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CM2030 Graphics Programming/Topic 3/3.2.3/index.html
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CM2030 Graphics Programming/Topic 3/3.2.3/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>graphicsProgramming - Coursera</title>
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<script src="libraries/p5.min.js" type="text/javascript"></script>
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<script src="libraries/p5.sound.min.js" type="text/javascript"></script>
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<script src="sketch.js" type="text/javascript"></script>
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<style> body {padding: 0; margin: 0;} canvas {vertical-align: top;} </style>
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</head>
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<body>
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</body>
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</html>
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CM2030 Graphics Programming/Topic 3/3.2.3/libraries/p5.min.js
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CM2030 Graphics Programming/Topic 3/3.2.3/libraries/p5.min.js
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CM2030 Graphics Programming/Topic 3/3.2.3/libraries/p5.sound.min.js
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CM2030 Graphics Programming/Topic 3/3.2.3/libraries/p5.sound.min.js
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CM2030 Graphics Programming/Topic 3/3.2.3/sketch.js
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CM2030 Graphics Programming/Topic 3/3.2.3/sketch.js
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//////////////////////////////////
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// COURSERA GRAPHICS PROGRAMMING
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//////////////////////////////////
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// Adapted from https://github.com/nature-of-code/
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// released under MIT license
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var ball;
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///////////////////////////////////////////////
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function setup() {
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createCanvas(600, 400);
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ball = new Ball();
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}
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///////////////////////////////////////////////
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function draw() {
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background(0);
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let gravity = createVector(0, 0.1);
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ball.applyForce(gravity);
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let friction = ball.velocity.copy();
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friction.mult(-1);
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friction.normalize();
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friction.mult(0.01);
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ball.applyForce(friction);
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ball.run();
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}
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function mouseClicked() {
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ball.location = new createVector(width / 2, height / 2);
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}
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///////////////////////////////////////////////
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class Ball {
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constructor() {
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this.acceleration = new createVector(0, 0);
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this.velocity = new createVector(0, 0);
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this.location = new createVector(width / 2, height / 2);
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this.size = 40;
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}
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run() {
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this.draw();
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this.move();
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this.bounce();
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}
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draw() {
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fill(125);
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ellipse(this.location.x, this.location.y, this.size, this.size);
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}
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move() {
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this.velocity.add(this.acceleration);
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this.location.add(this.velocity);
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this.acceleration.mult(0);
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}
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bounce() {
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if (this.location.x > width - this.size / 2) {
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this.location.x = width - this.size / 2;
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this.velocity.x *= -1;
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} else if (this.location.x < this.size / 2) {
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this.velocity.x *= -1;
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this.location.x = this.size / 2;
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}
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if (this.location.y > height - this.size / 2) {
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this.velocity.y *= -1;
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this.location.y = height - this.size / 2;
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}
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}
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applyForce(force) {
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this.acceleration.add(force);
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}
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}
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