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30-seconds-of-code/snippets/onUserInputChange.md
2017-12-30 02:51:10 +11:00

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### onUserInputChange
Will run the callback whenever the user changes their input type (either `mouse` or `touch`). This is useful
if you want to disable certain code depending on if the user is using touch as input or a mouse (including trackpads).
Use two event listeners. Assume `mouse` input initially and bind a `touchstart` event listener to the document.
On `touchstart`, the callback is run and supplied with the current input type as an argument.
Then, add a `mousemove` event listener to listen for two consecutive `mousemove` events firing within 20ms
using `performance.now()` (browsers recently fire them every animation frame). Run the callback and supply the new type
`mouse` as the argument. This process needs to happen dynamically because of hybrid devices (such as a touchscreen laptop),
where the user can switch between either input type at will.
```js
const onUserInputChange = callback => {
let type = 'mouse';
const mousemoveHandler = (() => {
let lastTime = 0;
return () => {
const now = performance.now();
if (now - lastTime < 20) {
type = 'mouse';
callback(type);
document.removeEventListener('mousemove', mousemoveHandler);
}
lastTime = now;
};
})();
document.addEventListener('touchstart', () => {
if (type === 'touch') return;
type = 'touch';
callback(type);
document.addEventListener('mousemove', mousemoveHandler);
});
};
```
```js
onUserInputChange(type => {
console.log('The user is now using', type, 'as an input method.');
});
```