Add completed buffer as texture
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@@ -0,0 +1,23 @@
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let buff;
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function setup() {
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createCanvas(900, 600, WEBGL);
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angleMode(DEGREES);
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noStroke();
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buff = createGraphics(300, 300);
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buff.background("white");
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}
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function draw() {
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background(125);
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buff.fill(255, 0, 255);
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buff.noStroke();
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buff.ellipse(random(buff.width), random(buff.height), 10, 10);
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texture(buff);
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rotateY(frameCount);
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//box(200);
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sphere(100, 30, 30);
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camera(250, -250, 250);
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}
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