Add two angled bars and box

This commit is contained in:
Lev
2021-06-09 01:01:09 -05:00
parent 140f38bb3e
commit ad28871d8e
6 changed files with 10452 additions and 0 deletions

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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>graphicsProgramming - Coursera</title>
<script src="libraries/p5.min.js" type="text/javascript"></script>
<script src="libraries/p5.sound.min.js" type="text/javascript"></script>
<script language="javascript" type="text/javascript" src="libraries/matter.js"></script>
<script src="sketch.js" type="text/javascript"></script>
<style> body {padding: 0; margin: 0;} canvas {vertical-align: top;} </style>
</head>
<body>
</body>
</html>

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let Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
let engine;
let box1;
let box2;
let ground;
function setup() {
createCanvas(900, 600);
// create engine
engine = Engine.create();
box1 = Bodies.rectangle(200, 200, 80, 80, {restitution: .8, friction: 0.5});
let options = {isStatic: true, angle: Math.PI * 0.06};
ground1 = Bodies.rectangle(100, 350, 500, 10, {isStatic: true, angle: Math.PI * 0.06});
ground2 = Bodies.rectangle(500, 500, 500, 10, {isStatic: true, angle: Math.PI * -0.06});
// add bodies to world
World.add(engine.world, [box1, ground1, ground2]);
}
function draw() {
background(0);
Engine.update(engine);
fill(255);
drawVertices(box1.vertices);
fill(150, 50, 50);
drawVertices(ground1.vertices);
fill(50, 150, 50);
drawVertices(ground2.vertices);
}
function drawVertices(vertices)
{
beginShape();
for (let i = 0; i < vertices.length; i++) {
vertex(vertices[i].x, vertices[i].y);
}
endShape();
}