diff --git a/.DS_Store b/.DS_Store
new file mode 100644
index 00000000..5008ddfc
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diff --git a/source/chapter2/21_Protocols.md b/source/chapter2/21_Protocols.md
index 6b712689..4b5f854f 100755
--- a/source/chapter2/21_Protocols.md
+++ b/source/chapter2/21_Protocols.md
@@ -1,6 +1,5 @@
-> 翻译:geek5nan
-
-> 校对:dabing1022
+> 翻译:geek5nan
+> 校对:dabing1022
# 协议
-----------------
@@ -30,22 +29,27 @@
`协议`的定义与类,结构体,枚举的定义非常相似,如下所示:
- protocol SomeProtocol {
- // 协议内容
- }
-
+```swift
+protocol SomeProtocol {
+ // 协议内容
+}
+```
在类,结构体,枚举的名称后加上`协议名称`,中间以冒号`:`分隔即可实现协议;实现多个协议时,各协议之间用逗号`,`分隔,如下所示:
- struct SomeStructure: FirstProtocol, AnotherProtocol {
- // 结构体内容
- }
+```swift
+struct SomeStructure: FirstProtocol, AnotherProtocol {
+ // 结构体内容
+}
+```
当某个类含有父类的同时并实现了协议,应当把父类放在所有的协议之前,如下所示:
- class SomeClass: SomeSuperClass, FirstProtocol, AnotherProtocol {
- // 类的内容
- }
+```swift
+class SomeClass: SomeSuperClass, FirstProtocol, AnotherProtocol {
+ // 类的内容
+}
+```
## 属性要求
@@ -54,46 +58,54 @@
通常前置`var`关键字将属性声明为变量。在属性声明后写上`{ get set }`表示属性为可读写的。`{ get }`用来表示属性为可读的。即使你为可读的属性实现了`setter`方法,它也不会出错。
- protocol SomeProtocol {
- var musBeSettable : Int { get set }
- var doesNotNeedToBeSettable: Int { get }
- }
+```swift
+protocol SomeProtocol {
+ var musBeSettable : Int { get set }
+ var doesNotNeedToBeSettable: Int { get }
+}
+```
用类来实现协议时,使用`class`关键字来表示该属性为类成员;用结构体或枚举实现协议时,则使用`static`关键字来表示:
- protocol AnotherProtocol {
- class var someTypeProperty: Int { get set }
- }
+```swift
+protocol AnotherProtocol {
+ class var someTypeProperty: Int { get set }
+}
- protocol FullyNamed {
- var fullName: String { get }
- }
+protocol FullyNamed {
+ var fullName: String { get }
+}
+```
`FullyNamed`协议含有`fullName`属性。因此其`遵循者`必须含有一个名为`fullName`,类型为`String`的可读属性。
- struct Person: FullyNamed{
- var fullName: String
- }
- let john = Person(fullName: "John Appleseed")
- //john.fullName 为 "John Appleseed"
+```swift
+struct Person: FullyNamed{
+ var fullName: String
+}
+let john = Person(fullName: "John Appleseed")
+//john.fullName 为 "John Appleseed"
+```
`Person`结构体含有一个名为`fullName`的`存储型属性`,完整的`遵循`了协议。(*若协议未被完整遵循,编译时则会报错*)。
如下所示,`Startship`类`遵循`了`FullyNamed`协议:
- class Starship: FullyNamed {
- var prefix: String?
- var name: String
- init(name: String, prefix: String? = nil ) {
- self.anme = name
- self.prefix = prefix
- }
- var fullName: String {
- return (prefix ? prefix ! + " " : " ") + name
- }
+```swift
+class Starship: FullyNamed {
+ var prefix: String?
+ var name: String
+ init(name: String, prefix: String? = nil ) {
+ self.anme = name
+ self.prefix = prefix
}
- var ncc1701 = Starship(name: "Enterprise", prefix: "USS")
- // ncc1701.fullName == "USS Enterprise"
+ var fullName: String {
+ return (prefix ? prefix ! + " " : " ") + name
+ }
+}
+var ncc1701 = Starship(name: "Enterprise", prefix: "USS")
+// ncc1701.fullName == "USS Enterprise"
+```
`Starship`类将`fullName`实现为可读的`计算型属性`。它的每一个实例都有一个名为`name`的必备属性和一个名为`prefix`的可选属性。 当`prefix`存在时,将`prefix`插入到`name`之前来为`Starship`构建`fullName`。
@@ -102,39 +114,42 @@
`协议`能够要求其`遵循者`必备某些特定的`实例方法`和`类方法`。协议方法的声明与普通方法声明相似,但它不需要`方法`内容。
-> 注意:
->
+> 注意:
协议方法支持`变长参数(variadic parameter)`,不支持`默认参数(default parameter)`。
前置`class`关键字表示协议中的成员为`类成员`;当协议用于被`枚举`或`结构体`遵循时,则使用`static`关键字。如下所示:
- protocol SomeProtocol {
- class func someTypeMethod()
- }
+```swift
+protocol SomeProtocol {
+ class func someTypeMethod()
+}
- protocol RandomNumberGenerator {
- func random() -> Double
- }
+protocol RandomNumberGenerator {
+ func random() -> Double
+}
+```
`RandomNumberGenerator`协议要求其`遵循者`必须拥有一个名为`random`, 返回值类型为`Double`的实例方法。(我们假设随机数在[0,1]区间内)。
`LinearCongruentialGenerator`类`遵循`了`RandomNumberGenerator`协议,并提供了一个叫做*线性同余生成器(linear congruential generator)*的伪随机数算法。
- class LinearCongruentialGenerator: RandomNumberGenerator {
- var lastRandom = 42.0
- let m = 139968.0
- let a = 3877.0
- let c = 29573.0
- func random() -> Double {
- lastRandom = ((lastRandom * a + c) % m)
- return lastRandom / m
- }
+```swift
+class LinearCongruentialGenerator: RandomNumberGenerator {
+ var lastRandom = 42.0
+ let m = 139968.0
+ let a = 3877.0
+ let c = 29573.0
+ func random() -> Double {
+ lastRandom = ((lastRandom * a + c) % m)
+ return lastRandom / m
}
- let generator = LinearCongruentialGenerator()
- println("Here's a random number: \(generator.random())")
- // 输出 : "Here's a random number: 0.37464991998171"
- println("And another one: \(generator.random())")
- // 输出 : "And another one: 0.729023776863283"
+}
+let generator = LinearCongruentialGenerator()
+println("Here's a random number: \(generator.random())")
+// 输出 : "Here's a random number: 0.37464991998171"
+println("And another one: \(generator.random())")
+// 输出 : "And another one: 0.729023776863283"
+```
## 突变方法要求
@@ -143,34 +158,37 @@
(*译者注:类中的成员为`引用类型(Reference Type)`,可以方便的修改实例及其属性的值而无需改变类型;而`结构体`和`枚举`中的成员均为`值类型(Value Type)`,修改变量的值就相当于修改变量的类型,而`Swift`默认不允许修改类型,因此需要前置`mutating`关键字用来表示该`函数`中能够修改类型*)
-> 注意:
->
+> 注意:
用`class`实现协议中的`mutating`方法时,不用写`mutating`关键字;用`结构体`,`枚举`实现协议中的`mutating`方法时,必须写`mutating`关键字。
如下所示,`Togglable`协议含有`toggle`函数。根据函数名称推测,`toggle`可能用于**切换或恢复**某个属性的状态。`mutating`关键字表示它为`突变方法`:
- protocol Togglable {
- mutating func toggle()
- }
+```swift
+protocol Togglable {
+ mutating func toggle()
+}
+```
当使用`枚举`或`结构体`来实现`Togglabl`协议时,必须在`toggle`方法前加上`mutating`关键字。
如下所示,`OnOffSwitch`枚举`遵循`了`Togglable`协议,`On`,`Off`两个成员用于表示当前状态
- enum OnOffSwitch: Togglable {
- case Off, On
- mutating func toggle() {
- switch self {
- case Off:
- self = On
- case On:
- self = Off
- }
+```swift
+enum OnOffSwitch: Togglable {
+ case Off, On
+ mutating func toggle() {
+ switch self {
+ case Off:
+ self = On
+ case On:
+ self = Off
}
}
- var lightSwitch = OnOffSwitch.Off
- lightSwitch.toggle()
- //lightSwitch 现在的值为 .On
+}
+var lightSwitch = OnOffSwitch.Off
+lightSwitch.toggle()
+//lightSwitch 现在的值为 .On
+```
## 协议类型
@@ -183,25 +201,26 @@
* 作为常量,变量,属性的类型
* 作为数组,字典或其他容器中的元素类型
-> 注意:
->
+> 注意:
协议类型应与其他类型(Int,Double,String)的写法相同,使用驼峰式
- class Dice {
- let sides: Int
- let generator: RandomNumberGenerator
- init(sides: Int, generator: RandomNumberGenerator) {
- self.sides = sides
- self.generator = generator
- }
- func roll() -> Int {
- return Int(generator.random() * Double(sides)) +1
- }
+```swift
+class Dice {
+ let sides: Int
+ let generator: RandomNumberGenerator
+ init(sides: Int, generator: RandomNumberGenerator) {
+ self.sides = sides
+ self.generator = generator
}
+ func roll() -> Int {
+ return Int(generator.random() * Double(sides)) +1
+ }
+}
+```
这里定义了一个名为 `Dice`的类,用来代表桌游中的N个面的骰子。
- `Dice`含有`sides`和`generator`两个属性,前者用来表示骰子有几个面,后者为骰子提供一个随机数生成器。由于后者为`RandomNumberGenerator`的协议类型。所以它能够被赋值为任意`遵循`该协议的类型。
+`Dice`含有`sides`和`generator`两个属性,前者用来表示骰子有几个面,后者为骰子提供一个随机数生成器。由于后者为`RandomNumberGenerator`的协议类型。所以它能够被赋值为任意`遵循`该协议的类型。
此外,使用`构造器(init)`来代替之前版本中的`setup`操作。构造器中含有一个名为`generator`,类型为`RandomNumberGenerator`的形参,使得它可以接收任意遵循`RandomNumberGenerator`协议的类型。
@@ -209,16 +228,18 @@
如下所示,`LinearCongruentialGenerator`的实例作为随机数生成器传入`Dice`的`构造器`
- var d6 = Dice(sides: 6,generator: LinearCongruentialGenerator())
- for _ in 1...5 {
- println("Random dice roll is \(d6.roll())")
- }
- //输出结果
- //Random dice roll is 3
- //Random dice roll is 5
- //Random dice roll is 4
- //Random dice roll is 5
- //Random dice roll is 4
+```swift
+var d6 = Dice(sides: 6,generator: LinearCongruentialGenerator())
+for _ in 1...5 {
+ println("Random dice roll is \(d6.roll())")
+}
+//输出结果
+//Random dice roll is 3
+//Random dice roll is 5
+//Random dice roll is 4
+//Random dice roll is 5
+//Random dice roll is 4
+```
## 委托(代理)模式
@@ -231,55 +252,59 @@
下文是两个基于骰子游戏的协议:
- protocol DiceGame {
- var dice: Dice { get }
- func play()
- }
- protocol DiceGameDelegate {
- func gameDidStart(game: DiceGame)
- func game(game: DiceGame, didStartNewTurnWithDiceRoll diceRoll:Int)
- func gameDidEnd(game: DiceGame)
- }
+```swift
+protocol DiceGame {
+ var dice: Dice { get }
+ func play()
+}
+
+protocol DiceGameDelegate {
+ func gameDidStart(game: DiceGame)
+ func game(game: DiceGame, didStartNewTurnWithDiceRoll diceRoll:Int)
+ func gameDidEnd(game: DiceGame)
+}
+```
`DiceGame`协议可以在任意含有骰子的游戏中实现,`DiceGameDelegate`协议可以用来追踪`DiceGame`的游戏过程。
如下所示,`SnakesAndLadders`是`Snakes and Ladders`(译者注:[控制流](05_Control_Flow.html)章节有该游戏的详细介绍)游戏的新版本。新版本使用`Dice`作为骰子,并且实现了`DiceGame`和`DiceGameDelegate`协议
- class SnakesAndLadders: DiceGame {
- let finalSquare = 25
- let dic = Dice(sides: 6, generator: LinearCongruentialGenerator())
- var square = 0
- var board: Int[]
- init() {
- board = Int[](count: finalSquare + 1, repeatedValue: 0)
- board[03] = +08; board[06] = +11; borad[09] = +09; board[10] = +02
- borad[14] = -10; board[19] = -11; borad[22] = -02; board[24] = -08
- }
- var delegate: DiceGameDelegate?
- func play() {
- square = 0
- delegate?.gameDidStart(self)
- gameLoop: while square != finalSquare {
- let diceRoll = dice.roll()
- delegate?.game(self,didStartNewTurnWithDiceRoll: diceRoll)
- switch square + diceRoll {
- case finalSquare:
- break gameLoop
- case let newSquare where newSquare > finalSquare:
- continue gameLoop
- default:
- square += diceRoll
- square += board[square]
- }
- }
- delegate?.gameDIdEnd(self)
- }
+```swift
+class SnakesAndLadders: DiceGame {
+ let finalSquare = 25
+ let dic = Dice(sides: 6, generator: LinearCongruentialGenerator())
+ var square = 0
+ var board: Int[]
+ init() {
+ board = Int[](count: finalSquare + 1, repeatedValue: 0)
+ board[03] = +08; board[06] = +11; borad[09] = +09; board[10] = +02
+ borad[14] = -10; board[19] = -11; borad[22] = -02; board[24] = -08
}
+ var delegate: DiceGameDelegate?
+ func play() {
+ square = 0
+ delegate?.gameDidStart(self)
+ gameLoop: while square != finalSquare {
+ let diceRoll = dice.roll()
+ delegate?.game(self,didStartNewTurnWithDiceRoll: diceRoll)
+ switch square + diceRoll {
+ case finalSquare:
+ break gameLoop
+ case let newSquare where newSquare > finalSquare:
+ continue gameLoop
+ default:
+ square += diceRoll
+ square += board[square]
+ }
+ }
+ delegate?.gameDIdEnd(self)
+ }
+}
+```
游戏的`初始化设置(setup)`被`SnakesAndLadders`类的`构造器(initializer)`实现。所有的游戏逻辑被转移到了`play`方法中。
-> 注意:
->
+> 注意:
因为`delegate`并不是该游戏的必备条件,`delegate`被定义为遵循`DiceGameDelegate`协议的可选属性
`DicegameDelegate`协议提供了三个方法用来追踪游戏过程。被放置于游戏的逻辑中,即`play()`方法内。分别在游戏开始时,新一轮开始时,游戏结束时被调用。
@@ -288,23 +313,25 @@
如下所示,`DiceGameTracker`遵循了`DiceGameDelegate`协议
- class DiceGameTracker: DiceGameDelegate {
- var numberOfTurns = 0
- func gameDidStart(game: DiceGame) {
- numberOfTurns = 0
- if game is SnakesAndLadders {
- println("Started a new game of Snakes and Ladders")
- }
- println("The game is using a \(game.dice.sides)-sided dice")
- }
- func game(game: DiceGame, didStartNewTurnWithDiceRoll diceRoll: Int) {
- ++numberOfTurns
- println("Rolled a \(diceRoll)")
- }
- func gameDidEnd(game: DiceGame) {
- println("The game lasted for \(numberOfTurns) turns")
- }
- }
+```swift
+class DiceGameTracker: DiceGameDelegate {
+ var numberOfTurns = 0
+ func gameDidStart(game: DiceGame) {
+ numberOfTurns = 0
+ if game is SnakesAndLadders {
+ println("Started a new game of Snakes and Ladders")
+ }
+ println("The game is using a \(game.dice.sides)-sided dice")
+ }
+ func game(game: DiceGame, didStartNewTurnWithDiceRoll diceRoll: Int) {
+ ++numberOfTurns
+ println("Rolled a \(diceRoll)")
+ }
+ func gameDidEnd(game: DiceGame) {
+ println("The game lasted for \(numberOfTurns) turns")
+ }
+}
+```
`DiceGameTracker`实现了`DiceGameDelegate`协议的方法要求,用来记录游戏已经进行的轮数。 当游戏开始时,`numberOfTurns`属性被赋值为0;在每新一轮中递加;游戏结束后,输出打印游戏的总轮数。
@@ -312,79 +339,91 @@
`DiceGameTracker`的运行情况,如下所示:
- “let tracker = DiceGameTracker()
- let game = SnakesAndLadders()
- game.delegate = tracker
- game.play()
- // Started a new game of Snakes and Ladders
- // The game is using a 6-sided dice
- // Rolled a 3
- // Rolled a 5
- // Rolled a 4
- // Rolled a 5
- // The game lasted for 4 turns”
+```swift
+“let tracker = DiceGameTracker()
+let game = SnakesAndLadders()
+game.delegate = tracker
+game.play()
+// Started a new game of Snakes and Ladders
+// The game is using a 6-sided dice
+// Rolled a 3
+// Rolled a 5
+// Rolled a 4
+// Rolled a 5
+// The game lasted for 4 turns”
+```
## 在扩展中添加协议成员
即便无法修改源代码,依然可以通过`扩展(Extension)`来扩充已存在类型(*译者注: 类,结构体,枚举等*)。`扩展`可以为已存在的类型添加`属性`,`方法`,`下标`,`协议`等成员。详情请在[扩展](20_Extensions.html)章节中查看。
-> 注意:
->
+> 注意:
通过`扩展`为已存在的类型`遵循`协议时,该类型的所有实例也会随之添加协议中的方法
`TextRepresentable`协议含有一个`asText`,如下所示:
- protocol TextRepresentable {
- func asText() -> String
- }
+```swift
+protocol TextRepresentable {
+ func asText() -> String
+}
+```
通过`扩展`为上一节中提到的`Dice`类遵循`TextRepresentable`协议
- extension Dice: TextRepresentable {
- func asText() -> String {
- return "A \(sides)-sided dice"
- }
+```swift
+extension Dice: TextRepresentable {
+ cun asText() -> String {
+ return "A \(sides)-sided dice"
}
+}
+```
从现在起,`Dice`类型的实例可被当作`TextRepresentable`类型:
- let d12 = Dice(sides: 12,generator: LinearCongruentialGenerator())
- println(d12.asText())
- // 输出 "A 12-sided dice"
+```swift
+let d12 = Dice(sides: 12,generator: LinearCongruentialGenerator())
+println(d12.asText())
+// 输出 "A 12-sided dice"
+```
`SnakesAndLadders`类也可以通过`扩展`的方式来遵循协议:
- extension SnakeAndLadders: TextRepresentable {
- func asText() -> String {
- return "A game of Snakes and Ladders with \(finalSquare) squares"
- }
+```swift
+extension SnakeAndLadders: TextRepresentable {
+ func asText() -> String {
+ return "A game of Snakes and Ladders with \(finalSquare) squares"
}
- println(game.asText())
- // 输出 "A game of Snakes and Ladders with 25 squares"
+}
+println(game.asText())
+// 输出 "A game of Snakes and Ladders with 25 squares"
+```
## 通过延展补充协议声明
当一个类型已经实现了协议中的所有要求,却没有声明时,可以通过`扩展`来补充协议声明:
- struct Hamster {
- var name: String
- func asText() -> String {
- return "A hamster named \(name)"
- }
+```swift
+struct Hamster {
+ var name: String
+ func asText() -> String {
+ return "A hamster named \(name)"
}
- extension Hamster: TextRepresentabl {}
+}
+extension Hamster: TextRepresentabl {}
+```
从现在起,`Hamster`的实例可以作为`TextRepresentable`类型使用
- let simonTheHamster = Hamster(name: "Simon")
- let somethingTextRepresentable: TextRepresentabl = simonTheHamester
- println(somethingTextRepresentable.asText())
- // 输出 "A hamster named Simon"
+```swift
+let simonTheHamster = Hamster(name: "Simon")
+let somethingTextRepresentable: TextRepresentabl = simonTheHamester
+println(somethingTextRepresentable.asText())
+// 输出 "A hamster named Simon"
+```
-> 注意:
->
+> 注意:
即时满足了协议的所有要求,类型也不会自动转变,因此你必须为它做出明显的协议声明
@@ -392,16 +431,20 @@
协议类型可以被集合使用,表示集合中的元素均为协议类型:
- let things: TextRepresentable[] = [game,d12,simoTheHamster]
+```swift
+let things: TextRepresentable[] = [game,d12,simoTheHamster]
+```
如下所示,`things`数组可以被直接遍历,并调用其中元素的`asText()`函数:
- for thing in things {
- println(thing.asText())
- }
- // A game of Snakes and Ladders with 25 squares
- // A 12-sided dice
- // A hamster named Simon
+```swift
+for thing in things {
+ println(thing.asText())
+}
+// A game of Snakes and Ladders with 25 squares
+// A 12-sided dice
+// A hamster named Simon
+```
`thing`被当做是`TextRepresentable`类型而不是`Dice`,`DiceGame`,`Hamster`等类型。因此能且仅能调用`asText`方法
@@ -410,36 +453,42 @@
协议能够*继承*一到多个其他协议。语法与类的继承相似,多个协议间用逗号`,`分隔
- protocol InheritingProtocol: SomeProtocol, AnotherProtocol {
- // 协议定义
- }
+```swift
+protocol InheritingProtocol: SomeProtocol, AnotherProtocol {
+ // 协议定义
+}
+```
如下所示,`PrettyTextRepresentable`协议继承了`TextRepresentable`协议
- protocol PrettyTextRepresentable: TextRepresentable {
- func asPrettyText() -> String
- }
+```swift
+protocol PrettyTextRepresentable: TextRepresentable {
+ func asPrettyText() -> String
+}
+```
`遵循``PrettyTextRepresentable`协议的同时,也需要`遵循`TextRepresentable`协议。
如下所示,用`扩展`为`SnakesAndLadders`遵循`PrettyTextRepresentable`协议:
- extension SnakesAndLadders: PrettyTextRepresentable {
- func asPrettyText() -> String {
- var output = asText() + ":\n"
- for index in 1...finalSquare {
- switch board[index] {
- case let ladder where ladder > 0:
- output += "▲ "
- case let snake where snake < 0:
- output += "▼ "
- default:
- output += "○ "
- }
- }
- return output
- }
- }
+```swift
+extension SnakesAndLadders: PrettyTextRepresentable {
+ func asPrettyText() -> String {
+ var output = asText() + ":\n"
+ for index in 1...finalSquare {
+ switch board[index] {
+ case let ladder where ladder > 0:
+ output += "▲ "
+ case let snake where snake < 0:
+ output += "▼ "
+ default:
+ output += "○ "
+ }
+ }
+ return output
+ }
+}
+```
在`for in`中迭代出了`board`数组中的每一个元素:
@@ -449,9 +498,11 @@
任意`SankesAndLadders`的实例都可以使用`asPrettyText()`方法。
- println(game.asPrettyText())
- // A game of Snakes and Ladders with 25 squares:
- // ○ ○ ▲ ○ ○ ▲ ○ ○ ▲ ▲ ○ ○ ○ ▼ ○ ○ ○ ○ ▼ ○ ○ ▼ ○ ▼ ○
+```swift
+println(game.asPrettyText())
+// A game of Snakes and Ladders with 25 squares:
+// ○ ○ ▲ ○ ○ ▲ ○ ○ ▲ ▲ ○ ○ ○ ▼ ○ ○ ○ ○ ▼ ○ ○ ▼ ○ ▼ ○
+```
## 协议合成
@@ -460,29 +511,30 @@
举个例子:
- protocol Named {
- var name: String { get }
- }
- protocol Aged {
- var age: Int { get }
- }
- struct Person: Named, Aged {
- var name: String
- var age: Int
- }
- func wishHappyBirthday(celebrator: protocol) {
- println("Happy birthday \(celebrator.name) - you're \(celebrator.age)!")
- }
- let birthdayPerson = Person(name: "Malcolm", age: 21)
- wishHappyBirthday(birthdayPerson)
- // 输出 "Happy birthday Malcolm - you're 21!
+```swift
+protocol Named {
+ var name: String { get }
+}
+protocol Aged {
+ var age: Int { get }
+}
+struct Person: Named, Aged {
+ var name: String
+ var age: Int
+}
+func wishHappyBirthday(celebrator: protocol) {
+ println("Happy birthday \(celebrator.name) - you're \(celebrator.age)!")
+}
+let birthdayPerson = Person(name: "Malcolm", age: 21)
+wishHappyBirthday(birthdayPerson)
+// 输出 "Happy birthday Malcolm - you're 21!
+```
`Named`协议包含`String`类型的`name`属性;`Aged`协议包含`Int`类型的`age`属性。`Person`结构体`遵循`了这两个协议。
`wishHappyBirthday`函数的形参`celebrator`的类型为`protocol`。可以传入任意`遵循`这两个协议的类型的实例
-> 注意:
->
+> 注意:
`协议合成`并不会生成一个新协议类型,而是将多个协议合成为一个临时的协议,超出范围后立即失效。
@@ -494,57 +546,64 @@
* `as?`返回一个可选值,当实例`遵循`协议时,返回该协议类型;否则返回`nil`
* `as`用以强制向下转换型。
-```
+```swift
@objc protocol HasArea {
- var area: Double { get }
+ var area: Double { get }
}
```
-> 注意:
->
+> 注意:
`@objc`用来表示协议是可选的,也可以用来表示暴露给`Objective-C`的代码,此外,`@objc`型协议只对`类`有效,因此只能在`类`中检查协议的一致性。详情查看*[Using Siwft with Cocoa and Objectivei-c](https://developer.apple.com/library/prerelease/ios/documentation/Swift/Conceptual/BuildingCocoaApps/index.html#//apple_ref/doc/uid/TP40014216)*。
- class Circle: HasArea {
- let pi = 3.1415927
- var radius: Double
- var area:≈radius }
- init(radius: Double) { self.radius = radius }
- }
- class Country: HasArea {
- var area: Double
- init(area: Double) { self.area = area }
- }
+```swift
+class Circle: HasArea {
+ let pi = 3.1415927
+ var radius: Double
+ var area:≈radius }
+ init(radius: Double) { self.radius = radius }
+}
+class Country: HasArea {
+ var area: Double
+ init(area: Double) { self.area = area }
+}
+```
`Circle`和`Country`都遵循了`HasArea`协议,前者把`area`写为计算型属性(computed property),后者则把`area`写为存储型属性(stored property)。
如下所示,`Animal`类没有实现任何协议
- class Animal {
- var legs: Int
- init(legs: Int) { self.legs = legs }
- }
+```swift
+class Animal {
+ var legs: Int
+ init(legs: Int) { self.legs = legs }
+}
+```
`Circle,Country,Animal`并没有一个相同的基类,所以采用`AnyObject`类型的数组来装载在它们的实例,如下所示:
- let objects: AnyObject[] = [
- Circle(radius: 2.0),
- Country(area: 243_610),
- Animal(legs: 4)
- ]
+```swift
+let objects: AnyObject[] = [
+ Circle(radius: 2.0),
+ Country(area: 243_610),
+ Animal(legs: 4)
+]
+```
如下所示,在迭代时检查`object`数组的元素是否`遵循`了`HasArea`协议:
- for object in objects {
- if let objectWithArea = object as? HasArea {
- println("Area is \(objectWithArea.area)")
- } else {
- println("Something that doesn't have an area")
- }
- }
- // Area is 12.5663708
- // Area is 243610.0
- // Something that doesn't have an area
+```swift
+for object in objects {
+ if let objectWithArea = object as? HasArea {
+ println("Area is \(objectWithArea.area)")
+ } else {
+ println("Something that doesn't have an area")
+ }
+}
+// Area is 12.5663708
+// Area is 243610.0
+// Something that doesn't have an area
+```
当数组中的元素遵循`HasArea`协议时,通过`as?`操作符将其`可选绑定(optional binding)`到`objectWithArea`常量上。
@@ -559,36 +618,38 @@
像`someOptionalMethod?(someArgument)`一样,你可以在可选方法名称后加上`?`来检查该方法是否被实现。`可选方法`和`可选属性`都会返回一个`可选值(optional value)`,当其不可访问时,`?`之后语句不会执行,并返回`nil`。
-> 注意:
->
+> 注意:
可选协议只能在含有`@objc`前缀的协议中生效。且`@objc`的协议只能被`类`遵循。
`Counter`类使用`CounterDataSource`类型的外部数据源来提供`增量值(increment amount)`,如下所示:
- @objc protocol CounterDataSource {
- @optional func incrementForCount(count: Int) -> Int
- @optional var fixedIncrement: Int { get }
- }
+```swift
+@objc protocol CounterDataSource {
+ @optional func incrementForCount(count: Int) -> Int
+ @optional var fixedIncrement: Int { get }
+}
+```
`CounterDataSource`含有`incrementForCount`的`可选方法`和`fiexdIncrement`的`可选属性`。
-> 注意:
->
+> 注意:
`CounterDataSource`中的属性和方法都是可选的,因此可以在类中声明但不实现这些成员,尽管技术上允许这样做,不过最好不要这样写。
`Counter`类含有`CounterDataSource?`类型的可选属性`dataSource`,如下所示:
- @objc class Counter {
- var count = 0
- var dataSource: CounterDataSource?
- func increment() {
- if let amount = dataSource?.incrementForCount?(count) {
- count += amount
- } else if let amount = dataSource?.fixedIncrement? {
- count += amount
- }
- }
- }
+```swift
+@objc class Counter {
+ var count = 0
+ var dataSource: CounterDataSource?
+ func increment() {
+ if let amount = dataSource?.incrementForCount?(count) {
+ count += amount
+ } else if let amount = dataSource?.fixedIncrement? {
+ count += amount
+ }
+ }
+}
+```
`count`属性用于存储当前的值,`increment`方法用来为`count`赋值。
@@ -603,47 +664,55 @@
`ThreeSource`实现了`CounterDataSource`协议,如下所示:
- class ThreeSource: CounterDataSource {
- let fixedIncrement = 3
- }
+```swift
+class ThreeSource: CounterDataSource {
+ let fixedIncrement = 3
+}
+```
使用`ThreeSource`作为数据源开实例化一个`Counter`:
- var counter = Counter()
- counter.dataSource = ThreeSource()
- for _ in 1...4 {
- counter.increment()
- println(counter.count)
- }
- // 3
- // 6
- // 9
- // 12
+```swift
+var counter = Counter()
+counter.dataSource = ThreeSource()
+for _ in 1...4 {
+ counter.increment()
+ println(counter.count)
+}
+// 3
+// 6
+// 9
+// 12
+```
`TowardsZeroSource`实现了`CounterDataSource`协议中的`incrementForCount`方法,如下所示:
- class TowardsZeroSource: CounterDataSource {
- func incrementForCount(count: Int) -> Int {
- if count == 0 {
- return 0
- } else if count < 0 {
- return 1
- } else {
- return -1
- }
- }
- }
+```swift
+class TowardsZeroSource: CounterDataSource {
+func incrementForCount(count: Int) -> Int {
+ if count == 0 {
+ return 0
+ } else if count < 0 {
+ return 1
+ } else {
+ return -1
+ }
+ }
+}
+```
下边是执行的代码:
- counter.count = -4
- counter.dataSource = TowardsZeroSource()
- for _ in 1...5 {
- counter.increment()
- println(counter.count)
- }
- // -3
- // -2
- // -1
- // 0
- // 0
+```swift
+counter.count = -4
+counter.dataSource = TowardsZeroSource()
+for _ in 1...5 {
+ counter.increment()
+ println(counter.count)
+}
+// -3
+// -2
+// -1
+// 0
+// 0
+```