let img; function preload() { img = loadImage('rockets.png'); } function setup() { createCanvas(640 * 2, 400); pixelDensity(1); } function draw() { background(150); image(img, 0, 0); // getting pixel information using get() let c = img.get(mouseX, mouseY); fill(c); rect(mouseX+10, mouseY+10, 50, 50); // getting color values manually loadPixels(); // make the pixel array ready to be used with img.pixels[] //img.loadPixels() // or we can load the pixel array form the image object instead of the canvas let index = (width * mouseY + mouseX) * 4; // index of first value // let index = (img.width * mouseY + mouseX) * 4; // calculating the width from the image object let channelRed = pixels[index + 0]; // let channelRed = img.pixels[index + 0]; // or read from the image pixel array instead of the canvas let channelGrn = pixels[index + 1]; let channelBlu = pixels[index + 2]; let channelAlp = pixels[index + 3]; fill(channelRed, channelGrn, channelBlu, channelAlp); // or fill('rgba(' + channelRed + ',' + channelGrn + ',' + channelBlu + ',' + channelAlp + ')'); rect(mouseX + 10 + 50, mouseY + 10, 50, 50); }