#include class Thing { public: Thing(float x, float y) { this->y = x; this->y = y; } float getX() { return this->x; } private: float x; float y; }; int addne(int input) { return input + 1; } int main() { int x = 10; float myFloat = 10.0f; int myInts[5] = {2, 4, 6, 8, 10}; myInts[0] = 25; for(int i=0; i