#include #include #include class vec3D { public: int x; int y; int z; private: int size = 3; }; vec3D vec1; void doSomething() { vec1.x = 10; vec1.y = 12; vec1.z = 25; } int main() { doSomething(); //std::cout << vec1.x << std::endl; //std::cout << vec1.size << std::endl; std::vector coords; coords.push_back(vec1); std::cout << coords[0].x << std::endl; return 0; }