class BulletSystem { constructor() { this.bullets = []; this.velocity = new createVector(0, -5); this.diam = 10; } run() { this.move(); this.draw(); this.edges(); } fire(x, y) { this.bullets.push(createVector(x, y)); } //draws all bullets draw() { fill(255); for (var i = 0; i < this.bullets.length; i++) { ellipse(this.bullets[i].x, this.bullets[i].y, this.diam, this.diam); } } //updates the location of all bullets move() { for (var i = 0; i < this.bullets.length; i++) { this.bullets[i].y += this.velocity.y; } } removeBullet(index) { if (this.bullets.length <= 0 || index < 0 || index >= this.bullets.length) return; this.bullets.splice(index, 1); } //check if bullets leave the screen and remove them from the array edges() { // YOUR CODE HERE (3 lines approx) let leftBound = 0; let rightBound = width; let topBound = 0; let botBound = height; for (let i = 0; i < this.bullets.length; i++) { let bullet = this.bullets[i]; if ( bullet.y + this.diam < topBound || bullet.y - this.diam > botBound || bullet.x - this.diam > rightBound || bullet.x + this.diam < leftBound ) this.removeBullet(i); } } }