let state = false; let locX = 200; let locY = 200; let w = 200; let h = 100; function setup() { createCanvas(900, 600); } function draw() { background(220); if(state == true) fill (255); else fill(0); rect(locX, locY, w, h); } function mousePressed() { if(mouseX > locX && mouseX < locX + w && mouseY > locY && mouseY < locY + h) state = !state; }