Files
30-seconds-of-code/snippets/onUserInputChange.md
2017-12-30 11:09:01 +00:00

31 lines
1.2 KiB
Markdown

### onUserInputChange
Run the callback whenever the user input type changes (`mouse` or `touch`). Useful for enabling/disabling code depending on the input device. This process is dynamic and works with hybrid devices (e.g. touchscreen laptops).
Use two event listeners. Assume `mouse` input initially and bind a `touchstart` event listener to the document.
On `touchstart`, add a `mousemove` event listener to listen for two consecutive `mousemove` events firing within 20ms, using `performance.now()`.
Run the callback with the input type as an argument in either of these situations.
```js
const onUserInputChange = callback => {
let type = 'mouse',
lastTime = 0;
const mousemoveHandler = () => {
const now = performance.now();
if (now - lastTime < 20)
(type = 'mouse'), callback(type), document.removeEventListener('mousemove', mousemoveHandler);
lastTime = now;
};
document.addEventListener('touchstart', () => {
if (type === 'touch') return;
(type = 'touch'), callback(type), document.addEventListener('mousemove', mousemoveHandler);
});
};
```
```js
onUserInputChange(type => {
console.log('The user is now using', type, 'as an input method.');
});
```