Update changed camera aim and orientation
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@ -21,6 +21,11 @@ function draw() {
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// camera location x, y, z | Pointing to x, y, z | Orientation(tilt) x,y,z
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// camera location x, y, z | Pointing to x, y, z | Orientation(tilt) x,y,z
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camera(xLoc, yLoc, zLoc, 0, 0, 0, 0, 1, 0);
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camera(xLoc, yLoc, zLoc, 0, 0, 0, 0, 1, 0);
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// Chaning focused point
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let xAim = sin(frameCount * 2) * 300;
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xAim = 0;
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camera(0, 0, height, xAim, 0, 0, 1, 1, 0);
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// objects
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// objects
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normalMaterial();
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normalMaterial();
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torus(200, 50, 50, 50);
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torus(200, 50, 50, 50);
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