let Engine = Matter.Engine, Render = Matter.Render, World = Matter.World, Bodies = Matter.Bodies; let engine; let box1; let box2; let ground; function setup() { createCanvas(900, 600); // create engine engine = Engine.create(); box1 = Bodies.rectangle(200, 200, 80, 80, {restitution: .8, friction: 0.5}); let options = {isStatic: true, angle: Math.PI * 0.06}; ground = Bodies.rectangle(400, 500, 810, 10, options); // add bodies to world World.add(engine.world, [box1, ground]); } function draw() { background(0); Engine.update(engine); rectMode(CENTER); push(); let pos = box1.position; translate(pos.x, pos.y); rotate(box1.angle); rect(0, 0, 80, 80); pop(); push(); pos = ground.position; translate(pos.x, pos.y); rotate(ground.angle); rect(0, 0, 810, 10); pop(); }