var video; function setup() { createCanvas(640 * 2, 480); pixelDensity(1); video = createCapture(VIDEO); video.hide(); noStroke(); angleMode(DEGREES); } function draw() { background(0); image(video, 0, 0); video.loadPixels(); translate(640, 0); var arcSize = 10; translate(arcSize / 2, arcSize / 2); for (let x=0; x