function setup() { createCanvas(900, 600); angleMode(DEGREES); } function draw() { background(0); translate(0, height/2); stroke(255); noFill(); beginShape(); for (var x = 0; x <= width; ++x) { let wave1 = sin(x + frameCount) * height/4; let wave2 = sin(x * 10 + frameCount) * height/20; let wave3 = noise(x/10 + frameCount/100) * 150; vertex(x, wave3 + wave2 + wave1); } endShape(); }