Initial commit
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477
node_modules/framer-motion/dist/es/render/VisualElement.mjs
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477
node_modules/framer-motion/dist/es/render/VisualElement.mjs
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import { initPrefersReducedMotion } from '../utils/reduced-motion/index.mjs';
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import { hasReducedMotionListener, prefersReducedMotion } from '../utils/reduced-motion/state.mjs';
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import { SubscriptionManager } from '../utils/subscription-manager.mjs';
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import { motionValue } from '../value/index.mjs';
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import { isMotionValue } from '../value/utils/is-motion-value.mjs';
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import { transformProps } from './html/utils/transform.mjs';
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import { isControllingVariants, isVariantNode } from './utils/is-controlling-variants.mjs';
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import { updateMotionValuesFromProps } from './utils/motion-values.mjs';
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import { resolveVariantFromProps } from './utils/resolve-variants.mjs';
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import { warnOnce } from '../utils/warn-once.mjs';
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import { featureDefinitions } from '../motion/features/definitions.mjs';
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import { visualElementStore } from './store.mjs';
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import { KeyframeResolver } from './utils/KeyframesResolver.mjs';
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import { isNumericalString } from '../utils/is-numerical-string.mjs';
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import { isZeroValueString } from '../utils/is-zero-value-string.mjs';
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import { findValueType } from './dom/value-types/find.mjs';
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import { complex } from '../value/types/complex/index.mjs';
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import { getAnimatableNone } from './dom/value-types/animatable-none.mjs';
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import { createBox } from '../projection/geometry/models.mjs';
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import { time } from '../frameloop/sync-time.mjs';
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import { frame, cancelFrame } from '../frameloop/frame.mjs';
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const propEventHandlers = [
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"AnimationStart",
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"AnimationComplete",
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"Update",
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"BeforeLayoutMeasure",
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"LayoutMeasure",
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"LayoutAnimationStart",
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"LayoutAnimationComplete",
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];
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/**
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* A VisualElement is an imperative abstraction around UI elements such as
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* HTMLElement, SVGElement, Three.Object3D etc.
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*/
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class VisualElement {
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/**
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* This method takes React props and returns found MotionValues. For example, HTML
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* MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.
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*
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* This isn't an abstract method as it needs calling in the constructor, but it is
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* intended to be one.
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*/
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scrapeMotionValuesFromProps(_props, _prevProps, _visualElement) {
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return {};
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}
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constructor({ parent, props, presenceContext, reducedMotionConfig, blockInitialAnimation, visualState, }, options = {}) {
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/**
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* A reference to the current underlying Instance, e.g. a HTMLElement
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* or Three.Mesh etc.
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*/
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this.current = null;
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/**
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* A set containing references to this VisualElement's children.
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*/
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this.children = new Set();
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/**
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* Determine what role this visual element should take in the variant tree.
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*/
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this.isVariantNode = false;
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this.isControllingVariants = false;
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/**
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* Decides whether this VisualElement should animate in reduced motion
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* mode.
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*
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* TODO: This is currently set on every individual VisualElement but feels
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* like it could be set globally.
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*/
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this.shouldReduceMotion = null;
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/**
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* A map of all motion values attached to this visual element. Motion
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* values are source of truth for any given animated value. A motion
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* value might be provided externally by the component via props.
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*/
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this.values = new Map();
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this.KeyframeResolver = KeyframeResolver;
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/**
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* Cleanup functions for active features (hover/tap/exit etc)
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*/
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this.features = {};
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/**
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* A map of every subscription that binds the provided or generated
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* motion values onChange listeners to this visual element.
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*/
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this.valueSubscriptions = new Map();
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/**
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* A reference to the previously-provided motion values as returned
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* from scrapeMotionValuesFromProps. We use the keys in here to determine
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* if any motion values need to be removed after props are updated.
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*/
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this.prevMotionValues = {};
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/**
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* An object containing a SubscriptionManager for each active event.
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*/
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this.events = {};
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/**
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* An object containing an unsubscribe function for each prop event subscription.
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* For example, every "Update" event can have multiple subscribers via
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* VisualElement.on(), but only one of those can be defined via the onUpdate prop.
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*/
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this.propEventSubscriptions = {};
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this.notifyUpdate = () => this.notify("Update", this.latestValues);
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this.render = () => {
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if (!this.current)
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return;
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this.triggerBuild();
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this.renderInstance(this.current, this.renderState, this.props.style, this.projection);
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};
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this.renderScheduledAt = 0.0;
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this.scheduleRender = () => {
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const now = time.now();
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if (this.renderScheduledAt < now) {
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this.renderScheduledAt = now;
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frame.render(this.render, false, true);
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}
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};
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const { latestValues, renderState } = visualState;
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this.latestValues = latestValues;
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this.baseTarget = { ...latestValues };
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this.initialValues = props.initial ? { ...latestValues } : {};
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this.renderState = renderState;
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this.parent = parent;
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this.props = props;
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this.presenceContext = presenceContext;
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this.depth = parent ? parent.depth + 1 : 0;
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this.reducedMotionConfig = reducedMotionConfig;
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this.options = options;
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this.blockInitialAnimation = Boolean(blockInitialAnimation);
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this.isControllingVariants = isControllingVariants(props);
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this.isVariantNode = isVariantNode(props);
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if (this.isVariantNode) {
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this.variantChildren = new Set();
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}
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this.manuallyAnimateOnMount = Boolean(parent && parent.current);
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/**
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* Any motion values that are provided to the element when created
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* aren't yet bound to the element, as this would technically be impure.
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* However, we iterate through the motion values and set them to the
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* initial values for this component.
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*
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* TODO: This is impure and we should look at changing this to run on mount.
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* Doing so will break some tests but this isn't necessarily a breaking change,
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* more a reflection of the test.
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*/
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const { willChange, ...initialMotionValues } = this.scrapeMotionValuesFromProps(props, {}, this);
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for (const key in initialMotionValues) {
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const value = initialMotionValues[key];
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if (latestValues[key] !== undefined && isMotionValue(value)) {
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value.set(latestValues[key], false);
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}
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}
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}
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mount(instance) {
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this.current = instance;
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visualElementStore.set(instance, this);
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if (this.projection && !this.projection.instance) {
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this.projection.mount(instance);
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}
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if (this.parent && this.isVariantNode && !this.isControllingVariants) {
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this.removeFromVariantTree = this.parent.addVariantChild(this);
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}
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this.values.forEach((value, key) => this.bindToMotionValue(key, value));
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if (!hasReducedMotionListener.current) {
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initPrefersReducedMotion();
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}
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this.shouldReduceMotion =
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this.reducedMotionConfig === "never"
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? false
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: this.reducedMotionConfig === "always"
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? true
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: prefersReducedMotion.current;
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if (process.env.NODE_ENV !== "production") {
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warnOnce(this.shouldReduceMotion !== true, "You have Reduced Motion enabled on your device. Animations may not appear as expected.");
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}
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if (this.parent)
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this.parent.children.add(this);
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this.update(this.props, this.presenceContext);
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}
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unmount() {
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visualElementStore.delete(this.current);
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this.projection && this.projection.unmount();
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cancelFrame(this.notifyUpdate);
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cancelFrame(this.render);
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this.valueSubscriptions.forEach((remove) => remove());
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this.valueSubscriptions.clear();
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this.removeFromVariantTree && this.removeFromVariantTree();
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this.parent && this.parent.children.delete(this);
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for (const key in this.events) {
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this.events[key].clear();
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}
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for (const key in this.features) {
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const feature = this.features[key];
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if (feature) {
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feature.unmount();
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feature.isMounted = false;
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}
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}
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this.current = null;
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}
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bindToMotionValue(key, value) {
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if (this.valueSubscriptions.has(key)) {
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this.valueSubscriptions.get(key)();
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}
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const valueIsTransform = transformProps.has(key);
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const removeOnChange = value.on("change", (latestValue) => {
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this.latestValues[key] = latestValue;
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this.props.onUpdate && frame.preRender(this.notifyUpdate);
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if (valueIsTransform && this.projection) {
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this.projection.isTransformDirty = true;
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}
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});
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const removeOnRenderRequest = value.on("renderRequest", this.scheduleRender);
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let removeSyncCheck;
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if (window.MotionCheckAppearSync) {
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removeSyncCheck = window.MotionCheckAppearSync(this, key, value);
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}
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this.valueSubscriptions.set(key, () => {
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removeOnChange();
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removeOnRenderRequest();
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if (removeSyncCheck)
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removeSyncCheck();
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if (value.owner)
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value.stop();
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});
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}
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sortNodePosition(other) {
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/**
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* If these nodes aren't even of the same type we can't compare their depth.
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*/
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if (!this.current ||
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!this.sortInstanceNodePosition ||
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this.type !== other.type) {
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return 0;
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}
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return this.sortInstanceNodePosition(this.current, other.current);
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}
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updateFeatures() {
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let key = "animation";
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for (key in featureDefinitions) {
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const featureDefinition = featureDefinitions[key];
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if (!featureDefinition)
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continue;
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const { isEnabled, Feature: FeatureConstructor } = featureDefinition;
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/**
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* If this feature is enabled but not active, make a new instance.
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*/
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if (!this.features[key] &&
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FeatureConstructor &&
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isEnabled(this.props)) {
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this.features[key] = new FeatureConstructor(this);
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}
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/**
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* If we have a feature, mount or update it.
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*/
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if (this.features[key]) {
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const feature = this.features[key];
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if (feature.isMounted) {
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feature.update();
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}
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else {
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feature.mount();
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feature.isMounted = true;
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}
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}
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}
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}
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triggerBuild() {
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this.build(this.renderState, this.latestValues, this.props);
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}
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/**
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* Measure the current viewport box with or without transforms.
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* Only measures axis-aligned boxes, rotate and skew must be manually
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* removed with a re-render to work.
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*/
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measureViewportBox() {
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return this.current
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? this.measureInstanceViewportBox(this.current, this.props)
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: createBox();
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}
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getStaticValue(key) {
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return this.latestValues[key];
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}
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setStaticValue(key, value) {
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this.latestValues[key] = value;
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}
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/**
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* Update the provided props. Ensure any newly-added motion values are
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* added to our map, old ones removed, and listeners updated.
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*/
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update(props, presenceContext) {
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if (props.transformTemplate || this.props.transformTemplate) {
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this.scheduleRender();
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}
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this.prevProps = this.props;
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this.props = props;
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this.prevPresenceContext = this.presenceContext;
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this.presenceContext = presenceContext;
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/**
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* Update prop event handlers ie onAnimationStart, onAnimationComplete
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*/
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for (let i = 0; i < propEventHandlers.length; i++) {
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const key = propEventHandlers[i];
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if (this.propEventSubscriptions[key]) {
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this.propEventSubscriptions[key]();
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delete this.propEventSubscriptions[key];
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}
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const listenerName = ("on" + key);
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const listener = props[listenerName];
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if (listener) {
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this.propEventSubscriptions[key] = this.on(key, listener);
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}
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}
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this.prevMotionValues = updateMotionValuesFromProps(this, this.scrapeMotionValuesFromProps(props, this.prevProps, this), this.prevMotionValues);
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if (this.handleChildMotionValue) {
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this.handleChildMotionValue();
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}
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}
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getProps() {
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return this.props;
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}
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/**
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* Returns the variant definition with a given name.
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*/
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getVariant(name) {
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return this.props.variants ? this.props.variants[name] : undefined;
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}
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/**
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* Returns the defined default transition on this component.
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*/
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getDefaultTransition() {
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return this.props.transition;
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}
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getTransformPagePoint() {
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return this.props.transformPagePoint;
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}
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getClosestVariantNode() {
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return this.isVariantNode
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? this
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: this.parent
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? this.parent.getClosestVariantNode()
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: undefined;
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}
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/**
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* Add a child visual element to our set of children.
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*/
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addVariantChild(child) {
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const closestVariantNode = this.getClosestVariantNode();
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if (closestVariantNode) {
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closestVariantNode.variantChildren &&
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closestVariantNode.variantChildren.add(child);
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return () => closestVariantNode.variantChildren.delete(child);
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}
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}
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/**
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* Add a motion value and bind it to this visual element.
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*/
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addValue(key, value) {
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// Remove existing value if it exists
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const existingValue = this.values.get(key);
|
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if (value !== existingValue) {
|
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if (existingValue)
|
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this.removeValue(key);
|
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this.bindToMotionValue(key, value);
|
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this.values.set(key, value);
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this.latestValues[key] = value.get();
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Remove a motion value and unbind any active subscriptions.
|
||||
*/
|
||||
removeValue(key) {
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||||
this.values.delete(key);
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||||
const unsubscribe = this.valueSubscriptions.get(key);
|
||||
if (unsubscribe) {
|
||||
unsubscribe();
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||||
this.valueSubscriptions.delete(key);
|
||||
}
|
||||
delete this.latestValues[key];
|
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this.removeValueFromRenderState(key, this.renderState);
|
||||
}
|
||||
/**
|
||||
* Check whether we have a motion value for this key
|
||||
*/
|
||||
hasValue(key) {
|
||||
return this.values.has(key);
|
||||
}
|
||||
getValue(key, defaultValue) {
|
||||
if (this.props.values && this.props.values[key]) {
|
||||
return this.props.values[key];
|
||||
}
|
||||
let value = this.values.get(key);
|
||||
if (value === undefined && defaultValue !== undefined) {
|
||||
value = motionValue(defaultValue === null ? undefined : defaultValue, { owner: this });
|
||||
this.addValue(key, value);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
/**
|
||||
* If we're trying to animate to a previously unencountered value,
|
||||
* we need to check for it in our state and as a last resort read it
|
||||
* directly from the instance (which might have performance implications).
|
||||
*/
|
||||
readValue(key, target) {
|
||||
var _a;
|
||||
let value = this.latestValues[key] !== undefined || !this.current
|
||||
? this.latestValues[key]
|
||||
: (_a = this.getBaseTargetFromProps(this.props, key)) !== null && _a !== void 0 ? _a : this.readValueFromInstance(this.current, key, this.options);
|
||||
if (value !== undefined && value !== null) {
|
||||
if (typeof value === "string" &&
|
||||
(isNumericalString(value) || isZeroValueString(value))) {
|
||||
// If this is a number read as a string, ie "0" or "200", convert it to a number
|
||||
value = parseFloat(value);
|
||||
}
|
||||
else if (!findValueType(value) && complex.test(target)) {
|
||||
value = getAnimatableNone(key, target);
|
||||
}
|
||||
this.setBaseTarget(key, isMotionValue(value) ? value.get() : value);
|
||||
}
|
||||
return isMotionValue(value) ? value.get() : value;
|
||||
}
|
||||
/**
|
||||
* Set the base target to later animate back to. This is currently
|
||||
* only hydrated on creation and when we first read a value.
|
||||
*/
|
||||
setBaseTarget(key, value) {
|
||||
this.baseTarget[key] = value;
|
||||
}
|
||||
/**
|
||||
* Find the base target for a value thats been removed from all animation
|
||||
* props.
|
||||
*/
|
||||
getBaseTarget(key) {
|
||||
var _a;
|
||||
const { initial } = this.props;
|
||||
let valueFromInitial;
|
||||
if (typeof initial === "string" || typeof initial === "object") {
|
||||
const variant = resolveVariantFromProps(this.props, initial, (_a = this.presenceContext) === null || _a === void 0 ? void 0 : _a.custom);
|
||||
if (variant) {
|
||||
valueFromInitial = variant[key];
|
||||
}
|
||||
}
|
||||
/**
|
||||
* If this value still exists in the current initial variant, read that.
|
||||
*/
|
||||
if (initial && valueFromInitial !== undefined) {
|
||||
return valueFromInitial;
|
||||
}
|
||||
/**
|
||||
* Alternatively, if this VisualElement config has defined a getBaseTarget
|
||||
* so we can read the value from an alternative source, try that.
|
||||
*/
|
||||
const target = this.getBaseTargetFromProps(this.props, key);
|
||||
if (target !== undefined && !isMotionValue(target))
|
||||
return target;
|
||||
/**
|
||||
* If the value was initially defined on initial, but it doesn't any more,
|
||||
* return undefined. Otherwise return the value as initially read from the DOM.
|
||||
*/
|
||||
return this.initialValues[key] !== undefined &&
|
||||
valueFromInitial === undefined
|
||||
? undefined
|
||||
: this.baseTarget[key];
|
||||
}
|
||||
on(eventName, callback) {
|
||||
if (!this.events[eventName]) {
|
||||
this.events[eventName] = new SubscriptionManager();
|
||||
}
|
||||
return this.events[eventName].add(callback);
|
||||
}
|
||||
notify(eventName, ...args) {
|
||||
if (this.events[eventName]) {
|
||||
this.events[eventName].notify(...args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { VisualElement };
|
||||
Reference in New Issue
Block a user