Files
UoL/CM2030 Graphics Programming/Topic 3/3.1.4/sketch.js
2021-06-06 20:24:06 -05:00

88 lines
1.7 KiB
JavaScript

//////////////////////////////////
// COURSERA GRAPHICS PROGRAMMING
//////////////////////////////////
// Adapted from https://github.com/nature-of-code/
// released under MIT license
var ball;
////////////////////////////////////////////////////
function setup()
{
createCanvas(900, 600);
ball = new Ball();
}
////////////////////////////////////////////////////
function draw()
{
background(0);
let mouse = createVector(mouseX, mouseY);
let dir = p5.Vector.sub(mouse, ball.location);
dir.normalize();
dir.mult(0.3);
ball.applyForce(dir);
ball.run();
}
//////////////////////////////////////////////////////
class Ball
{
constructor()
{
this.acceleration = new createVector(0, 0);
this.velocity = new createVector(0, 0);
this.location = new createVector(width/2, height/2);
this.size = 40;
}
run()
{
this.draw();
this.move();
this.bounce();
}
draw()
{
fill(125);
ellipse(this.location.x, this.location.y, this.size, this.size);
}
move()
{
this.velocity.add(this.acceleration);
this.location.add(this.velocity);
this.acceleration.mult(0);
this.velocity.limit(10);
}
bounce()
{
if (this.location.x > width - this.size / 2)
{
this.location.x = width - this.size / 2;
this.velocity.x *= -1;
}
else if (this.location.x < this.size / 2)
{
this.velocity.x *= -1;
this.location.x = this.size / 2;
}
if (this.location.y > height - this.size / 2)
{
this.velocity.y *= -1;
this.location.y = height - this.size / 2;
}
else if(this.location.y < this.size /2)
{
this.velocity.y *= -1;
this.location.y = this.size/2;
}
}
applyForce(force) {
this.acceleration.add(force);
}
}