (...args: any[]) => void): Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Alias for Interpreter.prototype.start
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*/
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init: (initialState?: string | import("./types").StateValueMap | State<TContext, TEvent> | undefined) => Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Starts the interpreter from the given state, or the initial state.
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* @param initialState The state to start the statechart from
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*/
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start(initialState?: State<TContext, TEvent> | StateValue): Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Stops the interpreter and unsubscribe all listeners.
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*
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* This will also notify the `onStop` listeners.
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*/
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stop(): Interpreter<TContext, TStateSchema, TEvent>;
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/**
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* Sends an event to the running interpreter to trigger a transition.
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*
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* An array of events (batched) can be sent as well, which will send all
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* batched events to the running interpreter. The listeners will be
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* notified only **once** when all events are processed.
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*
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* @param event The event(s) to send
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*/
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send: (event: SingleOrArray<OmniEvent<TEvent>>, payload?: (Record<string, any> & {
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type?: undefined;
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}) | undefined) => State<TContext, TEvent>;
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private batch;
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/**
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* Returns a send function bound to this interpreter instance.
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*
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* @param event The event to be sent by the sender.
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*/
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sender(event: Event<TEvent>): () => State<TContext, TEvent>;
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sendTo: (event: OmniEventObject<TEvent>, to: string | number | Actor<any, EventObject>) => void;
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/**
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* Returns the next state given the interpreter's current state and the event.
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*
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* This is a pure method that does _not_ update the interpreter's state.
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*
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* @param event The event to determine the next state
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*/
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nextState(event: OmniEvent<TEvent>): State<TContext, TEvent>;
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private forward;
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private defer;
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private cancel;
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private exec;
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private stopChild;
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spawn<TChildContext>(entity: Spawnable<TChildContext>, name: string, options?: SpawnOptions): Actor;
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spawnMachine<TChildContext, TChildStateSchema, TChildEvents extends EventObject>(machine: StateMachine<TChildContext, TChildStateSchema, TChildEvents>, options?: {
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id?: string;
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autoForward?: boolean;
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sync?: boolean;
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}): Actor<State<TChildContext, TChildEvents>>;
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private spawnPromise;
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private spawnCallback;
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private spawnObservable;
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private spawnActivity;
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private spawnEffect;
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private reportUnhandledExceptionOnInvocation;
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private attachDev;
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toJSON(): {
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id: string;
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};
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}
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export declare type Spawnable<TContext> = StateMachine<TContext, any, any> | Promise<TContext> | InvokeCallback | Subscribable<TContext>;
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export declare function spawn<TContext>(entity: Spawnable<TContext>, nameOrOptions?: string | SpawnOptions): Actor<TContext>;
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/**
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* Creates a new Interpreter instance for the given machine with the provided options, if any.
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*
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* @param machine The machine to interpret
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* @param options Interpreter options
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*/
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export declare function interpret<TContext = DefaultContext, TStateSchema extends StateSchema = any, TEvent extends EventObject = EventObject>(machine: StateMachine<TContext, TStateSchema, TEvent>, options?: Partial<InterpreterOptions>): Interpreter<TContext, TStateSchema, TEvent>;
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export {};
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