Files
UoL/CM2030 Graphics Programming/Topic 4/4.5.1/physics.js
2021-06-10 16:47:45 -05:00

111 lines
3.1 KiB
JavaScript

////////////////////////////////////////////////////////////////
function setupGround(){
ground = Bodies.rectangle(500, 600, 1000, 40, {
isStatic: true, angle: 0
});
World.add(engine.world, [ground]);
}
////////////////////////////////////////////////////////////////
function drawGround(){
push();
fill(128);
drawVertices(ground.vertices);
pop();
}
////////////////////////////////////////////////////////////////
function setupPropeller(){
// your code here
propeller = Bodies.rectangle(150, 480, 200, 15, {isStatic: true, angle: 0});
World.add(engine.world, [propeller]);
}
////////////////////////////////////////////////////////////////
//updates and draws the propeller
function drawPropeller(){
Body.setAngle(propeller, angle);
Body.setAngularVelocity(propeller, angleSpeed);
push();
fill(255);
//translate(propeller.position.x, propeller.position.y);
//rotate(propeller.angle);
drawVertices(propeller.vertices);
pop();
angle += angleSpeed;
}
////////////////////////////////////////////////////////////////
function setupBird(){
var bird = Bodies.circle(mouseX, mouseY, 20, {friction: 0,
restitution: 0.95 });
Matter.Body.setMass(bird, bird.mass*10);
World.add(engine.world, [bird]);
birds.push(bird);
}
////////////////////////////////////////////////////////////////
function drawBirds(){
push();
for (let i = 0; i < birds.length; i++)
{
drawVertices(birds[i].vertices);
if(isOffScreen(birds[i]))
{
World.remove(engine.world, birds[i]);
birds.splice(i, 1);
i--;
}
}
pop();
console.log("# Birds: ", birds.length);
console.log("# World Bodies: ", engine.world.bodies.length);
}
////////////////////////////////////////////////////////////////
//creates a tower of boxes
function setupTower(){
boxes = Composites.stack(500, 100, 3, 6, 0, 0,
function(x,y){
let partA = Bodies.rectangle(x, y, 80, 80, {density: 0.001});
colors.push(Math.trunc(random(100, 255)));
return Body.create({parts: [partA]});
});
Composite.add(engine.world, [boxes]);
}
////////////////////////////////////////////////////////////////
//draws tower of boxes
function drawTower(){
push();
for (let i = 0; i < boxes.bodies.length; i++) {
fill(0, colors[i], 0);
noStroke();
drawVertices(boxes.bodies[i].vertices);
if(isOffScreen(boxes.bodies[i]))
{
World.remove(engine.world, boxes.bodies[i]);
boxes.bodies.splice(i, 1);
colors.splice(i, 1);
i--;
}
}
pop();
}
////////////////////////////////////////////////////////////////
function setupSlingshot(){
//your code here
}
////////////////////////////////////////////////////////////////
//draws slingshot bird and its constraint
function drawSlingshot(){
push();
// your code here
pop();
}
/////////////////////////////////////////////////////////////////
function setupMouseInteraction(){
var mouse = Mouse.create(canvas.elt);
var mouseParams = {
mouse: mouse,
constraint: { stiffness: 0.05 }
}
mouseConstraint = MouseConstraint.create(engine, mouseParams);
mouseConstraint.mouse.pixelRatio = pixelDensity();
World.add(engine.world, mouseConstraint);
}