Files
UoL/CM2030 Graphics Programming/Topic 4/4.2.1/sketch.js
2021-06-09 00:39:13 -05:00

40 lines
837 B
JavaScript

let Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
let engine;
let box1;
let box2;
let ground;
function setup() {
createCanvas(900, 600);
// create engine
engine = Engine.create();
box1 = Bodies.rectangle(200, 200, 80, 80, {restitution: .8, friction: 0.5});
let options = {isStatic: true, angle: Math.PI * 0.06};
ground = Bodies.rectangle(400, 500, 810, 10, options);
// add bodies to world
World.add(engine.world, [box1, ground]);
}
function draw() {
background(0);
Engine.update(engine);
fill(255);
drawVertices(box1.vertices);
fill(150, 50, 50);
drawVertices(ground.vertices);
}
function drawVertices(vertices)
{
beginShape();
for (let i = 0; i < vertices.length; i++) {
vertex(vertices[i].x, vertices[i].y);
}
endShape();
}