fix 2.19 Nested
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> 翻译:Lin-H
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> 翻译:Lin-H
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> 校对:shinyzhu
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> 校对:shinyzhu
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# 类型嵌套
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# 类型嵌套
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在`BlackjackCard`规则中,`Ace`牌可以表示1或者11,`Ace`牌的这一特征用一个嵌套在枚举型`Rank`的结构体`Values`来表示。
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在`BlackjackCard`规则中,`Ace`牌可以表示1或者11,`Ace`牌的这一特征用一个嵌套在枚举型`Rank`的结构体`Values`来表示。
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struct BlackjackCard {
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```swift
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struct BlackjackCard {
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// 嵌套定义枚举型Suit
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// 嵌套定义枚举型Suit
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enum Suit: Character {
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enum Suit: Character {
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case Spades = "♠", Hearts = "♡", Diamonds = "♢", Clubs = "♣"
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case Spades = "♠", Hearts = "♡", Diamonds = "♢", Clubs = "♣"
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}
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}
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// 嵌套定义枚举型Rank
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// 嵌套定义枚举型Rank
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enum Rank: Int {
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enum Rank: Int {
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case Two = 2, Three, Four, Five, Six, Seven, Eight, Nine, Ten
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case Two = 2, Three, Four, Five, Six, Seven, Eight, Nine, Ten
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}
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}
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}
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}
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}
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}
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// BlackjackCard 的属性和方法
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// BlackjackCard 的属性和方法
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let rank: Rank, suit: Suit
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let rank: Rank, suit: Suit
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var description: String {
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var description: String {
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@ -54,7 +56,8 @@
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}
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}
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return output
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return output
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}
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}
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}
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}
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```
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枚举型的`Suit`用来描述扑克牌的四种花色,并分别用一个`Character`类型的值代表花色符号。
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枚举型的`Suit`用来描述扑克牌的四种花色,并分别用一个`Character`类型的值代表花色符号。
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@ -71,9 +74,11 @@
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因为`BlackjackCard`是一个没有自定义构造函数的结构体,在[Memberwise Initializers for Structure Types](https://github.com/CocoaChina-editors/Welcome-to-Swift/blob/master/The%20Swift%20Programming%20Language/02Language%20Guide/14Initialization.md)中知道结构体有默认的成员构造函数,所以你可以用默认的`initializer`去初始化新的常量`theAceOfSpades`:
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因为`BlackjackCard`是一个没有自定义构造函数的结构体,在[Memberwise Initializers for Structure Types](https://github.com/CocoaChina-editors/Welcome-to-Swift/blob/master/The%20Swift%20Programming%20Language/02Language%20Guide/14Initialization.md)中知道结构体有默认的成员构造函数,所以你可以用默认的`initializer`去初始化新的常量`theAceOfSpades`:
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let theAceOfSpades = BlackjackCard(rank: .Ace, suit: .Spades)
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```swift
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println("theAceOfSpades: \(theAceOfSpades.description)")
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let theAceOfSpades = BlackjackCard(rank: .Ace, suit: .Spades)
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// 打印出 "theAceOfSpades: suit is ♠, value is 1 or 11"
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println("theAceOfSpades: \(theAceOfSpades.description)")
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// 打印出 "theAceOfSpades: suit is ♠, value is 1 or 11"
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```
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尽管`Rank`和`Suit`嵌套在`BlackjackCard`中,但仍可被引用,所以在初始化实例时能够通过枚举类型中的成员名称单独引用。在上面的例子中`description`属性能正确得输出对`Ace`牌有1和11两个值。
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尽管`Rank`和`Suit`嵌套在`BlackjackCard`中,但仍可被引用,所以在初始化实例时能够通过枚举类型中的成员名称单独引用。在上面的例子中`description`属性能正确得输出对`Ace`牌有1和11两个值。
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@ -82,7 +87,10 @@
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在外部对嵌套类型的引用,以被嵌套类型的名字为前缀,加上所要引用的属性名:
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在外部对嵌套类型的引用,以被嵌套类型的名字为前缀,加上所要引用的属性名:
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let heartsSymbol = BlackjackCard.Suit.Hearts.toRaw()
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```swift
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// 红心的符号 为 "♡"
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let heartsSymbol = BlackjackCard.Suit.Hearts.toRaw()
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// 红心的符号 为 "♡"
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```
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对于上面这个例子,这样可以使`Suit`, `Rank`, 和 `Values`的名字尽可能的短,因为它们的名字会自然的由被定义的上下文来限定。
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对于上面这个例子,这样可以使`Suit`, `Rank`, 和 `Values`的名字尽可能的短,因为它们的名字会自然的由被定义的上下文来限定。
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