Add a circle and a polygon
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@ -5,19 +5,25 @@ let Engine = Matter.Engine,
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let engine;
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let engine;
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let box1;
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let box1;
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let box2;
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let box2;
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let ground;
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let ground1;
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let ground2;
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let circle, polygon;
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function setup() {
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function setup() {
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createCanvas(900, 600);
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createCanvas(900, 600);
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// create engine
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// create engine
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engine = Engine.create();
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engine = Engine.create();
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box1 = Bodies.rectangle(200, 200, 80, 80, {restitution: .8, friction: 0.5});
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box1 = Bodies.rectangle(200, 200, 80, 80, {restitution: .8, friction: 0.5});
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circle = Bodies.circle(80, 0, 20, {restitution: .8, friction: 0.5});
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polygon = Bodies.polygon(100, 0, 5, 30, {restitution: .8, friction: 0.5, frictionAir: 0.1});
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Matter.Body.setMass(polygon, 0.2);
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Matter.Body.setMass(circle, 20);
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let options = {isStatic: true, angle: Math.PI * 0.06};
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let options = {isStatic: true, angle: Math.PI * 0.06};
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ground1 = Bodies.rectangle(100, 350, 500, 10, {isStatic: true, angle: Math.PI * 0.06});
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ground1 = Bodies.rectangle(100, 350, 500, 10, {isStatic: true, angle: Math.PI * 0.06});
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ground2 = Bodies.rectangle(500, 500, 500, 10, {isStatic: true, angle: Math.PI * -0.06});
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ground2 = Bodies.rectangle(500, 500, 500, 10, {isStatic: true, angle: Math.PI * -0.06});
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// add bodies to world
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// add bodies to world
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World.add(engine.world, [box1, ground1, ground2]);
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World.add(engine.world, [box1, ground1, ground2, circle, polygon]);
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}
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}
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function draw() {
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function draw() {
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@ -32,6 +38,8 @@ function draw() {
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fill(50, 150, 50);
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fill(50, 150, 50);
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drawVertices(ground2.vertices);
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drawVertices(ground2.vertices);
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drawVertices(circle.vertices);
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drawVertices(polygon.vertices);
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}
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}
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function drawVertices(vertices)
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function drawVertices(vertices)
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