Add completed dominoes
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85
CM2030 Graphics Programming/Topic 4/4.4.3/sketch.js
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85
CM2030 Graphics Programming/Topic 4/4.4.3/sketch.js
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// Example is based on examples from:
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// http://brm.io/matter-js/
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// https://github.com/shiffman/p5-matter
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// https://github.com/b-g/p5-matter-examples
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// module aliases
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let Engine = Matter.Engine;
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let Render = Matter.Render;
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let World = Matter.World;
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let Bodies = Matter.Bodies;
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let Composites = Matter.Composites;
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let Composite = Matter.Composite;
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let Body = Matter.Body;
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let engine;
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let ball;
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let ground;
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let stack;
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function setup() {
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createCanvas(1200, 600);
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// create an engine
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engine = Engine.create();
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ball = Bodies.circle(30, 0, 20, {
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restitution: 1,
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friction: 0,
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density: 0.003,
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});
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let options = { isStatic: true, angle: Math.PI * 0 };
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ground = Bodies.rectangle(width / 2, 500, width, 10, options);
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smallGround = Bodies.rectangle(50, 470, 100, 10, {
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isStatic: true,
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angle: Math.PI * 0.2,
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});
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// add all of the bodies to the world
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World.add(engine.world, [ground, ball, smallGround]);
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setupDominoes();
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}
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/////////////////////////////////////////////////////////
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function draw() {
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background(0);
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Engine.update(engine);
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fill(255);
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drawVertices(ball.vertices);
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drawDominoes();
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fill(128);
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drawVertices(ground.vertices);
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drawVertices(smallGround.vertices);
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}
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/////////////////////////////////////////////////////////
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function setupDominoes() {
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let size = 10;
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stack = Composites.stack(200, height - 305, 30,1,20,0,
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function (x, y) {
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let partA = Bodies.rectangle(x, y, 10, 200);
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return Body.create({ parts: [partA] });
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}
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);
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Composite.add(engine.world, [stack]);
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}
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/////////////////////////////////////////////////////////
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function drawDominoes() {
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fill(255);
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for (let i = 0; i < stack.bodies.length; i++) {
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drawVertices(stack.bodies[i].vertices);
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}
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}
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/////////////////////////////////////////////////////////
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// ********* HELPER FUNCTIONS **********
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/////////////////////////////////////////////////////////
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function drawVertices(vertices) {
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beginShape();
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for (let i = 0; i < vertices.length; i++) {
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vertex(vertices[i].x, vertices[i].y);
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}
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endShape(CLOSE);
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}
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