Update complted

This commit is contained in:
Lev
2021-07-18 20:18:03 -05:00
parent cdf5443603
commit e61649505a

View File

@ -5,5 +5,54 @@ function setup() {
function draw() {
background(125);
sphere(0, 0, 0);
//noStroke();
// if(frameCount%1000 >= 100)
// {
// normalMaterial();
// }
// if(frameCount%1000 >= 200)
// {
// ambientMaterial(255, 255, 255);
// ambientLight(0, 255, 0);
// }
// if(frameCount%1000 >= 300)
// {
// ambientMaterial(255, 255, 255);
// // first 3 params are the RGB values, then the locaction of the light
// pointLight(0, 255, 0, 0, -200, 100);
// pointLight(255, 0, 0, mouseX - width/2, mouseY - height/2, 100);
// pointLight(255, 0, 0, width/2 - mouseX, height/2 - mouseY, 100);
// }
// if(frameCount%1000 >= 400)
// {
// noStroke()
// specularMaterial(255);
// pointLight(0, 255, 0, 0, -200, 100);
// pointLight(255, 0, 0, mouseX - width/2, mouseY - height/2, 100);
// pointLight(255, 0, 0, width/2 - mouseX, height/2 - mouseY, 100);
// }
// if(frameCount%1000 >= 500)
// {
// noStroke();
// }
//specular light
// noStroke()
// specularMaterial(255);
// pointLight(255, 0, 0, mouseX - width/2, mouseY - height/2, 100);
// pointLight(0, 588, 0, 0, -200, 100);
// Ambient Material
// noStroke();
// ambientMaterial (255);
// pointLight(255, 0, 0, mouseX - width/2, mouseY - height/2, 100);
// pointLight(0, 588, 0, 0, -200, 100);
// directional light
noStroke();
ambientMaterial (255);
directionalLight(255, 0, 0, 1, 0, 0);
sphere(100, 30, 30);
}